PrusaSlicer-NonPlainar/xs/src/libslic3r/Fill/FillRectilinear2.cpp

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#include <assert.h>
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#include <stdlib.h>
#include <stdint.h>
#include <algorithm>
#include <cmath>
#include <limits>
#include <boost/static_assert.hpp>
#include "../ClipperUtils.hpp"
#include "../ExPolygon.hpp"
#include "../Surface.hpp"
#include "FillRectilinear2.hpp"
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#define SLIC3R_DEBUG
#ifdef SLIC3R_DEBUG
#include "SVG.hpp"
#endif
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// We want our version of assert.
#include "../libslic3r.h"
namespace Slic3r {
#ifndef clamp
template<typename T>
static inline T clamp(T low, T high, T x)
{
return std::max<T>(low, std::min<T>(high, x));
}
#endif /* clamp */
#ifndef sqr
template<typename T>
static inline T sqr(T x)
{
return x * x;
}
#endif /* sqr */
#ifndef mag2
static inline coordf_t mag2(const Point &p)
{
return sqr(coordf_t(p.x)) + sqr(coordf_t(p.y));
}
#endif /* mag2 */
#ifndef mag
static inline coordf_t mag(const Point &p)
{
return std::sqrt(mag2(p));
}
#endif /* mag */
enum Orientation
{
ORIENTATION_CCW = 1,
ORIENTATION_CW = -1,
ORIENTATION_COLINEAR = 0
};
// Return orientation of the three points (clockwise, counter-clockwise, colinear)
// The predicate is exact for the coord_t type, using 64bit signed integers for the temporaries.
//FIXME Make sure the temporaries do not overflow,
// which means, the coord_t types must not have some of the topmost bits utilized.
static inline Orientation orient(const Point &a, const Point &b, const Point &c)
{
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// BOOST_STATIC_ASSERT(sizeof(coord_t) * 2 == sizeof(int64_t));
int64_t u = int64_t(b.x) * int64_t(c.y) - int64_t(b.y) * int64_t(c.x);
int64_t v = int64_t(a.x) * int64_t(c.y) - int64_t(a.y) * int64_t(c.x);
int64_t w = int64_t(a.x) * int64_t(b.y) - int64_t(a.y) * int64_t(b.x);
int64_t d = u - v + w;
return (d > 0) ? ORIENTATION_CCW : ((d == 0) ? ORIENTATION_COLINEAR : ORIENTATION_CW);
}
// Return orientation of the polygon.
// The input polygon must not contain duplicate points.
static inline bool is_ccw(const Polygon &poly)
{
// The polygon shall be at least a triangle.
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myassert(poly.points.size() >= 3);
if (poly.points.size() < 3)
return true;
// 1) Find the lowest lexicographical point.
int imin = 0;
for (size_t i = 1; i < poly.points.size(); ++ i) {
const Point &pmin = poly.points[imin];
const Point &p = poly.points[i];
if (p.x < pmin.x || (p.x == pmin.x && p.y < pmin.y))
imin = i;
}
// 2) Detect the orientation of the corner imin.
size_t iPrev = ((imin == 0) ? poly.points.size() : imin) - 1;
size_t iNext = ((imin + 1 == poly.points.size()) ? 0 : imin + 1);
Orientation o = orient(poly.points[iPrev], poly.points[imin], poly.points[iNext]);
// The lowest bottom point must not be collinear if the polygon does not contain duplicate points
// or overlapping segments.
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myassert(o != ORIENTATION_COLINEAR);
return o == ORIENTATION_CCW;
}
// Having a segment of a closed polygon, calculate its Euclidian length.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop,
// therefore the point p1 lies on poly.points[seg1-1], poly.points[seg1] etc.
static inline coordf_t segment_length(const Polygon &poly, size_t seg1, const Point &p1, size_t seg2, const Point &p2)
{
#ifdef SLIC3R_DEBUG
// Verify that p1 lies on seg1. This is difficult to verify precisely,
// but at least verify, that p1 lies in the bounding box of seg1.
for (size_t i = 0; i < 2; ++ i) {
size_t seg = (i == 0) ? seg1 : seg2;
Point px = (i == 0) ? p1 : p2;
Point pa = poly.points[((seg == 0) ? poly.points.size() : seg) - 1];
Point pb = poly.points[seg];
if (pa.x > pb.x)
std::swap(pa.x, pb.x);
if (pa.y > pb.y)
std::swap(pa.y, pb.y);
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myassert(px.x >= pa.x && px.x <= pb.x);
myassert(px.y >= pa.y && px.y <= pb.y);
}
#endif /* SLIC3R_DEBUG */
const Point *pPrev = &p1;
const Point *pThis = NULL;
coordf_t len = 0;
if (seg1 <= seg2) {
for (size_t i = seg1; i < seg2; ++ i, pPrev = pThis)
len += pPrev->distance_to(*(pThis = &poly.points[i]));
} else {
for (size_t i = seg1; i < poly.points.size(); ++ i, pPrev = pThis)
len += pPrev->distance_to(*(pThis = &poly.points[i]));
for (size_t i = 0; i < seg2; ++ i, pPrev = pThis)
len += pPrev->distance_to(*(pThis = &poly.points[i]));
}
len += pPrev->distance_to(p2);
return len;
}
// Append a segment of a closed polygon to a polyline.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop.
// Only insert intermediate points between seg1 and seg2.
static inline void polygon_segment_append(Points &out, const Polygon &polygon, size_t seg1, size_t seg2)
{
if (seg1 == seg2) {
// Nothing to append from this segment.
} else if (seg1 < seg2) {
// Do not append a point pointed to by seg2.
out.insert(out.end(), polygon.points.begin() + seg1, polygon.points.begin() + seg2);
} else {
out.reserve(out.size() + seg2 + polygon.points.size() - seg1);
out.insert(out.end(), polygon.points.begin() + seg1, polygon.points.end());
// Do not append a point pointed to by seg2.
out.insert(out.end(), polygon.points.begin(), polygon.points.begin() + seg2);
}
}
// Append a segment of a closed polygon to a polyline.
// The segment indices seg1 and seg2 signify an end point of an edge in the forward direction of the loop,
// but this time the segment is traversed backward.
