bubnikv
1385018724
Unicode handling:
...
Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs
Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.
Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
2017-08-03 17:31:31 +02:00
bubnikv
31085fb1d7
Ported some ModelObject methods from Perl to C++.
...
Added some utility functions to TriangleMesh, thanks to @alexrj
Some porting to C++ based on work by @alexrj.
2017-08-02 16:05:18 +02:00
bubnikv
777023c7a8
Ported PrintObject::prepare_infill & combine_infill from Perl to C++.
2017-08-02 14:24:32 +02:00
bubnikv
75c72bc59b
Fix of "MM incorrect extruder temperature"
...
https://github.com/prusa3d/Slic3r/issues/443
Change of the PlaceholderParser:
All vector configuration values stored into the PlaceholderParser
are expected to be addressed by the extruder ID, therefore
if a vector configuration value is addressed without an index,
a current extruder ID is used.
Also a small fix of fan handling: The fan speed is set to zero
at the start of the G-code if the cooling for the initial extruder
is disabled.
2017-07-31 15:42:55 +02:00
bubnikv
81823fe7df
Reduced the content of Geometry.pm, removed unused Perl subroutines.
...
Reduced the use Slic3r::Geometry and use Slic3r::Geometry::Clipper
clauses to only reference used subroutines.
2017-07-19 10:45:39 +02:00
bubnikv
41f50b246c
Inlined Surface::any_internal_contains / any_bottom_contains
2017-07-10 13:15:36 +02:00
bubnikv
774c69e3c6
Fix of "Problem with larger brim overlapping "
...
https://github.com/prusa3d/Slic3r/issues/373
2017-07-07 16:40:23 +02:00
bubnikv
bf9027ff2d
Fix of a cooling buffer over multiple extruders.
2017-06-30 19:07:14 +02:00
bubnikv
ab21a253e0
Hopefully finally fixed reordering of the multi-material parts.
2017-06-26 16:44:16 +02:00
bubnikv
32fa84c5a5
Fix of https://github.com/alexrj/Slic3r/issues/4043 , thanks to @lordofhyphens.
...
Further refactoring of the cooling logic to collect per extruder data.
2017-06-23 10:13:09 +02:00
bubnikv
0454cc95f9
Ported the cooling changes from @alexrj: Don't slow down the external
...
perimeters if not necessary, don't take the bridging time into account
when slowing down the print.
Removed Extruder & GCodeWriter Perl bindings.
Improved Extruder for constness.
Refactored GCode::m_elapsed_time to struct ElapsedTime.
2017-06-22 12:59:23 +02:00
bubnikv
b12e4689e8
Fix of changing the order of volumes of a multi-volume part:
...
The 3D preview scene was not updated properly.
2017-06-21 14:10:22 +02:00
bubnikv
b724d789fd
New feature: Splitting an object into a multi-part volume.
2017-06-15 15:38:15 +02:00
bubnikv
2ac981e422
Improved error handling when importing configuration from a G-code.
2017-06-14 20:18:46 +02:00
bubnikv
93dce7a2d3
Ported config load / stored to C++, thanks @alexrj
...
Implemented import of config values from the G-code.
2017-06-14 17:51:14 +02:00
bubnikv
5cae4cc614
Fix of https://github.com/prusa3d/Slic3r/issues/285
...
Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00
bubnikv
8b5f7f0fb2
Limit the object movement to the vincinity of the print bed.
2017-06-08 11:02:29 +02:00
bubnikv
102329c54d
Further refactoring, C++11 conversion and code simplification.
2017-05-30 20:09:34 +02:00
bubnikv
e1ca1a82fb
Fixed a regression bug from the last commit. Some more code simplification
...
and inlining.
2017-05-30 18:33:17 +02:00
bubnikv
efb1fd2066
Fixed order of loading the configs into Print / PrintObjects
...
and loading the 3d print path preview.
2017-05-30 17:24:50 +02:00
bubnikv
e000b22578
Implemented wipe tower print path preview.
2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0
New config field extruder_color for preview of extruder assignment.
