PrusaSlicer-NonPlainar/xs/src/slic3r/GUI/GLCanvas3D.hpp

392 lines
9.5 KiB
C++
Raw Normal View History

2018-05-09 08:47:04 +00:00
#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
2018-05-14 12:14:19 +00:00
#include "../../libslic3r/BoundingBox.hpp"
#include "../../libslic3r/Utils.hpp"
2018-05-18 09:05:48 +00:00
#include "../../libslic3r/ExPolygon.hpp"
2018-05-09 08:47:04 +00:00
class wxGLCanvas;
class wxGLContext;
class wxSizeEvent;
class wxIdleEvent;
class wxKeyEvent;
2018-05-09 08:47:04 +00:00
namespace Slic3r {
2018-05-14 12:14:19 +00:00
class GLVolumeCollection;
2018-05-23 09:14:49 +00:00
class DynamicPrintConfig;
2018-05-23 07:57:44 +00:00
class GLShader;
2018-05-15 13:38:25 +00:00
class ExPolygon;
class PrintObject;
2018-05-14 12:14:19 +00:00
2018-05-09 08:47:04 +00:00
namespace GUI {
2018-05-15 13:38:25 +00:00
class GeometryBuffer
{
std::vector<float> m_data;
public:
bool set_from_triangles(const Polygons& triangles, float z);
bool set_from_lines(const Lines& lines, float z);
const float* get_data() const;
unsigned int get_data_size() const;
};
class Size
{
int m_width;
int m_height;
public:
Size();
Size(int width, int height);
int get_width() const;
void set_width(int width);
int get_height() const;
void set_height(int height);
};
class Rect
{
float m_left;
float m_top;
float m_right;
float m_bottom;
public:
Rect();
Rect(float left, float top, float right, float bottom);
float get_left() const;
void set_left(float left);
float get_top() const;
void set_top(float top);
float get_right() const;
void set_right(float right);
float get_bottom() const;
void set_bottom(float bottom);
};
2018-05-09 08:47:04 +00:00
class GLCanvas3D
{
public:
2018-05-14 10:08:23 +00:00
class Camera
2018-05-09 08:47:04 +00:00
{
2018-05-14 10:08:23 +00:00
public:
2018-05-09 08:47:04 +00:00
enum EType : unsigned char
{
CT_Unknown,
CT_Perspective,
CT_Ortho,
CT_Count
};
2018-05-14 10:08:23 +00:00
private:
EType m_type;
float m_zoom;
float m_phi;
float m_theta;
float m_distance;
Pointf3 m_target;
2018-05-09 08:47:04 +00:00
2018-05-14 10:08:23 +00:00
public:
2018-05-09 08:47:04 +00:00
Camera();
2018-05-14 09:31:58 +00:00
2018-05-14 10:08:23 +00:00
Camera::EType get_type() const;
void set_type(Camera::EType type);
2018-05-14 09:31:58 +00:00
std::string get_type_as_string() const;
2018-05-14 10:08:23 +00:00
float get_zoom() const;
void set_zoom(float zoom);
float get_phi() const;
void set_phi(float phi);
float get_theta() const;
void set_theta(float theta);
float get_distance() const;
void set_distance(float distance);
const Pointf3& get_target() const;
void set_target(const Pointf3& target);
2018-05-09 08:47:04 +00:00
};
2018-05-14 12:14:19 +00:00
class Bed
{
Pointfs m_shape;
BoundingBoxf3 m_bounding_box;
2018-05-15 13:38:25 +00:00
Polygon m_polygon;
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
2018-05-14 12:14:19 +00:00
public:
const Pointfs& get_shape() const;
void set_shape(const Pointfs& shape);
const BoundingBoxf3& get_bounding_box() const;
2018-05-21 13:57:03 +00:00
void render() const;
2018-05-15 13:38:25 +00:00
2018-05-14 12:14:19 +00:00
private:
void _calc_bounding_box();
2018-05-15 13:38:25 +00:00
void _calc_triangles(const ExPolygon& poly);
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
2018-05-14 12:14:19 +00:00
};
2018-05-18 11:02:47 +00:00
class Axes
{
Pointf3 m_origin;
float m_length;
public:
Axes();
const Pointf3& get_origin() const;
void set_origin(const Pointf3& origin);
float get_length() const;
void set_length(float length);
2018-05-21 13:57:03 +00:00
void render() const;
2018-05-18 11:02:47 +00:00
};
2018-05-18 09:05:48 +00:00
