Commit Graph

3963 Commits

Author SHA1 Message Date
bubnikv
39679f9518 Missed this one at the last check-in. 2016-11-20 12:59:29 +01:00
bubnikv
ef69474636 Optimized Layer::merge_slices()
Don't merge classified pieces of layerm->slices, but use the non-split
islands of a layer. For a single region print, these shall be equal.

Added Slic3r-console.ico windows icon for the console Slic3r.
This is a copy of the big icon, with the big images stripped off.
2016-11-20 12:38:59 +01:00
bubnikv
79f5a16536 Reverted the perimeter generator to not save the perimeter areas.
These could be calculated from the fill areas if needed.
On the other side, the non-classified (non-split) fill areas are stored
now for use in the "ensure vertical wall thickness" feature,
also the non-split fill areas are re-used when recalculating the infills.
This is safer than trying to stitch the fill region together from the
classified fragments.

Modified the "ensure vertical wall thickness" feature to use the non-split
fill areas instead of perimeter areas for the calculation
of non-supported regions. This is cheaper as the fill areas contain
roughly half the edges.
2016-11-17 23:22:59 +01:00
bubnikv
2085a482c7 admesh: Fixed a problem in loading an STL when compiled with
Visual Studio 2013. Added multiple compile time checks for data
sizes and alignment. The library STL import is not big endian safe, so
added a test for endianity, modified STL export to a faster little endian only.
2016-11-17 16:57:58 +01:00
bubnikv
9772584d78 Tame the Shiny profiler. Make it switchable with define SLIC3R_PROFILE. 2016-11-16 23:11:51 +01:00
bubnikv
3d47c52b47 In "ensure vertical wall thickness", the union_ is called each time
a new layer is added to the shell. This is faster than calling union_
over all collected polygons. Also security offset has been disabled.
2016-11-16 22:16:20 +01:00
bubnikv
6a3bdf43dc ClipperUtils extended with intrusive profiling macros.
offset2() was exteded with a shortcut, if both offset directions
are of the same direction.
2016-11-16 22:12:58 +01:00
bubnikv
bcda69c1e5 Extended the Build.PL to understand an environment variable
SLIC3R_PROFILE to set the C++ symbol of the same name to enable
Shiny profiler.
2016-11-16 22:10:04 +01:00
bubnikv
c3af189045 Reduced some compiler warnings. 2016-11-16 22:09:00 +01:00
bubnikv
901ec0ad37 Disable includes inside Shiny sources when SLIC3R_PROFILE symbol is not defined. 2016-11-16 22:04:38 +01:00
bubnikv
bfbe85b5c2 Some optimization of the "ensure vertical wall thickness" feature. 2016-11-16 18:04:47 +01:00
bubnikv
e857833a91 Undef seed macro because of crazy perl macro substitutions. 2016-11-16 13:19:48 +01:00
bubnikv
a36cc6491c Fixed compilation of XS modules by undefinig the "seed" macro
redefined crazily by Perl.
2016-11-16 13:14:42 +01:00
bubnikv
1589ffb224 Fix for compilation on Strawberry Perl with C++11 enabled. 2016-11-16 13:06:51 +01:00
