PrusaSlicer-NonPlainar/resources/shaders
enricoturri1966 af30a3ab7e Code cleanup
2020-08-27 09:13:30 +02:00
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gouraud_light.fs GCodeViewer -> Prototype for tool marker 2020-05-11 13:09:26 +02:00
gouraud_light.vs GCodeViewer -> Prototype for tool marker 2020-05-11 13:09:26 +02:00
gouraud.fs 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
gouraud.vs 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
options_110.fs GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid 2020-08-26 15:29:33 +02:00
options_110.vs ENABLE_GCODE_VIEWER -> Refactoring of shaders for options 2020-05-29 12:29:04 +02:00
options_120.fs Code cleanup 2020-08-27 09:13:30 +02:00
options_120.vs Renamed shaders 2020-08-25 08:12:28 +02:00
printbed.fs Render custom bed textures in png format on prusa beds 2019-07-19 09:18:09 +02:00
printbed.vs Code cleanup 2019-02-28 09:37:55 +01:00
toolpaths_lines.fs Code cleanup 2020-08-27 09:13:30 +02:00
toolpaths_lines.vs Code cleanup 2020-08-27 09:13:30 +02:00
variable_layer_height.fs Shaders loaded from files 2018-05-21 13:08:02 +02:00
variable_layer_height.vs Follow-up of c887ecfefa -> Removed unneded assignements from shaders 2020-04-08 09:00:08 +02:00