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package Slic3r::Print::Object ;
use Moo ;
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use List::Util qw( min sum first ) ;
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use Slic3r::ExtrusionPath ':roles' ;
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use Slic3r::Geometry qw( Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points ) ;
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use Slic3r::Geometry::Clipper qw( diff_ex intersection_ex union_ex offset collapse_ex
offset2 diff intersection ) ;
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use Slic3r::Surface ':types' ;
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has 'print' = > ( is = > 'ro' , weak_ref = > 1 , required = > 1 ) ;
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has 'input_file' = > ( is = > 'rw' , required = > 0 ) ;
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has 'meshes' = > ( is = > 'rw' , default = > sub { [] } ) ; # by region_id
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has 'size' = > ( is = > 'rw' , required = > 1 ) ; # XYZ in scaled coordinates
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has 'copies' = > ( is = > 'rw' , trigger = > 1 ) ; # in scaled coordinates
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has 'layers' = > ( is = > 'rw' , default = > sub { [] } ) ;
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has 'layer_height_ranges' = > ( is = > 'rw' , default = > sub { [] } ) ; # [ z_min, z_max, layer_height ]
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has 'fill_maker' = > ( is = > 'lazy' ) ;
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has '_slice_z_table' = > ( is = > 'lazy' ) ;
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sub BUILD {
my $ self = shift ;
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# make layers taking custom heights into account
my $ print_z = my $ slice_z = my $ height = 0 ;
# add raft layers
for my $ id ( 0 .. $ Slic3r:: Config - > raft_layers - 1 ) {
$ height = ( $ id == 0 )
? $ Slic3r:: Config - > get_value ( 'first_layer_height' )
: $ Slic3r:: Config - > layer_height ;
$ print_z += $ height ;
push @ { $ self - > layers } , Slic3r::Layer - > new (
object = > $ self ,
id = > $ id ,
height = > $ height ,
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print_z = > $ print_z ,
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slice_z = > - 1 ,
) ;
}
# loop until we have at least one layer and the max slice_z reaches the object height
my $ max_z = unscale $ self - > size - > [ Z ] ;
while ( ! @ { $ self - > layers } || ( $ slice_z - $ height ) <= $ max_z ) {
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my $ id = $# { $ self - > layers } + 1 ;
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# assign the default height to the layer according to the general settings
$ height = ( $ id == 0 )
? $ Slic3r:: Config - > get_value ( 'first_layer_height' )
: $ Slic3r:: Config - > layer_height ;
# look for an applicable custom range
if ( my $ range = first { $ _ - > [ 0 ] <= $ slice_z && $ _ - > [ 1 ] > $ slice_z } @ { $ self - > layer_height_ranges } ) {
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$ height = $ range - > [ 2 ] ;
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# if user set custom height to zero we should just skip the range and resume slicing over it
if ( $ height == 0 ) {
$ slice_z += $ range - > [ 1 ] - $ range - > [ 0 ] ;
next ;
}
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}
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$ print_z += $ height ;
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$ slice_z += $ height / 2 ;
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### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
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push @ { $ self - > layers } , Slic3r::Layer - > new (
object = > $ self ,
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id = > $ id ,
height = > $ height ,
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print_z = > $ print_z ,
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slice_z = > scale $ slice_z ,
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) ;
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$ slice_z += $ height / 2 ; # add the other half layer
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}
}
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sub _build_fill_maker {
my $ self = shift ;
return Slic3r::Fill - > new ( object = > $ self ) ;
}
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sub _build__slice_z_table {
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my $ self = shift ;
return Slic3r::Object::XS::ZTable - > new ( [ map $ _ - > slice_z , @ { $ self - > layers } ] ) ;
}
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# This should be probably moved in Print.pm at the point where we sort Layer objects
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sub _trigger_copies {
my $ self = shift ;
return unless @ { $ self - > copies } > 1 ;
# order copies with a nearest neighbor search
@ { $ self - > copies } = @ { chained_path_points ( $ self - > copies ) }
}
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sub layer_count {
my $ self = shift ;
return scalar @ { $ self - > layers } ;
}
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sub get_layer_range {
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my $ self = shift ;
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my ( $ min_z , $ max_z ) = @ _ ;
my $ min_layer = $ self - > _slice_z_table - > lower_bound ( $ min_z ) ; # first layer whose slice_z is >= $min_z
return (
$ min_layer ,
$ self - > _slice_z_table - > upper_bound ( $ max_z , $ min_layer ) - 1 , # last layer whose slice_z is <= $max_z
) ;
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}
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sub bounding_box {
my $ self = shift ;
# since the object is aligned to origin, bounding box coincides with size
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return Slic3r::Geometry::BoundingBox - > new_from_points ( [ [ 0 , 0 ] , $ self - > size ] ) ;
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}
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sub slice {
my $ self = shift ;
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my % params = @ _ ;
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# make sure all layers contain layer region objects for all regions
my $ regions_count = $ self - > print - > regions_count ;
foreach my $ layer ( @ { $ self - > layers } ) {
$ layer - > region ( $ _ ) for 0 .. ( $ regions_count - 1 ) ;
}
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# process facets
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for my $ region_id ( 0 .. $# { $ self - > meshes } ) {
my $ mesh = $ self - > meshes - > [ $ region_id ] ; # ignore undef meshes
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my % lines = ( ) ; # layer_id => [ lines ]
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my $ apply_lines = sub {
my $ lines = shift ;
foreach my $ layer_id ( keys %$ lines ) {
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$ lines { $ layer_id } || = [] ;
push @ { $ lines { $ layer_id } } , @ { $ lines - > { $ layer_id } } ;
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}
} ;
Slic3r:: parallelize (
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disable = > ( $# { $ mesh - > facets } < 500 ) , # don't parallelize when too few facets
items = > [ 0 .. $# { $ mesh - > facets } ] ,
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thread_cb = > sub {
