PrusaSlicer-NonPlainar/xs/xsp/TriangleMesh.xsp

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%module{Slic3r::XS};
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%{
#include <xsinit.h>
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/TriangleMeshSlicer.hpp"
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%}
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%name{Slic3r::TriangleMesh} class TriangleMesh {
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TriangleMesh();
~TriangleMesh();
Clone<TriangleMesh> clone()
%code{% RETVAL = THIS; %};
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void ReadSTLFile(char* input_file);
void write_ascii(char* output_file);
void write_binary(char* output_file);
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void repair();
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void WriteOBJFile(char* output_file);
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void scale(float factor);
void scale_xyz(Vec3d* versor)
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%code{% THIS->scale(*versor); %};
void translate(float x, float y, float z);
void rotate_x(float angle);
void rotate_y(float angle);
void rotate_z(float angle);
void mirror_x();
void mirror_y();
void mirror_z();
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void align_to_origin();
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void rotate(double angle, Point* center);
TriangleMeshPtrs split();
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void merge(TriangleMesh* mesh)
%code{% THIS->merge(*mesh); %};
ExPolygons horizontal_projection();
Clone<Polygon> convex_hull();
Clone<BoundingBoxf3> bounding_box();
Clone<Vec3d> center()
%code{% RETVAL = THIS->bounding_box().center(); %};
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int facets_count();
void reset_repair_stats();
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%{
void
TriangleMesh::ReadFromPerl(vertices, facets)
SV* vertices
SV* facets
CODE:
stl_file &stl = THIS->stl;
stl.stats.type = inmemory;
// count facets and allocate memory
AV* facets_av = (AV*)SvRV(facets);
stl.stats.number_of_facets = av_len(facets_av)+1;
stl.stats.original_num_facets = stl.stats.number_of_facets;
stl_allocate(&stl);
// read geometry
AV* vertices_av = (AV*)SvRV(vertices);
for (int i = 0; i < stl.stats.number_of_facets; i++) {
AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0));
stl_facet facet;
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facet.normal(0) = 0;
facet.normal(1) = 0;
facet.normal(2) = 0;
for (unsigned int v = 0; v <= 2; v++) {
AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, SvIV(*av_fetch(facet_av, v, 0)), 0));
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facet.vertex[v](0) = SvNV(*av_fetch(vertex_av, 0, 0));
facet.vertex[v](1) = SvNV(*av_fetch(vertex_av, 1, 0));
facet.vertex[v](2) = SvNV(*av_fetch(vertex_av, 2, 0));
}
facet.extra[0] = 0;
facet.extra[1] = 0;
stl.facet_start[i] = facet;
}
stl_get_size(&stl);
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SV*
TriangleMesh::stats()
CODE:
HV* hv = newHV();
(void)hv_stores( hv, "number_of_facets", newSViv(THIS->stl.stats.number_of_facets) );
(void)hv_stores( hv, "number_of_parts", newSViv(THIS->stl.stats.number_of_parts) );
(void)hv_stores( hv, "volume", newSVnv(THIS->stl.stats.volume) );
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(void)hv_stores( hv, "degenerate_facets", newSViv(THIS->stl.stats.degenerate_facets) );
(void)hv_stores( hv, "edges_fixed", newSViv(THIS->stl.stats.edges_fixed) );
(void)hv_stores( hv, "facets_removed", newSViv(THIS->stl.stats.facets_removed) );
(void)hv_stores( hv, "facets_added", newSViv(THIS->stl.stats.facets_added) );
(void)hv_stores( hv, "facets_reversed", newSViv(THIS->stl.stats.facets_reversed) );
(void)hv_stores( hv, "backwards_edges", newSViv(THIS->stl.stats.backwards_edges) );
(void)hv_stores( hv, "normals_fixed", newSViv(THIS->stl.stats.normals_fixed) );
RETVAL = (SV*)newRV_noinc((SV*)hv);
OUTPUT:
RETVAL
SV*
TriangleMesh::vertices()
CODE:
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if (!THIS->repaired) CONFESS("vertices() requires repair()");
THIS->require_shared_vertices();
// vertices
AV* vertices = newAV();
av_extend(vertices, THIS->its.vertices.size());
for (size_t i = 0; i < THIS->its.vertices.size(); i++) {
AV* vertex = newAV();
av_store(vertices, i, newRV_noinc((SV*)vertex));
av_extend(vertex, 2);
av_store(vertex, 0, newSVnv(THIS->its.vertices[i](0)));
av_store(vertex, 1, newSVnv(THIS->its.vertices[i](1)));
av_store(vertex, 2, newSVnv(THIS->its.vertices[i](2)));
}
RETVAL = newRV_noinc((SV*)vertices);
OUTPUT:
RETVAL
SV*
TriangleMesh::facets()
CODE:
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if (!THIS->repaired) CONFESS("facets() requires repair()");
