PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLGizmo.hpp

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#ifndef slic3r_GLGizmo_hpp_
#define slic3r_GLGizmo_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
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#include "../../libslic3r/Point.hpp"
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#include "../../libslic3r/BoundingBox.hpp"
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#include <vector>
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#define ENABLE_GIZMOS_3D 1
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namespace Slic3r {
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class BoundingBoxf3;
class Pointf3;
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class Linef3;
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namespace GUI {
class GLGizmoBase
{
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protected:
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struct Grabber
{
static const float HalfSize;
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static const float DraggingScaleFactor;
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Pointf3 center;
float angle_x;
float angle_y;
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float angle_z;
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float color[3];
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bool dragging;
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Grabber();
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void render(bool hover) const;
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#if ENABLE_GIZMOS_3D
void render_for_picking() const { render(color, false); }
#else
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void render_for_picking() const { render(color); }
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#endif // ENABLE_GIZMOS_3D
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private:
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#if ENABLE_GIZMOS_3D
void render(const float* render_color, bool use_lighting) const;
#else
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void render(const float* render_color) const;
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#endif // ENABLE_GIZMOS_3D
#if ENABLE_GIZMOS_3D
void render_face(float half_size) const;
#endif // ENABLE_GIZMOS_3D
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};
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public:
enum EState
{
Off,
Hover,
On,
Num_States
};
protected:
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int m_group_id;
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EState m_state;
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// textures are assumed to be square and all with the same size in pixels, no internal check is done
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GLTexture m_textures[Num_States];
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int m_hover_id;
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float m_base_color[3];
float m_drag_color[3];
float m_highlight_color[3];
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mutable std::vector<Grabber> m_grabbers;
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bool m_is_container;
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public:
GLGizmoBase();
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virtual ~GLGizmoBase() {}
bool init() { return on_init(); }
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int get_group_id() const { return m_group_id; }
void set_group_id(int id) { m_group_id = id; }
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EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; on_set_state(); }
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unsigned int get_texture_id() const { return m_textures[m_state].get_id(); }
int get_textures_size() const { return m_textures[Off].get_width(); }
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int get_hover_id() const { return m_hover_id; }
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void set_hover_id(int id);
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void set_highlight_color(const float* color);
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void start_dragging();
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void stop_dragging();
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void update(const Linef3& mouse_ray);
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void refresh() { on_refresh(); }
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void render(const BoundingBoxf3& box) const { on_render(box); }
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
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protected:
virtual bool on_init() = 0;
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virtual void on_set_state() {}
virtual void on_set_hover_id() {}
virtual void on_start_dragging() {}
virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray) = 0;
virtual void on_refresh() {}
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virtual void on_render(const BoundingBoxf3& box) const = 0;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
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float picking_color_component(unsigned int id) const;
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void render_grabbers() const;
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void render_grabbers_for_picking() const;
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};
class GLGizmoRotate : public GLGizmoBase
{
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static const float Offset;
static const unsigned int CircleResolution;
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static const unsigned int AngleResolution;
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static const unsigned int ScaleStepsCount;
static const float ScaleStepRad;
static const unsigned int ScaleLongEvery;
static const float ScaleLongTooth;
static const float ScaleShortTooth;
static const unsigned int SnapRegionsCount;
static const float GrabberOffset;
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public:
enum Axis : unsigned char
{
X,
Y,
Z
};
private:
Axis m_axis;
float m_angle;
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mutable Pointf3 m_center;
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mutable float m_radius;
mutable bool m_keep_initial_values;
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public:
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explicit GLGizmoRotate(Axis axis);
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float get_angle() const { return m_angle; }
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void set_angle(float angle);
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protected:
virtual bool on_init();
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virtual void on_set_state() { m_keep_initial_values = (m_state == On) ? false : true; }
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virtual void on_update(const Linef3& mouse_ray);
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virtual void on_refresh() { m_keep_initial_values = false; }
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virtual void on_render(const BoundingBoxf3& box) const;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const;
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private:
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void render_circle() const;
void render_scale() const;
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
void render_grabber() const;
void transform_to_local() const;
Pointf mouse_position_in_local_plane(const Linef3& mouse_ray) const;
};
class GLGizmoRotate3D : public GLGizmoBase
{
GLGizmoRotate m_x;
GLGizmoRotate m_y;
GLGizmoRotate m_z;
public:
GLGizmoRotate3D();
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float get_angle_x() const { return m_x.get_angle(); }
void set_angle_x(float angle) { m_x.set_angle(angle); }
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float get_angle_y() const { return m_y.get_angle(); }
void set_angle_y(float angle) { m_y.set_angle(angle); }
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float get_angle_z() const { return m_z.get_angle(); }
void set_angle_z(float angle) { m_z.set_angle(angle); }
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protected:
virtual bool on_init();
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virtual void on_set_state()
{
m_x.set_state(m_state);
m_y.set_state(m_state);
m_z.set_state(m_state);
}
virtual void on_set_hover_id()
{
m_x.set_hover_id(m_hover_id == 0 ? 0 : -1);
m_y.set_hover_id(m_hover_id == 1 ? 0 : -1);
m_z.set_hover_id(m_hover_id == 2 ? 0 : -1);
}
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virtual void on_start_dragging();
virtual void on_stop_dragging();
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virtual void on_update(const Linef3& mouse_ray)
{
m_x.update(mouse_ray);
m_y.update(mouse_ray);
m_z.update(mouse_ray);
}
virtual void on_refresh()
{
m_x.refresh();
m_y.refresh();
m_z.refresh();
}
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virtual void on_render(const BoundingBoxf3& box) const;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const
{
m_x.render_for_picking(box);
m_y.render_for_picking(box);
m_z.render_for_picking(box);
}
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};
class GLGizmoScale : public GLGizmoBase
{
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static const float Offset;
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float m_scale;
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float m_starting_scale;
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Pointf m_starting_drag_position;
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public:
GLGizmoScale();
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float get_scale() const { return m_scale; }
void set_scale(float scale) { m_starting_scale = scale; }
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protected:
virtual bool on_init();
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virtual void on_start_dragging();
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virtual void on_update(const Linef3& mouse_ray);
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virtual void on_render(const BoundingBoxf3& box) const;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const;
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};
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class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
mutable BoundingBoxf3 m_box;
float m_scale_x;
float m_scale_y;
float m_scale_z;
float m_starting_scale_x;
float m_starting_scale_y;
float m_starting_scale_z;
Pointf3 m_starting_drag_position;
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Pointf3 m_starting_center;
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public:
GLGizmoScale3D();
float get_scale_x() const { return m_scale_x; }
void set_scale_x(float scale) { m_starting_scale_x = scale; }
float get_scale_y() const { return m_scale_y; }
void set_scale_y(float scale) { m_starting_scale_y = scale; }
float get_scale_z() const { return m_scale_z; }
void set_scale_z(float scale) { m_starting_scale_z = scale; }
void set_scale(float scale)
{
m_starting_scale_x = scale;
m_starting_scale_y = scale;
m_starting_scale_z = scale;
}
protected:
virtual bool on_init();
virtual void on_start_dragging();
virtual void on_update(const Linef3& mouse_ray);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
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private:
void render_box() const;
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
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void do_scale_x(const Linef3& mouse_ray);
void do_scale_y(const Linef3& mouse_ray);
void do_scale_z(const Linef3& mouse_ray);
void do_scale_uniform(const Linef3& mouse_ray);
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double calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Pointf3& center) const;
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};
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} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmo_hpp_