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package Slic3r::Print::Object ;
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# extends c++ class Slic3r::PrintObject (Print.xsp)
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use strict ;
use warnings ;
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use List::Util qw( min max sum first ) ;
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use Slic3r::Flow ':roles' ;
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use Slic3r::Geometry qw( X Y Z PI scale unscale chained_path epsilon ) ;
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use Slic3r::Geometry::Clipper qw( diff diff_ex intersection intersection_ex union union_ex
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offset offset_ex offset2 offset2_ex JT_MITER ) ;
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use Slic3r::Print::State ':steps' ;
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use Slic3r::Surface ':types' ;
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# If enabled, phases of prepare_infill will be written into SVG files to an "out" directory.
our $ SLIC3R_DEBUG_SLICE_PROCESSING = 0 ;
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sub layers {
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my $ self = shift ;
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return [ map $ self - > get_layer ( $ _ ) , 0 .. ( $ self - > layer_count - 1 ) ] ;
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}
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sub support_layers {
my $ self = shift ;
return [ map $ self - > get_support_layer ( $ _ ) , 0 .. ( $ self - > support_layer_count - 1 ) ] ;
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}
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# 1) Decides Z positions of the layers,
# 2) Initializes layers and their regions
# 3) Slices the object meshes
# 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
# 5) Applies size compensation (offsets the slices in XY plane)
# 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
# Resulting expolygons of layer regions are marked as Internal.
#
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# this should be idempotent
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sub slice {
my $ self = shift ;
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return if $ self - > step_done ( STEP_SLICE ) ;
$ self - > set_step_started ( STEP_SLICE ) ;
$ self - > print - > status_cb - > ( 10 , "Processing triangulated mesh" ) ;
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$ self - > _slice ;
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my $ warning = $ self - > _fix_slicing_errors ;
warn $ warning if ( defined ( $ warning ) && $ warning ne '' ) ;
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# simplify slices if required
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$ self - > _simplify_slices ( scale ( $ self - > print - > config - > resolution ) )
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if ( $ self - > print - > config - > resolution ) ;
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die "No layers were detected. You might want to repair your STL file(s) or check their size or thickness and retry.\n"
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if ! @ { $ self - > layers } ;
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$ self - > set_typed_slices ( 0 ) ;
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$ self - > set_step_done ( STEP_SLICE ) ;
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}
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# 1) Merges typed region slices into stInternal type.
# 2) Increases an "extra perimeters" counter at region slices where needed.
# 3) Generates perimeters, gap fills and fill regions (fill regions of type stInternal).
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sub make_perimeters {
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my ( $ self ) = @ _ ;
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# prerequisites
$ self - > slice ;
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if ( ! $ self - > step_done ( STEP_PERIMETERS ) ) {
$ self - > print - > status_cb - > ( 20 , "Generating perimeters" ) ;
$ self - > _make_perimeters ;
}
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}
sub prepare_infill {
my ( $ self ) = @ _ ;
# prerequisites
$ self - > make_perimeters ;
return if $ self - > step_done ( STEP_PREPARE_INFILL ) ;
$ self - > set_step_started ( STEP_PREPARE_INFILL ) ;
$ self - > print - > status_cb - > ( 30 , "Preparing infill" ) ;
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# This will assign a type (top/bottom/internal) to $layerm->slices.
# Then the classifcation of $layerm->slices is transfered onto
# the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
# by the cummulative area of the previous $layerm->fill_surfaces.
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$ self - > detect_surfaces_type ;
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# Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
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$ self - > set_typed_slices ( 1 ) ;
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# Decide what surfaces are to be filled.
# Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
# Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
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# BOOST_LOG_TRIVIAL(info) << "Preparing fill surfaces...";
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$ _ - > prepare_fill_surfaces for map @ { $ _ - > regions } , @ { $ self - > layers } ;
# this will detect bridges and reverse bridges
# and rearrange top/bottom/internal surfaces
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# It produces enlarged overlapping bridging areas.
#
# 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
# 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
# 3) Clip the internal surfaces by the grown top/bottom surfaces.
# 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
#FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
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$ self - > process_external_surfaces ;
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# Add solid fills to ensure the shell vertical thickness.