// Only insert intermediate points between seg1 and seg2.
static inline void polygon_segment_append_reversed(Points &out, const Polygon &polygon, size_t seg1, size_t seg2)
{
if (seg1 >= seg2) {
out.reserve(seg1 - seg2);
for (size_t i = seg1; i > seg2; -- i)
out.push_back(polygon.points[i - 1]);
} else {
// it could be, that seg1 == seg2. In that case, append the complete loop.
out.reserve(out.size() + seg2 + polygon.points.size() - seg1);
for (size_t i = seg1; i > 0; -- i)
out.push_back(polygon.points[i - 1]);
for (size_t i = polygon.points.size(); i > seg2; -- i)
out.push_back(polygon.points[i - 1]);
}
}
// Intersection point of a vertical line with a polygon segment.
class SegmentIntersection
{
public:
SegmentIntersection() :
iContour(0),
iSegment(0),
pos(0),
type(UNKNOWN),
consumed_vertical_up(false),
consumed_perimeter_right(false)
{}
// Index of a contour in ExPolygonWithOffset, with which this vertical line intersects.
size_t iContour;
// Index of a segment in iContour, with which this vertical line intersects.
size_t iSegment;
// y position of the intersection.
coord_t pos;
// Kind of intersection. With the original contour, or with the inner offestted contour?
// A vertical segment will be at least intersected by OUTER_LOW, OUTER_HIGH,
// but it could be intersected with OUTER_LOW, INNER_LOW, INNER_HIGH, OUTER_HIGH,
// and there may be more than one pair of INNER_LOW, INNER_HIGH between OUTER_LOW, OUTER_HIGH.
enum SegmentIntersectionType {
OUTER_LOW = 0,
OUTER_HIGH = 1,
INNER_LOW = 2,
INNER_HIGH = 3,
UNKNOWN = -1
};
SegmentIntersectionType type;
// Was this segment along the y axis consumed?
// Up means up along the vertical segment.
bool consumed_vertical_up;
// Was a segment of the inner perimeter contour consumed?
// Right means right from the vertical segment.
bool consumed_perimeter_right;
// For the INNER_LOW type, this point may be connected to another INNER_LOW point following a perimeter contour.
// For the INNER_HIGH type, this point may be connected to another INNER_HIGH point following a perimeter contour.
// If INNER_LOW is connected to INNER_HIGH or vice versa,
// one has to make sure the vertical infill line does not overlap with the connecting perimeter line.
bool is_inner() const { return type == INNER_LOW || type == INNER_HIGH; }
bool is_outer() const { return type == OUTER_LOW || type == OUTER_HIGH; }
bool is_low () const { return type == INNER_LOW || type == OUTER_LOW; }
bool is_high () const { return type == INNER_HIGH || type == OUTER_HIGH; }
bool operator<(const SegmentIntersection &other) const
{ return pos < other.pos; }
};
// A vertical line with intersection points with polygons.
class SegmentedIntersectionLine
{
public:
// Index of this vertical intersection line.
size_t idx;
// x position of this vertical intersection line.
coord_t pos;
// List of intersection points with polygons, sorted increasingly by the y axis.
std::vector<SegmentIntersection> intersections;
};
// A container maintaining an expolygon with its inner offsetted polygon.
// The purpose of the inner offsetted polygon is to provide segments to connect the infill lines.
struct ExPolygonWithOffset
{
public:
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ExPolygonWithOffset(
const ExPolygon &expolygon,
float angle,
coord_t aoffset1,
coord_t aoffset2)
{
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// Copy and rotate the source polygons.
polygons_src = (Polygons)expolygon;
for (Polygons::iterator it = polygons_src.begin(); it != polygons_src.end(); ++ it)
it->rotate(angle);
double mitterLimit = 3.;
// for the infill pattern, don't cut the corners.
// default miterLimt = 3
//double mitterLimit = 10.;
myassert(aoffset1 < 0);
myassert(aoffset2 < 0);
myassert(aoffset2 < aoffset1);
polygons_outer = offset(polygons_src, aoffset1,
CLIPPER_OFFSET_SCALE,
ClipperLib::jtMiter,
mitterLimit);
polygons_inner = offset(polygons_src, aoffset2,
CLIPPER_OFFSET_SCALE,
ClipperLib::jtMiter,
mitterLimit);
n_contours_outer = polygons_outer.size();
n_contours_inner = polygons_inner.size();
n_contours = n_contours_outer + n_contours_inner;
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polygons_ccw.assign(n_contours, false);
for (size_t i = 0; i < n_contours; ++ i) {
contour(i).remove_duplicate_points();
myassert(! contour(i).has_duplicate_points());
polygons_ccw[i] = is_ccw(contour(i));
}
}
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// Any contour with offset1
bool is_contour_outer(size_t idx) const { return idx < n_contours_outer; }
// Any contour with offset2
bool is_contour_inner(size_t idx) const { return idx >= n_contours_outer; }
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const Polygon& contour(size_t idx) const
{ return is_contour_outer(idx) ? polygons_outer[idx] : polygons_inner[idx - n_contours_outer]; }
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Polygon& contour(size_t idx)
{ return is_contour_outer(idx) ? polygons_outer[idx] : polygons_inner[idx - n_contours_outer]; }
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bool is_contour_ccw(size_t idx) const { return polygons_ccw[idx]; }
BoundingBox bounding_box_src() const
{ return _bounding_box_polygons(polygons_src); }
BoundingBox bounding_box_outer() const
{ return _bounding_box_polygons(polygons_outer); }
BoundingBox bounding_box_inner() const
{ return _bounding_box_polygons(polygons_inner); }
Polygons polygons_src;
Polygons polygons_outer;
Polygons polygons_inner;
size_t n_contours_outer;
size_t n_contours_inner;
size_t n_contours;
protected:
// For each polygon of polygons_inner, remember its orientation.