2017-05-24 15:20:20 +02:00
bubnikv
ff9d565ba7
Implemented UI for ordering volumes
...
https://github.com/prusa3d/Slic3r/issues/277
2017-05-20 22:02:04 +02:00
bubnikv
70db88dd90
Improved retract handling on bowden extruders:
...
Separated deretract speed from a retract speed,
allowed a partial retract before wipe.
2017-05-19 19:24:21 +02:00
bubnikv
cb0a66b743
Initial implementation of a wipe tower preview UI.
2017-05-17 16:53:40 +02:00
bubnikv
e90279c513
Ported the G-code generator from Perl to C++.
...
Removed GCode.pm
Removed the Perl bindigns for AvoidCrossingPerimeters, OozePrevention, SpiralVase, Wipe
Changed the std::set of extruder IDs to vector of IDs.
Removed some MSVC compiler warnings, removed obnoxious compiler warnings when compiling the Perl bindings.
2017-05-03 18:28:22 +02:00
bubnikv
72ae3585e4
Removed a broken Arc Fitting feature.
...
Removed the questionable Pressure Advance feature. It is better to use the Pressure Advance implemented into a firmware.
Added a C++ implementation of GCodeReader and SpiralVase, thanks to @alexrj
Added a C++ implementation of GCodeTimeEstimator, thanks to @lordofhyphens
2017-04-26 14:24:31 +02:00
bubnikv
ed2ee2f6f3
Merged support_fills with support_interface_fills.
...
When extruding supports, the support is interleaved with interface
if possible (when extruded with the same extruder).
Otherwise the base is extruded first.
2017-04-07 17:37:30 +02:00
bubnikv
36416d77b8
Fixes of VBO rendering on Linux with wxWidgets & GTK
2017-03-30 10:25:52 +02:00
bubnikv
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
...
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
bubnikv
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
...
(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
...
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
...
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
bubnikv
e6fddd364d
Volume rewritten from Perl to C++,
...
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
52b76930aa
Simplify_slices rewritten to C++, parallelized.
...
Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
bubnikv
4331f38912
Fixing of slicing errors ported to C++, parallelized.
2017-03-08 11:56:42 +01:00
bubnikv
4d00aa1800
More tracing of the slicing process.
2017-03-03 12:53:05 +01:00
Alessandro Ranellucci
6a90fceaaf
Ported expanded_output_filepath() to C++/XS
2017-02-28 10:38:32 +01:00
AndylgTom
4528f35bc0
Update Config.xsp ( #50 )
...
For fix to display Unicode in category
2017-02-28 10:06:03 +01:00
bubnikv
4010dd71f6
Support Prusa Control project files (.PRUS) by the GUI.
2017-02-27 16:09:22 +01:00
bubnikv
ee619701d8
Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.
2017-02-27 01:03:00 +01:00
bubnikv
25dfe7278c
Initial rewrite of the file accessors from Perl to C++.
...
This is especially important for the extremely slow AMF parser.
Also there is a new file handler for the Prusa Control 'PRUS' format.
2017-02-26 21:46:33 +01:00
bubnikv
a4dd6c7ce5
Added missing get_volume() method to the PrintObject Perl interface.
2017-02-22 16:05:14 +01:00
Joseph Lenox
c575a1f1d6
Added make_sphere, generates a mesh with specified step angle and raidus rho.
2017-02-21 16:29:09 +01:00
Joseph Lenox
716dc2e650
Made cube and cylinder static functions of the package, not some specific TriangleMesh object.
2017-02-21 16:11:52 +01:00
Joseph Lenox
b91b98b21e
Added prototype make_cylinder()
2017-02-21 16:10:38 +01:00
Joseph Lenox
3bb237deee
Added new constructor to TriangleMesh that accepts vectors of Points and make_cube function to make a new simple cube mesh.
2017-02-21 16:10:14 +01:00
Alessandro Ranellucci
a65c9ba083
Ported CoolingBuffer to C++/XS
2017-02-21 14:02:47 +01:00
bubnikv
70229be9bc
Added SystemInfo dialog,
...
a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00