$ self - > discover_vertical_shells ;
# Debugging output.
if ( $ SLIC3R_DEBUG_SLICE_PROCESSING ) {
for my $ region_id ( 0 .. ( $ self - > print - > region_count - 1 ) ) {
for ( my $ i = 0 ; $ i < $ self - > layer_count ; $ i + + ) {
my $ layerm = $ self - > get_layer ( $ i ) - > regions - > [ $ region_id ] ;
$ layerm - > export_region_slices_to_svg_debug ( "6_discover_vertical_shells-final" ) ;
$ layerm - > export_region_fill_surfaces_to_svg_debug ( "6_discover_vertical_shells-final" ) ;
} # for each layer
} # for each region
}
# Detect, which fill surfaces are near external layers.
# They will be split in internal and internal-solid surfaces.
# The purpose is to add a configurable number of solid layers to support the TOP surfaces
# and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
# to close these surfaces reliably.
#FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
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$ self - > discover_horizontal_shells ;
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if ( $ SLIC3R_DEBUG_SLICE_PROCESSING ) {
# Debugging output.
for my $ region_id ( 0 .. ( $ self - > print - > region_count - 1 ) ) {
for ( my $ i = 0 ; $ i < $ self - > layer_count ; $ i + + ) {
my $ layerm = $ self - > get_layer ( $ i ) - > regions - > [ $ region_id ] ;
$ layerm - > export_region_slices_to_svg_debug ( "7_discover_horizontal_shells-final" ) ;
$ layerm - > export_region_fill_surfaces_to_svg_debug ( "7_discover_horizontal_shells-final" ) ;
} # for each layer
} # for each region
}
# Only active if config->infill_only_where_needed. This step trims the sparse infill,
# so it acts as an internal support. It maintains all other infill types intact.
# Here the internal surfaces and perimeters have to be supported by the sparse infill.
#FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
# Likely the sparse infill will not be anchored correctly, so it will not work as intended.
# Also one wishes the perimeters to be supported by a full infill.
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$ self - > clip_fill_surfaces ;
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if ( $ SLIC3R_DEBUG_SLICE_PROCESSING ) {
# Debugging output.
for my $ region_id ( 0 .. ( $ self - > print - > region_count - 1 ) ) {
for ( my $ i = 0 ; $ i < $ self - > layer_count ; $ i + + ) {
my $ layerm = $ self - > get_layer ( $ i ) - > regions - > [ $ region_id ] ;
$ layerm - > export_region_slices_to_svg_debug ( "8_clip_surfaces-final" ) ;
$ layerm - > export_region_fill_surfaces_to_svg_debug ( "8_clip_surfaces-final" ) ;
} # for each layer
} # for each region
}
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# the following step needs to be done before combination because it may need
# to remove only half of the combined infill
$ self - > bridge_over_infill ;
# combine fill surfaces to honor the "infill every N layers" option
$ self - > combine_infill ;
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# Debugging output.
if ( $ SLIC3R_DEBUG_SLICE_PROCESSING ) {
for my $ region_id ( 0 .. ( $ self - > print - > region_count - 1 ) ) {
for ( my $ i = 0 ; $ i < $ self - > layer_count ; $ i + + ) {
my $ layerm = $ self - > get_layer ( $ i ) - > regions - > [ $ region_id ] ;
$ layerm - > export_region_slices_to_svg_debug ( "9_prepare_infill-final" ) ;
$ layerm - > export_region_fill_surfaces_to_svg_debug ( "9_prepare_infill-final" ) ;
} # for each layer
} # for each region
for ( my $ i = 0 ; $ i < $ self - > layer_count ; $ i + + ) {
my $ layer = $ self - > get_layer ( $ i ) ;
$ layer - > export_region_slices_to_svg_debug ( "9_prepare_infill-final" ) ;
$ layer - > export_region_fill_surfaces_to_svg_debug ( "9_prepare_infill-final" ) ;
} # for each layer
}
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$ self - > set_step_done ( STEP_PREPARE_INFILL ) ;
}
sub infill {
my ( $ self ) = @ _ ;
# prerequisites
$ self - > prepare_infill ;
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$ self - > _infill ;
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}
sub generate_support_material {
my $ self = shift ;
# prerequisites
$ self - > slice ;
return if $ self - > step_done ( STEP_SUPPORTMATERIAL ) ;
$ self - > set_step_started ( STEP_SUPPORTMATERIAL ) ;
$ self - > clear_support_layers ;
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if ( ( $ self - > config - > support_material || $ self - > config - > raft_layers > 0 ) && scalar ( @ { $ self - > layers } ) > 1 ) {
$ self - > print - > status_cb - > ( 85 , "Generating support material" ) ;
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# New supports, C++ implementation.
