2018-12-17 14:58:15 +00:00
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#include <cmath>
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2018-11-02 10:57:57 +00:00
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#include "SLA/SLASupportTree.hpp"
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#include "SLA/SLABoilerPlate.hpp"
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#include "SLA/SLASpatIndex.hpp"
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2019-01-17 15:44:26 +00:00
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// Workaround: IGL signed_distance.h will define PI in the igl namespace.
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#undef PI
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2018-11-02 10:57:57 +00:00
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// HEAVY headers... takes eternity to compile
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// for concave hull merging decisions
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#include "SLABoostAdapter.hpp"
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#include "boost/geometry/index/rtree.hpp"
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2019-07-18 14:32:04 +00:00
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#ifdef _MSC_VER
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#pragma warning(push)
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#pragma warning(disable: 4244)
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#pragma warning(disable: 4267)
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#endif
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2018-11-02 10:57:57 +00:00
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#include <igl/ray_mesh_intersect.h>
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#include <igl/point_mesh_squared_distance.h>
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2018-12-17 14:58:15 +00:00
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#include <igl/remove_duplicate_vertices.h>
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2019-01-17 15:44:26 +00:00
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#include <igl/signed_distance.h>
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2019-07-18 14:32:04 +00:00
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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2018-11-08 16:15:10 +00:00
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2019-02-26 16:13:33 +00:00
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#include <tbb/parallel_for.h>
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2018-11-02 10:57:57 +00:00
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#include "SLASpatIndex.hpp"
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#include "ClipperUtils.hpp"
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namespace Slic3r {
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namespace sla {
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2019-01-17 15:44:26 +00:00
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// Bring back PI from the igl namespace
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using igl::PI;
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2019-01-14 16:28:02 +00:00
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/* **************************************************************************
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2019-06-17 16:06:52 +00:00
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* PointIndex implementation
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2019-01-14 16:28:02 +00:00
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* ************************************************************************** */
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2019-06-17 16:06:52 +00:00
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class PointIndex::Impl {
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2018-11-02 10:57:57 +00:00
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public:
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2019-06-17 16:06:52 +00:00
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using BoostIndex = boost::geometry::index::rtree< PointIndexEl,
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2018-11-02 10:57:57 +00:00
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boost::geometry::index::rstar<16, 4> /* ? */ >;
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BoostIndex m_store;
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};
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2019-06-17 16:06:52 +00:00
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PointIndex::PointIndex(): m_impl(new Impl()) {}
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PointIndex::~PointIndex() {}
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2018-11-02 10:57:57 +00:00
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2019-06-17 16:06:52 +00:00
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PointIndex::PointIndex(const PointIndex &cpy): m_impl(new Impl(*cpy.m_impl)) {}
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PointIndex::PointIndex(PointIndex&& cpy): m_impl(std::move(cpy.m_impl)) {}
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2018-11-02 10:57:57 +00:00
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2019-06-17 16:06:52 +00:00
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PointIndex& PointIndex::operator=(const PointIndex &cpy)
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2018-11-02 10:57:57 +00:00
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{
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m_impl.reset(new Impl(*cpy.m_impl));
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return *this;
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}
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2019-06-17 16:06:52 +00:00
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PointIndex& PointIndex::operator=(PointIndex &&cpy)
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2018-11-02 10:57:57 +00:00
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{
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m_impl.swap(cpy.m_impl);
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return *this;
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}
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2019-06-17 16:06:52 +00:00
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void PointIndex::insert(const PointIndexEl &el)
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2018-11-02 10:57:57 +00:00
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{
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m_impl->m_store.insert(el);
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}
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2019-06-17 16:06:52 +00:00
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bool PointIndex::remove(const PointIndexEl& el)
