bubnikv
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955bc957ba
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New supports now do rafts at least to the extent the test cases run through.
New supports enabled, old supports will go away soon.
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2016-12-20 12:19:13 +01:00 |
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bubnikv
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ff0a8956ee
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Fixed previous checkin.
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2016-12-14 15:42:38 +01:00 |
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bubnikv
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c79e1cc89b
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Fixed UI bug on OSX, experimental features made switchable through
environment.
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2016-12-14 15:36:18 +01:00 |
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bubnikv
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46b44fc141
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User interface of the variable layer thickness. Certainly not finished yet,
but sufficient for evaluation of the prints.
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2016-12-12 18:02:24 +01:00 |
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Alessandro Ranellucci
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9e8dae817d
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Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc
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2016-12-08 14:51:35 +01:00 |
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bubnikv
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7e1af658b6
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Initial experiments with vertex / fragment shaders,
prototype to visualize layer thickness.
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2016-12-02 11:14:24 +01:00 |
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bubnikv
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50f06a0fe8
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Increased the gimbal lock threshold to 170 degrees from 150 degrees.
This makes it possible to look at the bottom of an object.
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2016-11-16 09:24:27 +01:00 |
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bubnikv
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b8590180d8
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Fix of https://github.com/prusa3d/Slic3r/issues/20
Slicing preview incorrect in terms of visible solid layers
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2016-11-08 15:33:13 +01:00 |
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bubnikv
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51c8d73b11
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Fixed a division by zero in 3D scene, if there is nothing to show.
Improved Prusa3D icon.
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2016-10-24 17:32:22 +02:00 |
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bubnikv
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53907a9cfe
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Fix of a crash when setting a viewport over an empty platter.
Exported bounding box 'empty' method to perl.
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2016-10-18 16:44:05 +02:00 |
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bubnikv
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ee4b9ab82f
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Select standard camera views (left / right / top / bottom / front / rear / default)
by menu.
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2016-10-05 14:13:07 +02:00 |
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bubnikv
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ae2bae137a
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Added a low layer slider into the 3D preview window.
This is to limit the preview to a span of layers.
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2016-10-03 17:01:29 +02:00 |
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bubnikv
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6e97b9bb73
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Optimization of the layer offsets in 3D visualization.
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2016-09-15 12:26:53 +02:00 |
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bubnikv
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a53bd3dfe9
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Generate multiple vertex lists rather than requesting a single huge
memory block.
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2016-09-15 00:06:42 +02:00 |
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bubnikv
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2a5095a1ea
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OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1.
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2016-09-14 16:31:26 +02:00 |
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bubnikv
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4c67230436
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Documented the purpose of various perl modules.
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2016-09-14 11:22:41 +02:00 |
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bubnikv
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55218c8c4d
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Documented.
Fixed rough Z buffer quantization issues with ortographic camera.
Initial implementation of a perspective camera.
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2016-09-14 09:38:59 +02:00 |
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bubnikv
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ab9e3b718c
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Support multi sampled anti-aliasing with wxWidgets 3.0.3.
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2016-05-27 23:38:45 +02:00 |
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Alessandro Ranellucci
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f7e97f7e9b
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Refactor cutting logic, don't slice in 3DScene
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2015-12-19 23:15:37 +01:00 |
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Alessandro Ranellucci
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e0678d3a38
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Bugfix: skirt was floating in 3D preview when raft layers were enabled. #2843
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2015-05-24 15:47:07 +02:00 |
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Alessandro Ranellucci
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c64308a5e7
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Render brim and skirt in 3D toolpaths preview. #2649
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2015-05-18 00:49:16 +02:00 |
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Alessandro Ranellucci
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80b169aa75
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Pan & zoom for toolpaths preview
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2015-05-16 00:33:22 +02:00 |
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Alessandro Ranellucci
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70c032868a
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Prevent OpenGL scene from Z clipping
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2015-03-01 19:58:05 +01:00 |
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Alessandro Ranellucci
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69ea88473d
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Workaround for the Clipper issue causing extra points in grid segments
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2015-02-22 17:09:08 +01:00 |
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Alessandro Ranellucci
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d44bf38906
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Sync viewport of 3D views. #2628
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2015-02-16 00:37:36 +01:00 |
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Alessandro Ranellucci
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9abcd5816c
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Little test for mixing objects and toolpaths
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2015-01-25 15:36:20 +01:00 |
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Alessandro Ranellucci
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c264969962
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Bugfix: crash when rendering lines with zero length in 3D preview. #2569
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2015-01-25 15:21:45 +01:00 |
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Alessandro Ranellucci
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a5c0ffe963
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Faster loading of 3D preview and much less memory used
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2015-01-24 23:35:29 +01:00 |
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Alessandro Ranellucci
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c9cdae1a96
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Wrong file included in previous commit
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2015-01-19 15:32:39 +01:00 |
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Alessandro Ranellucci
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229039d3b8
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Fixed test and implementation of ooze prevention standby points (wrong test caused wrong implementation). #2103
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2015-01-19 15:31:12 +01:00 |
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Alessandro Ranellucci
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3d500ca317
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Skip geometry from unfinished steps in 3D rendering
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2015-01-18 21:31:09 +01:00 |
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Alessandro Ranellucci
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428f831886
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Scroll 3D preview layers with a slider
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2015-01-18 20:48:54 +01:00 |
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Alessandro Ranellucci
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f2818ddbe0
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Live 3D toolpaths preview.
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2015-01-18 19:36:47 +01:00 |
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Alessandro Ranellucci
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2bbb6c570b
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Ported toolpaths rendering to C++
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2015-01-18 01:07:22 +01:00 |
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Alessandro Ranellucci
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bfbcbd55d8
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Render infill and support material as well
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2015-01-18 01:07:22 +01:00 |
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Alessandro Ranellucci
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d781371d66
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Join extrusions properly in 3D preview
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2015-01-18 01:07:22 +01:00 |
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Alessandro Ranellucci
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e0a3d2577c
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Initial work for 3D rendering of toolpaths
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2015-01-15 20:06:30 +01:00 |
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Alessandro Ranellucci
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18e815d032
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More efficient 3D preview of slices
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2015-01-15 18:49:07 +01:00 |
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Alessandro Ranellucci
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3ee0fc5b1c
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Ability to select object parts by clicking in the 3D view in the object editor
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2015-01-13 20:55:19 +01:00 |
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Alessandro Ranellucci
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d46d5c955b
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One more refactoring in 3DScene (select group/drag group)
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2015-01-13 20:55:19 +01:00 |
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Alessandro Ranellucci
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9c8f8f8ded
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Refactoring: make Slic3r::GUI::3DScene::Base model-independent
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2015-01-13 20:55:19 +01:00 |
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Alessandro Ranellucci
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fb08588007
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Renamed PreviewCanvas to 3DScene
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2015-01-09 01:30:04 +01:00 |
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