my $ q = shift ;
my $ result_lines = { } ;
while ( defined ( my $ facet_id = $ q - > dequeue ) ) {
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my $ lines = $ mesh - > slice_facet ( $ self , $ facet_id ) ;
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foreach my $ layer_id ( keys %$ lines ) {
$ result_lines - > { $ layer_id } || = [] ;
push @ { $ result_lines - > { $ layer_id } } , @ { $ lines - > { $ layer_id } } ;
}
}
return $ result_lines ;
} ,
collect_cb = > sub {
$ apply_lines - > ( $ _ [ 0 ] ) ;
} ,
no_threads_cb = > sub {
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for ( 0 .. $# { $ mesh - > facets } ) {
my $ lines = $ mesh - > slice_facet ( $ self , $ _ ) ;
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$ apply_lines - > ( $ lines ) ;
}
} ,
) ;
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# free memory
undef $ mesh ;
undef $ self - > meshes - > [ $ region_id ] ;
foreach my $ layer ( @ { $ self - > layers } ) {
Slic3r:: debugf "Making surfaces for layer %d (slice z = %f):\n" ,
$ layer - > id , unscale $ layer - > slice_z if $ Slic3r:: debug ;
my $ layerm = $ layer - > regions - > [ $ region_id ] ;
my ( $ slicing_errors , $ loops ) = Slic3r::TriangleMesh:: make_loops ( $ lines { $ layer - > id } ) ;
$ layer - > slicing_errors ( 1 ) if $ slicing_errors ;
$ layerm - > make_surfaces ( $ loops ) ;
# free memory
delete $ lines { $ layer - > id } ;
}
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}
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# free memory
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$ self - > meshes ( undef ) ;
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# remove last layer(s) if empty
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pop @ { $ self - > layers } while @ { $ self - > layers } && ( ! map @ { $ _ - > slices } , @ { $ self - > layers - > [ - 1 ] - > regions } ) ;
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foreach my $ layer ( @ { $ self - > layers } ) {
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# merge all regions' slices to get islands
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$ layer - > make_slices ;
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}
# detect slicing errors
my $ warning_thrown = 0 ;
for my $ i ( 0 .. $# { $ self - > layers } ) {
my $ layer = $ self - > layers - > [ $ i ] ;
next unless $ layer - > slicing_errors ;
if ( ! $ warning_thrown ) {
warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
. "however you might want to check the results or repair the input file and retry.\n" ;
$ warning_thrown = 1 ;
}
# try to repair the layer surfaces by merging all contours and all holes from
# neighbor layers
Slic3r:: debugf "Attempting to repair layer %d\n" , $ i ;
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foreach my $ region_id ( 0 .. $# { $ layer - > regions } ) {
my $ layerm = $ layer - > region ( $ region_id ) ;
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my ( @ upper_surfaces , @ lower_surfaces ) ;
for ( my $ j = $ i + 1 ; $ j <= $# { $ self - > layers } ; $ j + + ) {
if ( ! $ self - > layers - > [ $ j ] - > slicing_errors ) {
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@ upper_surfaces = @ { $ self - > layers - > [ $ j ] - > region ( $ region_id ) - > slices } ;
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last ;
}
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}
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for ( my $ j = $ i - 1 ; $ j >= 0 ; $ j - - ) {
if ( ! $ self - > layers - > [ $ j ] - > slicing_errors ) {
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@ lower_surfaces = @ { $ self - > layers - > [ $ j ] - > region ( $ region_id ) - > slices } ;
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last ;
}
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}
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my $ union = union_ex ( [
map $ _ - > expolygon - > contour , @ upper_surfaces , @ lower_surfaces ,
] ) ;
my $ diff = diff_ex (
[ map @$ _ , @$ union ] ,
[ map $ _ - > expolygon - > holes , @ upper_surfaces , @ lower_surfaces , ] ,
) ;
@ { $ layerm - > slices } = map Slic3r::Surface - > new
( expolygon = > $ _ , surface_type = > S_TYPE_INTERNAL ) ,
@$ diff ;
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}
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# update layer slices after repairing the single regions
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$ layer - > make_slices ;
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}
# remove empty layers from bottom
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my $ first_object_layer_id = $ Slic3r:: Config - > raft_layers ;
while ( @ { $ self - > layers } && ! @ { $ self - > layers - > [ $ first_object_layer_id ] - > slices } && ! map @ { $ _ - > thin_walls } , @ { $ self - > layers - > [ $ first_object_layer_id ] - > regions } ) {
splice @ { $ self - > layers } , $ first_object_layer_id , 1 ;
for ( my $ i = $ first_object_layer_id ; $ i <= $# { $ self - > layers } ; $ i + + ) {
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$ self - > layers - > [ $ i ] - > id ( $ i ) ;
}
}
}
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sub make_perimeters {
my $ self = shift ;
# compare each layer to the one below, and mark those slices needing
# one additional inner perimeter, like the top of domed objects-
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# this algorithm makes sure that at least one perimeter is overlapping
# but we don't generate any extra perimeter if fill density is zero, as they would be floating
# inside the object - infill_only_where_needed should be the method of choice for printing
# hollow objects
if ( $ Slic3r:: Config - > extra_perimeters && $ Slic3r:: Config - > perimeters > 0 && $ Slic3r:: Config - > fill_density > 0 ) {
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for my $ region_id ( 0 .. ( $ self - > print - > regions_count - 1 ) ) {
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for my $ layer_id ( 0 .. $ self - > layer_count - 2 ) {
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my $ layerm = $ self - > layers - > [ $ layer_id ] - > regions - > [ $ region_id ] ;
my $ upper_layerm = $ self - > layers - > [ $ layer_id + 1 ] - > regions - > [ $ region_id ] ;
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my $ perimeter_spacing = $ layerm - > perimeter_flow - > scaled_spacing ;
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my $ overlap = $ perimeter_spacing ; # one perimeter
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my $ diff = diff (
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[ offset ( [ map @ { $ _ - > expolygon } , @ { $ layerm - > slices } ] , - ( $ Slic3r:: Config - > perimeters * $ perimeter_spacing ) ) ] ,
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[ offset ( [ map @ { $ _ - > expolygon } , @ { $ upper_layerm - > slices } ] , - $ overlap ) ] ,
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) ;
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next if ! @$ diff ;
# if we need more perimeters, $diff should contain a narrow region that we can collapse
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$ diff = diff (
$ diff ,
[ offset2 ( $ diff , - $ perimeter_spacing , + $ perimeter_spacing ) ] ,
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1 ,
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) ;
next if ! @$ diff ;
# diff contains the collapsed area
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foreach my $ slice ( @ { $ layerm - > slices } ) {
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my $ extra_perimeters = 0 ;