$ self - > _generate_support_material ;
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}
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$ self - > set_step_done ( STEP_SUPPORTMATERIAL ) ;
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my $ stats = sprintf "Weight: %.1fg, Cost: %.1f" , $ self - > print - > total_weight , $ self - > print - > total_cost ;
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$ self - > print - > status_cb - > ( 85 , $ stats ) ;
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}
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# Idempotence of this method is guaranteed by the fact that we don't remove things from
# fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
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sub clip_fill_surfaces {
my $ self = shift ;
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return unless $ self - > config - > infill_only_where_needed ;
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# We only want infill under ceilings; this is almost like an
# internal support material.
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# proceed top-down skipping bottom layer
my $ upper_internal = [] ;
for my $ layer_id ( reverse 1 .. ( $ self - > layer_count - 1 ) ) {
my $ layer = $ self - > get_layer ( $ layer_id ) ;
my $ lower_layer = $ self - > get_layer ( $ layer_id - 1 ) ;
# detect things that we need to support
my $ overhangs = [] ; # Polygons
# we need to support any solid surface
push @$ overhangs , map $ _ - > p ,
grep $ _ - > is_solid , map @ { $ _ - > fill_surfaces } , @ { $ layer - > regions } ;
# we also need to support perimeters when there's at least one full
# unsupported loop
{
# get perimeters area as the difference between slices and fill_surfaces
my $ perimeters = diff (
[ map @$ _ , @ { $ layer - > slices } ] ,
[ map $ _ - > p , map @ { $ _ - > fill_surfaces } , @ { $ layer - > regions } ] ,
) ;
# only consider the area that is not supported by lower perimeters
$ perimeters = intersection (
$ perimeters ,
[ map $ _ - > p , map @ { $ _ - > fill_surfaces } , @ { $ lower_layer - > regions } ] ,
1 ,
) ;
# only consider perimeter areas that are at least one extrusion width thick
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#FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
#Should the $pw not be half of the current value?
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my $ pw = min ( map $ _ - > flow ( FLOW_ROLE_PERIMETER ) - > scaled_width , @ { $ layer - > regions } ) ;
$ perimeters = offset2 ( $ perimeters , - $ pw , + $ pw ) ;
# append such thick perimeters to the areas that need support
push @$ overhangs , @$ perimeters ;
}
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# find new internal infill
$ upper_internal = my $ new_internal = intersection (
[
@$ overhangs ,
@$ upper_internal ,
] ,
[
# our current internal fill boundaries
map $ _ - > p ,
grep $ _ - > surface_type == S_TYPE_INTERNAL || $ _ - > surface_type == S_TYPE_INTERNALVOID ,
map @ { $ _ - > fill_surfaces } , @ { $ lower_layer - > regions }
] ,
) ;
# apply new internal infill to regions
foreach my $ layerm ( @ { $ lower_layer - > regions } ) {
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my ( @ internal , @ other ) = ( ) ;
foreach my $ surface ( map $ _ - > clone , @ { $ layerm - > fill_surfaces } ) {
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if ( $ surface - > surface_type == S_TYPE_INTERNAL || $ surface - > surface_type == S_TYPE_INTERNALVOID ) {
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push @ internal , $ surface ;
} else {
push @ other , $ surface ;
}
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}
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my @ new = map Slic3r::Surface - > new (
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expolygon = > $ _ ,
surface_type = > S_TYPE_INTERNAL ,
) ,
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@ { intersection_ex (
[ map $ _ - > p , @ internal ] ,
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$ new_internal ,
1 ,
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) } ;
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push @ other , map Slic3r::Surface - > new (
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expolygon = > $ _ ,
surface_type = > S_TYPE_INTERNALVOID ,
) ,
@ { diff_ex (
[ map $ _ - > p , @ internal ] ,
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$ new_internal ,
1 ,
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) } ;
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# If there are voids it means that our internal infill is not adjacent to
