rtyr
33351c4e5f
Bumped up version to 0.1.2 - Added Ender 3 S1
2021-12-16 12:02:32 +01:00
rtyr
ead65a55d0
Merge pull request #7502 from pmjdebruijn/creality
...
Creality Bundle Enhancements
2021-12-16 11:54:03 +01:00
rtyr
e84d5847a7
Ender 3 S1 thumbnail
2021-12-16 11:50:46 +01:00
rtyr
0516cfb612
Sync with PrusaSlicer-settings
2021-12-16 10:35:32 +01:00
Pascal de Bruijn
37cfcadadd
creality.ini: add preliminary Ender-3 S1
2021-12-15 20:14:01 +01:00
Pascal de Bruijn
f5d4349016
creality.ini: slight improvements to Ender-2 Pro
...
Replace bed stl with something consistent with the rest
Replace bed svg with something simpler consistent with the rest
Add tiny safety margin
2021-12-15 20:03:45 +01:00
Pascal de Bruijn
c045a34fa0
creality.ini: always output layer heights with two decimals
2021-12-15 19:43:15 +01:00
Maximilian Engelhardt
f4b9d535de
Update Anycubic i3 Mega (S) profile
...
- revert retraction settings as the previous change causes issues with
stringing.
- sync many settings with Prusa MK2 profile and some with Prusa MK3
profile.
- remove no longer needed SUPPORTED print settings. Support settings can
now be selected directly in the PrusaSlicer menu.
- add DAS FILAMENT PETG profile.
2021-12-15 15:52:09 +01:00
YuSanka
caff954aa7
Localization: Update for NL dictionary.
...
+ Missed "Did you know..." phrases are added to POT and merged with some PO files
2021-12-14 16:34:56 +01:00
rtyr
e745ef095f
Updated for the PrusaSlicer 2.4.0-rc release.
2021-12-14 14:41:25 +01:00
YuSanka
6d2efe29a4
Localization: Updated dictionaries for CS, DE, ES, FR, IT, NL, PL
...
+ GUI_App.cpp: Set language, color mode and initialization of image handlers before a call of check_older_app_config()
2021-12-14 14:13:44 +01:00
enricoturri1966
cc2b8da6a4
#7461 - Use three floats for defining vertex normal to render travel toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview.
2021-12-14 13:53:37 +01:00
rtyr
0255ff2fd6
Bumped up version to 0.1.1
2021-12-11 21:01:34 +01:00
rtyr
cc2c2235e5
Delete ENDER2PRO_thumbnail(NONBETA).png
2021-12-11 20:57:06 +01:00
Spencer Owen
2bba01f482
Merge branch 'master' into ender2-pro
2021-12-10 17:08:17 -07:00
rtyr
c3f144c7ea
Ender2 Pro resources
2021-12-10 18:42:39 +01:00
YuSanka
080e80a4d6
Localization: Next improvements: CS, IT, ES, DE, ES, FR
2021-12-10 17:28:36 +01:00
Spencer Owen
a6d6f9af8b
Add extra tab
2021-12-09 21:51:29 -07:00
Spencer Owen
b81964be0f
grid looking good
2021-12-07 17:49:05 -07:00
Spencer Owen
976beb6154
improved logo
2021-12-07 17:40:53 -07:00
Spencer Owen
1e63467bc9
improved logo
2021-12-06 22:50:16 -07:00
Spencer Owen
091a2181e3
Update image
2021-12-06 17:01:37 -07:00
Spencer Owen
dc30198d4f
Add ender2 pro logo
2021-12-06 16:15:11 -07:00
Spencer Owen
4118c6b5b2
zoom
2021-12-05 18:07:15 -07:00
Spencer Owen
0024b8e070
165
2021-12-05 18:03:01 -07:00
Spencer Owen
41935a9538
Change dragon to public domain image https://publicdomainvectors.org/en/free-clipart/Dragon-head-silhouette-vector/6300.html
2021-12-05 17:04:42 -07:00
Spencer Owen
f189aaf2b7
resize images
2021-12-05 07:39:32 -07:00
Spencer Owen
cb77b21f7c
rename files
2021-12-04 13:47:41 -07:00
Spencer Owen
93f62854b1
Add ender 2 pro
2021-12-04 13:34:29 -07:00
Vojtech Bubnik
303de63a90
Localization:
...
Renamed PrusaSlicer_pt_br.po to pt_BR.po
Added one libslic3r file to lists.txt
2021-12-04 06:05:13 +01:00
kangkang
fc93737eb8
Localization support for languages with country code on Linux. ( #7410 )
2021-12-04 05:57:15 +01:00
YuSanka
f14a5f40b3
Localization.
...
* --boost option is added to gettext_make_pot script to recognize Boost format strings.
* New script gettext_merge_po_with_pot is added to merging new lines from POT to current PO
* --check-format option is added to gettext_po_to_mo script to check language dependent format strings during generation MO from PO.
* POT is updated and all PO files are merged with it. So, community can just load needed PO file and continue in translation.