class CuttingPlane
{
float m_z;
GeometryBuffer m_lines;
public:
CuttingPlane();
bool set(float z, const ExPolygons& polygons);
2018-05-21 13:57:03 +00:00
void render(const BoundingBoxf3& bb) const;
2018-05-21 13:24:52 +00:00
private:
2018-05-21 13:57:03 +00:00
void _render_plane(const BoundingBoxf3& bb) const;
void _render_contour() const;
2018-05-18 09:05:48 +00:00
};
class LayersEditing
{
struct GLTextureData
{
unsigned int id;
int width;
int height;
GLTextureData();
GLTextureData(unsigned int id, int width, int height);
};
bool m_enabled;
mutable GLTextureData m_tooltip_texture;
mutable GLTextureData m_reset_texture;
public:
LayersEditing();
~LayersEditing();
bool is_enabled() const;
void render(const GLCanvas3D& canvas, const PrintObject& print_object) const;
private:
GLTextureData _load_texture_from_file(const std::string& filename) const;
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
void _render_reset_texture(const GLCanvas3D& canvas, const Rect& reset_rect) const;
void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const;
Rect _get_bar_rect_screen(const GLCanvas3D& canvas) const;
Rect _get_reset_rect_screen(const GLCanvas3D& canvas) const;
Rect _get_bar_rect_viewport(const GLCanvas3D& canvas) const;
Rect _get_reset_rect_viewport(const GLCanvas3D& canvas) const;
};
2018-05-23 07:57:44 +00:00
class Shader
{
bool m_enabled;
GLShader* m_shader;
public:
Shader();
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
void reset();
bool is_enabled() const;
void set_enabled(bool enabled);
bool start() const;
void stop() const;
};
2018-05-23 11:56:54 +00:00
class Mouse
{
bool m_dragging;
Pointf m_position;
public:
Mouse();
bool is_dragging() const;
void set_dragging(bool dragging);
const Pointf& get_position() const;
void set_position(const Pointf& position);
};
2018-05-09 08:47:04 +00:00
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
Camera m_camera;
2018-05-14 12:14:19 +00:00
Bed m_bed;
2018-05-18 11:02:47 +00:00
Axes m_axes;
2018-05-18 09:05:48 +00:00
CuttingPlane m_cutting_plane;
LayersEditing m_layers_editing;
2018-05-23 07:57:44 +00:00
Shader m_shader;
2018-05-23 11:56:54 +00:00
Mouse m_mouse;
2018-05-14 12:14:19 +00:00
GLVolumeCollection* m_volumes;
2018-05-23 09:14:49 +00:00
DynamicPrintConfig* m_config;
2018-05-09 08:47:04 +00:00
bool m_dirty;
2018-05-14 12:14:19 +00:00
bool m_apply_zoom_to_volumes_filter;
2018-05-23 13:35:11 +00:00
int m_hover_volume_id;
2018-05-21 12:40:09 +00:00
bool m_warning_texture_enabled;
2018-05-21 12:57:43 +00:00
bool m_legend_texture_enabled;
bool m_picking_enabled;
2018-05-23 13:35:11 +00:00
bool m_multisample_allowed;
2018-05-09 08:47:04 +00:00
PerlCallback m_on_viewport_changed_callback;
2018-05-23 11:56:54 +00:00
PerlCallback m_on_mark_volumes_for_layer_height_callback;
2018-05-09 08:47:04 +00:00
public:
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
~GLCanvas3D();
2018-05-09 08:47:04 +00:00
2018-05-23 07:57:44 +00:00
bool init(bool useVBOs);
bool set_current();
2018-05-09 08:47:04 +00:00
2018-05-15 13:38:25 +00:00
bool is_dirty() const;
void set_dirty(bool dirty);
2018-05-14 12:14:19 +00:00
bool is_shown_on_screen() const;
void resize(unsigned int w, unsigned int h);
GLVolumeCollection* get_volumes();
void set_volumes(GLVolumeCollection* volumes);
void reset_volumes();
2018-05-23 09:14:49 +00:00
DynamicPrintConfig* get_config();
void set_config(DynamicPrintConfig* config);
2018-05-15 13:38:25 +00:00
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
// triangulate the bed and store the triangles into m_bed.m_triangles,
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement.