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2018-11-02 10:57:57 +00:00
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{
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2018-11-13 16:33:03 +00:00
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return m_impl->m_store.remove(el) == 1;
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2018-11-02 10:57:57 +00:00
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}
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2019-06-17 16:06:52 +00:00
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std::vector<PointIndexEl>
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PointIndex::query(std::function<bool(const PointIndexEl &)> fn)
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2018-11-02 10:57:57 +00:00
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{
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namespace bgi = boost::geometry::index;
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2019-06-17 16:06:52 +00:00
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std::vector<PointIndexEl> ret;
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2018-11-02 10:57:57 +00:00
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m_impl->m_store.query(bgi::satisfies(fn), std::back_inserter(ret));
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return ret;
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}
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2019-06-17 16:06:52 +00:00
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std::vector<PointIndexEl> PointIndex::nearest(const Vec3d &el, unsigned k = 1)
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2018-11-02 10:57:57 +00:00
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{
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namespace bgi = boost::geometry::index;
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2019-06-17 16:06:52 +00:00
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std::vector<PointIndexEl> ret; ret.reserve(k);
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2018-11-02 10:57:57 +00:00
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m_impl->m_store.query(bgi::nearest(el, k), std::back_inserter(ret));
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return ret;
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}
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2019-06-17 16:06:52 +00:00
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size_t PointIndex::size() const
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2018-11-02 10:57:57 +00:00
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{
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return m_impl->m_store.size();
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}
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2019-06-17 16:06:52 +00:00
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void PointIndex::foreach(std::function<void (const PointIndexEl &)> fn)
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{
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for(auto& el : m_impl->m_store) fn(el);
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}
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/* **************************************************************************
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* BoxIndex implementation
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* ************************************************************************** */
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class BoxIndex::Impl {
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public:
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using BoostIndex = boost::geometry::index::
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rtree<BoxIndexEl, boost::geometry::index::rstar<16, 4> /* ? */>;
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BoostIndex m_store;
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};
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BoxIndex::BoxIndex(): m_impl(new Impl()) {}
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BoxIndex::~BoxIndex() {}
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BoxIndex::BoxIndex(const BoxIndex &cpy): m_impl(new Impl(*cpy.m_impl)) {}
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BoxIndex::BoxIndex(BoxIndex&& cpy): m_impl(std::move(cpy.m_impl)) {}
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BoxIndex& BoxIndex::operator=(const BoxIndex &cpy)
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{
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m_impl.reset(new Impl(*cpy.m_impl));
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return *this;
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}
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BoxIndex& BoxIndex::operator=(BoxIndex &&cpy)
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{
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m_impl.swap(cpy.m_impl);
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return *this;
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}
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void BoxIndex::insert(const BoxIndexEl &el)
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{
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m_impl->m_store.insert(el);
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}
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bool BoxIndex::remove(const BoxIndexEl& el)
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{
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return m_impl->m_store.remove(el) == 1;
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}
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std::vector<BoxIndexEl> BoxIndex::query(const BoundingBox &qrbb,
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BoxIndex::QueryType qt)
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{
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namespace bgi = boost::geometry::index;
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std::vector<BoxIndexEl> ret; ret.reserve(m_impl->m_store.size());
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switch (qt) {
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case qtIntersects:
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m_impl->m_store.query(bgi::intersects(qrbb), std::back_inserter(ret));
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break;
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case qtWithin:
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m_impl->m_store.query(bgi::within(qrbb), std::back_inserter(ret));
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}
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return ret;
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}
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size_t BoxIndex::size() const
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{
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return m_impl->m_store.size();