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CYCLE: while ( 1 ) {
# compute polygons representing the thickness of the hypotetical new internal perimeter
# of our slice
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$ extra_perimeters + + ;
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my $ hypothetical_perimeter = diff (
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[ offset ( $ slice - > expolygon , - ( $ perimeter_spacing * ( $ Slic3r:: Config - > perimeters + $ extra_perimeters - 1 ) ) ) ] ,
[ offset ( $ slice - > expolygon , - ( $ perimeter_spacing * ( $ Slic3r:: Config - > perimeters + $ extra_perimeters ) ) ) ] ,
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) ;
last CYCLE if ! @$ hypothetical_perimeter ; # no extra perimeter is possible
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# only add the perimeter if there's an intersection with the collapsed area
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last CYCLE if ! @ { intersection ( $ diff , $ hypothetical_perimeter ) } ;
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Slic3r:: debugf " adding one more perimeter at layer %d\n" , $ layer_id ;
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$ slice - > extra_perimeters ( $ extra_perimeters ) ;
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}
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}
}
}
}
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Slic3r:: parallelize (
items = > sub { 0 .. ( $ self - > layer_count - 1 ) } ,
thread_cb = > sub {
my $ q = shift ;
$ Slic3r:: Geometry:: Clipper:: clipper = Math::Clipper - > new ;
my $ result = { } ;
while ( defined ( my $ layer_id = $ q - > dequeue ) ) {
my $ layer = $ self - > layers - > [ $ layer_id ] ;
$ layer - > make_perimeters ;
$ result - > { $ layer_id } || = { } ;
foreach my $ region_id ( 0 .. $# { $ layer - > regions } ) {
my $ layerm = $ layer - > regions - > [ $ region_id ] ;
$ result - > { $ layer_id } { $ region_id } = {
perimeters = > $ layerm - > perimeters ,
fill_surfaces = > $ layerm - > fill_surfaces ,
thin_fills = > $ layerm - > thin_fills ,
} ;
}
}
return $ result ;
} ,
collect_cb = > sub {
my $ result = shift ;
foreach my $ layer_id ( keys %$ result ) {
foreach my $ region_id ( keys % { $ result - > { $ layer_id } } ) {
$ self - > layers - > [ $ layer_id ] - > regions - > [ $ region_id ] - > $ _ ( $ result - > { $ layer_id } { $ region_id } { $ _ } )
for qw( perimeters fill_surfaces thin_fills ) ;
}
}
} ,
no_threads_cb = > sub {
$ _ - > make_perimeters for @ { $ self - > layers } ;
} ,
) ;
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}
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sub detect_surfaces_type {
my $ self = shift ;
Slic3r:: debugf "Detecting solid surfaces...\n" ;
# prepare a reusable subroutine to make surface differences
my $ surface_difference = sub {
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my ( $ subject_surfaces , $ clip_surfaces , $ result_type , $ layerm ) = @ _ ;
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my $ expolygons = diff_ex (
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[ map @$ _ , @$ subject_surfaces ] ,
[ map @$ _ , @$ clip_surfaces ] ,
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1 ,
) ;
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return map Slic3r::Surface - > new ( expolygon = > $ _ , surface_type = > $ result_type ) ,
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@$ expolygons ;
} ;
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for my $ region_id ( 0 .. ( $ self - > print - > regions_count - 1 ) ) {
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for my $ i ( 0 .. ( $ self - > layer_count - 1 ) ) {
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my $ layerm = $ self - > layers - > [ $ i ] - > regions - > [ $ region_id ] ;
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# comparison happens against the *full* slices (considering all regions)
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my $ upper_layer = $ self - > layers - > [ $ i + 1 ] ;
my $ lower_layer = $ i > 0 ? $ self - > layers - > [ $ i - 1 ] : undef ;
my ( @ bottom , @ top , @ internal ) = ( ) ;
# find top surfaces (difference between current surfaces
# of current layer and upper one)
if ( $ upper_layer ) {
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@ top = $ surface_difference - > (
[ map $ _ - > expolygon , @ { $ layerm - > slices } ] ,
$ upper_layer - > slices ,
S_TYPE_TOP ,
$ layerm ,
) ;
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} else {
# if no upper layer, all surfaces of this one are solid
@ top = @ { $ layerm - > slices } ;
$ _ - > surface_type ( S_TYPE_TOP ) for @ top ;
}
# find bottom surfaces (difference between current surfaces
# of current layer and lower one)
if ( $ lower_layer ) {
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# lower layer's slices are already Surface objects
@ bottom = $ surface_difference - > (
[ map $ _ - > expolygon , @ { $ layerm - > slices } ] ,
$ lower_layer - > slices ,
S_TYPE_BOTTOM ,
$ layerm ,
) ;
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} else {
# if no lower layer, all surfaces of this one are solid
@ bottom = @ { $ layerm - > slices } ;
$ _ - > surface_type ( S_TYPE_BOTTOM ) for @ bottom ;
}
# now, if the object contained a thin membrane, we could have overlapping bottom
# and top surfaces; let's do an intersection to discover them and consider them
# as bottom surfaces (to allow for bridge detection)
if ( @ top && @ bottom ) {
my $ overlapping = intersection_ex ( [ map $ _ - > p , @ top ] , [ map $ _ - > p , @ bottom ] ) ;
Slic3r:: debugf " layer %d contains %d membrane(s)\n" , $ layerm - > id , scalar ( @$ overlapping ) ;
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@ top = $ surface_difference - > ( [ map $ _ - > expolygon , @ top ] , $ overlapping , S_TYPE_TOP , $ layerm ) ;
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}
# find internal surfaces (difference between top/bottom surfaces and others)
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@ internal = $ surface_difference - > (
[ map $ _ - > expolygon , @ { $ layerm - > slices } ] ,
[ map $ _ - > expolygon , @ top , @ bottom ] ,
S_TYPE_INTERNAL ,
$ layerm ,
) ;
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# save surfaces to layer
@ { $ layerm - > slices } = ( @ bottom , @ top , @ internal ) ;
Slic3r:: debugf " layer %d has %d bottom, %d top and %d internal surfaces\n" ,
$ layerm - > id , scalar ( @ bottom ) , scalar ( @ top ) , scalar ( @ internal ) ;
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}
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# clip surfaces to the fill boundaries
foreach my $ layer ( @ { $ self - > layers } ) {
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my $ layerm = $ layer - > regions - > [ $ region_id ] ;
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my $ fill_boundaries = [ map @$ _ , @ { $ layerm - > fill_surfaces } ] ;
@ { $ layerm - > fill_surfaces } = ( ) ;
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foreach my $ surface ( @ { $ layerm - > slices } ) {
my $ intersection = intersection_ex (
[ $ surface - > p ] ,
$ fill_boundaries ,
) ;
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push @ { $ layerm - > fill_surfaces } , map Slic3r::Surface - > new
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( expolygon = > $ _ , surface_type = > $ surface - > surface_type ) ,
@$ intersection ;
}
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}
}
}
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sub clip_fill_surfaces {
my $ self = shift ;
return unless $ Slic3r:: Config - > infill_only_where_needed ;