# perimeters. In this case it would be nice to add a loop around infill to
# make it more robust and nicer. TODO.
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$ layerm - > fill_surfaces - > clear ;
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$ layerm - > fill_surfaces - > append ( $ _ ) for ( @ new , @ other ) ;
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if ( $ SLIC3R_DEBUG_SLICE_PROCESSING ) {
$ layerm - > export_region_fill_surfaces_to_svg_debug ( "6_clip_fill_surfaces" ) ;
}
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}
}
}
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sub discover_horizontal_shells {
my $ self = shift ;
Slic3r:: debugf "==> DISCOVERING HORIZONTAL SHELLS\n" ;
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for my $ region_id ( 0 .. ( $ self - > print - > region_count - 1 ) ) {
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for ( my $ i = 0 ; $ i < $ self - > layer_count ; $ i + + ) {
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my $ layerm = $ self - > get_layer ( $ i ) - > regions - > [ $ region_id ] ;
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if ( $ layerm - > region - > config - > solid_infill_every_layers && $ layerm - > region - > config - > fill_density > 0
&& ( $ i % $ layerm - > region - > config - > solid_infill_every_layers ) == 0 ) {
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# This is the layer to put the sparse infill in. Mark S_TYPE_INTERNAL surfaces as S_TYPE_INTERNALSOLID or S_TYPE_INTERNALBRIDGE.
# If the sparse infill is not active, the internal surfaces are of type S_TYPE_INTERNAL.
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my $ type = $ layerm - > region - > config - > fill_density == 100 ? S_TYPE_INTERNALSOLID : S_TYPE_INTERNALBRIDGE ;
$ _ - > surface_type ( $ type ) for @ { $ layerm - > fill_surfaces - > filter_by_type ( S_TYPE_INTERNAL ) } ;
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}
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# If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells().
next if ( $ layerm - > region - > config - > ensure_vertical_shell_thickness ) ;
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EXTERNAL: foreach my $ type ( S_TYPE_TOP , S_TYPE_BOTTOM , S_TYPE_BOTTOMBRIDGE ) {
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# find slices of current type for current layer
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# use slices instead of fill_surfaces because they also include the perimeter area
# which needs to be propagated in shells; we need to grow slices like we did for
# fill_surfaces though. Using both ungrown slices and grown fill_surfaces will
# not work in some situations, as there won't be any grown region in the perimeter
# area (this was seen in a model where the top layer had one extra perimeter, thus
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# its fill_surfaces were thinner than the lower layer's infill), however it's the best
# solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
# too much solid infill inside nearly-vertical slopes.
my $ solid = [
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# Surfaces including the area of perimeters. Everything, that is visible from the top / bottom
# (not covered by a layer above / below).
# This does not contain the areas covered by perimeters!
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( map $ _ - > p , @ { $ layerm - > slices - > filter_by_type ( $ type ) } ) ,
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# Infill areas (slices without the perimeters).
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( map $ _ - > p , @ { $ layerm - > fill_surfaces - > filter_by_type ( $ type ) } ) ,
] ;
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next if ! @$ solid ;
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Slic3r:: debugf "Layer %d has %s surfaces\n" , $ i , ( $ type == S_TYPE_TOP ) ? 'top' : 'bottom' ;
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my $ solid_layers = ( $ type == S_TYPE_TOP )
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? $ layerm - > region - > config - > top_solid_layers
: $ layerm - > region - > config - > bottom_solid_layers ;
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NEIGHBOR: for ( my $ n = ( $ type == S_TYPE_TOP ) ? $ i - 1 : $ i + 1 ;
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abs ( $ n - $ i ) < $ solid_layers ;
( $ type == S_TYPE_TOP ) ? $ n - - : $ n + + ) {
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next if $ n < 0 || $ n >= $ self - > layer_count ;
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Slic3r:: debugf " looking for neighbors on layer %d...\n" , $ n ;
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# Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface.
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my $ neighbor_layerm = $ self - > get_layer ( $ n ) - > regions - > [ $ region_id ] ;
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# Reference to the neighbour fill surfaces.