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}
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void BoxIndex::foreach(std::function<void (const BoxIndexEl &)> fn)
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2019-03-05 15:28:18 +00:00
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{
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for(auto& el : m_impl->m_store) fn(el);
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}
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2019-01-14 16:28:02 +00:00
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/* ****************************************************************************
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* EigenMesh3D implementation
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* ****************************************************************************/
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2019-01-17 15:44:26 +00:00
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class EigenMesh3D::AABBImpl: public igl::AABB<Eigen::MatrixXd, 3> {
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public:
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2019-02-17 12:05:22 +00:00
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#ifdef SLIC3R_SLA_NEEDS_WINDTREE
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2019-01-17 15:44:26 +00:00
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igl::WindingNumberAABB<Vec3d, Eigen::MatrixXd, Eigen::MatrixXi> windtree;
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2019-02-17 12:05:22 +00:00
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#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
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2019-01-17 15:44:26 +00:00
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};
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2019-01-14 16:28:02 +00:00
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EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh): m_aabb(new AABBImpl()) {
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static const double dEPS = 1e-6;
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const stl_file& stl = tmesh.stl;
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auto&& bb = tmesh.bounding_box();
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m_ground_level += bb.min(Z);
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Eigen::MatrixXd V;
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Eigen::MatrixXi F;
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V.resize(3*stl.stats.number_of_facets, 3);
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F.resize(stl.stats.number_of_facets, 3);
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for (unsigned int i = 0; i < stl.stats.number_of_facets; ++i) {
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2019-06-04 20:06:42 +00:00
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const stl_facet &facet = stl.facet_start[i];
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V.block<1, 3>(3 * i + 0, 0) = facet.vertex[0].cast<double>();
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V.block<1, 3>(3 * i + 1, 0) = facet.vertex[1].cast<double>();
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V.block<1, 3>(3 * i + 2, 0) = facet.vertex[2].cast<double>();
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2019-01-14 16:28:02 +00:00
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F(i, 0) = int(3*i+0);
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F(i, 1) = int(3*i+1);
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F(i, 2) = int(3*i+2);
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}
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// We will convert this to a proper 3d mesh with no duplicate points.
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Eigen::VectorXi SVI, SVJ;
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igl::remove_duplicate_vertices(V, F, dEPS, m_V, SVI, SVJ, m_F);
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// Build the AABB accelaration tree
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m_aabb->init(m_V, m_F);
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2019-02-17 12:05:22 +00:00
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#ifdef SLIC3R_SLA_NEEDS_WINDTREE
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2019-01-17 15:44:26 +00:00
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m_aabb->windtree.set_mesh(m_V, m_F);
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2019-02-17 12:05:22 +00:00
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#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
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2019-01-14 16:28:02 +00:00
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}
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EigenMesh3D::~EigenMesh3D() {}
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EigenMesh3D::EigenMesh3D(const EigenMesh3D &other):
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m_V(other.m_V), m_F(other.m_F), m_ground_level(other.m_ground_level),
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m_aabb( new AABBImpl(*other.m_aabb) ) {}
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EigenMesh3D &EigenMesh3D::operator=(const EigenMesh3D &other)
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{
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m_V = other.m_V;
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m_F = other.m_F;
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m_ground_level = other.m_ground_level;
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m_aabb.reset(new AABBImpl(*other.m_aabb)); return *this;
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}
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2019-01-30 16:35:39 +00:00
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EigenMesh3D::hit_result
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EigenMesh3D::query_ray_hit(const Vec3d &s, const Vec3d &dir) const
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2019-01-14 16:28:02 +00:00
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{
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2019-01-15 10:09:00 +00:00
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igl::Hit hit;
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hit.t = std::numeric_limits<float>::infinity();
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m_aabb->intersect_ray(m_V, m_F, s, dir, hit);
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2019-01-30 16:35:39 +00:00
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hit_result ret(*this);
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ret.m_t = double(hit.t);
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ret.m_dir = dir;
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2019-02-28 18:05:11 +00:00
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ret.m_source = s;
