PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLGizmo.cpp

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#include "GLGizmo.hpp"
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#include "../../libslic3r/Utils.hpp"
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#include "../../libslic3r/BoundingBox.hpp"
#include <GL/glew.h>
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#include <iostream>
namespace Slic3r {
namespace GUI {
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const float GLGizmoBase::Grabber::HalfSize = 2.0f;
const float GLGizmoBase::Grabber::HoverOffset = 0.5f;
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const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f };
const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f };
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GLGizmoBase::Grabber::Grabber()
: center(Pointf(0.0, 0.0))
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, angle_z(0.0f)
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{
color[0] = 1.0f;
color[1] = 1.0f;
color[2] = 1.0f;
}
void GLGizmoBase::Grabber::render(bool hover) const
{
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float min_x = -HalfSize;
float max_x = +HalfSize;
float min_y = -HalfSize;
float max_y = +HalfSize;
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::glColor3f((GLfloat)color[0], (GLfloat)color[1], (GLfloat)color[2]);
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float angle_z_in_deg = angle_z * 180.0f / (float)PI;
::glPushMatrix();
::glTranslatef((GLfloat)center.x(), (GLfloat)center.y(), 0.0f);
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::glRotatef((GLfloat)angle_z_in_deg, 0.0f, 0.0f, 1.0f);
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::glDisable(GL_CULL_FACE);
::glBegin(GL_TRIANGLES);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glEnd();
::glEnable(GL_CULL_FACE);
if (hover)
{
min_x -= HoverOffset;
max_x += HoverOffset;
min_y -= HoverOffset;
max_y += HoverOffset;
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glEnd();
}
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::glPopMatrix();
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}
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GLGizmoBase::GLGizmoBase()
: m_state(Off)
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, m_hover_id(-1)
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{
}
GLGizmoBase::~GLGizmoBase()
{
}
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bool GLGizmoBase::init()
{
return on_init();
}
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GLGizmoBase::EState GLGizmoBase::get_state() const
{
return m_state;
}
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void GLGizmoBase::set_state(GLGizmoBase::EState state)
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{
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m_state = state;
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on_set_state();
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}
unsigned int GLGizmoBase::get_texture_id() const
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{
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return m_textures[m_state].get_id();
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}
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int GLGizmoBase::get_textures_size() const
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{
return m_textures[Off].get_width();
}
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int GLGizmoBase::get_hover_id() const
{
return m_hover_id;
}
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void GLGizmoBase::set_hover_id(int id)
{
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if (id < (int)m_grabbers.size())
m_hover_id = id;
}
void GLGizmoBase::start_dragging()
{
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on_start_dragging();
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}
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void GLGizmoBase::stop_dragging()
{
on_stop_dragging();
}
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void GLGizmoBase::update(const Pointf& mouse_pos)
{
if (m_hover_id != -1)
on_update(mouse_pos);
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}
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void GLGizmoBase::refresh()
{
on_refresh();
}
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void GLGizmoBase::render(const BoundingBoxf3& box) const
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{
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on_render(box);
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}
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void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const
{
on_render_for_picking(box);
}
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void GLGizmoBase::on_set_state()
{
// do nothing
}
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void GLGizmoBase::on_start_dragging()
{
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// do nothing
}
void GLGizmoBase::on_stop_dragging()
{
// do nothing
}
void GLGizmoBase::on_refresh()
{
// do nothing
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}
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void GLGizmoBase::render_grabbers() const
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{
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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m_grabbers[i].render(m_hover_id == i);
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}
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}
const float GLGizmoRotate::Offset = 5.0f;
const unsigned int GLGizmoRotate::CircleResolution = 64;
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const unsigned int GLGizmoRotate::AngleResolution = 64;
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const unsigned int GLGizmoRotate::ScaleStepsCount = 60;
const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
const unsigned int GLGizmoRotate::ScaleLongEvery = 5;
const float GLGizmoRotate::ScaleLongTooth = 2.0f;
const float GLGizmoRotate::ScaleShortTooth = 1.0f;
const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
const float GLGizmoRotate::GrabberOffset = 5.0f;