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my $ neighbor_fill_surfaces = $ neighbor_layerm - > fill_surfaces ;
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# Clone because we will use these surfaces even after clearing the collection.
my @ neighbor_fill_surfaces = map $ _ - > clone , @$ neighbor_fill_surfaces ;
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# find intersection between neighbor and current layer's surfaces
# intersections have contours and holes
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# we update $solid so that we limit the next neighbor layer to the areas that were
# found on this one - in other words, solid shells on one layer (for a given external surface)
# are always a subset of the shells found on the previous shell layer
# this approach allows for DWIM in hollow sloping vases, where we want bottom
# shells to be generated in the base but not in the walls (where there are many
# narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the
# upper perimeter as an obstacle and shell will not be propagated to more upper layers
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#FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work.
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my $ new_internal_solid = $ solid = intersection (
$ solid ,
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[ map $ _ - > p , grep { ( $ _ - > surface_type == S_TYPE_INTERNAL ) || ( $ _ - > surface_type == S_TYPE_INTERNALSOLID ) } @ neighbor_fill_surfaces ] ,
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1 ,
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) ;
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next EXTERNAL if ! @$ new_internal_solid ;
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if ( $ layerm - > region - > config - > fill_density == 0 ) {
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# if we're printing a hollow object we discard any solid shell thinner
# than a perimeter width, since it's probably just crossing a sloping wall
# and it's not wanted in a hollow print even if it would make sense when
# obeying the solid shell count option strictly (DWIM!)
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my $ margin = $ neighbor_layerm - > flow ( FLOW_ROLE_EXTERNAL_PERIMETER ) - > scaled_width ;
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my $ regularized = offset2 ( $ new_internal_solid , - $ margin , + $ margin , JT_MITER , 5 ) ;
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my $ too_narrow = diff (
$ new_internal_solid ,
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$ regularized ,
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1 ,
) ;
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# Trim the regularized region by the original region.
$ new_internal_solid = $ solid = intersection (
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$ new_internal_solid ,
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$ regularized ,
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) if @$ too_narrow ;
}
# make sure the new internal solid is wide enough, as it might get collapsed
# when spacing is added in Fill.pm
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if ( $ layerm - > region - > config - > ensure_vertical_shell_thickness ) {
# The possible thin sickles of top / bottom surfaces on steeply sloping surfaces touch
# the projections of top / bottom perimeters, therefore they will be sufficiently inflated by
# merging them with the projections of the top / bottom perimeters.
} else {
#FIXME Vojtech: Disable this and you will be sorry.
# https://github.com/prusa3d/Slic3r/issues/26 bottom
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my $ margin = 3 * $ layerm - > flow ( FLOW_ROLE_SOLID_INFILL ) - > scaled_width ; # require at least this size
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# we use a higher miterLimit here to handle areas with acute angles
# in those cases, the default miterLimit would cut the corner and we'd
# get a triangle in $too_narrow; if we grow it below then the shell
# would have a different shape from the external surface and we'd still
# have the same angle, so the next shell would be grown even more and so on.
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my $ too_narrow = diff (
$ new_internal_solid ,
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offset2 ( $ new_internal_solid , - $ margin , + $ margin , JT_MITER , 5 ) ,
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1 ,
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) ;
if ( @$ too_narrow ) {
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# grow the collapsing parts and add the extra area to the neighbor layer
# as well as to our original surfaces so that we support this
# additional area in the next shell too
# make sure our grown surfaces don't exceed the fill area
my @ grown = @ { intersection (
offset ( $ too_narrow , + $ margin ) ,
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# Discard bridges as they are grown for anchoring and we can't