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2019-01-30 16:35:39 +00:00
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if(!std::isinf(hit.t) && !std::isnan(hit.t)) ret.m_face_id = hit.id;
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return ret;
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2019-01-14 16:28:02 +00:00
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}
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2019-02-17 12:05:22 +00:00
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#ifdef SLIC3R_SLA_NEEDS_WINDTREE
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2019-01-18 15:21:44 +00:00
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EigenMesh3D::si_result EigenMesh3D::signed_distance(const Vec3d &p) const {
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double sign = 0; double sqdst = 0; int i = 0; Vec3d c;
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igl::signed_distance_winding_number(*m_aabb, m_V, m_F, m_aabb->windtree,
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p, sign, sqdst, i, c);
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return si_result(sign * std::sqrt(sqdst), i, c);
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2019-01-17 15:44:26 +00:00
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}
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bool EigenMesh3D::inside(const Vec3d &p) const {
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return m_aabb->windtree.inside(p);
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}
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2019-02-17 12:05:22 +00:00
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#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
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2019-01-17 15:44:26 +00:00
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2019-02-26 16:13:33 +00:00
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double EigenMesh3D::squared_distance(const Vec3d &p, int& i, Vec3d& c) const {
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double sqdst = 0;
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Eigen::Matrix<double, 1, 3> pp = p;
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Eigen::Matrix<double, 1, 3> cc;
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sqdst = m_aabb->squared_distance(m_V, m_F, pp, i, cc);
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c = cc;
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return sqdst;
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}
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2019-01-15 10:09:00 +00:00
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/* ****************************************************************************
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* Misc functions
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* ****************************************************************************/
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2018-12-17 14:58:15 +00:00
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bool point_on_edge(const Vec3d& p, const Vec3d& e1, const Vec3d& e2,
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double eps = 0.05)
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{
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using Line3D = Eigen::ParametrizedLine<double, 3>;
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auto line = Line3D::Through(e1, e2);
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double d = line.distance(p);
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return std::abs(d) < eps;
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}
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template<class Vec> double distance(const Vec& pp1, const Vec& pp2) {
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auto p = pp2 - pp1;
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return std::sqrt(p.transpose() * p);
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}
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2019-02-25 12:24:01 +00:00
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PointSet normals(const PointSet& points,
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const EigenMesh3D& mesh,
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2018-12-17 14:58:15 +00:00
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double eps,
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2019-02-26 17:09:33 +00:00
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std::function<void()> thr, // throw on cancel
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2019-02-26 16:13:33 +00:00
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const std::vector<unsigned>& pt_indices = {})
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2019-02-25 12:24:01 +00:00
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{
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2019-01-14 16:28:02 +00:00
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if(points.rows() == 0 || mesh.V().rows() == 0 || mesh.F().rows() == 0)
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2018-12-17 14:58:15 +00:00
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return {};
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2019-02-26 16:13:33 +00:00
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std::vector<unsigned> range = pt_indices;
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if(range.empty()) {
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range.resize(size_t(points.rows()), 0);
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std::iota(range.begin(), range.end(), 0);
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}
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2019-02-26 17:09:33 +00:00
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PointSet ret(range.size(), 3);
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2019-02-26 16:13:33 +00:00
|
|
|
|
|
|
|
tbb::parallel_for(size_t(0), range.size(),
|
2019-02-26 17:09:33 +00:00
|
|
|
[&ret, &range, &mesh, &points, thr, eps](size_t ridx)
|
2019-02-26 16:13:33 +00:00
|
|
|
{
|
2019-02-26 17:09:33 +00:00
|
|
|
thr();
|
|
|
|
auto eidx = Eigen::Index(range[ridx]);
|
|
|
|
int faceid = 0;
|
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|
|
Vec3d p;
|
2018-11-08 16:15:10 +00:00
|
|
|
|
2019-02-26 17:09:33 +00:00
|
|
|
mesh.squared_distance(points.row(eidx), faceid, p);
|
2018-11-02 10:57:57 +00:00
|
|
|
|
2019-02-26 17:09:33 +00:00
|
|
|
auto trindex = mesh.F().row(faceid);
|
2018-11-02 10:57:57 +00:00
|
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|
|
2019-01-14 16:28:02 +00:00
|
|
|
const Vec3d& p1 = mesh.V().row(trindex(0));
|
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|
|
const Vec3d& p2 = mesh.V().row(trindex(1));
|
|
|
|
const Vec3d& p3 = mesh.V().row(trindex(2));
|
2018-12-17 14:58:15 +00:00
|
|
|
|
|
|
|
// We should check if the point lies on an edge of the hosting triangle.