# We only want infill under ceilings; this is almost like an
# internal support material.
my $ additional_margin = scale 3 ;
my @ overhangs = ( ) ;
for my $ layer_id ( reverse 0 .. $# { $ self - > layers } ) {
my $ layer = $ self - > layers - > [ $ layer_id ] ;
# clip this layer's internal surfaces to @overhangs
foreach my $ layerm ( @ { $ layer - > regions } ) {
my @ new_internal = map Slic3r::Surface - > new (
expolygon = > $ _ ,
surface_type = > S_TYPE_INTERNAL ,
) ,
@ { intersection_ex (
[ map @$ _ , @ overhangs ] ,
[ map @ { $ _ - > expolygon } , grep $ _ - > surface_type == S_TYPE_INTERNAL , @ { $ layerm - > fill_surfaces } ] ,
) } ;
@ { $ layerm - > fill_surfaces } = (
@ new_internal ,
( grep $ _ - > surface_type != S_TYPE_INTERNAL , @ { $ layerm - > fill_surfaces } ) ,
) ;
}
# get this layer's overhangs
if ( $ layer_id > 0 ) {
my $ lower_layer = $ self - > layers - > [ $ layer_id - 1 ] ;
# loop through layer regions so that we can use each region's
# specific overhang width
foreach my $ layerm ( @ { $ layer - > regions } ) {
my $ overhang_width = $ layerm - > overhang_width ;
# we want to support any solid surface, not just tops
# (internal solids might have been generated)
push @ overhangs , map $ _ - > offset_ex ( $ additional_margin ) , @ { intersection_ex (
[ map @ { $ _ - > expolygon } , grep $ _ - > surface_type != S_TYPE_INTERNAL , @ { $ layerm - > fill_surfaces } ] ,
[ map @$ _ , map $ _ - > offset_ex ( - $ overhang_width ) , @ { $ lower_layer - > slices } ] ,
) } ;
}
}
}
}
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sub bridge_over_infill {
my $ self = shift ;
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return if $ Slic3r:: Config - > fill_density == 1 ;
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for my $ layer_id ( 1 .. $# { $ self - > layers } ) {
my $ layer = $ self - > layers - > [ $ layer_id ] ;
my $ lower_layer = $ self - > layers - > [ $ layer_id - 1 ] ;
foreach my $ layerm ( @ { $ layer - > regions } ) {
# compute the areas needing bridge math
my @ internal_solid = grep $ _ - > surface_type == S_TYPE_INTERNALSOLID , @ { $ layerm - > fill_surfaces } ;
my @ lower_internal = grep $ _ - > surface_type == S_TYPE_INTERNAL , map @ { $ _ - > fill_surfaces } , @ { $ lower_layer - > regions } ;
my $ to_bridge = intersection_ex (
[ map $ _ - > p , @ internal_solid ] ,
[ map $ _ - > p , @ lower_internal ] ,
) ;
next unless @$ to_bridge ;
Slic3r:: debugf "Bridging %d internal areas at layer %d\n" , scalar ( @$ to_bridge ) , $ layer_id ;
# build the new collection of fill_surfaces
{
my @ new_surfaces = grep $ _ - > surface_type != S_TYPE_INTERNALSOLID , @ { $ layerm - > fill_surfaces } ;
push @ new_surfaces , map Slic3r::Surface - > new (
expolygon = > $ _ ,
surface_type = > S_TYPE_INTERNALBRIDGE ,
) , @$ to_bridge ;
push @ new_surfaces , map Slic3r::Surface - > new (
expolygon = > $ _ ,
surface_type = > S_TYPE_INTERNALSOLID ,
) , @ { diff_ex (
[ map $ _ - > p , @ internal_solid ] ,
[ map @$ _ , @$ to_bridge ] ,
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1 ,
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) } ;
@ { $ layerm - > fill_surfaces } = @ new_surfaces ;
}
# exclude infill from the layers below if needed
# see discussion at https://github.com/alexrj/Slic3r/issues/240
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# Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
if ( 0 ) {
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my $ excess = $ layerm - > extruders - > { infill } - > bridge_flow - > width - $ layerm - > height ;
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for ( my $ i = $ layer_id - 1 ; $ excess >= $ self - > layers - > [ $ i ] - > height ; $ i - - ) {
Slic3r:: debugf " skipping infill below those areas at layer %d\n" , $ i ;
foreach my $ lower_layerm ( @ { $ self - > layers - > [ $ i ] - > regions } ) {
my @ new_surfaces = ( ) ;
# subtract the area from all types of surfaces
foreach my $ group ( Slic3r::Surface - > group ( @ { $ lower_layerm - > fill_surfaces } ) ) {
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push @ new_surfaces , map $ group - > [ 0 ] - > clone ( expolygon = > $ _ ) ,
@ { diff_ex (
[ map $ _ - > p , @$ group ] ,
[ map @$ _ , @$ to_bridge ] ,
) } ;
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push @ new_surfaces , map Slic3r::Surface - > new (
expolygon = > $ _ ,
surface_type = > S_TYPE_INTERNALVOID ,
) , @ { intersection_ex (
[ map $ _ - > p , @$ group ] ,
[ map @$ _ , @$ to_bridge ] ,
) } ;
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}
@ { $ lower_layerm - > fill_surfaces } = @ new_surfaces ;
}
$ excess -= $ self - > layers - > [ $ i ] - > height ;
}
}
}
}
}
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sub discover_horizontal_shells {
my $ self = shift ;
Slic3r:: debugf "==> DISCOVERING HORIZONTAL SHELLS\n" ;
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for my $ region_id ( 0 .. ( $ self - > print - > regions_count - 1 ) ) {
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for ( my $ i = 0 ; $ i < $ self - > layer_count ; $ i + + ) {
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my $ layerm = $ self - > layers - > [ $ i ] - > regions - > [ $ region_id ] ;
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if ( $ Slic3r:: Config - > solid_infill_every_layers && $ Slic3r:: Config - > fill_density > 0
&& ( $ i % $ Slic3r:: Config - > solid_infill_every_layers ) == 0 ) {
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$ _ - > surface_type ( S_TYPE_INTERNALSOLID )
for grep $ _ - > surface_type == S_TYPE_INTERNAL , @ { $ layerm - > fill_surfaces } ;
}
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EXTERNAL: foreach my $ type ( S_TYPE_TOP , S_TYPE_BOTTOM ) {
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# find slices of current type for current layer
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# get both slices and fill_surfaces before the former contains the perimeters area
# and the latter contains the enlarged external surfaces
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my $ solid = [ map $ _ - > expolygon , grep $ _ - > surface_type == $ type , @ { $ layerm - > slices } , @ { $ layerm - > fill_surfaces } ] ;
next if ! @$ solid ;
Slic3r:: debugf "Layer %d has %s surfaces\n" , $ i , ( $ type == S_TYPE_TOP ? 'top' : 'bottom' ) ;
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my $ solid_layers = ( $ type == S_TYPE_TOP )
? $ Slic3r:: Config - > top_solid_layers
: $ Slic3r:: Config - > bottom_solid_layers ;
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NEIGHBOR: for ( my $ n = $ type == S_TYPE_TOP ? $ i - 1 : $ i + 1 ;
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abs ( $ n - $ i ) <= $ solid_layers - 1 ;
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$ type == S_TYPE_TOP ? $ n - - : $ n + + ) {
next if $ n < 0 || $ n >= $ self - > layer_count ;
Slic3r:: debugf " looking for neighbors on layer %d...\n" , $ n ;
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my @ neighbor_fill_surfaces = @ { $ self - > layers - > [ $ n ] - > regions - > [ $ region_id ] - > fill_surfaces } ;
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# find intersection between neighbor and current layer's surfaces
