Commit Graph

20 Commits

Author SHA1 Message Date
Enrico Turri
0d6a013658 GCode Preview - Coloring by tool 2018-02-07 09:07:37 +01:00
Enrico Turri
6ff9021e04 GCode Preview - Legend texture shown only when gcode is available 2018-02-06 12:43:25 +01:00
Enrico Turri
c63e6b74fa GCode Preview - Added legend texture 2018-01-16 14:59:06 +01:00
Enrico Turri
0f4bec8af0 gcode preview - first installment - wip 2018-01-08 13:44:10 +01:00
bubnikv
ab21a253e0 Hopefully finally fixed reordering of the multi-material parts. 2017-06-26 16:44:16 +02:00
bubnikv
b12e4689e8 Fix of changing the order of volumes of a multi-volume part:
The 3D preview scene was not updated properly.
2017-06-21 14:10:22 +02:00
bubnikv
e000b22578 Implemented wipe tower print path preview. 2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0 New config field extruder_color for preview of extruder assignment. 2017-05-24 15:20:20 +02:00
bubnikv
cb0a66b743 Initial implementation of a wipe tower preview UI. 2017-05-17 16:53:40 +02:00
bubnikv
36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
bubnikv
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
Alessandro Ranellucci
4913e90e10 Remove any Perl related code from libslic3r 2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
7e1fac8f76 Separate libslic3r code from slic3r application code 2015-12-06 12:54:01 +01:00
Alessandro Ranellucci
a5c0ffe963 Faster loading of 3D preview and much less memory used 2015-01-24 23:35:29 +01:00
Alessandro Ranellucci
2bbb6c570b Ported toolpaths rendering to C++ 2015-01-18 01:07:22 +01:00