115aa6885f
Type handling is mainly done using templates. Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used. Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type). Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return. Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments). It is overloaded to be able to return type, type* and type&. Typechecking in ExtrusionEntityCollection updated to check all passed types. |
||
---|---|---|
.. | ||
BoundingBox.xsp | ||
Clipper.xsp | ||
Config.xsp | ||
ExPolygon.xsp | ||
ExPolygonCollection.xsp | ||
ExtrusionEntityCollection.xsp | ||
ExtrusionLoop.xsp | ||
ExtrusionPath.xsp | ||
Flow.xsp | ||
Geometry.xsp | ||
Line.xsp | ||
my.map | ||
mytype.map | ||
Point.xsp | ||
Polygon.xsp | ||
Polyline.xsp | ||
PolylineCollection.xsp | ||
Print.xsp | ||
Surface.xsp | ||
SurfaceCollection.xsp | ||
TriangleMesh.xsp | ||
typemap.xspt | ||
XS.xsp |