2018-05-14 12:14:19 +00:00
void set_bed_shape(const Pointfs& shape);
2018-05-15 13:38:25 +00:00
// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
void set_auto_bed_shape();
2018-05-14 12:14:19 +00:00
2018-05-18 11:02:47 +00:00
const Pointf3& get_axes_origin() const;
void set_axes_origin(const Pointf3& origin);
float get_axes_length() const;
void set_axes_length(float length);
2018-05-15 09:07:32 +00:00
2018-05-18 09:05:48 +00:00
void set_cutting_plane(float z, const ExPolygons& polygons);
2018-05-09 08:47:04 +00:00
Camera::EType get_camera_type() const;
void set_camera_type(Camera::EType type);
2018-05-14 09:31:58 +00:00
std::string get_camera_type_as_string() const;
2018-05-09 08:47:04 +00:00
float get_camera_zoom() const;
void set_camera_zoom(float zoom);
float get_camera_phi() const;
void set_camera_phi(float phi);
float get_camera_theta() const;
void set_camera_theta(float theta);
float get_camera_distance() const;
void set_camera_distance(float distance);
const Pointf3& get_camera_target() const;
void set_camera_target(const Pointf3& target);
2018-05-14 12:14:19 +00:00
BoundingBoxf3 bed_bounding_box() const;
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 max_bounding_box() const;
bool is_layers_editing_enabled() const;
bool is_picking_enabled() const;
2018-05-23 07:57:44 +00:00
bool is_shader_enabled() const;
2018-05-23 13:35:11 +00:00
bool is_multisample_allowed() const;
2018-05-21 12:40:09 +00:00
void enable_warning_texture(bool enable);
2018-05-21 12:57:43 +00:00
void enable_legend_texture(bool enable);
void enable_picking(bool enable);
2018-05-23 07:57:44 +00:00
void enable_shader(bool enable);
2018-05-23 13:35:11 +00:00
void allow_multisample(bool allow);
2018-05-21 12:40:09 +00:00
2018-05-23 11:56:54 +00:00
bool is_mouse_dragging() const;
void set_mouse_dragging(bool dragging);
const Pointf& get_mouse_position() const;
void set_mouse_position(const Pointf& position);
2018-05-23 13:35:11 +00:00
int get_hover_volume_id() const;
void set_hover_volume_id(int id);
2018-05-15 08:32:38 +00:00
void zoom_to_bed();
void zoom_to_volumes();
void select_view(const std::string& direction);
2018-05-15 08:32:38 +00:00
2018-05-23 07:57:44 +00:00
bool start_using_shader() const;
void stop_using_shader() const;
2018-05-23 13:35:11 +00:00
void picking_pass();
2018-05-21 13:57:03 +00:00
void render_background() const;
void render_bed() const;
void render_axes() const;
void render_volumes(bool fake_colors) const;
2018-05-23 09:14:49 +00:00
void render_objects(bool useVBOs);
2018-05-21 13:57:03 +00:00
void render_cutting_plane() const;
void render_warning_texture() const;
void render_legend_texture() const;
void render_layer_editing_textures(const PrintObject& print_object) const;
2018-05-21 12:40:09 +00:00
2018-05-21 13:57:03 +00:00
void render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const;
2018-05-15 13:38:25 +00:00
void register_on_viewport_changed_callback(void* callback);
2018-05-23 11:56:54 +00:00
void register_on_mark_volumes_for_layer_height_callback(void* callback);
void on_size(wxSizeEvent& evt);
void on_idle(wxIdleEvent& evt);
void on_char(wxKeyEvent& evt);
Size get_canvas_size() const;
2018-05-14 12:14:19 +00:00
private:
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
void _deregister_callbacks();
2018-05-09 08:47:04 +00:00
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3D_hpp_