PrusaSlicer-NonPlainar/xs/xsp
bubnikv 045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
..
BoundingBox.xsp
BridgeDetector.xsp
Clipper.xsp
Config.xsp
ExPolygon.xsp
ExPolygonCollection.xsp
Extruder.xsp
ExtrusionEntityCollection.xsp
ExtrusionLoop.xsp
ExtrusionMultiPath.xsp
ExtrusionPath.xsp
ExtrusionSimulator.xsp
Filler.xsp
Flow.xsp
GCode.xsp
GCodePressureEqualizer.xsp
GCodeSender.xsp
GCodeWriter.xsp
Geometry.xsp
GUI_3DScene.xsp
GUI.xsp
Layer.xsp
Line.xsp
Model.xsp
MotionPlanner.xsp
my.map
mytype.map
PerimeterGenerator.xsp
PlaceholderParser.xsp
Point.xsp
Polygon.xsp
Polyline.xsp
PolylineCollection.xsp
Print.xsp
Surface.xsp
SurfaceCollection.xsp
TriangleMesh.xsp
typemap.xspt
XS.xsp