|
2019-02-25 12:24:01 +00:00
|
|
|
// If it does then all the other triangles using the same two points
|
2018-12-17 14:58:15 +00:00
|
|
|
// have to be searched and the final normal should be some kind of
|
|
|
|
// aggregation of the participating triangle normals. We should also
|
|
|
|
// consider the cases where the support point lies right on a vertex
|
|
|
|
// of its triangle. The procedure is the same, get the neighbor
|
|
|
|
// triangles and calculate an average normal.
|
|
|
|
|
|
|
|
// mark the vertex indices of the edge. ia and ib marks and edge ic
|
|
|
|
// will mark a single vertex.
|
|
|
|
int ia = -1, ib = -1, ic = -1;
|
2018-11-02 10:57:57 +00:00
|
|
|
|
2018-12-17 14:58:15 +00:00
|
|
|
if(std::abs(distance(p, p1)) < eps) {
|
|
|
|
ic = trindex(0);
|
|
|
|
}
|
|
|
|
else if(std::abs(distance(p, p2)) < eps) {
|
|
|
|
ic = trindex(1);
|
|
|
|
}
|
|
|
|
else if(std::abs(distance(p, p3)) < eps) {
|
|
|
|
ic = trindex(2);
|
|
|
|
}
|
|
|
|
else if(point_on_edge(p, p1, p2, eps)) {
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|
|
|
ia = trindex(0); ib = trindex(1);
|
|
|
|
}
|
|
|
|
else if(point_on_edge(p, p2, p3, eps)) {
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|
ia = trindex(1); ib = trindex(2);
|
|
|
|
}
|
|
|
|
else if(point_on_edge(p, p1, p3, eps)) {
|
|
|
|
ia = trindex(0); ib = trindex(2);
|
|
|
|
}
|
|
|
|
|
2018-12-20 11:08:06 +00:00
|
|
|
// vector for the neigboring triangles including the detected one.
|
2018-12-17 14:58:15 +00:00
|
|
|
std::vector<Vec3i> neigh;
|
|
|
|
if(ic >= 0) { // The point is right on a vertex of the triangle
|
2019-01-14 16:28:02 +00:00
|
|
|
for(int n = 0; n < mesh.F().rows(); ++n) {
|
2019-02-26 17:09:33 +00:00
|
|
|
thr();
|
2019-01-14 16:28:02 +00:00
|
|
|
Vec3i ni = mesh.F().row(n);
|
2018-12-17 14:58:15 +00:00
|
|
|
if((ni(X) == ic || ni(Y) == ic || ni(Z) == ic))
|
|
|
|
neigh.emplace_back(ni);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(ia >= 0 && ib >= 0) { // the point is on and edge
|
|
|
|
// now get all the neigboring triangles
|
2019-01-14 16:28:02 +00:00
|
|
|
for(int n = 0; n < mesh.F().rows(); ++n) {
|
2019-02-26 17:09:33 +00:00
|
|
|
thr();
|
2019-01-14 16:28:02 +00:00
|
|
|
Vec3i ni = mesh.F().row(n);
|
2018-12-17 14:58:15 +00:00
|
|
|
if((ni(X) == ia || ni(Y) == ia || ni(Z) == ia) &&
|
|
|
|
(ni(X) == ib || ni(Y) == ib || ni(Z) == ib))
|
|
|
|
neigh.emplace_back(ni);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-12-20 11:08:06 +00:00
|
|
|
// Calculate the normals for the neighboring triangles
|
|
|
|
std::vector<Vec3d> neighnorms; neighnorms.reserve(neigh.size());
|
|
|
|
for(const Vec3i& tri : neigh) {
|
2019-01-14 16:28:02 +00:00
|
|
|
const Vec3d& pt1 = mesh.V().row(tri(0));
|
|
|
|
const Vec3d& pt2 = mesh.V().row(tri(1));
|
|
|
|
const Vec3d& pt3 = mesh.V().row(tri(2));
|
2018-12-20 11:08:06 +00:00
|
|
|
Eigen::Vector3d U = pt2 - pt1;
|
|
|
|
Eigen::Vector3d V = pt3 - pt1;
|
|
|
|
neighnorms.emplace_back(U.cross(V).normalized());
|
|
|
|
}
|
|
|
|
|
2019-01-02 14:48:38 +00:00
|
|
|
// Throw out duplicates. They would cause trouble with summing. We will
|
|
|
|
// use std::unique which works on sorted ranges. We will sort by the
|
|
|
|
// coefficient-wise sum of the normals. It should force the same
|
|
|
|
// elements to be consecutive.