# intersections have contours and holes
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# we update $solid so that we limit the next neighbor layer to the areas that were
# found on this one - in other words, solid shells on one layer (for a given external surface)
# are always a subset of the shells found on the previous shell layer
# this approach allows for DWIM in hollow sloping vases, where we want bottom
# shells to be generated in the base but not in the walls (where there are many
# narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the
# upper perimeter as an obstacle and shell will not be propagated to more upper layers
my $ new_internal_solid = $ solid = intersection_ex (
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[ map @$ _ , @$ solid ] ,
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[ map $ _ - > p , grep { $ _ - > surface_type == S_TYPE_INTERNAL || $ _ - > surface_type == S_TYPE_INTERNALSOLID } @ neighbor_fill_surfaces ] ,
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undef , 1 ,
) ;
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next EXTERNAL if ! @$ new_internal_solid ;
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# make sure the new internal solid is wide enough, as it might get collapsed when
# spacing is added in Fill.pm
{
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my $ margin = 3 * $ layerm - > solid_infill_flow - > scaled_width ; # require at least this size
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my $ too_narrow = diff_ex (
[ map @$ _ , @$ new_internal_solid ] ,
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[ offset2 ( [ map @$ _ , @$ new_internal_solid ] , - $ margin , + $ margin ) ] ,
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1 ,
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) ;
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# if some parts are going to collapse, use a different strategy according to fill density
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if ( @$ too_narrow ) {
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if ( $ Slic3r:: Config - > fill_density > 0 ) {
# if we have internal infill, grow the collapsing parts and add the extra area to
# the neighbor layer as well as to our original surfaces so that we support this
# additional area in the next shell too
# make sure our grown surfaces don't exceed the fill area
my @ grown = map @$ _ , @ { intersection_ex (
[ offset ( [ map @$ _ , @$ too_narrow ] , + $ margin ) ] ,
[ map $ _ - > p , @ neighbor_fill_surfaces ] ,
) } ;
$ new_internal_solid = $ solid = union_ex ( [ @ grown , ( map @$ _ , @$ new_internal_solid ) ] ) ;
} else {
# if we're printing a hollow object, we discard such small parts
$ new_internal_solid = $ solid = diff_ex (
[ map @$ _ , @$ new_internal_solid ] ,
[ map @$ _ , @$ too_narrow ] ,
) ;
}
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}
}
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# internal-solid are the union of the existing internal-solid surfaces
# and new ones
my $ internal_solid = union_ex ( [
( map $ _ - > p , grep $ _ - > surface_type == S_TYPE_INTERNALSOLID , @ neighbor_fill_surfaces ) ,
( map @$ _ , @$ new_internal_solid ) ,
] ) ;
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# subtract intersections from layer surfaces to get resulting internal surfaces
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my $ internal = diff_ex (
[ map $ _ - > p , grep $ _ - > surface_type == S_TYPE_INTERNAL , @ neighbor_fill_surfaces ] ,
[ map @$ _ , @$ internal_solid ] ,
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1 ,
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) ;
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Slic3r:: debugf " %d internal-solid and %d internal surfaces found\n" ,
scalar ( @$ internal_solid ) , scalar ( @$ internal ) ;
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# assign resulting internal surfaces to layer
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my $ neighbor_fill_surfaces = $ self - > layers - > [ $ n ] - > regions - > [ $ region_id ] - > fill_surfaces ;
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@$ neighbor_fill_surfaces = ( ) ;
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push @$ neighbor_fill_surfaces , Slic3r::Surface - > new
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( expolygon = > $ _ , surface_type = > S_TYPE_INTERNAL )
for @$ internal ;
# assign new internal-solid surfaces to layer
push @$ neighbor_fill_surfaces , Slic3r::Surface - > new
( expolygon = > $ _ , surface_type = > S_TYPE_INTERNALSOLID )
for @$ internal_solid ;
# assign top and bottom surfaces to layer
foreach my $ s ( Slic3r::Surface - > group ( grep { $ _ - > surface_type == S_TYPE_TOP || $ _ - > surface_type == S_TYPE_BOTTOM } @ neighbor_fill_surfaces ) ) {
my $ solid_surfaces = diff_ex (
[ map $ _ - > p , @$ s ] ,
[ map @$ _ , @$ internal_solid , @$ internal ] ,
1 ,
) ;
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push @$ neighbor_fill_surfaces , $ s - > [ 0 ] - > clone ( expolygon = > $ _ )
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for @$ solid_surfaces ;
}
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}
}
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}
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}
}
# combine fill surfaces across layers
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sub combine_infill {
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my $ self = shift ;
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return unless $ Slic3r:: Config - > infill_every_layers > 1 && $ Slic3r:: Config - > fill_density > 0 ;
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my $ every = $ Slic3r:: Config - > infill_every_layers ;
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my $ layer_count = $ self - > layer_count ;
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my @ layer_heights = map $ self - > layers - > [ $ _ ] - > height , 0 .. $ layer_count - 1 ;
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for my $ region_id ( 0 .. ( $ self - > print - > regions_count - 1 ) ) {
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# limit the number of combined layers to the maximum height allowed by this regions' nozzle
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my $ nozzle_diameter = $ self - > print - > regions - > [ $ region_id ] - > extruders - > { infill } - > nozzle_diameter ;
# define the combinations
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my @ combine = ( ) ; # layer_id => thickness in layers
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{
my $ current_height = my $ layers = 0 ;
for my $ layer_id ( 1 .. $# layer_heights ) {
my $ height = $ self - > layers - > [ $ layer_id ] - > height ;
if ( $ current_height + $ height >= $ nozzle_diameter || $ layers >= $ every ) {
$ combine [ $ layer_id - 1 ] = $ layers ;
$ current_height = $ layers = 0 ;
}
$ current_height += $ height ;
$ layers + + ;
}
}
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# skip bottom layer