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std::vector<unsigned char> polygons_ccw;
static BoundingBox _bounding_box_polygons(const Polygons &poly) {
BoundingBox bbox;
if (! poly.empty()) {
bbox = poly.front().bounding_box();
for (size_t i = 1; i < poly.size(); ++ i)
bbox.merge(poly[i]);
}
return bbox;
}
};
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static inline int distance_of_segmens(const Polygon &poly, size_t seg1, size_t seg2, bool forward)
{
int d = int(seg2) - int(seg1);
if (! forward)
d = - d;
if (d < 0)
d += int(poly.points.size());
return d;
}
// For a vertical line, an inner contour and an intersection point,
// find an intersection point on the previous resp. next vertical line.
// The intersection point is connected with the prev resp. next intersection point with iInnerContour.
// Return -1 if there is no such point on the previous resp. next vertical line.
static inline int intersection_on_prev_next_vertical_line(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
size_t iVerticalLine,
size_t iInnerContour,
size_t iIntersection,
bool dir_is_next)
{
size_t iVerticalLineOther = iVerticalLine;
if (dir_is_next) {
if (++ iVerticalLineOther == segs.size())
// No successive vertical line.
return -1;
} else if (iVerticalLineOther -- == 0) {
// No preceding vertical line.
return -1;
}
const SegmentedIntersectionLine &il = segs[iVerticalLine];
const SegmentIntersection &itsct = il.intersections[iIntersection];
const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther];
const Polygon &poly = poly_with_offset.contour(iInnerContour);
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// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
const bool forward = itsct.is_low() == dir_is_next;
// Resulting index of an intersection point on il2.
int out = -1;
// Find an intersection point on iVerticalLineOther, intersecting iInnerContour
// at the same orientation as iIntersection, and being closest to iIntersection
// in the number of contour segments, when following the direction of the contour.
int dmin = std::numeric_limits<int>::max();
for (size_t i = 0; i < il2.intersections.size(); ++ i) {
const SegmentIntersection &itsct2 = il2.intersections[i];
if (itsct.iContour == itsct2.iContour && itsct.type == itsct2.type) {
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/*
if (itsct.is_low()) {
myassert(itsct.type == SegmentIntersection::INNER_LOW);
myassert(iIntersection > 0);
myassert(il.intersections[iIntersection-1].type == SegmentIntersection::OUTER_LOW);
myassert(i > 0);
if (il2.intersections[i-1].is_inner())
// Take only the lowest inner intersection point.
continue;
myassert(il2.intersections[i-1].type == SegmentIntersection::OUTER_LOW);
} else {
myassert(itsct.type == SegmentIntersection::INNER_HIGH);
myassert(iIntersection+1 < il.intersections.size());
myassert(il.intersections[iIntersection+1].type == SegmentIntersection::OUTER_HIGH);
myassert(i+1 < il2.intersections.size());
if (il2.intersections[i+1].is_inner())
// Take only the highest inner intersection point.
continue;
myassert(il2.intersections[i+1].type == SegmentIntersection::OUTER_HIGH);
}
*/
// The intersection points lie on the same contour and have the same orientation.
// Find the intersection point with a shortest path in the direction of the contour.
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int d = distance_of_segmens(poly, itsct.iSegment, itsct2.iSegment, forward);
if (d < dmin) {
out = i;
dmin = d;
}
}
}
//FIXME this routine is not asymptotic optimal, it will be slow if there are many intersection points along the line.
return out;
}
static inline int intersection_on_prev_vertical_line(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
size_t iVerticalLine,
size_t iInnerContour,
size_t iIntersection)
{
return intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, false);
}
static inline int intersection_on_next_vertical_line(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
size_t iVerticalLine,
size_t iInnerContour,
size_t iIntersection)
{
return intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, true);
}
// Find an intersection on a previous line, but return -1, if the connecting segment of a perimeter was already extruded.
static inline int intersection_unused_on_prev_next_vertical_line(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
size_t iVerticalLine,
size_t iInnerContour,
size_t iIntersection,
bool dir_is_next)
{
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//FIXME This routine will propose a connecting line even if the connecting perimeter segment intersects
// iVertical line multiple times before reaching iIntersectionOther.
int iIntersectionOther = intersection_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, dir_is_next);
if (iIntersectionOther == -1)
return -1;
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myassert(dir_is_next ? (iVerticalLine + 1 < segs.size()) : (iVerticalLine > 0));
const SegmentedIntersectionLine &il_this = segs[iVerticalLine];
const SegmentIntersection &itsct_this = il_this.intersections[iIntersection];
const SegmentedIntersectionLine &il_other = segs[dir_is_next ? (iVerticalLine+1) : (iVerticalLine-1)];
const SegmentIntersection &itsct_other = il_other.intersections[iIntersectionOther];
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myassert(itsct_other.is_inner());
myassert(iIntersectionOther > 0);
myassert(iIntersectionOther + 1 < il_other.intersections.size());
// Is iIntersectionOther at the boundary of a vertical segment?
const SegmentIntersection &itsct_other2 = il_other.intersections[itsct_other.is_low() ? iIntersectionOther - 1 : iIntersectionOther + 1];
if (itsct_other2.is_inner())
// Cannot follow a perimeter segment into the middle of another vertical segment.
// Only perimeter segments connecting to the end of a vertical segment are followed.
return -1;
myassert(itsct_other.is_low() == itsct_other2.is_low());
if (dir_is_next ? itsct_this.consumed_perimeter_right : itsct_other.consumed_perimeter_right)
// This perimeter segment was already consumed.
return -1;
if (itsct_other.is_low() ? itsct_other.consumed_vertical_up : il_other.intersections[iIntersectionOther-1].consumed_vertical_up)
// This vertical segment was already consumed.
return -1;
return iIntersectionOther;
}
static inline int intersection_unused_on_prev_vertical_line(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
size_t iVerticalLine,
size_t iInnerContour,
size_t iIntersection)
{
return intersection_unused_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, false);
}
static inline int intersection_unused_on_next_vertical_line(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
size_t iVerticalLine,
size_t iInnerContour,
size_t iIntersection)
{
return intersection_unused_on_prev_next_vertical_line(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, true);
}
// Measure an Euclidian length of a perimeter segment when going from iIntersection to iIntersection2.
