PrusaSlicer-NonPlainar/xs/xsp
bubnikv 045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
..
BoundingBox.xsp Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc 2016-12-08 14:51:35 +01:00
BridgeDetector.xsp Reworked the bridge detector to allow searching a single bridging 2016-11-08 09:59:25 +01:00
Clipper.xsp Adapted to the new ClipperUtils.hpp interface by @alexrj 2016-12-13 19:22:23 +01:00
Config.xsp Update Config.xsp (#50) 2017-02-28 10:06:03 +01:00
ExPolygon.xsp Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
ExPolygonCollection.xsp Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Extruder.xsp Add weight/cost output to gcode. On the way to #647 2017-02-08 11:39:45 +01:00
ExtrusionEntityCollection.xsp New extrusion class: ExtrusionMultiPath 2017-01-19 13:35:55 +01:00
ExtrusionLoop.xsp Avoid placement of seams on bridging perimeters, if random seam is enabled. 2017-02-02 18:49:33 +01:00
ExtrusionMultiPath.xsp ExtrusionMultiPath perl binding - polyline() method. 2017-01-25 18:22:29 +01:00
ExtrusionPath.xsp Method ExtrusionEntity::polygons_covered() and derived were split 2016-11-04 00:10:35 +01:00
ExtrusionSimulator.xsp Simulation of extrusion in a plane, useful for finding out under / over-extruions. 2016-04-11 17:10:13 +02:00
Filler.xsp Rewrote Fill2.pm to C++, deleted Perl infills for good. 2016-11-02 10:47:00 +01:00
Flow.xsp Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
GCode.xsp Ported CoolingBuffer to C++/XS 2017-02-21 14:02:47 +01:00
GCodePressureEqualizer.xsp Initial commit of the new Pressure Equalizer, the EdgeGrid 2016-09-12 16:25:15 +02:00
GCodeSender.xsp One more fix for compilation 2015-12-08 11:07:45 +01:00
GCodeWriter.xsp Refactored the Config XS bindings 2015-12-16 12:33:19 +01:00
Geometry.xsp Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/11 2016-11-04 15:03:51 +01:00
GUI_3DScene.xsp Use OpenGL 2.0 shaders for the layer height rendering. 2017-03-20 12:05:20 +01:00
GUI.xsp Optimized and improved rectilinear fill. 2016-04-13 20:45:44 +02:00
Layer.xsp Missed this one at the last check-in. 2016-11-20 12:59:29 +01:00
Line.xsp More refactoring to medial axis and gap fill, more robust 2016-05-20 17:03:57 +02:00
Model.xsp Support Prusa Control project files (.PRUS) by the GUI. 2017-02-27 16:09:22 +01:00
MotionPlanner.xsp Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
my.map Use OpenGL 2.0 shaders for the layer height rendering. 2017-03-20 12:05:20 +01:00
mytype.map New XS framework for C and C++ code 2013-06-22 17:16:45 +02:00
PerimeterGenerator.xsp Reverted the perimeter generator to not save the perimeter areas. 2016-11-17 23:22:59 +01:00
PlaceholderParser.xsp Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Point.xsp Reduced some compiler warnings. 2016-11-16 22:09:00 +01:00
Polygon.xsp Fixed type error 2016-03-26 12:21:54 +01:00
Polyline.xsp Adapted to the new ClipperUtils.hpp interface by @alexrj 2016-12-13 19:22:23 +01:00
PolylineCollection.xsp Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Print.xsp Volume rewritten from Perl to C++, 2017-03-13 16:02:17 +01:00
Surface.xsp Adapted to the new ClipperUtils.hpp interface by @alexrj 2016-12-13 19:22:23 +01:00
SurfaceCollection.xsp Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
TriangleMesh.xsp Added make_sphere, generates a mesh with specified step angle and raidus rho. 2017-02-21 16:29:09 +01:00
typemap.xspt Use OpenGL 2.0 shaders for the layer height rendering. 2017-03-20 12:05:20 +01:00
XS.xsp More tracing of the slicing process. 2017-03-03 12:53:05 +01:00