Commit graph

110 commits

Author SHA1 Message Date
YuSanka
23b6a597a8 Fixed a bug with erase of the multiple instance selection in 3D-scene
+ Try to fix accidentally crash on Copy/Paste
2021-02-16 21:20:06 +01:00
Lukas Matena
d9c9de8eee Fixing GCC warnings 3 2021-01-29 10:47:02 +01:00
Vojtech Bubnik
2d6b694261 Fix of Place on face:
1) Decreased "gimbal lock" epsilon 10x
2) Got rid of unnecessary back and forth conversions which led to numerical inacurracies

This should fix issues #5172, #5011 and #5398
2020-12-09 06:20:41 +01:00
enricoturri1966
87e1875822 ENABLE_GCODE_VIEWER set as default in:
SysInfoDialog.cpp

Selection hpp/cpp

Preferences.cpp

GUI_Utils.hpp

KBShortcutsDialog.cpp
2020-11-18 13:04:34 +01:00
Lukas Matena
1130d78c19 Fix of #3505 (place on face oriented objects at slight angle sometimes) 2020-10-29 12:49:43 +01:00
Vojtech Bubnik
a8fda7d2f1 Fixed some more issues in copy / paste of objects and volumes
due to the layer_height_profile, paint on supports and seam
being stored as an object on its own onto the Undo / Redo stack.
2020-10-15 17:29:49 +02:00
Vojtech Bubnik
54976e29bb New class ModelConfig wrapping DynamicPrintConfig and a timestamp
to help with detecting "not changed" event when taking
Undo/Redo snapshot or synchronizing with the back-end.

Converted layer height profile and supports / seam painted areas
to the same timestamp controlled structure.
2020-09-24 15:34:13 +02:00
enricoturri1966
48ae8dc9a2 Modal estimated printing time dialog
Fixed conflicts after merge with master
2020-07-27 14:53:17 +02:00
YuSanka
0280a2a15b Hot fix for the last commit 2020-07-24 13:02:46 +02:00
YuSanka
fd50c3d262 Fixed a bug in selection from the 3D scene.
Steps to the reproduce a crash:
1. In SLA mode add some object with several instances
2. Slice
3. Back to 3Dview scene, select all using Ctrl+A
4. Press "Delete"
2020-07-24 11:21:49 +02:00
enricoturri1966
6fbb3db79c Fixed build when ENABLE_GCODE_VIEWER is disabled 2020-07-08 14:43:14 +02:00
enricoturri1966
448d92df68 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-27 14:29:54 +02:00
Lukas Matena
48c186331a Includes cleanup:
GUI_App.hpp      (should not include) MainFrame.hpp
MainFrame.hpp    Plater.hpp
ModelArrange.hpp Model.hpp
Slicing.hpp      PrintConfig.hpp
FillBase.hpp     PrintConfig.hpp
GUI_App.hpp      PrintConfig.hpp
OptionsGroup.hpp GUI_App.hpp
2020-05-27 14:01:47 +02:00
enricoturri1966
2eb4b2caed Fixed conflicts after merge with master 2020-05-27 10:32:02 +02:00
Lukas Matena
94b0ab603f Include cleanup: Selection.hpp
It does not need 3DScene.hpp and Model.hpp
And it does not to be included by GLGizmoBase.hpp
2020-05-26 13:46:59 +02:00
enricoturri1966
314995fa0b ENABLE_SHADERS_MANAGER set as default 2020-05-22 16:08:02 +02:00
enricoturri1966
8a9dbb3414 ENABLE_SHADERS_MANAGER -> Fixed crash while rendering selection hints 2020-05-21 13:19:07 +02:00
enricoturri1966
0d579f5467 ENABLE_SHADERS_MANAGER -> Small refactoring 2020-05-21 12:13:24 +02:00
enricoturri1966
cbfb09a241 Fixed build for all 4 cases of tech ENABLE_SHADERS_MANAGER and ENABLE_GCODE_VIEWER enabled/disabled and code cleanup 2020-05-20 17:03:53 +02:00
enricoturri1966
c7c87973b7 First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders 2020-05-20 14:11:22 +02:00
enricoturri1966
b59fc1e57d Tech ENABLE_GCODE_VIEWER -> Selection straight arrows rendered using the new OpenGL model class 2020-05-13 09:07:06 +02:00
enricoturri1966
58258df113 Tech ENABLE_GCODE_VIEWER -> Selection curved arrows rendered using the new OpenGL model class 2020-05-12 16:15:43 +02:00
enricoturri1966
0bb56736a1 Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default 2020-05-06 12:19:34 +02:00
Enrico Turri
de7a09f833 Fixed conflicts after merge with master 2020-03-05 10:41:11 +01:00
Lukas Matena
eb3b65d8af Fixing build against wxWidgets 3.0
The wxString saga continues. wxWidgets 3.0 don't have the wxString::FromUTF8(const std::string&) overload, we must use the GUI::from_u8 helper
Also wxWidgets 3.0 don't allow to disable wxString->const char* conversion, so calling show_info(wxWindow*, wxString, const char*) was ambiguous
Several includes moved around
2020-03-04 10:34:59 +01:00
Enrico Turri
96f5430cee Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_canvas_manager 2020-03-03 11:10:59 +01:00
Lukas Matena
f2b98bddee Fixing wxString::Format encoding mismatches (part 3) 2020-03-03 10:54:17 +01:00
Enrico Turri
0b629eb905 GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App 2020-03-02 10:58:46 +01:00
Enrico Turri
847efec2ed ENABLE_6DOF_CAMERA set as default 2020-02-13 12:13:54 +01:00
Lukas Matena
f902fc3445 Don't forget to copy drain holes when an object is copied 2020-02-06 14:23:03 +01:00
Enrico Turri
62e60bcb43 Six degrees of freedom camera - 1st installment 2020-01-15 12:49:34 +01:00
Enrico Turri
835ee148e5 Fixed conflicts after merging with master 2019-10-09 11:17:48 +02:00
Lukas Matena
7861fa5086 Whitespace changes to supress misleading indentation warnings
These appear in newer gcc when spaces and tabs are mixed
2019-09-24 16:01:01 +02:00
Enrico Turri
2dc9949a4c ENABLE_ENHANCED_RELOAD_FROM_DISK set as default 2019-09-23 15:35:49 +02:00
Enrico Turri
3a40565d03 Added tech ENABLE_ENHANCED_RELOAD_FROM_DISK
1) Reworked void Plater::priv::reload_from_disk() to be more general