static inline coordf_t measure_perimeter_prev_next_segment_length(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
size_t iVerticalLine,
size_t iInnerContour,
size_t iIntersection,
size_t iIntersection2,
bool dir_is_next)
{
size_t iVerticalLineOther = iVerticalLine;
if (dir_is_next) {
if (++ iVerticalLineOther == segs.size())
// No successive vertical line.
return coordf_t(-1);
} else if (iVerticalLineOther -- == 0) {
// No preceding vertical line.
return coordf_t(-1);
}
const SegmentedIntersectionLine &il = segs[iVerticalLine];
const SegmentIntersection &itsct = il.intersections[iIntersection];
const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther];
const SegmentIntersection &itsct2 = il2.intersections[iIntersection2];
const Polygon &poly = poly_with_offset.contour(iInnerContour);
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// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
myassert(itsct.type == itsct2.type);
myassert(itsct.iContour == itsct2.iContour);
myassert(itsct.is_inner());
const bool forward = itsct.is_low() == dir_is_next;
Point p1(il.pos, itsct.pos);
Point p2(il2.pos, itsct2.pos);
return forward ?
segment_length(poly, itsct .iSegment, p1, itsct2.iSegment, p2) :
segment_length(poly, itsct2.iSegment, p2, itsct .iSegment, p1);
}
static inline coordf_t measure_perimeter_prev_segment_length(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
size_t iVerticalLine,
size_t iInnerContour,
size_t iIntersection,
size_t iIntersection2)
{
return measure_perimeter_prev_next_segment_length(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, iIntersection2, false);
}
static inline coordf_t measure_perimeter_next_segment_length(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
size_t iVerticalLine,
size_t iInnerContour,
size_t iIntersection,
size_t iIntersection2)
{
return measure_perimeter_prev_next_segment_length(poly_with_offset, segs, iVerticalLine, iInnerContour, iIntersection, iIntersection2, true);
}
// Append the points of a perimeter segment when going from iIntersection to iIntersection2.
// The first point (the point of iIntersection) will not be inserted,
// the last point will be inserted.
static inline void emit_perimeter_prev_next_segment(
const ExPolygonWithOffset &poly_with_offset,
const std::vector<SegmentedIntersectionLine> &segs,
size_t iVerticalLine,
size_t iInnerContour,
size_t iIntersection,
size_t iIntersection2,
Polyline &out,
bool dir_is_next)
{
size_t iVerticalLineOther = iVerticalLine;
if (dir_is_next) {
++ iVerticalLineOther;
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myassert(iVerticalLineOther < segs.size());
} else {
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myassert(iVerticalLineOther > 0);
-- iVerticalLineOther;
}
const SegmentedIntersectionLine &il = segs[iVerticalLine];
const SegmentIntersection &itsct = il.intersections[iIntersection];
const SegmentedIntersectionLine &il2 = segs[iVerticalLineOther];
const SegmentIntersection &itsct2 = il2.intersections[iIntersection2];
const Polygon &poly = poly_with_offset.contour(iInnerContour);
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// const bool ccw = poly_with_offset.is_contour_ccw(iInnerContour);
myassert(itsct.type == itsct2.type);
myassert(itsct.iContour == itsct2.iContour);
myassert(itsct.is_inner());
const bool forward = itsct.is_low() == dir_is_next;
// Do not append the first point.
// out.points.push_back(Point(il.pos, itsct.pos));
if (forward)
polygon_segment_append(out.points, poly, itsct.iSegment, itsct2.iSegment);
else
polygon_segment_append_reversed(out.points, poly, itsct.iSegment, itsct2.iSegment);
// Append the last point.
out.points.push_back(Point(il2.pos, itsct2.pos));
}
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void FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillParams &params, float angleBase, Polylines &polylines_out)
{
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// At the end, only the new polylines will be rotated back.
size_t n_polylines_out_initial = polylines_out.size();
// Shrink the input polygon a bit first to not push the infill lines out of the perimeters.
// const float INFILL_OVERLAP_OVER_SPACING = 0.3f;
const float INFILL_OVERLAP_OVER_SPACING = 0.45f;
myassert(INFILL_OVERLAP_OVER_SPACING > 0 && INFILL_OVERLAP_OVER_SPACING < 0.5f);
// Rotate polygons so that we can work with vertical lines here
std::pair<float, Point> rotate_vector = this->_infill_direction(surface);
rotate_vector.first += angleBase;
this->_min_spacing = scale_(this->spacing);
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myassert(params.density > 0.0001f && params.density <= 1.f);
this->_line_spacing = coord_t(coordf_t(this->_min_spacing) / params.density);
this->_diagonal_distance = this->_line_spacing * 2;
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// On the polygons of poly_with_offset, the infill lines will be connected.
ExPolygonWithOffset poly_with_offset(
surface->expolygon,
- rotate_vector.first,
scale_(- (0.5 - INFILL_OVERLAP_OVER_SPACING) * this->spacing),
scale_(- 0.5 * this->spacing));
if (poly_with_offset.n_contours_inner == 0) {
//FIXME maybe one shall trigger the gap fill here?
return;
}
BoundingBox bounding_box = poly_with_offset.bounding_box_outer();
// define flow spacing according to requested density
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bool full_infill = params.density > 0.9999f;
if (full_infill && !params.dont_adjust) {
// this->_min_spacing = this->_line_spacing = this->_adjust_solid_spacing(bounding_box.size().x, this->_line_spacing);
// this->spacing = unscale(this->_line_spacing);
} else {
// extend bounding box so that our pattern will be aligned with other layers
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// Transform the reference point to the rotated coordinate system.
bounding_box.merge(_align_to_grid(
bounding_box.min,
Point(this->_line_spacing, this->_line_spacing),
rotate_vector.second.rotated(- rotate_vector.first)));
}
// Intersect a set of euqally spaced vertical lines wiht expolygon.