|
|
|
|
std::sort(neighnorms.begin(), neighnorms.end(),
|
|
|
|
[](const Vec3d& v1, const Vec3d& v2){
|
|
|
|
return v1.sum() < v2.sum();
|
|
|
|
});
|
|
|
|
|
2018-12-20 11:08:06 +00:00
|
|
|
auto lend = std::unique(neighnorms.begin(), neighnorms.end(),
|
|
|
|
[](const Vec3d& n1, const Vec3d& n2) {
|
|
|
|
// Compare normals for equivalence. This is controvers stuff.
|
|
|
|
auto deq = [](double a, double b) { return std::abs(a-b) < 1e-3; };
|
|
|
|
return deq(n1(X), n2(X)) && deq(n1(Y), n2(Y)) && deq(n1(Z), n2(Z));
|
|
|
|
});
|
|
|
|
|
|
|
|
if(!neighnorms.empty()) { // there were neighbors to count with
|
2018-12-20 14:22:58 +00:00
|
|
|
// sum up the normals and then normalize the result again.
|
2018-12-20 11:08:06 +00:00
|
|
|
// This unification seems to be enough.
|
2018-12-17 14:58:15 +00:00
|
|
|
Vec3d sumnorm(0, 0, 0);
|
2018-12-20 11:08:06 +00:00
|
|
|
sumnorm = std::accumulate(neighnorms.begin(), lend, sumnorm);
|
|
|
|
sumnorm.normalize();
|
2019-02-26 17:09:33 +00:00
|
|
|
ret.row(long(ridx)) = sumnorm;
|
2018-12-17 14:58:15 +00:00
|
|
|
}
|
|
|
|
else { // point lies safely within its triangle
|
|
|
|
Eigen::Vector3d U = p2 - p1;
|
|
|
|
Eigen::Vector3d V = p3 - p1;
|
2019-02-26 17:09:33 +00:00
|
|
|
ret.row(long(ridx)) = U.cross(V).normalized();
|
2018-12-17 14:58:15 +00:00
|
|
|
}
|
2019-02-26 17:09:33 +00:00
|
|
|
});
|
2018-11-02 10:57:57 +00:00
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
2019-03-05 15:28:18 +00:00
|
|
|
namespace bgi = boost::geometry::index;
|
2019-06-17 16:06:52 +00:00
|
|
|
using Index3D = bgi::rtree< PointIndexEl, bgi::rstar<16, 4> /* ? */ >;
|
2018-11-02 10:57:57 +00:00
|
|
|
|
2019-06-17 16:06:52 +00:00
|
|
|
ClusteredPoints cluster(Index3D &sindex,
|
|
|
|
unsigned max_points,
|
|
|
|
std::function<std::vector<PointIndexEl>(
|
|
|
|
const Index3D &, const PointIndexEl &)> qfn)
|
2019-03-04 17:32:28 +00:00
|
|
|
{
|
2019-06-17 16:06:52 +00:00
|
|
|
using Elems = std::vector<PointIndexEl>;
|
2019-03-04 17:32:28 +00:00
|
|
|
|
|
|
|
// Recursive function for visiting all the points in a given distance to
|
|
|
|
// each other
|
|
|
|
std::function<void(Elems&, Elems&)> group =
|
2019-03-05 17:21:20 +00:00
|
|
|
[&sindex, &group, max_points, qfn](Elems& pts, Elems& cluster)
|
2019-03-04 17:32:28 +00:00
|
|
|
{
|
|
|
|
for(auto& p : pts) {
|
2019-06-17 16:06:52 +00:00
|
|
|
std::vector<PointIndexEl> tmp = qfn(sindex, p);
|
|
|
|
