Commit Graph

93 Commits

Author SHA1 Message Date
bubnikv
479f716625 Improvements in the manual layer width editor. 2016-12-21 16:00:41 +01:00
bubnikv
955bc957ba New supports now do rafts at least to the extent the test cases run through.
New supports enabled, old supports will go away soon.
2016-12-20 12:19:13 +01:00
bubnikv
ff0a8956ee Fixed previous checkin. 2016-12-14 15:42:38 +01:00
bubnikv
c79e1cc89b Fixed UI bug on OSX, experimental features made switchable through
environment.
2016-12-14 15:36:18 +01:00
bubnikv
46b44fc141 User interface of the variable layer thickness. Certainly not finished yet,
but sufficient for evaluation of the prints.
2016-12-12 18:02:24 +01:00
Alessandro Ranellucci
9e8dae817d Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc 2016-12-08 14:51:35 +01:00
bubnikv
7e1af658b6 Initial experiments with vertex / fragment shaders,
prototype to visualize layer thickness.
2016-12-02 11:14:24 +01:00
bubnikv
50f06a0fe8 Increased the gimbal lock threshold to 170 degrees from 150 degrees.
This makes it possible to look at the bottom of an object.
2016-11-16 09:24:27 +01:00
bubnikv
b8590180d8 Fix of https://github.com/prusa3d/Slic3r/issues/20
Slicing preview incorrect in terms of visible solid layers
2016-11-08 15:33:13 +01:00
bubnikv
51c8d73b11 Fixed a division by zero in 3D scene, if there is nothing to show.
Improved Prusa3D icon.
2016-10-24 17:32:22 +02:00
bubnikv
53907a9cfe Fix of a crash when setting a viewport over an empty platter.
Exported bounding box 'empty' method to perl.
2016-10-18 16:44:05 +02:00
bubnikv
ee4b9ab82f Select standard camera views (left / right / top / bottom / front / rear / default)
by menu.
2016-10-05 14:13:07 +02:00
bubnikv
ae2bae137a Added a low layer slider into the 3D preview window.
This is to limit the preview to a span of layers.
2016-10-03 17:01:29 +02:00
bubnikv
6e97b9bb73 Optimization of the layer offsets in 3D visualization. 2016-09-15 12:26:53 +02:00
bubnikv
a53bd3dfe9 Generate multiple vertex lists rather than requesting a single huge
memory block.
2016-09-15 00:06:42 +02:00
bubnikv
2a5095a1ea OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1. 2016-09-14 16:31:26 +02:00
bubnikv
4c67230436 Documented the purpose of various perl modules. 2016-09-14 11:22:41 +02:00
bubnikv
55218c8c4d Documented.
Fixed rough Z buffer quantization issues with ortographic camera.
Initial implementation of a perspective camera.
2016-09-14 09:38:59 +02:00
bubnikv
ab9e3b718c Support multi sampled anti-aliasing with wxWidgets 3.0.3. 2016-05-27 23:38:45 +02:00
Alessandro Ranellucci
f7e97f7e9b Refactor cutting logic, don't slice in 3DScene 2015-12-19 23:15:37 +01:00
Alessandro Ranellucci
e0678d3a38 Bugfix: skirt was floating in 3D preview when raft layers were enabled. #2843 2015-05-24 15:47:07 +02:00
Alessandro Ranellucci
c64308a5e7 Render brim and skirt in 3D toolpaths preview. #2649 2015-05-18 00:49:16 +02:00
Alessandro Ranellucci
80b169aa75 Pan & zoom for toolpaths preview 2015-05-16 00:33:22 +02:00
Alessandro Ranellucci
70c032868a Prevent OpenGL scene from Z clipping 2015-03-01 19:58:05 +01:00
Alessandro Ranellucci
69ea88473d Workaround for the Clipper issue causing extra points in grid segments 2015-02-22 17:09:08 +01:00
Alessandro Ranellucci
d44bf38906 Sync viewport of 3D views. #2628 2015-02-16 00:37:36 +01:00
Alessandro Ranellucci
9abcd5816c Little test for mixing objects and toolpaths 2015-01-25 15:36:20 +01:00
Alessandro Ranellucci
c264969962 Bugfix: crash when rendering lines with zero length in 3D preview. #2569 2015-01-25 15:21:45 +01:00
Alessandro Ranellucci
a5c0ffe963 Faster loading of 3D preview and much less memory used 2015-01-24 23:35:29 +01:00
Alessandro Ranellucci
c9cdae1a96 Wrong file included in previous commit 2015-01-19 15:32:39 +01:00
Alessandro Ranellucci
229039d3b8 Fixed test and implementation of ooze prevention standby points (wrong test caused wrong implementation). #2103 2015-01-19 15:31:12 +01:00
Alessandro Ranellucci
3d500ca317 Skip geometry from unfinished steps in 3D rendering 2015-01-18 21:31:09 +01:00
Alessandro Ranellucci
428f831886 Scroll 3D preview layers with a slider 2015-01-18 20:48:54 +01:00
Alessandro Ranellucci
f2818ddbe0 Live 3D toolpaths preview. 2015-01-18 19:36:47 +01:00
Alessandro Ranellucci
2bbb6c570b Ported toolpaths rendering to C++ 2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
bfbcbd55d8 Render infill and support material as well 2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
d781371d66 Join extrusions properly in 3D preview 2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
e0a3d2577c Initial work for 3D rendering of toolpaths 2015-01-15 20:06:30 +01:00
Alessandro Ranellucci
18e815d032 More efficient 3D preview of slices 2015-01-15 18:49:07 +01:00
Alessandro Ranellucci
3ee0fc5b1c Ability to select object parts by clicking in the 3D view in the object editor 2015-01-13 20:55:19 +01:00
Alessandro Ranellucci
d46d5c955b One more refactoring in 3DScene (select group/drag group) 2015-01-13 20:55:19 +01:00
Alessandro Ranellucci
9c8f8f8ded Refactoring: make Slic3r::GUI::3DScene::Base model-independent 2015-01-13 20:55:19 +01:00
Alessandro Ranellucci
fb08588007 Renamed PreviewCanvas to 3DScene 2015-01-09 01:30:04 +01:00