PavelMikus
ffc7452d9e
improved visibility calculation - it now considers normals and
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accordingly counts only hits which have similar normal
2022-04-25 12:42:51 +02:00
PavelMikus
38a9d870c0
implemented seam alignment using exponential smoothing
2022-04-25 12:42:51 +02:00
PavelMikus
596bd68f18
refactoring, created perimters struct to store info,
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removed alignment iterations, created dynamic ray count estimation
2022-04-25 12:42:51 +02:00
PavelMikus
53ff4a69e0
implemented debug files export
2022-04-25 12:42:51 +02:00
PavelMikus
3029053d43
fixed some problems according to code review
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simplified blockers and enforcers
Pre-Refactoring version
2022-04-25 12:42:51 +02:00
PavelMikus
5a03f60c31
fixed bug: wrong estimation of angles inside holes
2022-04-25 12:42:51 +02:00
PavelMikus
356ed93ad7
Raft layers cause SeamPlacer crash - fix
2022-04-25 12:42:51 +02:00
PavelMikus
132f4bb590
bugfix: usage of undeclared M_PIf32 instead of PI
2022-04-25 12:42:51 +02:00
PavelMikus
4b3db29d32
refactoring into floats, fixed problems with float/double mixing,
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returned to fixed ray count, yields better results
2022-04-25 12:42:51 +02:00
PavelMikus
8226061da4
so far best version
2022-04-25 12:42:51 +02:00
PavelMikus
36a4906536
refactored init method - split into several parts,
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added blur filter to seam placement distribution
2022-04-25 12:42:51 +02:00
PavelMikus
1a25058456
workable version, some parameter tweaking probably still needed
2022-04-25 12:42:51 +02:00
PavelMikus
e8f740dabb
implemented overhang calculation and alignemnt iterations for seams
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now only external perimeters are considered which reduced time complexity
2022-04-25 12:42:51 +02:00
PavelMikus
53e9bb3ebf
integration of enforcers and blockers
2022-04-25 12:42:51 +02:00
PavelMikus
38a6e231f2
minor changes, more transparent parameters settings
2022-04-25 12:42:51 +02:00
PavelMikus
45b49ad545
initial demo
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fixed KD tree neighbour search, finished refactoring of raycasts,
substantially improved performance of seam placement - seams
are now precomputed and their indexes stored such that place_seam does almost nothing.
2022-04-25 12:42:51 +02:00
PavelMikus
55e0f2dd83
refactoring raycaster, gathering only hitpoints and their normals.
2022-04-25 12:42:51 +02:00
PavelMikus
fea247f261
Fixed bug - the rays had opposite directions, so all of them flown away from the object; also fixed compilation bug - missing import of timer.h
2022-04-25 12:42:51 +02:00
PavelMikus
fdfe19ef49
init version of occlusion estimation, raycasting implemented but for some reason only parts of model are estimated
2022-04-25 12:42:51 +02:00
Vojtech Bubnik
926ae04718
Follow-up to 408e56f039
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Fixing compilation of tests on latest GCC/boost
2022-04-25 11:32:09 +02:00
Lukas Matena
142b924366
Fixed MSVC debug assert in lightning infill (invalidated iterator)
2022-04-25 11:06:00 +02:00
Vojtech Bubnik
408e56f039
Fix of Boost 1.79 deprecated boost::filesystem::ofstream #8238
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Replacing boost::filesystem::fstream with boost::nowide::fstream
variants with the unfortunate cost of string path conversion on Windows
from 16 bits to UTF8 and back to 16 bits.
Unfortunately we cannot use std::filesystem yet as it is missing
on older MACs and because the interface is crooked minefield on Windows
see https://github.com/microsoft/STL/issues/909
2022-04-25 08:33:48 +02:00
Lukas Matena
5047d4a10b
Minor fix in github issue template
2022-04-25 08:45:01 +02:00
tamasmeszaros
11b1028565
Merge branch 'tm_fix_rpi_build'
2022-04-20 09:48:42 +02:00
tamasmeszaros
b030e33845
Temporary fix for openvdb build on rpi
2022-04-19 16:59:12 +02:00
tamasmeszaros
516f459edc
Use tight compression for SLA archives with svg
2022-04-19 13:53:50 +02:00
tamasmeszaros
91b79bb85c
Fix crash in debug mode when split result contains ill formed parts
2022-04-19 11:46:20 +02:00
tamasmeszaros
2fd5a415c5
Fix arrange when some geometries are ill formed.