THIS->require_shared_vertices();
// facets
AV* facets = newAV();
av_extend(facets, THIS->stl.stats.number_of_facets);
for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) {
AV* facet = newAV();
av_store(facets, i, newRV_noinc((SV*)facet));
av_extend(facet, 2);
av_store(facet, 0, newSVnv(THIS->its.indices[i][0]));
av_store(facet, 1, newSVnv(THIS->its.indices[i][1]));
av_store(facet, 2, newSVnv(THIS->its.indices[i][2]));
}
RETVAL = newRV_noinc((SV*)facets);
OUTPUT:
RETVAL
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SV*
TriangleMesh::normals()
CODE:
if (!THIS->repaired) CONFESS("normals() requires repair()");
// normals
AV* normals = newAV();
av_extend(normals, THIS->stl.stats.number_of_facets);
for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) {
AV* facet = newAV();
av_store(normals, i, newRV_noinc((SV*)facet));
av_extend(facet, 2);
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av_store(facet, 0, newSVnv(THIS->stl.facet_start[i].normal(0)));
av_store(facet, 1, newSVnv(THIS->stl.facet_start[i].normal(1)));
av_store(facet, 2, newSVnv(THIS->stl.facet_start[i].normal(2)));
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}
RETVAL = newRV_noinc((SV*)normals);
OUTPUT:
RETVAL
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SV*
TriangleMesh::size()
CODE:
AV* size = newAV();
av_extend(size, 2);
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av_store(size, 0, newSVnv(THIS->stl.stats.size(0)));
av_store(size, 1, newSVnv(THIS->stl.stats.size(1)));
av_store(size, 2, newSVnv(THIS->stl.stats.size(2)));
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RETVAL = newRV_noinc((SV*)size);
OUTPUT:
RETVAL
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SV*
TriangleMesh::slice(z)
std::vector<double> z
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CODE:
THIS->require_shared_vertices(); // TriangleMeshSlicer needs this
// convert doubles to floats
std::vector<float> z_f = cast<float>(z);
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std::vector<ExPolygons> layers = slice_mesh_ex(THIS->its, z_f, 0.049f);
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AV* layers_av = newAV();
size_t len = layers.size();
if (len > 0) av_extend(layers_av, len-1);
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for (unsigned int i = 0; i < layers.size(); i++) {
AV* expolygons_av = newAV();
len = layers[i].size();
if (len > 0) av_extend(expolygons_av, len-1);
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unsigned int j = 0;
for (ExPolygons::iterator it = layers[i].begin(); it != layers[i].end(); ++it) {
av_store(expolygons_av, j++, perl_to_SV_clone_ref(*it));
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}
av_store(layers_av, i, newRV_noinc((SV*)expolygons_av));
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}
RETVAL = (SV*)newRV_noinc((SV*)layers_av);
OUTPUT:
RETVAL
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void
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TriangleMesh::cut(z, upper_mesh, lower_mesh)
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float z;
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TriangleMesh* upper_mesh;
TriangleMesh* lower_mesh;
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CODE:
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THIS->require_shared_vertices(); // TriangleMeshSlicer needs this
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indexed_triangle_set upper, lower;
cut_mesh(THIS->its, z, upper_mesh ? &upper : nullptr, lower_mesh ? &lower : nullptr);
if (upper_mesh)
*upper_mesh = TriangleMesh(upper);
if (lower_mesh)
*lower_mesh = TriangleMesh(lower);
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std::vector<double>
TriangleMesh::bb3()
CODE:
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RETVAL.push_back(THIS->stl.stats.min(0));
RETVAL.push_back(THIS->stl.stats.min(1));
RETVAL.push_back(THIS->stl.stats.max(0));
RETVAL.push_back(THIS->stl.stats.max(1));
RETVAL.push_back(THIS->stl.stats.min(2));
RETVAL.push_back(THIS->stl.stats.max(2));
OUTPUT:
RETVAL
Clone<TriangleMesh>
cube(double x, double y, double z)
CODE:
RETVAL = make_cube(x,y,z);
OUTPUT:
RETVAL
Clone<TriangleMesh>
cylinder(double r, double h)
CODE:
RETVAL = make_cylinder(r, h);
OUTPUT:
RETVAL
Clone<TriangleMesh>
sphere(double rho)
CODE:
RETVAL = make_sphere(rho);
OUTPUT:
RETVAL
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%}
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};
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%package{Slic3r::TriangleMesh};
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%{
PROTOTYPES: DISABLE
std::string
hello_world()
CODE:
RETVAL = "Hello world!";
OUTPUT:
RETVAL
%}