Commit graph

79 commits

Author SHA1 Message Date
Enrico Turri
835ee148e5 Fixed conflicts after merging with master 2019-10-09 11:17:48 +02:00
Lukas Matena
7861fa5086 Whitespace changes to supress misleading indentation warnings
These appear in newer gcc when spaces and tabs are mixed
2019-09-24 16:01:01 +02:00
Enrico Turri
2dc9949a4c ENABLE_ENHANCED_RELOAD_FROM_DISK set as default 2019-09-23 15:35:49 +02:00
Enrico Turri
3a40565d03 Added tech ENABLE_ENHANCED_RELOAD_FROM_DISK
1) Reworked void Plater::priv::reload_from_disk() to be more general

2) Added source data to class ModelVolume

3) Modified .3mf import/export to save/load volume matrices and source data

4) Incremented .3mf version to 2
2019-09-19 09:09:11 +02:00
Enrico Turri
308f601a99 Removed another bunch of compile warnings 2019-09-04 10:46:51 +02:00
Enrico Turri
bb65ad6f2c Do not apply out of bed detection for non printable volumes 2019-08-30 10:33:21 +02:00
bubnikv
3ba144bfe5 Removed Selection-Add Volumes, Selection-Add Volume,
Selection-Remove Volume, Selection-Remove Volumes
from taking snapshots, therefore from localizations.
2019-08-29 10:43:26 +02:00
bubnikv
048ed74318 Another round of translation adjustments. 2019-08-28 15:12:55 +02:00
YuSanka
0a9c5a9433 Fixed extra "Add_Selection" snapshot on call context menu from scene
+ Added take_snapshot for toggle_instance_printable_state
2019-08-09 09:49:10 +02:00
YuSanka
0520da3241 Merge remote-tracking branch 'origin' into ys_printable_property 2019-08-06 10:31:17 +02:00
bubnikv
731e5abd88 Fixed a regression issue where excessive memory was allocated
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:

4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call

Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.

Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
YuSanka
825446d145 Merge remote-tracking branch 'origin/master' into ys_printable_property 2019-08-05 08:45:47 +02:00
YuSanka
f712e5fcf4 Implemented set printable state for ObjectList 2019-08-05 08:44:55 +02:00
bubnikv
9f393e6b9b Not taking the snapshot with non-empty Redo stack will likely be more confusing than losing the Redo stack.
Let's wait for user feedback.
2019-08-01 15:25:35 +02:00
Enrico Turri
0647d3ac1e Code cleanup 2019-07-31 11:12:50 +02:00
Enrico Turri
03820a38cf Render non printable instances with a darker color 2019-07-31 11:01:50 +02:00
Enrico Turri
10b27968d1 Code cleanup 2019-07-26 11:32:44 +02:00
Enrico Turri
0a04a6d92a Add remove all from selection command to undo/redo stack only when the redo stack is empty 2019-07-24 13:51:39 +02:00
Enrico Turri
18965f5c22 Do not store into undo/redo stack remove all from selection command 2019-07-24 09:47:01 +02:00
Enrico Turri
0d10d8aba7 1st installment for selection's undo/redo snapshots 2019-07-23 15:14:08 +02:00
Enrico Turri
f97a61cdcf Fixed use of translate macros 2019-07-17 14:13:50 +02:00
bubnikv
ab7ecc1819 Merge remote-tracking branch 'remotes/origin/vb_undo_redo' 2019-07-15 11:34:18 +02:00
Enrico Turri
d4914441f3 Modified logic to add snapshots to undo/redo stack using GLCanvas::do_xxxxxx() methods 2019-07-09 10:18:57 +02:00
Enrico Turri
9ba5568539 Fixed conflicts after merge with master 2019-07-08 09:23:37 +02:00
bubnikv
4e2fda3315 Undo / Redo fixes 2019-07-05 19:06:19 +02:00
bubnikv
c7cc760067 Merge remote-tracking branch 'origin/master' into vb_undo_redo 2019-07-04 20:22:15 +02:00
YuSanka
a29cc9e242 Update object list after undo/redo 2019-07-04 19:46:46 +02:00
bubnikv
1798e2a84c WIP Undo / Redo : serialization / deserialization of object selection. 2019-07-04 14:35:04 +02:00
bubnikv
e2a670218b WIP Undo / Redo: Serializing the configs of ModelObject / ModelVolume
/ ModelMaterial as separate objects to conserve memory.
2019-07-03 13:43:54 +02:00
Enrico Turri
90daffccf2 View dependent order of rendering for layers editing visual hints to keep the correct transparency 2019-07-02 15:49:18 +02:00
Enrico Turri
4269c8b23c Removed GLVolume non-VBO rendering 2019-07-01 12:28:16 +02:00
YuSanka
0b940ec089 Some code improvements 2019-06-27 16:07:32 +02:00
Enrico Turri
1058721dba Added visual hints in 3D scene for layers editing 2019-06-27 13:42:50 +02:00
YuSanka
daac165a44 Merge remote-tracking branch 'origin/master' into ys_new_features 2019-06-24 13:56:35 +02:00
Enrico Turri
7aaba25520 Do not allow to copy/paste volumes when using sla printer 2019-06-24 13:21:05 +02:00
Enrico Turri
6b0d75127b #2428
1) Reworked logic for pasting volumes