size_t n_vlines = (bounding_box.max.x - bounding_box.min.x + SCALED_EPSILON) / this->_line_spacing;
coord_t x0 = bounding_box.min.x + this->_line_spacing;
#ifdef SLIC3R_DEBUG
char path[2048];
static int iRun = 0;
sprintf(path, "out/FillRectilinear2-%d.svg", iRun);
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BoundingBox bbox_svg = poly_with_offset.bounding_box_outer();
::Slic3r::SVG svg(path, bbox_svg); // , scale_(1.));
for (size_t i = 0; i < poly_with_offset.polygons_src.size(); ++ i)
svg.draw(poly_with_offset.polygons_src[i].lines());
for (size_t i = 0; i < poly_with_offset.polygons_outer.size(); ++ i)
svg.draw(poly_with_offset.polygons_outer[i].lines(), "green");
for (size_t i = 0; i < poly_with_offset.polygons_inner.size(); ++ i)
svg.draw(poly_with_offset.polygons_inner[i].lines(), "brown");
{
char path2[2048];
sprintf(path2, "out/FillRectilinear2-initial-%d.svg", iRun);
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::Slic3r::SVG svg(path2, bbox_svg); // , scale_(1.));
for (size_t i = 0; i < poly_with_offset.polygons_src.size(); ++ i)
svg.draw(poly_with_offset.polygons_src[i].lines());
for (size_t i = 0; i < poly_with_offset.polygons_outer.size(); ++ i)
svg.draw(poly_with_offset.polygons_outer[i].lines(), "green");
for (size_t i = 0; i < poly_with_offset.polygons_inner.size(); ++ i)
svg.draw(poly_with_offset.polygons_inner[i].lines(), "brown");
}
iRun ++;
#endif /* SLIC3R_DEBUG */
// For each contour
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// Allocate storage for the segments.
std::vector<SegmentedIntersectionLine> segs(n_vlines, SegmentedIntersectionLine());
for (size_t i = 0; i < n_vlines; ++ i) {
segs[i].idx = i;
segs[i].pos = x0 + i * this->_line_spacing;
}
for (size_t iContour = 0; iContour < poly_with_offset.n_contours; ++ iContour) {
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const Points &contour = poly_with_offset.contour(iContour).points;
if (contour.size() < 2)
continue;
// For each segment
for (size_t iSegment = 0; iSegment < contour.size(); ++ iSegment) {
size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1;
const Point &p1 = contour[iPrev];
const Point &p2 = contour[iSegment];
// Which of the equally spaced vertical lines is intersected by this segment?
coord_t l = p1.x;
coord_t r = p2.x;
if (l > r)
std::swap(l, r);
// il, ir are the left / right indices of vertical lines intersecting a segment
int il = (l - x0) / this->_line_spacing;
while (il * this->_line_spacing + x0 < l)
++ il;
il = std::max(int(0), il);
int ir = (r - x0 + this->_line_spacing) / this->_line_spacing;
while (ir * this->_line_spacing + x0 > r)
-- ir;
ir = std::min(int(segs.size()) - 1, ir);
if (il > ir)
// No vertical line intersects this segment.
continue;
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myassert(il >= 0 && il < segs.size());
myassert(ir >= 0 && ir < segs.size());
if (l == r) {
// The segment is vertical.
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// Don't insert vertical segments at all.
// If the contour is not degenerate, then this vertical line will be crossed
// by the non-vertical segments preceding resp. succeeding this vertical segment.
/*
SegmentIntersection is;
is.iContour = iContour;
is.iSegment = iSegment;
is.pos = p1.y;
segs[il].intersections.push_back(is);
is.pos = p2.y;
segs[il].intersections.push_back(is);
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*/
continue;
}
for (int i = il; i <= ir; ++ i) {
SegmentIntersection is;
is.iContour = iContour;
is.iSegment = iSegment;
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myassert(l <= segs[i].pos);
myassert(r >= segs[i].pos);
// Calculate the intersection position in y axis. x is known.
double t = double(segs[i].pos - p1.x) / double(p2.x - p1.x);
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myassert(t > -0.000001 && t < 1.000001);
t = clamp(0., 1., t);
coord_t lo = p1.y;
coord_t hi = p2.y;
if (lo > hi)
std::swap(lo, hi);
is.pos = p1.y + coord_t(t * double(p2.y - p1.y));
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myassert(is.pos > lo - 0.000001 && is.pos < hi + 0.000001);
is.pos = clamp(lo, hi, is.pos);
segs[i].intersections.push_back(is);
}
}
}
// Sort the intersections along their segments, specify the intersection types.
for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) {
SegmentedIntersectionLine &sil = segs[i_seg];
// Sort the intersection points. This needs to be verified, because the intersection points were calculated
// using imprecise arithmetics.
std::sort(sil.intersections.begin(), sil.intersections.end());
// Verify the order, bubble sort the intersections until sorted.
bool modified = false;
do {
modified = false;
for (size_t i = 1; i < sil.intersections.size(); ++ i) {
size_t iContour1 = sil.intersections[i-1].iContour;
size_t iContour2 = sil.intersections[i].iContour;
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const Points &contour1 = poly_with_offset.contour(iContour1).points;
const Points &contour2 = poly_with_offset.contour(iContour2).points;
size_t iSegment1 = sil.intersections[i-1].iSegment;
size_t iPrev1 = ((iSegment1 == 0) ? contour1.size() : iSegment1) - 1;
size_t iSegment2 = sil.intersections[i].iSegment;
size_t iPrev2 = ((iSegment2 == 0) ? contour2.size() : iSegment2) - 1;
bool swap = false;
if (iContour1 == iContour2 && iSegment1 == iSegment2) {
// The same segment, it has to be vertical.
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myassert(iPrev1 == iPrev2);
swap = contour1[iPrev1].y > contour1[iContour1].y;
#ifdef SLIC3R_DEBUG
if (swap)
printf("Swapping when single vertical segment\n");
#endif
} else {
// Segments are in a general position. Here an exact airthmetics may come into play.
coord_t y1max = std::max(contour1[iPrev1].y, contour1[iSegment1].y);
coord_t y2min = std::min(contour2[iPrev2].y, contour2[iSegment2].y);
if (y1max < y2min) {
// The segments are separated, nothing to do.