* ExtruderSequenceDialog: Added messed localization markers
2021-12-03 16:19:09 +01:00
YuSanka
71a9ded1c0
ObjectList: Fixed update of the icons for InfoItems, when color mode was changed
...
Sidebar:ObjectInfo: Fixed update of the icon, when color mode was changed
+ Added new icons for "Sinking" and "ShapeGallery"
2021-12-02 16:11:52 +01:00
rtyr
e0b96e5535
Sync with PrusaSlicer-settings
2021-12-01 13:11:47 +01:00
YuSanka
b78b91b72e
Localization: Updated CZ, DE, ES, FR, IT and PL dictionaries.
...
+ Fixed some of phrases and updated POT-file
2021-12-01 13:07:25 +01:00
enricoturri1966
860f1b29f2
gouraud.fs shader - removed unused code
2021-12-01 12:37:39 +01:00
rtyr
77740c01e1
Updated min_slic3r_version for 1.4.0-beta2.
2021-11-26 13:35:03 +01:00
YuSanka
0c110af1df
Localization: Next text improvements
...
+ new POT
+ new CZ translation
2021-11-23 14:56:41 +01:00
rtyr
c1209fe8d7
Sync with PrusaSlicer-settings
2021-11-16 21:07:10 +01:00
enricoturri1966
9561fd8cc6
Removed obsolete gouraud shader files
2021-11-16 12:56:08 +01:00
rtyr
107f1baa32
Updated SLA material colors.
2021-11-16 08:02:28 +01:00
YuSanka
a6863961f7
Localization + new POT
...
+ added hyperlinks for Ironing parameters
2021-11-15 08:32:40 +01:00
YuSanka
8ef03718d0
Linux specific: Using a pop-up menu on the "cog" wheel for changing of an extruder color.(related to #6759 )
...
+ some code refactoring
+ change a little bit gray color in colorchange_del icons to avoid collision in Dark mode
2021-11-12 14:02:18 +01:00
YuSanka
8bfa132a1b
Localization fixes + new POT
2021-11-12 09:21:41 +01:00
rtyr
7122572841
Fixed black SLA material color.
2021-11-10 12:56:54 +01:00
YuSanka
e8be7b2ecd
Implemented possibility to show resin colors from the Plater (Bottles with resin are colored now in preset combobox)
...
+ Added nsvgParseFromFileWithReplace() to replace some colors before parsing from SVG file
+ Thumbnails are saved with selected resin color in SL1 or SL1S files
+ "white" folder is deleted from "icons" now. THere is no needed anymore.
2021-11-09 17:01:50 +01:00
enricoturri1966
7de0f1195a
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_imgui_slider
2021-11-09 15:09:32 +01:00
rtyr
99e9cea9ad
1.4.0-beta2 - Added SLA material colors. Updated BASF filament profiles.
2021-11-09 14:04:20 +01:00
enricoturri1966
869276aedb
Tech ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - Changed background color of additional button and its icon
2021-11-08 13:43:53 +01:00
enricoturri1966
9752fb5810
Tech ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - Additional button, added to imgui float slider, using svg icon
2021-11-08 08:29:19 +01:00
rtyr
8b150ae235
Initial Voron bundle
2021-11-05 13:07:23 +01:00
rtyr
c8ff0de27e
Updated ABS filament density.
2021-11-03 22:45:28 +01:00
rtyr
9a484d532b
Fixed filament_diameter
2021-11-03 22:43:00 +01:00
rtyr
1a0893b783
Initial Ultimaker bundle
2021-11-03 17:11:58 +01:00
David Kocik
d25d572b36
Hints content
2021-11-03 09:46:33 +01:00
David Kocik
4c8e13947c
Hint hypertext preferences highlight
2021-11-02 10:51:45 +01:00
Mark Choi
9a4863a14b
Translate error.
2021-10-26 18:31:12 +02:00
rtyr
fe748ca43b
1.4.0-beta1 Sync with PrusaSlicer-settings
2021-10-26 13:38:49 +02:00
Lukáš Hejl
0f9a9de745
Fixed darker colors of objects inside multi-material gizmo when objects are mirrored.
2021-10-25 08:41:41 +02:00
rtyr
723155a15c
1.4.0-beta0 Added multiple Filatech and BASF filament profiles. Added material profiles for SL1S.
2021-10-23 13:29:08 +02:00
enricoturri1966
2c0815f537
Fixed conflicts after merge with master and ported changes into gouraud shaders to gouraud_mod shaders
2021-10-19 11:27:11 +02:00
Lukáš Hejl
0c2d9f01a6
Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo.
