bubnikv
e6fddd364d
Volume rewritten from Perl to C++,
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generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
bubnikv
d02ee5cf80
By @lordofhyphens:
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only re-zoom if we have a valid bounding box, avoid a divide by 0 error.
2017-02-21 17:43:28 +01:00
bubnikv
8aae5bdb28
The variable layer editing shader was made OpenGL 2.0 compatible.
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Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
bubnikv
8cfdc28f2b
Implemented a level of detail on the variable layer height editing tool.
2017-02-20 21:54:53 +01:00
bubnikv
898deb48c4
Error reporting on initialization of the Layer Editing OpenGL shaders.
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The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00
bubnikv
70229be9bc
Added SystemInfo dialog,
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a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
bubnikv
89702a5b4e
Fixing an update of the "Export G-code, Send to printer" and similar buttons.
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It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:11:59 +01:00
bubnikv
61f9414b09
Fixed a bug in manipulation of multi-component bodies.
2017-02-10 11:24:54 +01:00
bubnikv
db30cee6a9
Fixed the 'iso' camera orientation.
2017-02-09 21:40:07 +01:00
bubnikv
88e34ff5de
Store / retrieve layer height profile from the AMF file.
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Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained.
2017-02-09 14:56:13 +01:00
bubnikv
43ac693900
Added a tooltip overlay for the variable layer height edit tool.
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Short methods of PrintState made inline.
Added layer height profile to a Model class.
2017-02-07 18:17:12 +01:00
bubnikv
8474f77db4
Enabled the variable layer height in the builds by default.
2017-02-03 15:53:31 +01:00
bubnikv
081c1d681c
Fixed preview of ExtrusionMultiPath instances.
2017-01-20 20:20:41 +01:00
bubnikv
c0b3de6248
Hopefully fixes https://github.com/prusa3d/Slic3r/issues/90
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Latest master segfaults with perl 5.24.1 #90
The fix achives similar goal to https://github.com/alexrj/Slic3r/pull/3575
but it is simpler.
2017-01-20 16:56:37 +01:00
bubnikv
479f716625
Improvements in the manual layer width editor.
2016-12-21 16:00:41 +01:00
bubnikv
955bc957ba
New supports now do rafts at least to the extent the test cases run through.
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New supports enabled, old supports will go away soon.
2016-12-20 12:19:13 +01:00
bubnikv
ff0a8956ee
Fixed previous checkin.
2016-12-14 15:42:38 +01:00
bubnikv
c79e1cc89b
Fixed UI bug on OSX, experimental features made switchable through
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environment.
2016-12-14 15:36:18 +01:00
bubnikv
46b44fc141
User interface of the variable layer thickness. Certainly not finished yet,
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but sufficient for evaluation of the prints.
2016-12-12 18:02:24 +01:00
Alessandro Ranellucci
9e8dae817d
Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc
2016-12-08 14:51:35 +01:00
bubnikv
7e1af658b6
Initial experiments with vertex / fragment shaders,
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prototype to visualize layer thickness.
2016-12-02 11:14:24 +01:00
bubnikv
50f06a0fe8
Increased the gimbal lock threshold to 170 degrees from 150 degrees.
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This makes it possible to look at the bottom of an object.
2016-11-16 09:24:27 +01:00
bubnikv
b8590180d8
Fix of https://github.com/prusa3d/Slic3r/issues/20
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Slicing preview incorrect in terms of visible solid layers
2016-11-08 15:33:13 +01:00
bubnikv
51c8d73b11
Fixed a division by zero in 3D scene, if there is nothing to show.
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Improved Prusa3D icon.
2016-10-24 17:32:22 +02:00
bubnikv
53907a9cfe
Fix of a crash when setting a viewport over an empty platter.
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Exported bounding box 'empty' method to perl.
2016-10-18 16:44:05 +02:00
bubnikv
ee4b9ab82f
Select standard camera views (left / right / top / bottom / front / rear / default)
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by menu.
2016-10-05 14:13:07 +02:00
bubnikv
ae2bae137a
Added a low layer slider into the 3D preview window.
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This is to limit the preview to a span of layers.