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for my $ layer_id ( 1 .. $# combine ) {
next unless ( $ combine [ $ layer_id ] // 1 ) > 1 ;
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my @ layerms = map $ self - > layers - > [ $ _ ] - > regions - > [ $ region_id ] ,
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( $ layer_id - ( $ combine [ $ layer_id ] - 1 ) .. $ layer_id ) ;
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# only combine internal infill
for my $ type ( S_TYPE_INTERNAL ) {
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# we need to perform a multi-layer intersection, so let's split it in pairs
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# initialize the intersection with the candidates of the lowest layer
my $ intersection = [ map $ _ - > expolygon , grep $ _ - > surface_type == $ type , @ { $ layerms [ 0 ] - > fill_surfaces } ] ;
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# start looping from the second layer and intersect the current intersection with it
for my $ layerm ( @ layerms [ 1 .. $# layerms ] ) {
$ intersection = intersection_ex (
[ map @$ _ , @$ intersection ] ,
[ map @ { $ _ - > expolygon } , grep $ _ - > surface_type == $ type , @ { $ layerm - > fill_surfaces } ] ,
) ;
}
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my $ area_threshold = $ layerms [ 0 ] - > infill_area_threshold ;
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@$ intersection = grep $ _ - > area > $ area_threshold , @$ intersection ;
next if ! @$ intersection ;
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Slic3r:: debugf " combining %d %s regions from layers %d-%d\n" ,
scalar ( @$ intersection ) ,
( $ type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid' ) ,
$ layer_id - ( $ every - 1 ) , $ layer_id ;
2012-04-29 10:51:20 +00:00
2013-02-10 11:40:43 +00:00
# $intersection now contains the regions that can be combined across the full amount of layers
# so let's remove those areas from all layers
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my @ intersection_with_clearance = map $ _ - > offset (
$ layerms [ - 1 ] - > solid_infill_flow - > scaled_width / 2
+ $ layerms [ - 1 ] - > perimeter_flow - > scaled_width / 2
# Because fill areas for rectilinear and honeycomb are grown
# later to overlap perimeters, we need to counteract that too.
+ ( ( $ type == S_TYPE_INTERNALSOLID || $ Slic3r:: Config - > fill_pattern =~ /(rectilinear|honeycomb)/ )
? $ layerms [ - 1 ] - > solid_infill_flow - > scaled_width * & Slic3r:: INFILL_OVERLAP_OVER_SPACING
: 0 )
) , @$ intersection ;
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foreach my $ layerm ( @ layerms ) {
my @ this_type = grep $ _ - > surface_type == $ type , @ { $ layerm - > fill_surfaces } ;
my @ other_types = grep $ _ - > surface_type != $ type , @ { $ layerm - > fill_surfaces } ;
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my @ new_this_type = map Slic3r::Surface - > new ( expolygon = > $ _ , surface_type = > $ type ) ,
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@ { diff_ex (
[ map @ { $ _ - > expolygon } , @ this_type ] ,
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[ @ intersection_with_clearance ] ,
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) } ;
# apply surfaces back with adjusted depth to the uppermost layer
if ( $ layerm - > id == $ layer_id ) {
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push @ new_this_type ,
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map Slic3r::Surface - > new (
expolygon = > $ _ ,
surface_type = > $ type ,
thickness = > sum ( map $ _ - > height , @ layerms ) ,
thickness_layers = > scalar ( @ layerms ) ,
) ,
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@$ intersection ;
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} else {
# save void surfaces
push @ this_type ,
map Slic3r::Surface - > new ( expolygon = > $ _ , surface_type = > S_TYPE_INTERNALVOID ) ,
@ { intersection_ex (
[ map @ { $ _ - > expolygon } , @ this_type ] ,
[ @ intersection_with_clearance ] ,
) } ;
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}
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@ { $ layerm - > fill_surfaces } = ( @ new_this_type , @ other_types ) ;
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}
}
}
}
}
sub generate_support_material {
my $ self = shift ;
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return if $ self - > layer_count < 2 ;
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my $ threshold_rad ;
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if ( $ Slic3r:: Config - > support_material_threshold ) {
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$ threshold_rad = deg2rad ( $ Slic3r:: Config - > support_material_threshold + 1 ) ; # +1 makes the threshold inclusive
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Slic3r:: debugf "Threshold angle = %d°\n" , rad2deg ( $ threshold_rad ) ;
}
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my $ flow = $ self - > print - > support_material_flow ;
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my $ distance_from_object = 1.5 * $ flow - > scaled_width ;
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my $ pattern_spacing = ( $ Slic3r:: Config - > support_material_spacing > $ flow - > spacing )
? $ Slic3r:: Config - > support_material_spacing
: $ flow - > spacing ;
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# determine support regions in each layer (for upper layers)
Slic3r:: debugf "Detecting regions\n" ;
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my % layers = ( ) ; # this represents the areas of each layer having to support upper layers (excluding interfaces)
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my % layers_interfaces = ( ) ; # this represents the areas of each layer to be filled with interface pattern, excluding the contact areas which are stored separately
my % layers_contact_areas = ( ) ; # this represents the areas of each layer having an overhang in the immediately upper layer
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{
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my @ current_support_regions = ( ) ; # expolygons we've started to support (i.e. below the empty interface layers)
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my @ upper_layers_overhangs = ( map [] , 1 .. $ Slic3r:: Config - > support_material_interface_layers ) ;
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for my $ i ( reverse 0 .. $# { $ self - > layers } ) {
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next unless $ Slic3r:: Config - > support_material
|| ( $ i <= $ Slic3r:: Config - > raft_layers ) # <= because we need to start from the first non-raft layer
|| ( $ i <= $ Slic3r:: Config - > support_material_enforce_layers + $ Slic3r:: Config - > raft_layers ) ;
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my $ layer = $ self - > layers - > [ $ i ] ;
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my $ lower_layer = $ i > 0 ? $ self - > layers - > [ $ i - 1 ] : undef ;
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my @ current_layer_offsetted_slices = map $ _ - > offset_ex ( $ distance_from_object ) , @ { $ layer - > slices } ;