2021-10-18 11:35:13 +02:00
Lukáš Hejl
b45675b4e1
Follow-up of 6194e67e68
- Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
2021-10-18 11:35:13 +02:00
enricoturri1966
7be17d89e6
Fixed conflicts after merge with master
2021-10-14 10:48:46 +02:00
YuSanka
ce397a0c5c
ShapeGallery: Added more system shapes
2021-10-08 09:05:03 +02:00
enricoturri1966
29340c1560
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision
2021-10-07 14:22:06 +02:00
YuSanka
68fd37b300
Added SVG-file for G-CodeViewer logo
2021-10-07 11:53:19 +02:00
YuSanka
1b828ca7f5
Deleted unused PNG-files. Added mirroring_transparent.svg (thanks for @AkiraNorthstar)
2021-10-07 10:14:55 +02:00
enricoturri1966
fe4baa33f6
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision
2021-10-06 13:48:27 +02:00
YuSanka
091f946340
Localization: Updated POT
2021-10-05 16:31:04 +02:00
David Kocik
d84867d539
notification info icon - wider hexagon
2021-10-05 15:52:44 +02:00
enricoturri1966
982172b878
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision
2021-10-05 15:33:37 +02:00
David Kocik
23cff74efb
Hint notification: selected filament tag check.
2021-10-05 12:26:45 +02:00
enricoturri1966
2e779d8594
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision
2021-10-04 08:30:13 +02:00
David Kocik
0b55c89978
print info notification icon
2021-10-01 17:25:49 +02:00
David Kocik
29aab3a426
PrintInfoNotificationLevel with icon
2021-10-01 15:03:40 +02:00
enricoturri1966
b19c742455
Fixed conflicts after merge with master
2021-09-30 10:31:25 +02:00
YuSanka
238e65e455
Improvements for statistics information:
...
+ Show 2 groups of errors: "Auto-repared" and "Remaning".
+ Use different icons for volumes with/without remaining errors
+ Fixed update of the ObjectList warnings icons after switch the color mode of a PrusaSlicer
+ Some code refactoring: Use same code for tooltips for "exclamation"-icon from an ObjectList and from a Sidebar->ObjectInfo
2021-09-21 17:20:12 +02:00
enricoturri1966
cf380fb456
Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Out of bed detection for circular printbeds
2021-09-21 13:51:57 +02:00
enricoturri1966
554aa70edc
Follow-up of 9abebe5fbe
- Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
2021-09-15 12:32:43 +02:00
rtyr
0df83d91fc
Sync with PrusaSlicer-settings
2021-09-15 10:52:25 +02:00
enricoturri1966
9abebe5fbe
Techs ENABLE_SEAMS_USING_MODELS and ENABLE_SEAMS_USING_BATCHED_MODELS - Fixed seams (and other options) zs to match toolpaths zs in preview
2021-09-08 13:04:43 +02:00
Jason Scurtu
b41e321473
rename
2021-09-06 16:19:30 +02:00
Jason Scurtu
07bdb5fbe3
add gcodeviewer
2021-09-06 16:19:30 +02:00
Jason Scurtu
ce0beabb43
add new mac icon and update MainFrame.cpp
2021-09-06 16:19:30 +02:00
Jason Scurtu
7c074d5a99
update PrusaSlicer icon for macOS ( #6874 )
2021-09-02 16:40:17 +02:00
David Kocik
5f7a4982f6
Open menubar item by name with translations
2021-09-02 09:48:06 +02:00
David Kocik
876e6fdddd
Commented opening menubar item until its properly implemented.
2021-09-01 15:12:47 +02:00
rtyr
d0e37aada8
Updated raft_contact_distance values.
2021-09-01 13:36:13 +02:00
David Kocik
229cf4b8b6
Open menubar item by item index. Possible to call as hint notification hyperlink
2021-09-01 13:34:36 +02:00
enricoturri1966
c797bed67d
Changed vertex attributes syntax in gouraud_light_instanced.vs
2021-08-31 14:35:32 +02:00
Vojtech Bubnik
5f26bfd397
Brim separation from object, follow up to 82373334bc
...
1) Changed the name of the variable "brim_offset" to "brim_separation"
for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
then new "brim_separation" variable: The "brim_separation" is being
filled in with the "elefant_foot_compensation" value to produce
equal brim separation to the old PrusaSlicer that saved that 3MF file.
2021-08-31 12:22:44 +02:00
enricoturri1966
876f9d5a99
Cleanup in shader gouraud_light_instanced.vs
2021-08-30 08:37:41 +02:00
enricoturri1966
39ec1a6318
Fixed conflicts after merge with master
2021-08-26 12:39:28 +02:00
enricoturri1966
2980418706
ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
2021-08-26 12:37:55 +02:00
Lukáš Hejl
95e4ab9460
Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
...
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
2021-08-26 12:08:21 +02:00
David Kocik
02dd1b5f7d
rendering highlight arrow from svg
2021-08-25 16:31:31 +02:00
David Kocik
2680d42055
comments in hints.ini
2021-08-24 17:09:49 +02:00
enricoturri1966
0b654e1518
Follow-up of 316d38807d
-> Modified shader to work on (buggy) Intel graphics card
2021-08-24 11:23:33 +02:00
rtyr
72656fd542
Updated PR index file.
2021-08-23 09:55:22 +02:00