Commit Graph

42 Commits

Author SHA1 Message Date
bubnikv
955bc957ba New supports now do rafts at least to the extent the test cases run through.
New supports enabled, old supports will go away soon.
2016-12-20 12:19:13 +01:00
bubnikv
ff0a8956ee Fixed previous checkin. 2016-12-14 15:42:38 +01:00
bubnikv
c79e1cc89b Fixed UI bug on OSX, experimental features made switchable through
environment.
2016-12-14 15:36:18 +01:00
bubnikv
46b44fc141 User interface of the variable layer thickness. Certainly not finished yet,
but sufficient for evaluation of the prints.
2016-12-12 18:02:24 +01:00
Alessandro Ranellucci
9e8dae817d Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc 2016-12-08 14:51:35 +01:00
bubnikv
7e1af658b6 Initial experiments with vertex / fragment shaders,
prototype to visualize layer thickness.
2016-12-02 11:14:24 +01:00
bubnikv
50f06a0fe8 Increased the gimbal lock threshold to 170 degrees from 150 degrees.
This makes it possible to look at the bottom of an object.
2016-11-16 09:24:27 +01:00
bubnikv
b8590180d8 Fix of https://github.com/prusa3d/Slic3r/issues/20
Slicing preview incorrect in terms of visible solid layers
2016-11-08 15:33:13 +01:00
bubnikv
51c8d73b11 Fixed a division by zero in 3D scene, if there is nothing to show.
Improved Prusa3D icon.
2016-10-24 17:32:22 +02:00
bubnikv
53907a9cfe Fix of a crash when setting a viewport over an empty platter.
Exported bounding box 'empty' method to perl.
2016-10-18 16:44:05 +02:00
bubnikv
ee4b9ab82f Select standard camera views (left / right / top / bottom / front / rear / default)
by menu.
2016-10-05 14:13:07 +02:00
bubnikv
ae2bae137a Added a low layer slider into the 3D preview window.
This is to limit the preview to a span of layers.
2016-10-03 17:01:29 +02:00
bubnikv
6e97b9bb73 Optimization of the layer offsets in 3D visualization. 2016-09-15 12:26:53 +02:00
bubnikv
a53bd3dfe9 Generate multiple vertex lists rather than requesting a single huge
memory block.
2016-09-15 00:06:42 +02:00
bubnikv
2a5095a1ea OpenGL support through GLEW. Only active if compiled with SLIC3R_GUI=1. 2016-09-14 16:31:26 +02:00
bubnikv
4c67230436 Documented the purpose of various perl modules. 2016-09-14 11:22:41 +02:00
bubnikv
55218c8c4d Documented.
Fixed rough Z buffer quantization issues with ortographic camera.
Initial implementation of a perspective camera.
2016-09-14 09:38:59 +02:00
bubnikv
ab9e3b718c Support multi sampled anti-aliasing with wxWidgets 3.0.3. 2016-05-27 23:38:45 +02:00
Alessandro Ranellucci
f7e97f7e9b Refactor cutting logic, don't slice in 3DScene 2015-12-19 23:15:37 +01:00
Alessandro Ranellucci
e0678d3a38 Bugfix: skirt was floating in 3D preview when raft layers were enabled. #2843 2015-05-24 15:47:07 +02:00
Alessandro Ranellucci
c64308a5e7 Render brim and skirt in 3D toolpaths preview. #2649 2015-05-18 00:49:16 +02:00
Alessandro Ranellucci
80b169aa75 Pan & zoom for toolpaths preview 2015-05-16 00:33:22 +02:00
Alessandro Ranellucci
70c032868a Prevent OpenGL scene from Z clipping 2015-03-01 19:58:05 +01:00
Alessandro Ranellucci
69ea88473d Workaround for the Clipper issue causing extra points in grid segments 2015-02-22 17:09:08 +01:00
Alessandro Ranellucci
d44bf38906 Sync viewport of 3D views. #2628 2015-02-16 00:37:36 +01:00
Alessandro Ranellucci
9abcd5816c Little test for mixing objects and toolpaths 2015-01-25 15:36:20 +01:00
Alessandro Ranellucci
c264969962 Bugfix: crash when rendering lines with zero length in 3D preview. #2569 2015-01-25 15:21:45 +01:00
Alessandro Ranellucci
a5c0ffe963 Faster loading of 3D preview and much less memory used 2015-01-24 23:35:29 +01:00
Alessandro Ranellucci
c9cdae1a96 Wrong file included in previous commit 2015-01-19 15:32:39 +01:00
Alessandro Ranellucci
229039d3b8 Fixed test and implementation of ooze prevention standby points (wrong test caused wrong implementation). #2103 2015-01-19 15:31:12 +01:00
Alessandro Ranellucci
3d500ca317 Skip geometry from unfinished steps in 3D rendering 2015-01-18 21:31:09 +01:00
Alessandro Ranellucci
428f831886 Scroll 3D preview layers with a slider 2015-01-18 20:48:54 +01:00
Alessandro Ranellucci
f2818ddbe0 Live 3D toolpaths preview. 2015-01-18 19:36:47 +01:00
Alessandro Ranellucci
2bbb6c570b Ported toolpaths rendering to C++ 2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
bfbcbd55d8 Render infill and support material as well 2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
d781371d66 Join extrusions properly in 3D preview 2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
e0a3d2577c Initial work for 3D rendering of toolpaths 2015-01-15 20:06:30 +01:00
Alessandro Ranellucci
18e815d032 More efficient 3D preview of slices 2015-01-15 18:49:07 +01:00
Alessandro Ranellucci
3ee0fc5b1c Ability to select object parts by clicking in the 3D view in the object editor 2015-01-13 20:55:19 +01:00
Alessandro Ranellucci
d46d5c955b One more refactoring in 3DScene (select group/drag group) 2015-01-13 20:55:19 +01:00
Alessandro Ranellucci
9c8f8f8ded Refactoring: make Slic3r::GUI::3DScene::Base model-independent 2015-01-13 20:55:19 +01:00
Alessandro Ranellucci
fb08588007 Renamed PreviewCanvas to 3DScene 2015-01-09 01:30:04 +01:00