auto cmp = [](const PointIndexEl& e1, const PointIndexEl& e2){
|
2019-03-04 17:32:28 +00:00
|
|
|
return e1.second < e2.second;
|
|
|
|
};
|
|
|
|
|
|
|
|
std::sort(tmp.begin(), tmp.end(), cmp);
|
|
|
|
|
|
|
|
Elems newpts;
|
|
|
|
std::set_difference(tmp.begin(), tmp.end(),
|
|
|
|
cluster.begin(), cluster.end(),
|
|
|
|
std::back_inserter(newpts), cmp);
|
|
|
|
|
|
|
|
int c = max_points && newpts.size() + cluster.size() > max_points?
|
|
|
|
int(max_points - cluster.size()) : int(newpts.size());
|
|
|
|
|
|
|
|
cluster.insert(cluster.end(), newpts.begin(), newpts.begin() + c);
|
|
|
|
std::sort(cluster.begin(), cluster.end(), cmp);
|
|
|
|
|
|
|
|
if(!newpts.empty() && (!max_points || cluster.size() < max_points))
|
|
|
|
group(newpts, cluster);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
std::vector<Elems> clusters;
|
|
|
|
for(auto it = sindex.begin(); it != sindex.end();) {
|
|
|
|
Elems cluster = {};
|
|
|
|
Elems pts = {*it};
|
|
|
|
group(pts, cluster);
|
|
|
|
|
|
|
|
for(auto& c : cluster) sindex.remove(c);
|
|
|
|
it = sindex.begin();
|
|
|
|
|
|
|
|
clusters.emplace_back(cluster);
|
|
|
|
}
|
|
|
|
|
|
|
|
ClusteredPoints result;
|
|
|
|
for(auto& cluster : clusters) {
|
|
|
|
result.emplace_back();
|
|
|
|
for(auto c : cluster) result.back().emplace_back(c.second);
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2019-03-05 17:21:20 +00:00
|
|
|
namespace {
|
2019-06-17 16:06:52 +00:00
|
|
|
std::vector<PointIndexEl> distance_queryfn(const Index3D& sindex,
|
|
|
|
const PointIndexEl& p,
|
2019-03-05 17:21:20 +00:00
|
|
|
double dist,
|
|
|
|
unsigned max_points)
|
|
|
|
{
|
2019-06-17 16:06:52 +00:00
|
|
|
std::vector<PointIndexEl> tmp; tmp.reserve(max_points);
|
2019-03-05 17:21:20 +00:00
|
|
|
sindex.query(
|
|
|
|
bgi::nearest(p.first, max_points),
|
|
|
|
std::back_inserter(tmp)
|
|
|
|
);
|
|
|
|
|
|
|
|
for(auto it = tmp.begin(); it < tmp.end(); ++it)
|
|
|
|
if(distance(p.first, it->first) > dist) it = tmp.erase(it);
|
|
|
|
|
|
|
|
return tmp;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-11-02 10:57:57 +00:00
|
|
|
// Clustering a set of points by the given criteria
|
|
|
|
ClusteredPoints cluster(
|
2019-03-05 15:28:18 +00:00
|
|
|
const std::vector<unsigned>& indices,
|
|
|
|
std::function<Vec3d(unsigned)> pointfn,
|
|
|
|
double dist,
|
|
|
|
unsigned max_points)
|
2018-11-02 10:57:57 +00:00
|
|
|
{
|
|
|
|
// A spatial index for querying the nearest points
|
|