2) Fixed paste of volumes into different objects

3) Do not apply offset when pasting into the copied object

4) Keep source transformation matrix and relative positions when copy/pasting volumes into another object
2019-06-24 12:26:11 +02:00
bubnikv
35b3fd3176 Integrated the new layer height spans with configs into the backend.
Fixed some compiler warnings.
2019-06-20 16:15:09 +02:00
YuSanka
7da9d2f66d Merge remote-tracking branch 'origin/master' into ys_new_features 2019-06-13 16:18:39 +02:00
Enrico Turri
abdb5c5d74 Fixed conflicts after git cherry-picking 39cfe819daeb7dd71bae5ff20edfbe6396dffbe8 2019-06-12 10:57:20 +02:00
YuSanka
1090105b68 Experiments with updating layer_config_ranges from UI
+ Fixed OSX build
2019-06-05 11:50:59 +02:00
Enrico Turri
bf9740188a Code cleanup 2019-05-24 15:22:27 +02:00
Enrico Turri
c92940c985 Fixed conflicts after cherry-picking 844e99f84e 2019-05-24 14:42:46 +02:00
Enrico Turri
b0200c04ae Fixed debug technology ENABLE_RENDER_SELECTION_CENTER 2019-05-20 15:59:54 +02:00
Enrico Turri
0132313ee0 Fixed position of instances after paste object 2019-05-20 10:33:49 +02:00
bubnikv
036920a43b Fix of a regression bug - joint rotation of multiple instances.
The bug was likely introduced with b89e95aea7
2019-05-15 15:22:18 +02:00
Enrico Turri
f0da19446b Merge branch 'lm_arrange_wipe_tower' of https://github.com/prusa3d/Slic3r 2019-05-10 11:14:42 +02:00
bubnikv
6881911411 World / local coordinates: Fixed wrong scaling of a group selection,
changed the "anisotropic scaling" - "embed vertices" message,
fixed scaling in the world coordinate system, so it does not count
the modifiers into the bounding box size.
2019-05-07 15:43:53 +02:00
Lukas Matena
5f226c5d7f Allow wipe tower rotation by the rotation gizmo 2019-05-06 08:14:45 +02:00
bubnikv
0ab96ed6b5 Changed the "non-uniform scaling is not possible" message. 2019-05-03 12:36:26 +02:00
bubnikv
6526a8fcaf WIP: Transformation of instances in world coordinate space:
Ulocking the "anisotropic" scaling checkbox will bake the transformation
into meshes to allow for scaling in world axes.

Optimized and templated the stl_transform functions, now also available for 3x3 matrices.
The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
2019-04-26 17:28:31 +02:00