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# $upper_layers_overhangs[-1] contains the overhangs of the upper layer, regardless of any interface layers
# $upper_layers_overhangs[0] contains the overhangs of the first upper layer above the interface layers
# we only consider the overhangs of the upper layer to define contact areas of the current one
$ layers_contact_areas { $ i } = diff_ex (
[ map @$ _ , @ { $ upper_layers_overhangs [ - 1 ] || [] } ] ,
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[ map @$ _ , @ current_layer_offsetted_slices ] ,
) ;
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$ layers_contact_areas { $ i } = [
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@ { collapse_ex ( [ map @$ _ , @ { $ layers_contact_areas { $ i } } ] , $ flow - > scaled_width ) } ,
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] ;
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# to define interface regions of this layer we consider the overhangs of all the upper layers
# minus the first one
$ layers_interfaces { $ i } = diff_ex (
[ map @$ _ , map @$ _ , @ upper_layers_overhangs [ 0 .. $# upper_layers_overhangs - 1 ] ] ,
[
( map @$ _ , @ current_layer_offsetted_slices ) ,
( map @$ _ , @ { $ layers_contact_areas { $ i } } ) ,
] ,
) ;
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$ layers_interfaces { $ i } = [
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@ { collapse_ex ( [ map @$ _ , @ { $ layers_interfaces { $ i } } ] , $ flow - > scaled_width ) } ,
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] ;
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# generate support material in current layer (for upper layers)
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@ current_support_regions = @ { diff_ex (
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[
( map @$ _ , @ current_support_regions ) ,
( map @$ _ , @ { $ upper_layers_overhangs [ - 1 ] || [] } ) , # only considering -1 instead of the whole array contents is just an optimization
] ,
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[ map @$ _ , @ { $ layer - > slices } ] ,
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) } ;
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shift @ upper_layers_overhangs ;
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$ layers { $ i } = diff_ex (
[ map @$ _ , @ current_support_regions ] ,
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[
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( map @$ _ , @ current_layer_offsetted_slices ) ,
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( map @$ _ , @ { $ layers_interfaces { $ i } } ) ,
] ,
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) ;
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$ layers { $ i } = [
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@ { collapse_ex ( [ map @$ _ , @ { $ layers { $ i } } ] , $ flow - > scaled_width ) } ,
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] ;
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# get layer overhangs and put them into queue for adding support inside lower layers;
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# we need an angle threshold for this
my @ overhangs = ( ) ;
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if ( $ lower_layer ) {
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# consider all overhangs regardless of their angle if we're told to enforce support on this layer
my $ distance = $ i <= ( $ Slic3r:: Config - > support_material_enforce_layers + $ Slic3r:: Config - > raft_layers )
? 0
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: $ Slic3r:: Config - > support_material_threshold
? scale $ lower_layer - > height * ( ( cos $ threshold_rad ) / ( sin $ threshold_rad ) )
: $ self - > layers - > [ 1 ] - > regions - > [ 0 ] - > overhang_width ;
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@ overhangs = map $ _ - > offset_ex ( + $ distance ) , @ { diff_ex (
[ map @$ _ , @ { $ layer - > slices } ] ,
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[ map @$ _ , @ { $ lower_layer - > slices } ] ,
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1 ,
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) } ;
}
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push @ upper_layers_overhangs , [ @ overhangs ] ;
if ( $ Slic3r:: debug ) {
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printf "Layer %d (z = %.2f) has %d generic support areas, %d normal interface areas, %d contact areas\n" ,
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$ i , $ layer - > print_z , scalar ( @ { $ layers { $ i } } ) , scalar ( @ { $ layers_interfaces { $ i } } ) , scalar ( @ { $ layers_contact_areas { $ i } } ) ;
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}
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}
}
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return if ! map @$ _ , values % layers ;
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# generate paths for the pattern that we're going to use
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Slic3r:: debugf "Generating patterns\n" ;
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my $ support_patterns = [] ;
my $ support_interface_patterns = [] ;
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{
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# 0.5 ensures the paths don't get clipped externally when applying them to layers
my @ areas = map $ _ - > offset_ex ( - 0.5 * $ flow - > scaled_width ) ,
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@ { union_ex ( [ map $ _ - > contour , map @$ _ , values % layers , values % layers_interfaces , values % layers_contact_areas ] ) } ;
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my $ pattern = $ Slic3r:: Config - > support_material_pattern ;
my @ angles = ( $ Slic3r:: Config - > support_material_angle ) ;
if ( $ pattern eq 'rectilinear-grid' ) {
$ pattern = 'rectilinear' ;
push @ angles , $ angles [ 0 ] + 90 ;
}
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my $ filler = $ self - > fill_maker - > filler ( $ pattern ) ;
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my $ make_pattern = sub {
my ( $ expolygon , $ density ) = @ _ ;
my @ paths = $ filler - > fill_surface (
Slic3r::Surface - > new ( expolygon = > $ expolygon ) ,
density = > $ density ,
flow_spacing = > $ flow - > spacing ,
) ;
my $ params = shift @ paths ;
return map Slic3r::ExtrusionPath - > new (
polyline = > Slic3r::Polyline - > new ( @$ _ ) ,
role = > EXTR_ROLE_SUPPORTMATERIAL ,
height = > undef ,
flow_spacing = > $ params - > { flow_spacing } ,
) , @ paths ;
} ;
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foreach my $ angle ( @ angles ) {
$ filler - > angle ( $ angle ) ;
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{
my $ density = $ flow - > spacing / $ pattern_spacing ;
push @$ support_patterns , [ map $ make_pattern - > ( $ _ , $ density ) , @ areas ] ;
}
if ( $ Slic3r:: Config - > support_material_interface_layers > 0 ) {
# if pattern is not cross-hatched, rotate the interface pattern by 90° degrees
$ filler - > angle ( $ angle + 90 ) if @ angles == 1 ;