bubnikv
68e9ec0d41 Set the C++ version to C++11 for all compilers but Visual Studio C++. 2016-11-16 13:00:36 +01:00
bubnikv
4c407c8a59 Optimization of Model bounding box routines (avoids copying the mesh),
optimization of the admesh rotate function (also made numerically more robust).
2016-11-16 11:53:29 +01:00
bubnikv
52de3940fe Improvements of admesh robustness when loading and fixing STLs.
https://github.com/prusa3d/Slic3r/issues/33
2016-11-16 10:33:23 +01:00
bubnikv
d1d6e907c5 Positive and negative zeros are possible in the floats, which are considered equal by the FP unit.
When using a memcmp on raw floats, those numbers report to be different.
Unify all +0 and -0 to +0 to make the floats equal under memcmp.
2016-11-16 09:31:18 +01:00
bubnikv
50f06a0fe8 Increased the gimbal lock threshold to 170 degrees from 150 degrees.
This makes it possible to look at the bottom of an object.
2016-11-16 09:24:27 +01:00
bubnikv
e6d802a5ff Fixed a 64bit compatiblity in admesh, fixed a typo in TriangleMesh::swap() 2016-11-15 17:22:00 +01:00
bubnikv
7f1704b2ac Disabled live preview by default as it is not stable and/or the calculation takes too long for interactive usage. 2016-11-13 23:35:56 +01:00
bubnikv
9abe07852e Fixed https://github.com/prusa3d/Slic3r/issues/32 2016-11-12 23:20:49 +01:00
bubnikv
7ebc3b0884 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2016-11-12 19:05:12 +01:00
bubnikv
b116fe287c Fixes https://github.com/prusa3d/Slic3r/issues/32#issuecomment-260135542
Reverts an inadverent bug introduced in 4460b5ce50
2016-11-12 19:04:40 +01:00
bubnikv
c1af9bda0a Merge pull request #30 from hroncok/patch-1
Update the version
2016-11-11 15:51:58 +00:00
Miro Hrončok
ec3aeb1e47 Update the version
If this version is not updated, Slic3r shows the old version
in the title bar and status bar and that can be confusing to the user.
2016-11-11 16:46:05 +01:00
bubnikv
1070f0c0af New feature: Propose to enable "detect bridging perimeters"
when the supports are first enabled. Don't check keep asking,
if the user does not want the bridging perimeters to be enabled.
2016-11-11 15:05:39 +01:00
bubnikv
f4ee87ba24 Fixed https://github.com/prusa3d/Slic3r/issues/27 2016-11-11 12:00:40 +01:00
bubnikv
c2d5b32ee2 Changed the logic of the "ensure vertical wall thickness" feature
slightly by inflating the projected top/bottom/bottom bridge surfaces
before they are added into a surface. This ensures, that the possible
projected infill areas merge with the perimeter supporting areas,
but the perimeter supporting areas will not be inflated on their own,
if there is no touching projection of a top/bottom/bottom bridge
surface.
2016-11-11 11:13:36 +01:00
bubnikv
4460b5ce50 re-wrote PrintObject::detect_surfaces_type() to C++,
Fixed some cracks in the fill surfaces created by rounding all surfaces inside detect_surface_type().