2) Added source data to class ModelVolume

3) Modified .3mf import/export to save/load volume matrices and source data

4) Incremented .3mf version to 2
2019-09-19 09:09:11 +02:00
Enrico Turri
308f601a99 Removed another bunch of compile warnings 2019-09-04 10:46:51 +02:00
Enrico Turri
bb65ad6f2c Do not apply out of bed detection for non printable volumes 2019-08-30 10:33:21 +02:00
bubnikv
3ba144bfe5 Removed Selection-Add Volumes, Selection-Add Volume,
Selection-Remove Volume, Selection-Remove Volumes
from taking snapshots, therefore from localizations.
2019-08-29 10:43:26 +02:00
bubnikv
048ed74318 Another round of translation adjustments. 2019-08-28 15:12:55 +02:00
YuSanka
0a9c5a9433 Fixed extra "Add_Selection" snapshot on call context menu from scene
+ Added take_snapshot for toggle_instance_printable_state
2019-08-09 09:49:10 +02:00
YuSanka
0520da3241 Merge remote-tracking branch 'origin' into ys_printable_property 2019-08-06 10:31:17 +02:00
bubnikv
731e5abd88 Fixed a regression issue where excessive memory was allocated
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:

4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call

Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.

Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
YuSanka
825446d145 Merge remote-tracking branch 'origin/master' into ys_printable_property 2019-08-05 08:45:47 +02:00
YuSanka
f712e5fcf4 Implemented set printable state for ObjectList 2019-08-05 08:44:55 +02:00
bubnikv
9f393e6b9b Not taking the snapshot with non-empty Redo stack will likely be more confusing than losing the Redo stack.
Let's wait for user feedback.
2019-08-01 15:25:35 +02:00
Enrico Turri
0647d3ac1e Code cleanup 2019-07-31 11:12:50 +02:00
Enrico Turri
03820a38cf Render non printable instances with a darker color 2019-07-31 11:01:50 +02:00
Enrico Turri
10b27968d1 Code cleanup 2019-07-26 11:32:44 +02:00
Enrico Turri
0a04a6d92a Add remove all from selection command to undo/redo stack only when the redo stack is empty 2019-07-24 13:51:39 +02:00
Enrico Turri
18965f5c22 Do not store into undo/redo stack remove all from selection command 2019-07-24 09:47:01 +02:00