2016-10-03 17:01:29 +02:00
bubnikv
6e97b9bb73
Optimization of the layer offsets in 3D visualization.
2016-09-15 12:26:53 +02:00
bubnikv
a53bd3dfe9
Generate multiple vertex lists rather than requesting a single huge
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memory block.
2016-09-15 00:06:42 +02:00
bubnikv
2a5095a1ea
OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1.
2016-09-14 16:31:26 +02:00
bubnikv
4c67230436
Documented the purpose of various perl modules.
2016-09-14 11:22:41 +02:00
bubnikv
55218c8c4d
Documented.
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Fixed rough Z buffer quantization issues with ortographic camera.
Initial implementation of a perspective camera.
2016-09-14 09:38:59 +02:00
bubnikv
ab9e3b718c
Support multi sampled anti-aliasing with wxWidgets 3.0.3.
2016-05-27 23:38:45 +02:00
Alessandro Ranellucci
f7e97f7e9b
Refactor cutting logic, don't slice in 3DScene
2015-12-19 23:15:37 +01:00
Alessandro Ranellucci
e0678d3a38
Bugfix: skirt was floating in 3D preview when raft layers were enabled. #2843
2015-05-24 15:47:07 +02:00
Alessandro Ranellucci
c64308a5e7
Render brim and skirt in 3D toolpaths preview. #2649
2015-05-18 00:49:16 +02:00
Alessandro Ranellucci
80b169aa75
Pan & zoom for toolpaths preview
2015-05-16 00:33:22 +02:00
Alessandro Ranellucci
70c032868a
Prevent OpenGL scene from Z clipping
2015-03-01 19:58:05 +01:00
Alessandro Ranellucci
69ea88473d
Workaround for the Clipper issue causing extra points in grid segments
2015-02-22 17:09:08 +01:00
Alessandro Ranellucci
d44bf38906
Sync viewport of 3D views. #2628
2015-02-16 00:37:36 +01:00
Alessandro Ranellucci
9abcd5816c
Little test for mixing objects and toolpaths
2015-01-25 15:36:20 +01:00
Alessandro Ranellucci
c264969962
Bugfix: crash when rendering lines with zero length in 3D preview. #2569
2015-01-25 15:21:45 +01:00
Alessandro Ranellucci
a5c0ffe963
Faster loading of 3D preview and much less memory used
2015-01-24 23:35:29 +01:00
Alessandro Ranellucci
c9cdae1a96
Wrong file included in previous commit
2015-01-19 15:32:39 +01:00
Alessandro Ranellucci
229039d3b8
Fixed test and implementation of ooze prevention standby points (wrong test caused wrong implementation). #2103
2015-01-19 15:31:12 +01:00
Alessandro Ranellucci
3d500ca317
Skip geometry from unfinished steps in 3D rendering
2015-01-18 21:31:09 +01:00
Alessandro Ranellucci
428f831886
Scroll 3D preview layers with a slider
2015-01-18 20:48:54 +01:00
Alessandro Ranellucci
f2818ddbe0
Live 3D toolpaths preview.
2015-01-18 19:36:47 +01:00
Alessandro Ranellucci
2bbb6c570b
Ported toolpaths rendering to C++
2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
bfbcbd55d8
Render infill and support material as well
2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
d781371d66
Join extrusions properly in 3D preview
2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
e0a3d2577c
Initial work for 3D rendering of toolpaths
2015-01-15 20:06:30 +01:00
Alessandro Ranellucci
18e815d032
More efficient 3D preview of slices
2015-01-15 18:49:07 +01:00
Alessandro Ranellucci
3ee0fc5b1c
Ability to select object parts by clicking in the 3D view in the object editor
2015-01-13 20:55:19 +01:00
Alessandro Ranellucci
d46d5c955b
One more refactoring in 3DScene (select group/drag group)
2015-01-13 20:55:19 +01:00
Alessandro Ranellucci
9c8f8f8ded
Refactoring: make Slic3r::GUI::3DScene::Base model-independent
2015-01-13 20:55:19 +01:00
Alessandro Ranellucci
fb08588007
Renamed PreviewCanvas to 3DScene
2015-01-09 01:30:04 +01:00