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my $ spacing = $ Slic3r:: Config - > support_material_interface_spacing ;
my $ density = $ spacing == 0 ? 1 : $ flow - > spacing / $ spacing ;
push @$ support_interface_patterns , [ map $ make_pattern - > ( $ _ , $ density ) , @ areas ] ;
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}
}
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if ( 0 ) {
require "Slic3r/SVG.pm" ;
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Slic3r::SVG:: output ( "support_$_.svg" ,
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polylines = > [ map $ _ - > polyline , map @$ _ , $ support_patterns - > [ $ _ ] ] ,
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red_polylines = > [ map $ _ - > polyline , map @$ _ , $ support_interface_patterns - > [ $ _ ] ] ,
polygons = > [ map @$ _ , @ areas ] ,
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) for 0 .. $#$ support_patterns ;
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}
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}
# apply the pattern to layers
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Slic3r:: debugf "Applying patterns\n" ;
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{
my $ clip_pattern = sub {
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my ( $ layer_id , $ expolygons , $ height , $ is_interface ) = @ _ ;
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my @ paths = ( ) ;
foreach my $ expolygon ( @$ expolygons ) {
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push @ paths ,
map $ _ - > pack ,
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map {
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$ _ - > height ( $ height ) ;
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# useless line because this coderef isn't called for layer 0 anymore;
# let's keep it here just in case we want to make the base flange optional
# in the future
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$ _ - > flow_spacing ( $ self - > print - > first_layer_support_material_flow - > spacing )
if $ layer_id == 0 ;
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$ _ ;
}
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map $ _ - > clip_with_expolygon ( $ expolygon ) ,
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###map $_->clip_with_polygon($expolygon->bounding_box->polygon), # currently disabled as a workaround for Boost failing at being idempotent
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( $ is_interface && @$ support_interface_patterns )
? @ { $ support_interface_patterns - > [ $ layer_id % @ $ support_interface_patterns ] }
: @ { $ support_patterns - > [ $ layer_id % @ $ support_patterns ] } ;
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} ;
return @ paths ;
} ;
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my % layer_paths = ( ) ;
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my % layer_contact_paths = ( ) ;
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my % layer_islands = ( ) ;
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my $ process_layer = sub {
my ( $ layer_id ) = @ _ ;
my $ layer = $ self - > layers - > [ $ layer_id ] ;
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my ( $ paths , $ contact_paths ) = ( [] , [] ) ;
my $ islands = union_ex ( [ map @$ _ , map @$ _ , $ layers { $ layer_id } , $ layers_contact_areas { $ layer_id } ] ) ;
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# make a solid base on bottom layer
if ( $ layer_id == 0 ) {
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my $ filler = $ self - > fill_maker - > filler ( 'rectilinear' ) ;
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$ filler - > angle ( $ Slic3r:: Config - > support_material_angle + 90 ) ;
foreach my $ expolygon ( @$ islands ) {
my @ paths = $ filler - > fill_surface (
Slic3r::Surface - > new ( expolygon = > $ expolygon ) ,
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density = > 0.5 ,
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flow_spacing = > $ self - > print - > first_layer_support_material_flow - > spacing ,
) ;
my $ params = shift @ paths ;
push @$ paths , map Slic3r::ExtrusionPath - > new (
polyline = > Slic3r::Polyline - > new ( @$ _ ) ,
role = > EXTR_ROLE_SUPPORTMATERIAL ,
height = > undef ,
flow_spacing = > $ params - > { flow_spacing } ,
) , @ paths ;
}
} else {
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$ paths = [
$ clip_pattern - > ( $ layer_id , $ layers { $ layer_id } , $ layer - > height ) ,
$ clip_pattern - > ( $ layer_id , $ layers_interfaces { $ layer_id } , $ layer - > height , 1 ) ,
] ;
$ contact_paths = [ $ clip_pattern - > ( $ layer_id , $ layers_contact_areas { $ layer_id } , $ layer - > support_material_contact_height , 1 ) ] ;
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}
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return ( $ paths , $ contact_paths , $ islands ) ;
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} ;
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Slic3r:: parallelize (
items = > [ keys % layers ] ,
thread_cb = > sub {
my $ q = shift ;
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$ Slic3r:: Geometry:: Clipper:: clipper = Math::Clipper - > new ;
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my $ result = { } ;
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while ( defined ( my $ layer_id = $ q - > dequeue ) ) {
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$ result - > { $ layer_id } = [ $ process_layer - > ( $ layer_id ) ] ;
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}
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return $ result ;
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} ,
collect_cb = > sub {
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my $ result = shift ;
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( $ layer_paths { $ _ } , $ layer_contact_paths { $ _ } , $ layer_islands { $ _ } ) = @ { $ result - > { $ _ } } for keys %$ result ;
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} ,
no_threads_cb = > sub {
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( $ layer_paths { $ _ } , $ layer_contact_paths { $ _ } , $ layer_islands { $ _ } ) = $ process_layer - > ( $ _ ) for keys % layers ;
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} ,
) ;
foreach my $ layer_id ( keys % layer_paths ) {
my $ layer = $ self - > layers - > [ $ layer_id ] ;
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$ layer - > support_islands ( $ layer_islands { $ layer_id } ) ;
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$ layer - > support_fills ( Slic3r::ExtrusionPath::Collection - > new ) ;
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$ layer - > support_contact_fills ( Slic3r::ExtrusionPath::Collection - > new ) ;
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push @ { $ layer - > support_fills - > paths } , @ { $ layer_paths { $ layer_id } } ;
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push @ { $ layer - > support_contact_fills - > paths } , @ { $ layer_contact_paths { $ layer_id } } ;
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}
}
}
1 ;