} else {
// Use an exact predicate to verify, that segment1 is below segment2.
const Point *a = &contour1[iPrev1];
const Point *b = &contour1[iSegment1];
const Point *c = &contour2[iPrev2];
const Point *d = &contour2[iSegment2];
#ifdef SLIC3R_DEBUG
const Point x1(sil.pos, sil.intersections[i-1].pos);
const Point x2(sil.pos, sil.intersections[i ].pos);
bool successive = false;
#endif /* SLIC3R_DEBUG */
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// Sort the points in the two segments by x.
if (a->x > b->x)
std::swap(a, b);
if (c->x > d->x)
std::swap(c, d);
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myassert(a->x <= sil.pos);
myassert(c->x <= sil.pos);
myassert(b->x >= sil.pos);
myassert(d->x >= sil.pos);
// Sort the two segments, so the segment <a,b> will be on the left of <c,d>.
bool upper_more_left = false;
if (a->x > c->x) {
upper_more_left = true;
std::swap(a, c);
std::swap(b, d);
}
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if (a == c) {
// The segments iSegment1 and iSegment2 are directly connected.
myassert(iContour1 == iContour2);
myassert(iSegment1 == iPrev2 || iPrev1 == iSegment2);
std::swap(c, d);
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myassert(a != c && b != c);
#ifdef SLIC3R_DEBUG
successive = true;
#endif /* SLIC3R_DEBUG */
}
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#ifdef SLIC3R_DEBUG
else if (b == d) {
// The segments iSegment1 and iSegment2 are directly connected.
myassert(iContour1 == iContour2);
myassert(iSegment1 == iPrev2 || iPrev1 == iSegment2);
myassert(a != c && b != c);
successive = true;
}
#endif /* SLIC3R_DEBUG */
Orientation o = orient(*a, *b, *c);
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myassert(o != ORIENTATION_COLINEAR);
swap = upper_more_left != (o == ORIENTATION_CW);
#ifdef SLIC3R_DEBUG
if (swap)
printf(successive ?
"Swapping when iContour1 == iContour2 and successive segments\n" :
"Swapping when exact predicate\n");
#endif
}
}
if (swap) {
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// Swap the intersection points, but keep the original positions, so they stay sorted by the y axis.
std::swap(sil.intersections[i-1], sil.intersections[i]);
std::swap(sil.intersections[i-1].pos, sil.intersections[i].pos);
modified = true;
}
}
} while (modified);
// Assign the intersection types.
2016-09-13 09:26:38 +00:00
size_t j = 0;
for (size_t i = 0; i < sil.intersections.size(); ++ i) {
// What is the orientation of the segment at the intersection point?
size_t iContour = sil.intersections[i].iContour;
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const Points &contour = poly_with_offset.contour(iContour).points;
size_t iSegment = sil.intersections[i].iSegment;
size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1;
coord_t dir = contour[iSegment].x - contour[iPrev].x;
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// bool ccw = poly_with_offset.is_contour_ccw(iContour);
// bool low = (dir > 0) == ccw;
bool low = dir > 0;
sil.intersections[i].type = poly_with_offset.is_contour_outer(iContour) ?
(low ? SegmentIntersection::OUTER_LOW : SegmentIntersection::OUTER_HIGH) :
(low ? SegmentIntersection::INNER_LOW : SegmentIntersection::INNER_HIGH);
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if (j > 0 &&
sil.intersections[i].pos == sil.intersections[j-1].pos &&
sil.intersections[i].type == sil.intersections[j-1].type &&
sil.intersections[i].iContour == sil.intersections[j-1].iContour) {
// This has to be a corner point crossing the vertical line.
// Remove the second intersection point.
#ifdef SLIC3R_DEBUG
size_t iSegment2 = sil.intersections[j-1].iSegment;
size_t iPrev2 = ((iSegment2 == 0) ? contour.size() : iSegment2) - 1;
myassert(iSegment == iPrev2 || iSegment2 == iPrev);
#endif /* SLIC3R_DEBUG */
} else {
if (j < i)
sil.intersections[j] = sil.intersections[i];
++ j;
}
}
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// Shrink the list of intersections, if any of the intersection was removed during the classification.
if (j < sil.intersections.size())
sil.intersections.erase(sil.intersections.begin() + j, sil.intersections.end());
}
#ifdef SLIC3R_DEBUG
// Verify the segments & paint them.
for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) {
SegmentedIntersectionLine &sil = segs[i_seg];
// The intersection points have to be even.
2016-09-13 09:26:38 +00:00
myassert((sil.intersections.size() & 1) == 0);
for (size_t i = 0; i < sil.intersections.size();) {
// An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times.
2016-09-13 09:26:38 +00:00
myassert(sil.intersections[i].type == SegmentIntersection::OUTER_LOW);
size_t j = i + 1;
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myassert(j < sil.intersections.size());
myassert(sil.intersections[j].type == SegmentIntersection::INNER_LOW || sil.intersections[j].type == SegmentIntersection::OUTER_HIGH);
for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ;
2016-09-13 09:26:38 +00:00
myassert(j < sil.intersections.size());
myassert((j & 1) == 1);
myassert(sil.intersections[j].type == SegmentIntersection::OUTER_HIGH);
myassert(i + 1 == j || sil.intersections[j - 1].type == SegmentIntersection::INNER_HIGH);
if (i + 1 == j) {
svg.draw(Line(Point(sil.pos, sil.intersections[i].pos), Point(sil.pos, sil.intersections[j].pos)), "blue");
} else {
svg.draw(Line(Point(sil.pos, sil.intersections[i].pos), Point(sil.pos, sil.intersections[i+1].pos)), "green");
svg.draw(Line(Point(sil.pos, sil.intersections[i+1].pos), Point(sil.pos, sil.intersections[j-1].pos)), (j - i + 1 > 4) ? "yellow" : "magenta");
svg.draw(Line(Point(sil.pos, sil.intersections[j-1].pos), Point(sil.pos, sil.intersections[j].pos)), "green");
}
i = j + 1;
}
}
svg.Close();
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// Verify the segments & paint them.
for (size_t i_seg = 0; i_seg < segs.size(); ++ i_seg) {
SegmentedIntersectionLine &sil = segs[i_seg];
// The intersection points have to be even.
myassert((sil.intersections.size() & 1) == 0);
for (size_t i = 0; i < sil.intersections.size();) {
// An intersection segment crossing the bigger contour may cross the inner offsetted contour even number of times.
myassert(sil.intersections[i].type == SegmentIntersection::OUTER_LOW);
size_t j = i + 1;
myassert(j < sil.intersections.size());
myassert(sil.intersections[j].type == SegmentIntersection::INNER_LOW || sil.intersections[j].type == SegmentIntersection::OUTER_HIGH);
for (; j < sil.intersections.size() && sil.intersections[j].is_inner(); ++ j) ;
myassert(j < sil.intersections.size());
myassert((j & 1) == 1);
myassert(sil.intersections[j].type == SegmentIntersection::OUTER_HIGH);
myassert(i + 1 == j || sil.intersections[j - 1].type == SegmentIntersection::INNER_HIGH);
i = j + 1;
}
}
#endif /* SLIC3R_DEBUG */
// Now construct a graph.