# remove such anchors. (This may happen when a bridge is being
# anchored onto a wall where little space remains after the bridge
# is grown, and that little space is an internal solid shell so
# it triggers this too_narrow logic.)
[ map $ _ - > p , grep { $ _ - > is_internal && ! $ _ - > is_bridge } @ neighbor_fill_surfaces ] ,
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) } ;
$ new_internal_solid = $ solid = [ @ grown , @$ new_internal_solid ] ;
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}
}
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# internal-solid are the union of the existing internal-solid surfaces
# and new ones
my $ internal_solid = union_ex ( [
( map $ _ - > p , grep $ _ - > surface_type == S_TYPE_INTERNALSOLID , @ neighbor_fill_surfaces ) ,
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@$ new_internal_solid ,
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] ) ;
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# subtract intersections from layer surfaces to get resulting internal surfaces
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my $ internal = diff_ex (
[ map $ _ - > p , grep $ _ - > surface_type == S_TYPE_INTERNAL , @ neighbor_fill_surfaces ] ,
[ map @$ _ , @$ internal_solid ] ,
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1 ,
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) ;
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Slic3r:: debugf " %d internal-solid and %d internal surfaces found\n" ,
scalar ( @$ internal_solid ) , scalar ( @$ internal ) ;
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# assign resulting internal surfaces to layer
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$ neighbor_fill_surfaces - > clear ;
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$ neighbor_fill_surfaces - > append ( $ _ )
for map Slic3r::Surface - > new ( expolygon = > $ _ , surface_type = > S_TYPE_INTERNAL ) ,
@$ internal ;
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# assign new internal-solid surfaces to layer
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$ neighbor_fill_surfaces - > append ( $ _ )
for map Slic3r::Surface - > new ( expolygon = > $ _ , surface_type = > S_TYPE_INTERNALSOLID ) ,
@$ internal_solid ;
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# assign top and bottom surfaces to layer
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foreach my $ s ( @ { Slic3r::Surface::Collection - > new ( grep { ( $ _ - > surface_type == S_TYPE_TOP ) || $ _ - > is_bottom } @ neighbor_fill_surfaces ) - > group } ) {
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my $ solid_surfaces = diff_ex (
[ map $ _ - > p , @$ s ] ,
[ map @$ _ , @$ internal_solid , @$ internal ] ,
1 ,
) ;
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$ neighbor_fill_surfaces - > append ( $ _ )
for map $ s - > [ 0 ] - > clone ( expolygon = > $ _ ) , @$ solid_surfaces ;
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}
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}
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} # foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE)
} # for each layer
} # for each region
# Debugging output.
if ( $ SLIC3R_DEBUG_SLICE_PROCESSING ) {
for my $ region_id ( 0 .. ( $ self - > print - > region_count - 1 ) ) {
for ( my $ i = 0 ; $ i < $ self - > layer_count ; $ i + + ) {
my $ layerm = $ self - > get_layer ( $ i ) - > regions - > [ $ region_id ] ;
$ layerm - > export_region_slices_to_svg_debug ( "5_discover_horizontal_shells" ) ;
$ layerm - > export_region_fill_surfaces_to_svg_debug ( "5_discover_horizontal_shells" ) ;
} # for each layer
} # for each region
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}
}
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# combine fill surfaces across layers to honor the "infill every N layers" option
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# Idempotence of this method is guaranteed by the fact that we don't remove things from
# fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
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sub combine_infill {
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my $ self = shift ;
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# define the type used for voids
my % voidtype = (
& S_TYPE_INTERNAL ( ) = > S_TYPE_INTERNALVOID ,
) ;
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# work on each region separately
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for my $ region_id ( 0 .. ( $ self - > print - > region_count - 1 ) ) {
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my $ region = $ self - > print - > get_region ( $ region_id ) ;
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my $ every = $ region - > config - > infill_every_layers ;
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next unless $ every > 1 && $ region - > config - > fill_density > 0 ;
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# limit the number of combined layers to the maximum height allowed by this regions' nozzle
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my $ nozzle_diameter = min (
$ self - > print - > config - > get_at ( 'nozzle_diameter' , $ region - > config - > infill_extruder - 1 ) ,
$ self - > print - > config - > get_at ( 'nozzle_diameter' , $ region - > config - > solid_infill_extruder - 1 ) ,
) ;
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# define the combinations
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my % combine = ( ) ; # layer_idx => number of additional combined lower layers
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{
my $ current_height = my $ layers = 0 ;
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for my $ layer_idx ( 0 .. ( $ self - > layer_count - 1 ) ) {
my $ layer = $ self - > get_layer ( $ layer_idx ) ;
next if $ layer - > id == 0 ; # skip first print layer (which may not be first layer in array because of raft)
my $ height = $ layer - > height ;
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# check whether the combination of this layer with the lower layers' buffer