Fixed https://github.com/prusa3d/Slic3r/issues/12
Bridging-Angle not optimal

Extended the "Ensure veritcal wall thickness" mode (merged with the original discover_horizontal_shells function), but this a work in progress. Already Slic3r with "ensure vertical wall thickness" produces less spurious infills inside solids.
2016-11-10 19:23:01 +01:00
bubnikv
317e9131e8 New sparse infill: "stars" - David's star shaped infill.
This is very similar to a "triangles" infill, but maximum two lines
intersect at a single point.

added utility function get_extents_vector()
2016-11-09 15:39:12 +01:00
bubnikv
eb0ab38618 Fixes https://github.com/prusa3d/Slic3r/issues/26
Strange behavior of Extra perimeters and ensure wall thickness
Old behavior is re-enabled when ensure vertical wall thickness is off.
2016-11-09 10:24:45 +01:00
bubnikv
e15b5f4587 Fix of https://github.com/prusa3d/Slic3r/issues/16
Crashes while switching in preview through layers with arrow keys

Also added a check box to visualize a single layer only
in the 3D path view. The check box may be toggled with a 'S' key.

Added shift+U / shift+D buttons in the 3D path view to show a single
layer only.
2016-11-08 17:13:16 +01:00
bubnikv
e92501e51e Use a less aggressive positive offset for top/bottom/bridge surfaces,
when enlarging them for better anchoring.
2016-11-08 15:35:08 +01:00
bubnikv
b8590180d8 Fix of https://github.com/prusa3d/Slic3r/issues/20
Slicing preview incorrect in terms of visible solid layers
2016-11-08 15:33:13 +01:00
bubnikv
443e900e07 Fixed compilation on Strawberry 2016-11-08 11:23:08 +01:00
bubnikv
5aacc6b015 Extended exit report when catching an exception under a broken
Strawberry Perl.
2016-11-08 11:15:09 +01:00
bubnikv
2e53c06159 Finished the SLIC3R_HAS_BROKEN_CROAK magic. 2016-11-08 10:59:43 +01:00
bubnikv
eb61373b69 Compilation with an environment variable SLIC3R_HAS_BROKEN_CROAK set
will force the perl confess / croak called from a C++ code to
print an error message and exit. There is a bug in some Strawberry
Perl instalations leading to an interpreter hang up and an exit
with a reasonable message is better than that.
2016-11-08 10:49:32 +01:00
bubnikv
22ca927f12 Reworked the bridge detector to allow searching a single bridging
direction over multiple regions. This allows a single bridge to be
drawn over holes, which are too close to each other to allow
for separate bridges.
Fixes Bridging-Angle not optimal
https://github.com/prusa3d/Slic3r/issues/12

Re-allowed adaptive infill line width for solid infills. The adaptive
infill line width works in some circumstances, see Issue #15,
but the original implementation often changed the line width too
aggressively. The current implementation limits the line width change
to 20%.
Fixes Gaps between infill and perimeter leads to errors in laydown on following layer
https://github.com/prusa3d/Slic3r/issues/15
2016-11-08 09:59:25 +01:00
bubnikv
5a81731577 Implemented utility functions to operate over lines, polylines, polygons,
surfaces.
2016-11-07 22:49:11 +01:00
bubnikv
aac968162b Unit test to verify whether Slic3r would hang when croaking from
a C++ exception handler. This is an unfortunate error in some
Strawberry Perl distributions.
2016-11-06 17:42:36 +01:00
bubnikv
e9e55e7ac3 Fix missing cubic infill line, thanks @KoKuToru for pointing out the problem
and proposing a fix.
https://github.com/prusa3d/Slic3r/pull/18

Fixed a slight bug, where the infill did not take the complete area.
2016-11-06 16:03:13 +01:00
bubnikv
bfb336df0c Refactored Print::validate() method to not throw an exception, but
to return a string with an error message instead. This was necessary
to avoid a hang-up on some Strawberry Perl distributions, when
a perl "croak" function is called after a C++ exception is caught.
2016-11-05 02:23:46 +01:00
bubnikv
dfa3f8d597 Perl OpenGL 0.7 package causes crashes on many platforms.
Constrain compilation to Perl OpenGL version lower than 0.7.
897ca52654
2016-11-04 23:23:01 +01:00
bubnikv
89cf29080b Fix of https://github.com/prusa3d/Slic3r/issues/14
A to_polygons(SurfacePtrs &&) method does not make sense as
the ownership of the Surfaces stored in the pointer array is not known.
Thanks to @flannelhead for precisely pinpointing this issue.
2016-11-04 17:20:32 +01:00
bubnikv
96a1c74d45 Let's hope to fix compilation on gcc. 2016-11-04 17:09:01 +01:00
bubnikv
a10e9c6573 Fix of https://github.com/prusa3d/Slic3r/issues/13
The BoundingBox::defined flag was not set in constructor,
if initialized from min/max corners.
2016-11-04 16:49:08 +01:00
bubnikv
6217622865 Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/11
Replaced eval { die } construct with a bool return value indicating
success or failure of an automatic arrangement of parts on the print bed.

Don't know exactly what is happening here, but throwing a "die" inside
a XS function and then catching it inside an eval {} block is suspcious.
2016-11-04 15:03:51 +01:00
bubnikv
3fc57ba8d8 Fixed compilation of the XS module with SLIC3R_GUI compilation flag
enabled, leading to a linkage of GL and GLU libraries.
https://github.com/prusa3d/Slic3r/issues/8
2016-11-04 01:06:26 +01:00