PrusaSlicer-NonPlainar/xs/src/TriangleMesh.hpp

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#ifndef slic3r_TriangleMesh_hpp_
#define slic3r_TriangleMesh_hpp_
#include <myinit.h>
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#include <admesh/stl.h>
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#include <vector>
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#include "Point.hpp"
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#include "Polygon.hpp"
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namespace Slic3r {
class TriangleMesh;
typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
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class TriangleMesh
{
public:
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TriangleMesh() : repaired(false) {};
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~TriangleMesh();
SV* to_SV();
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void ReadSTLFile(char* input_file);
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void ReadFromPerl(SV* vertices, SV* facets);
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void repair();
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void WriteOBJFile(char* output_file);
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void scale(float factor);
void translate(float x, float y, float z);
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void align_to_origin();
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void rotate(double angle, Point* center);
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std::vector<Polygons>* slice(const std::vector<double> &z);
TriangleMeshPtrs split() const;
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void merge(const TriangleMesh* mesh);
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stl_file stl;
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bool repaired;
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};
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enum FacetEdgeType { feNone, feTop, feBottom };
class IntersectionPoint : public Point
{
public:
int point_id;
int edge_id;
IntersectionPoint() : point_id(-1), edge_id(-1) {};
};
class IntersectionLine
{
public:
Point a;
Point b;
int a_id;
int b_id;
int edge_a_id;
int edge_b_id;
FacetEdgeType edge_type;
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bool skip;
IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feNone), skip(false) {};
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};
typedef std::vector<IntersectionLine> IntersectionLines;
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typedef std::vector<IntersectionLine*> IntersectionLinePtrs;
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}
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#endif