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GLGizmoRotate::GLGizmoRotate()
: GLGizmoBase()
, m_angle_z(0.0f)
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, m_center(Pointf(0.0, 0.0))
, m_radius(0.0f)
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, m_keep_radius(false)
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{
}
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float GLGizmoRotate::get_angle_z() const
{
return m_angle_z;
}
void GLGizmoRotate::set_angle_z(float angle_z)
{
if (std::abs(angle_z - 2.0f * PI) < EPSILON)
angle_z = 0.0f;
m_angle_z = angle_z;
}
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bool GLGizmoRotate::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "rotate_off.png";
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if (!m_textures[Off].load_from_file(filename, false))
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return false;
filename = path + "rotate_hover.png";
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if (!m_textures[Hover].load_from_file(filename, false))
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return false;
filename = path + "rotate_on.png";
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if (!m_textures[On].load_from_file(filename, false))
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return false;
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m_grabbers.push_back(Grabber());
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return true;
}
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void GLGizmoRotate::on_set_state()
{
m_keep_radius = (m_state == On) ? false : true;
}
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void GLGizmoRotate::on_update(const Pointf& mouse_pos)
{
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Vectorf orig_dir(1.0, 0.0);
Vectorf new_dir = (mouse_pos - m_center).normalized();
coordf_t theta = ::acos(clamp(-1.0, 1.0, new_dir.dot(orig_dir)));
if (cross2(orig_dir, new_dir) < 0.0)
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theta = 2.0 * (coordf_t)PI - theta;
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// snap
if ((mouse_pos - m_center).norm() < 2.0 * (double)m_radius / 3.0)
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{
coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount;
theta = step * (coordf_t)std::round(theta / step);
}
if (theta == 2.0 * (coordf_t)PI)
theta = 0.0;
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m_angle_z = (float)theta;
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}
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void GLGizmoRotate::on_refresh()
{
m_keep_radius = false;
}
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void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
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::glDisable(GL_DEPTH_TEST);
const Pointf size = box.size().xy();
m_center = box.center().xy();
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if (!m_keep_radius)
{
m_radius = Offset + ::sqrt(sqr(0.5f * size.x()) + sqr(0.5f * size.y()));
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m_keep_radius = true;
}
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::glLineWidth(2.0f);
::glColor3fv(BaseColor);
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_render_circle();
_render_scale();
_render_snap_radii();
_render_reference_radius();
::glColor3fv(HighlightColor);
_render_angle_z();
_render_grabber();
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}
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void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
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m_grabbers[0].color[0] = 1.0f;
m_grabbers[0].color[1] = 1.0f;
m_grabbers[0].color[2] = 254.0f / 255.0f;
render_grabbers();
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}
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void GLGizmoRotate::_render_circle() const
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{
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float x = m_center.x() + ::cos(angle) * m_radius;
float y = m_center.y() + ::sin(angle) * m_radius;
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::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
}
::glEnd();
}
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void GLGizmoRotate::_render_scale() const
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{
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float out_radius_long = m_radius + ScaleLongTooth;
float out_radius_short = m_radius + ScaleShortTooth;
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::glBegin(GL_LINES);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = m_center.x() + cosa * m_radius;
float in_y = m_center.y() + sina * m_radius;
float out_x = (i % ScaleLongEvery == 0) ? m_center.x() + cosa * out_radius_long : m_center.x() + cosa * out_radius_short;
float out_y = (i % ScaleLongEvery == 0) ? m_center.y() + sina * out_radius_long : m_center.y() + sina * out_radius_short;
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::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
}
::glEnd();
}
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void GLGizmoRotate::_render_snap_radii() const
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{
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float step = 2.0f * (float)PI / (float)SnapRegionsCount;
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float in_radius = m_radius / 3.0f;
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float out_radius = 2.0f * in_radius;
::glBegin(GL_LINES);
for (unsigned int i = 0; i < SnapRegionsCount; ++i)
{
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float angle = (float)i * step;
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float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = m_center.x() + cosa * in_radius;
float in_y = m_center.y() + sina * in_radius;
float out_x = m_center.x() + cosa * out_radius;
float out_y = m_center.y() + sina * out_radius;
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::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
}
::glEnd();
}
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void GLGizmoRotate::_render_reference_radius() const