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SPE-1216
The removed fix for issue 2209 is not needed anymore as the backend (arrange + libnest) takes care of such objects
- Offset is now done with libslic3r offset() wrapper (no expception thrown)
- Zero area objects are discarded in libnest
2022-04-19 11:45:17 +02:00
enricoturri1966
f504236734
Tech ENABLE_GIZMO_GRABBER_REFACTOR - Refactoring of GLGizmoBase::Grabber to have a single static instance of the cube and cone models to be shared by all grabbers
2022-04-14 15:15:14 +02:00
YuSanka
09512c086b
Fix for SPE-1220:
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* Added check of the visibility for selected presets when Configuration is loaded from SLA archive or from the G-code.
* SLAImportDialog:
* MSW specific: added dark mode
* Center on parent
2022-04-13 18:15:46 +02:00
enricoturri1966
3ce2d3a700
#8176 - Tech ENABLE_USED_FILAMENT_POST_PROCESS - Fixes used filament data exported to gcode file not taking in account custom gcode
2022-04-13 15:27:46 +02:00
tamasmeszaros
7dc4a57d63
Fix build of RelWithDebInfo on Win
2022-04-13 13:59:31 +02:00
Lukas Matena
d7c1d0767f
File menu on Win should use 'Exit' instead of 'Quit' ( #8182 )
2022-04-13 09:39:19 +02:00
tamasmeszaros
fe3a58b93e
Merge branch 'dev'
2022-04-13 08:56:44 +02:00
enricoturri1966
bea50dce7c
Fixed rendering of printbed while the camera is below it
2022-04-11 08:38:09 +02:00
rtyr
43d306260f
Added G92 E0 to ditto printer profiles.
2022-04-11 07:28:25 +02:00
rtyr
81df544623
Fixed min_version for 0.0.3
2022-04-11 07:12:56 +02:00
rtyr
61b66949a2
Merge pull request #8185 from photodude/patch-1
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add G92 E0 to prevent marlin error accumulation BIBO profiles
2022-04-11 07:11:25 +02:00
Walt Sorensen
58039fc361
Update version and minimum slic3r_version
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Added add G92 E0 to prevent error accumulation to before layer change. noting changes and version here.
2022-04-10 18:09:01 -06:00
Walt Sorensen
0d781b38e8
add G92 E0 to prevent marlin error accumulation
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As of PrusaSlicer 2.4.1 we need to add G92 E0 to layer change to prevent error accumulation in marlin firmware and relative extrusion. tThis also eliminates the "error" notice in the slicer.
https://github.com/prusa3d/PrusaSlicer/releases/tag/version_2.4.1-beta3
2022-04-10 17:48:30 -06:00
tamasmeszaros
f1276332ba
Fix compilation of perl xs on Windows with boost 1.78
2022-04-08 13:47:45 +02:00
enricoturri1966
a4435d214f
Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one)
2022-04-07 12:59:11 +02:00
enricoturri1966
0995cfc658
Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader
2022-04-07 10:40:33 +02:00
enricoturri1966
b265e91df2
Fixed rendering of GLGizmoPainterBase sphere cursor when tech ENABLE_LEGACY_OPENGL_REMOVAL is disabled
2022-04-07 08:50:20 +02:00
enricoturri1966
5e0590a93e
Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal.
2022-04-07 08:22:33 +02:00
enricoturri1966
2de1b863bb
Fixed build when tech ENABLE_GL_SHADERS_ATTRIBUTES is disabled
2022-04-07 08:18:06 +02:00
Filip Sykala
5004897c2d
Merge branch 'master' into dev
2022-04-06 12:42:00 +02:00
enricoturri1966
6b6fb9f692
Tech ENABLE_LEGACY_OPENGL_REMOVAL - Removed redundand #if/#endif into GLModel.cpp
2022-04-05 10:04:36 +02:00
rtyr
74b80cf7bf
Reduced/reworked resources.
2022-04-05 08:34:27 +02:00
tamasmeszaros
43bd71c49a
Add comment to previous change
2022-04-04 15:52:03 +02:00