// Find the first point.
//FIXME ideally one would plan the initial point to be closest to the current print head position.
size_t i_vline = 0;
size_t i_intersection = size_t(-1);
// Follow the line, connect the lines into a graph.
// Until no new line could be added to the output path:
Point pointLast;
Polyline *polyline_current = NULL;
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if (! polylines_out.empty())
pointLast = polylines_out.back().points.back();
for (;;) {
if (i_intersection == size_t(-1)) {
// The path has been interrupted. Find a next starting point, closest to the previous extruder position.
coordf_t dist2min = std::numeric_limits<coordf_t>().max();
for (size_t i_vline2 = 0; i_vline2 < segs.size(); ++ i_vline2) {
const SegmentedIntersectionLine &seg = segs[i_vline2];
if (! seg.intersections.empty()) {
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myassert(seg.intersections.size() > 1);
// Even number of intersections with the loops.
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myassert((seg.intersections.size() & 1) == 0);
myassert(seg.intersections.front().type == SegmentIntersection::OUTER_LOW);
for (size_t i = 0; i < seg.intersections.size(); ++ i) {
const SegmentIntersection &intrsctn = seg.intersections[i];
if (intrsctn.is_outer()) {
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myassert(intrsctn.is_low() || i > 0);
bool consumed = intrsctn.is_low() ?
intrsctn.consumed_vertical_up :
seg.intersections[i-1].consumed_vertical_up;
if (! consumed) {
coordf_t dist2 = sqr(coordf_t(pointLast.x - seg.pos)) + sqr(coordf_t(pointLast.y - intrsctn.pos));
if (dist2 < dist2min) {
dist2min = dist2;
i_vline = i_vline2;
i_intersection = i;
if (polylines_out.empty()) {
// Initial state, take the first line, which is the first from the left.
goto found;
}
}
}
}
}
}
}
if (i_intersection == size_t(-1))
// We are finished.
break;
found:
// Start a new path.
polylines_out.push_back(Polyline());
polyline_current = &polylines_out.back();
// Emit the first point of a path.
pointLast = Point(segs[i_vline].pos, segs[i_vline].intersections[i_intersection].pos);
polyline_current->points.push_back(pointLast);
}
// From the initial point (i_vline, i_intersection), follow a path.
SegmentedIntersectionLine &seg = segs[i_vline];
SegmentIntersection *intrsctn = &seg.intersections[i_intersection];
bool going_up = intrsctn->is_low();
bool try_connect = false;
if (going_up) {
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myassert(! intrsctn->consumed_vertical_up);
myassert(i_intersection + 1 < seg.intersections.size());
// Step back to the beginning of the vertical segment to mark it as consumed.
if (intrsctn->is_inner()) {
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myassert(i_intersection > 0);
-- intrsctn;
-- i_intersection;
}
// Consume the complete vertical segment up to the outer contour.
do {
intrsctn->consumed_vertical_up = true;
++ intrsctn;
++ i_intersection;
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myassert(i_intersection < seg.intersections.size());
} while (intrsctn->type != SegmentIntersection::OUTER_HIGH);
if ((intrsctn - 1)->is_inner()) {
// Step back.
-- intrsctn;
-- i_intersection;
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myassert(intrsctn->type == SegmentIntersection::INNER_HIGH);
try_connect = true;
}
} else {
// Going down.
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myassert(intrsctn->is_high());
myassert(i_intersection > 0);
myassert(! (intrsctn - 1)->consumed_vertical_up);
// Consume the complete vertical segment up to the outer contour.
if (intrsctn->is_inner())
intrsctn->consumed_vertical_up = true;
do {
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myassert(i_intersection > 0);
-- intrsctn;
-- i_intersection;
intrsctn->consumed_vertical_up = true;
} while (intrsctn->type != SegmentIntersection::OUTER_LOW);
if ((intrsctn + 1)->is_inner()) {
// Step back.
++ intrsctn;
++ i_intersection;
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myassert(intrsctn->type == SegmentIntersection::INNER_LOW);
try_connect = true;
}
}
if (try_connect) {
// Decide, whether to finish the segment, or whether to follow the perimeter.
int iPrev = intersection_unused_on_prev_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection);
int iNext = intersection_unused_on_next_vertical_line(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection);
if (iPrev != -1 || iNext != -1) {
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// Does the perimeter intersect the current vertical line?
SegmentIntersection::SegmentIntersectionType type_crossing = (intrsctn->type == SegmentIntersection::INNER_LOW) ?
SegmentIntersection::INNER_HIGH : SegmentIntersection::INNER_LOW;
// Does the perimeter intersect the current vertical line above intrsctn?
int iSegAbove = -1;
for (size_t i = i_intersection + 1; i + 1 < seg.intersections.size(); ++ i)
if (seg.intersections[i].iContour == intrsctn->iContour &&
seg.intersections[i].type == type_crossing) {
iSegAbove = seg.intersections[i].iSegment;
break;
}
// Does the perimeter intersect the current vertical line below intrsctn?
int iSegBelow = -1;
for (size_t i = i_intersection - 1; i > 0; -- i)
if (seg.intersections[i].iContour == intrsctn->iContour &&
seg.intersections[i].type == type_crossing) {
iSegBelow = seg.intersections[i].iSegment;
break;
}
if (iSegBelow != -1 || iSegAbove != -1) {
// Invalidate iPrev resp. iNext, if the perimeter crosses the current vertical line earlier than iPrev resp. iNext.