# would exceed max layer height or max combined layer count
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if ( $ current_height + $ height >= $ nozzle_diameter + epsilon || $ layers >= $ every ) {
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# append combination to lower layer
$ combine { $ layer_idx - 1 } = $ layers ;
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$ current_height = $ layers = 0 ;
}
$ current_height += $ height ;
$ layers + + ;
}
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# append lower layers (if any) to uppermost layer
$ combine { $ self - > layer_count - 1 } = $ layers ;
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}
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# loop through layers to which we have assigned layers to combine
for my $ layer_idx ( sort keys % combine ) {
next unless $ combine { $ layer_idx } > 1 ;
# get all the LayerRegion objects to be combined
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my @ layerms = map $ self - > get_layer ( $ _ ) - > get_region ( $ region_id ) ,
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( $ layer_idx - ( $ combine { $ layer_idx } - 1 ) .. $ layer_idx ) ;
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# only combine internal infill
for my $ type ( S_TYPE_INTERNAL ) {
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# we need to perform a multi-layer intersection, so let's split it in pairs
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# initialize the intersection with the candidates of the lowest layer
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my $ intersection = [ map $ _ - > expolygon , @ { $ layerms [ 0 ] - > fill_surfaces - > filter_by_type ( $ type ) } ] ;
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# start looping from the second layer and intersect the current intersection with it
for my $ layerm ( @ layerms [ 1 .. $# layerms ] ) {
$ intersection = intersection_ex (
[ map @$ _ , @$ intersection ] ,
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[ map @ { $ _ - > expolygon } , @ { $ layerm - > fill_surfaces - > filter_by_type ( $ type ) } ] ,
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) ;
}
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my $ area_threshold = $ layerms [ 0 ] - > infill_area_threshold ;
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@$ intersection = grep $ _ - > area > $ area_threshold , @$ intersection ;
next if ! @$ intersection ;
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Slic3r:: debugf " combining %d %s regions from layers %d-%d\n" ,
scalar ( @$ intersection ) ,
( $ type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid' ) ,
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$ layer_idx - ( $ every - 1 ) , $ layer_idx ;
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# $intersection now contains the regions that can be combined across the full amount of layers
# so let's remove those areas from all layers
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my @ intersection_with_clearance = map @ { $ _ - > offset (
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$ layerms [ - 1 ] - > flow ( FLOW_ROLE_SOLID_INFILL ) - > scaled_width / 2
+ $ layerms [ - 1 ] - > flow ( FLOW_ROLE_PERIMETER ) - > scaled_width / 2
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# Because fill areas for rectilinear and honeycomb are grown
# later to overlap perimeters, we need to counteract that too.
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+ ( ( $ type == S_TYPE_INTERNALSOLID || $ region - > config - > fill_pattern =~ /(rectilinear|grid|line|honeycomb)/ )
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? $ layerms [ - 1 ] - > flow ( FLOW_ROLE_SOLID_INFILL ) - > scaled_width
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: 0 )
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) } , @$ intersection ;
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foreach my $ layerm ( @ layerms ) {
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my @ this_type = @ { $ layerm - > fill_surfaces - > filter_by_type ( $ type ) } ;
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my @ other_types = map $ _ - > clone , grep $ _ - > surface_type != $ type , @ { $ layerm - > fill_surfaces } ;
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my @ new_this_type = map Slic3r::Surface - > new ( expolygon = > $ _ , surface_type = > $ type ) ,
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@ { diff_ex (
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[ map $ _ - > p , @ this_type ] ,
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[ @ intersection_with_clearance ] ,
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) } ;
# apply surfaces back with adjusted depth to the uppermost layer
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if ( $ layerm - > layer - > id == $ self - > get_layer ( $ layer_idx ) - > id ) {
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push @ new_this_type ,
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map Slic3r::Surface - > new (
expolygon = > $ _ ,
surface_type = > $ type ,
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thickness = > sum ( map $ _ - > layer - > height , @ layerms ) ,
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thickness_layers = > scalar ( @ layerms ) ,
) ,
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@$ intersection ;
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} else {
# save void surfaces
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push @ new_this_type ,
map Slic3r::Surface - > new ( expolygon = > $ _ , surface_type = > $ voidtype { $ type } ) ,
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@ { intersection_ex (
[ map @ { $ _ - > expolygon } , @ this_type ] ,
[ @ intersection_with_clearance ] ,
) } ;
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}
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$ layerm - > fill_surfaces - > clear ;
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$ layerm - > fill_surfaces - > append ( $ _ ) for ( @ new_this_type , @ other_types ) ;
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}
}
}
}
}
1 ;