|
|
Index3D sindex;
|
|
|
|
|
|
|
|
// Build the index
|
2019-03-05 15:28:18 +00:00
|
|
|
for(auto idx : indices) sindex.insert( std::make_pair(pointfn(idx), idx));
|
2018-11-02 10:57:57 +00:00
|
|
|
|
2019-03-05 17:21:20 +00:00
|
|
|
return cluster(sindex, max_points,
|
2019-06-17 16:06:52 +00:00
|
|
|
[dist, max_points](const Index3D& sidx, const PointIndexEl& p)
|
2019-03-05 17:21:20 +00:00
|
|
|
{
|
|
|
|
return distance_queryfn(sidx, p, dist, max_points);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
// Clustering a set of points by the given criteria
|
|
|
|
ClusteredPoints cluster(
|
|
|
|
const std::vector<unsigned>& indices,
|
|
|
|
std::function<Vec3d(unsigned)> pointfn,
|
2019-06-17 16:06:52 +00:00
|
|
|
std::function<bool(const PointIndexEl&, const PointIndexEl&)> predicate,
|
2019-03-05 17:21:20 +00:00
|
|
|
unsigned max_points)
|
|
|
|
{
|
|
|
|
// A spatial index for querying the nearest points
|
|
|
|
Index3D sindex;
|
|
|
|
|
|
|
|
// Build the index
|
|
|
|
for(auto idx : indices) sindex.insert( std::make_pair(pointfn(idx), idx));
|
|
|
|
|
|
|
|
return cluster(sindex, max_points,
|
2019-06-17 16:06:52 +00:00
|
|
|
[max_points, predicate](const Index3D& sidx, const PointIndexEl& p)
|
2019-03-05 17:21:20 +00:00
|
|
|
{
|
2019-06-17 16:06:52 +00:00
|
|
|
std::vector<PointIndexEl> tmp; tmp.reserve(max_points);
|
|
|
|
sidx.query(bgi::satisfies([p, predicate](const PointIndexEl& e){
|
2019-03-05 17:21:20 +00:00
|
|
|
return predicate(p, e);
|
|
|
|
}), std::back_inserter(tmp));
|
|
|
|
return tmp;
|
|
|
|
});
|
2019-03-05 15:28:18 +00:00
|
|
|
}
|
2018-11-02 10:57:57 +00:00
|
|
|
|
2019-03-05 15:28:18 +00:00
|
|
|
ClusteredPoints cluster(const PointSet& pts, double dist, unsigned max_points)
|
|
|
|
{
|
|
|
|
// A spatial index for querying the nearest points
|
|
|
|
Index3D sindex;
|
2018-11-02 10:57:57 +00:00
|
|
|
|
2019-03-05 15:28:18 +00:00
|
|
|
// Build the index
|
|
|
|
for(Eigen::Index i = 0; i < pts.rows(); i++)
|
|
|
|
sindex.insert(std::make_pair(Vec3d(pts.row(i)), unsigned(i)));
|
2018-11-02 10:57:57 +00:00
|
|
|
|
2019-03-05 17:21:20 +00:00
|
|
|
return cluster(sindex, max_points,
|
2019-06-17 16:06:52 +00:00
|
|
|
[dist, max_points](const Index3D& sidx, const PointIndexEl& p)
|
2019-03-05 17:21:20 +00:00
|
|
|
{
|
|
|
|
return distance_queryfn(sidx, p, dist, max_points);
|
|
|
|
});
|
2018-11-02 10:57:57 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|