// The perimeter contour orientation.
const bool forward = intrsctn->is_low(); // == poly_with_offset.is_contour_ccw(intrsctn->iContour);
const Polygon &poly = poly_with_offset.contour(intrsctn->iContour);
if (iPrev != -1) {
int d1 = distance_of_segmens(poly, segs[i_vline-1].intersections[iPrev].iSegment, intrsctn->iSegment, forward);
int d2 = (iSegBelow == -1) ? std::numeric_limits<int>::max() :
distance_of_segmens(poly, iSegBelow, intrsctn->iSegment, forward);
if (iSegAbove != -1)
d2 = std::min(d2, distance_of_segmens(poly, iSegAbove, intrsctn->iSegment, forward));
if (d2 < d1)
// The vertical crossing comes eralier than the prev crossing.
// Disable the perimeter going back.
iPrev = -1;
}
if (iNext != -1) {
int d1 = distance_of_segmens(poly, intrsctn->iSegment, segs[i_vline+1].intersections[iNext].iSegment, forward);
int d2 = (iSegBelow == -1) ? std::numeric_limits<int>::max() :
distance_of_segmens(poly, intrsctn->iSegment, iSegBelow, forward);
if (iSegAbove != -1)
d2 = std::min(d2, distance_of_segmens(poly, intrsctn->iSegment, iSegAbove, forward));
if (d2 < d1)
// The vertical crossing comes eralier than the prev crossing.
// Disable the perimeter going forward.
iNext = -1;
}
}
if (iPrev != -1 || iNext != -1) {
// Zig zag
coord_t distPrev = (iPrev == -1) ? std::numeric_limits<coord_t>::max() :
measure_perimeter_prev_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iPrev);
coord_t distNext = (iNext == -1) ? std::numeric_limits<coord_t>::max() :
measure_perimeter_next_segment_length(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, iNext);
// Take the shorter path.
bool take_next = (iPrev != -1 && iNext != -1) ? (distNext < distPrev) : iNext != -1;
myassert(intrsctn->is_inner());
pointLast = Point(seg.pos, intrsctn->pos);
polyline_current->points.push_back(pointLast);
emit_perimeter_prev_next_segment(poly_with_offset, segs, i_vline, intrsctn->iContour, i_intersection, take_next ? iNext : iPrev, *polyline_current, take_next);
// Mark both the left and right connecting segment as consumed, because one cannot go to this intersection point as it has been consumed.
if (iPrev != -1)
segs[i_vline-1].intersections[iPrev].consumed_perimeter_right = true;
if (iNext != -1)
intrsctn->consumed_perimeter_right = true;
//FIXME consume the left / right connecting segments at the other end of this line? Currently it is not critical because a perimeter segment is not followed if the vertical segment at the other side has already been consumed.
// Advance to the neighbor line.
if (take_next) {
++ i_vline;
i_intersection = iNext;
} else {
-- i_vline;
i_intersection = iPrev;
}
continue;
}
}
// Take the complete line up to the outer contour.
if (going_up)
++ intrsctn;
else
-- intrsctn;
}
// Finish the current vertical line,
// reset the current vertical line to pick a new starting point in the next round.
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myassert(intrsctn->is_outer());
myassert(intrsctn->is_high() == going_up);
pointLast = Point(seg.pos, intrsctn->pos);
polyline_current->points.push_back(pointLast);
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// Handle duplicate points and zero length segments.
polyline_current->remove_duplicate_points();
myassert(! polyline_current->has_duplicate_points());
// Handle nearly zero length edges.
if (polyline_current->points.size() <= 1 ||
(polyline_current->points.size() == 2 &&
std::abs(polyline_current->points.front().x - polyline_current->points.back().x) < SCALED_EPSILON &&
std::abs(polyline_current->points.front().y - polyline_current->points.back().y) < SCALED_EPSILON))
polylines_out.pop_back();
intrsctn = NULL;
i_intersection = -1;
polyline_current = NULL;
}
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#ifdef SLIC3R_DEBUG
{
sprintf(path, "out/FillRectilinear2-final-%d.svg", iRun);
::Slic3r::SVG svg(path, bbox_svg); // , scale_(1.));
for (size_t i = 0; i < poly_with_offset.polygons_src.size(); ++ i)
svg.draw(poly_with_offset.polygons_src[i].lines());
for (size_t i = 0; i < poly_with_offset.polygons_outer.size(); ++ i)
svg.draw(poly_with_offset.polygons_outer[i].lines(), "green");
for (size_t i = 0; i < poly_with_offset.polygons_inner.size(); ++ i)
svg.draw(poly_with_offset.polygons_inner[i].lines(), "brown");
for (size_t i = n_polylines_out_initial; i < polylines_out.size(); ++ i)
svg.draw(polylines_out[i].lines(), "black");
}
#endif /* SLIC3R_DEBUG */
// paths must be rotated back
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for (Polylines::iterator it = polylines_out.begin() + n_polylines_out_initial; it != polylines_out.end(); ++ it) {
// No need to translate, the absolute position is irrelevant.
// it->translate(- rotate_vector.second.x, - rotate_vector.second.y);
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myassert(! it->has_duplicate_points());
it->rotate(rotate_vector.first);
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//FIXME rather simplify the paths to avoid very short edges?
//myassert(! it->has_duplicate_points());
it->remove_duplicate_points();
}
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#ifdef SLIC3R_DEBUG
// Verify, that there are no duplicate points in the sequence.
for (Polylines::iterator it = polylines_out.begin(); it != polylines_out.end(); ++ it)
myassert(! it->has_duplicate_points());
#endif /* SLIC3R_DEBUG */
}
Polylines FillRectilinear2::fill_surface(const Surface *surface, const FillParams &params)
{
Polylines polylines_out;
fill_surface_by_lines(surface, params, 0.f, polylines_out);
return polylines_out;
}
Polylines FillGrid2::fill_surface(const Surface *surface, const FillParams &params)
{
Polylines polylines_out;
fill_surface_by_lines(surface, params, 0.f, polylines_out);
fill_surface_by_lines(surface, params, float(M_PI / 2.), polylines_out);
return polylines_out;
}
} // namespace Slic3r