eyal0
d903af5373
Many warnings fixed ( #510 )
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Thanks
2017-09-11 09:49:59 +02:00
bubnikv
31085fb1d7
Ported some ModelObject methods from Perl to C++.
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Added some utility functions to TriangleMesh, thanks to @alexrj
Some porting to C++ based on work by @alexrj.
2017-08-02 16:05:18 +02:00
bubnikv
b724d789fd
New feature: Splitting an object into a multi-part volume.
2017-06-15 15:38:15 +02:00
bubnikv
f7831240e1
Fixed compilation on OSX
2017-06-13 12:09:49 +02:00
bubnikv
5cae4cc614
Fix of https://github.com/prusa3d/Slic3r/issues/285
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Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00
bubnikv
5b98f1a068
Some utility methods to help loading models from the disk.
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Not quite sucessfull try to fix the crahes on mesh cut.
2017-02-26 22:03:03 +01:00
bubnikv
88e34ff5de
Store / retrieve layer height profile from the AMF file.
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Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained.
2017-02-09 14:56:13 +01:00
bubnikv
43ac693900
Added a tooltip overlay for the variable layer height edit tool.
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Short methods of PrintState made inline.
Added layer height profile to a Model class.
2017-02-07 18:17:12 +01:00
bubnikv
126126cc78
Fixes after the merge of changes by @alexrj.
2016-12-08 19:02:16 +01:00
bubnikv
4c407c8a59
Optimization of Model bounding box routines (avoids copying the mesh),
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optimization of the admesh rotate function (also made numerically more robust).
2016-11-16 11:53:29 +01:00
bubnikv
6217622865
Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/11
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Replaced eval { die } construct with a bool return value indicating
success or failure of an automatic arrangement of parts on the print bed.
Don't know exactly what is happening here, but throwing a "die" inside
a XS function and then catching it inside an eval {} block is suspcious.
2016-11-04 15:03:51 +01:00
bubnikv
620c6c7378
Ported from the playground branch. Various documentation and optimization.
2016-09-13 13:30:00 +02:00
Alessandro Ranellucci
4913e90e10
Remove any Perl related code from libslic3r
2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
ed75219215
Ported mode Model methods to XS
2015-12-02 18:06:18 +01:00
Alessandro Ranellucci
dfce3a3138
Ported _arrange() and arrange_object() to XS
2015-12-01 21:51:16 +01:00
Alessandro Ranellucci
61f0a9e4da
Replace the flip word with mirror. #3060
2015-11-04 23:11:30 +01:00
Alessandro Ranellucci
0d01348acc
Use radians everywhere, including ModelInstance::rotation
2015-05-03 18:40:00 +02:00
Alessandro Ranellucci
5eb3bc52ef
Ported ModelObject::rotate() and ModelObject::flip() to XS, as well as axes constants
2015-04-16 21:22:04 +02:00
Alessandro Ranellucci
8791f5a493
Cleanup of some method signatures and of XS return types
2015-01-19 18:53:04 +01:00
Alessandro Ranellucci
64c9e3af4b
Bugfix: objects were floating in STL export after rotation and flip. #2512
2015-01-09 00:47:40 +01:00
Alessandro Ranellucci
360dee862b
Keep model objects aligned to Z = 0 in plater
2014-12-12 22:43:56 +01:00
Alessandro Ranellucci
a5df9fb795
Ported ModelObject::split() to XS
2014-11-12 23:50:09 +01:00
Alessandro Ranellucci
366e10d6ec
Added comment
2014-10-25 11:10:44 +02:00
Alessandro Ranellucci
73b3c06361
Ported more things to XS
2014-09-21 10:51:36 +02:00
Alessandro Ranellucci
5a96bad8c2
Ported some more methods to C++
2014-08-08 21:48:59 +02:00
Alessandro Ranellucci
b10917806a
Ported some Model methods to XS
2014-08-03 20:33:16 +02:00
Alessandro Ranellucci
6adc3477c9
Moved C++ code into new libslic3r directory
2014-08-03 19:42:29 +02:00