PrusaSlicer-NonPlainar/resources/shaders
2021-08-19 11:54:41 +02:00
..
gouraud_light.fs Grabbers and support points appearence tweaking, some refactoring 2021-05-28 16:44:13 +02:00
gouraud_light.vs GCodeViewer -> Prototype for tool marker 2020-05-11 13:09:26 +02:00
gouraud.fs OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU. 2021-08-02 14:59:03 +02:00
gouraud.vs Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo. 2021-07-13 11:23:36 +02:00
mm_contour.fs Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color. 2021-08-10 21:38:48 +02:00
mm_contour.vs Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color. 2021-08-10 21:38:48 +02:00
options_110.fs GCodeViewer -> 1st iteration of rendering of extrude toolpaths as solid 2020-08-26 15:29:33 +02:00
options_110.vs Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview 2020-11-16 10:29:54 +01:00
options_120.fs Code cleanup 2020-08-27 09:13:30 +02:00
options_120.vs Fixed screen-size for point markers used to visualize retraction/unretractions and other options in preview 2020-11-16 10:29:54 +01:00
printbed.fs Render custom bed textures in png format on prusa beds 2019-07-19 09:18:09 +02:00
printbed.vs Simplified shader printbed.vs 2021-08-19 11:54:41 +02:00
toolpaths_lines.fs Code cleanup 2020-08-27 09:13:30 +02:00
toolpaths_lines.vs Code cleanup 2020-08-27 09:13:30 +02:00
variable_layer_height.fs Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes 2021-05-03 14:28:55 +02:00
variable_layer_height.vs Follow-up of c887ecfefa -> Removed unneded assignements from shaders 2020-04-08 09:00:08 +02:00