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{
::glBegin(GL_LINES);
::glVertex3f((GLfloat)m_center.x(), (GLfloat)m_center.y(), 0.0f);
::glVertex3f((GLfloat)m_center.x() + m_radius + GrabberOffset, (GLfloat)m_center.y(), 0.0f);
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::glEnd();
}
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void GLGizmoRotate::_render_angle_z() const
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{
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float step_angle = m_angle_z / AngleResolution;
float ex_radius = m_radius + GrabberOffset;
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::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i <= AngleResolution; ++i)
{
float angle = (float)i * step_angle;
float x = m_center.x() + ::cos(angle) * ex_radius;
float y = m_center.y() + ::sin(angle) * ex_radius;
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::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
}
::glEnd();
}
void GLGizmoRotate::_render_grabber() const
{
float grabber_radius = m_radius + GrabberOffset;
m_grabbers[0].center.x() = m_center.x() + ::cos(m_angle_z) * grabber_radius;
m_grabbers[0].center.y() = m_center.y() + ::sin(m_angle_z) * grabber_radius;
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m_grabbers[0].angle_z = m_angle_z;
::glColor3fv(BaseColor);
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::glBegin(GL_LINES);
::glVertex3f((GLfloat)m_center.x(), (GLfloat)m_center.y(), 0.0f);
::glVertex3f((GLfloat)m_grabbers[0].center.x(), (GLfloat)m_grabbers[0].center.y(), 0.0f);
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::glEnd();
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::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 3 * sizeof(float));
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render_grabbers();
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}
const float GLGizmoScale::Offset = 5.0f;
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GLGizmoScale::GLGizmoScale()
: GLGizmoBase()
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, m_scale(1.0f)
, m_starting_scale(1.0f)
{
}
float GLGizmoScale::get_scale() const
{
return m_scale;
}
void GLGizmoScale::set_scale(float scale)
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{
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m_starting_scale = scale;
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}
bool GLGizmoScale::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "scale_off.png";
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if (!m_textures[Off].load_from_file(filename, false))
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return false;
filename = path + "scale_hover.png";
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if (!m_textures[Hover].load_from_file(filename, false))
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return false;
filename = path + "scale_on.png";
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if (!m_textures[On].load_from_file(filename, false))
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return false;
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for (unsigned int i = 0; i < 4; ++i)
{
m_grabbers.push_back(Grabber());
}
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return true;
}
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void GLGizmoScale::on_start_dragging()
{
if (m_hover_id != -1)
m_starting_drag_position = m_grabbers[m_hover_id].center;
}
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void GLGizmoScale::on_update(const Pointf& mouse_pos)
{
Pointf center(0.5 * (m_grabbers[1].center.x() + m_grabbers[0].center.x()), 0.5 * (m_grabbers[3].center.y() + m_grabbers[0].center.y()));
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coordf_t orig_len = (m_starting_drag_position - center).norm();
coordf_t new_len = (mouse_pos - center).norm();
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coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
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m_scale = m_starting_scale * (float)ratio;
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}
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void GLGizmoScale::on_render(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
coordf_t min_x = box.min.x() - (coordf_t)Offset;
coordf_t max_x = box.max.x() + (coordf_t)Offset;
coordf_t min_y = box.min.y() - (coordf_t)Offset;
coordf_t max_y = box.max.y() + (coordf_t)Offset;
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m_grabbers[0].center.x() = min_x;
m_grabbers[0].center.y() = min_y;
m_grabbers[1].center.x() = max_x;
m_grabbers[1].center.y() = min_y;
m_grabbers[2].center.x() = max_x;
m_grabbers[2].center.y() = max_y;
m_grabbers[3].center.x() = min_x;
m_grabbers[3].center.y() = max_y;
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::glLineWidth(2.0f);
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::glColor3fv(BaseColor);
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// draw outline
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::glBegin(GL_LINE_LOOP);
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for (unsigned int i = 0; i < 4; ++i)
{
::glVertex3f((GLfloat)m_grabbers[i].center.x(), (GLfloat)m_grabbers[i].center.y(), 0.0f);
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}
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::glEnd();
// draw grabbers
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for (unsigned int i = 0; i < 4; ++i)
{
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::memcpy((void*)m_grabbers[i].color, (const void*)HighlightColor, 3 * sizeof(float));
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}
render_grabbers();
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}
void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
{
static const GLfloat INV_255 = 1.0f / 255.0f;
::glDisable(GL_DEPTH_TEST);
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for (unsigned int i = 0; i < 4; ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = (254.0f - (float)i) * INV_255;
}
render_grabbers();
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}
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} // namespace GUI
} // namespace Slic3r