Commit Graph

2124 Commits

Author SHA1 Message Date
Enrico Turri
09c7eb1d28 Follow-up of a7318dbe19 -> Do not disable other instances when an instance is selected 2019-04-08 09:49:21 +02:00
Enrico Turri
a688493d91 Merge branch 'et_canvas_gui_refactoring' of https://github.com/prusa3d/Slic3r 2019-04-08 09:09:12 +02:00
Enrico Turri
8cdc461d34 CTRL-click replace SHIFT-click for addind/removing objects to the current selection from the 3D scene 2019-04-08 08:30:28 +02:00
tamasmeszaros
2487bb8794 Remove unnecessary reversals of print polygons.
second take...
2019-04-05 17:04:55 +02:00
tamasmeszaros
08b9d9a519 fix for hole disappearance 2019-04-05 16:24:23 +02:00
YuSanka
d31590f438 Fixed Typo for the last commit 2019-04-05 12:18:58 +02:00
Enrico Turri
6ca49c05df Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring 2019-04-05 11:55:56 +02:00
Enrico Turri
233eda2813 Export to stl of instances 2019-04-05 11:30:49 +02:00
YuSanka
0c662e298f Merge remote-tracking branch 'origin/ys_selection' 2019-04-05 11:25:29 +02:00
YuSanka
ef5281c3c9 Some improvements for a loading of icons 2019-04-05 11:18:59 +02:00
Enrico Turri
a9223aeb5f Follow-up of 763a91e2ca -> take in account of ModelObject::origin_translation when saving parts and modifiers to stl 2019-04-05 10:08:34 +02:00
bubnikv
88059baddb
Detect Remote Desktop connection and use Mesa OpenGL renderer. 2019-04-05 10:01:48 +02:00
Lukas Matena
177f5b02fa Disabled layer editing mode for SLA 2019-04-05 09:51:58 +02:00
YuSanka
77dcb7f5a3 Added missed code for my last commit 2019-04-05 09:04:52 +02:00
YuSanka
ccee04cd68 Implemented new logic for Instances splitting 2019-04-04 18:03:40 +02:00
YuSanka
8631cb006b Improved Selection from ObjectList side 2019-04-04 18:03:40 +02:00
bubnikv
a71f05cdc0 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-04 16:24:44 +02:00
bubnikv
ef1a273f0c Fix of "Latest commit of Slic3r 1.42.0 cuts away part of the model #2063"
Fixed one bug of many in admesh library, where the face connectivity
was broken when removing a degenerate face. Likely there are some
similar issues left to be solved.
Placed a workaround to always recalculate face connectivity before slicing.
2019-04-04 16:16:57 +02:00
tamasmeszaros
b56991d780 Fix for leaving the object outside bed after "optimize orientation" 2019-04-04 16:03:23 +02:00
Enrico Turri
763a91e2ca Export to stl of parts and modifiers 2019-04-04 15:13:43 +02:00
YuSanka
63dea6d5dc Merge remote-tracking branch 'origin/master' into ys_selection 2019-04-04 15:09:37 +02:00
YuSanka
09054a0bc9 Fixed non-consistency of the selection 2019-04-04 15:07:54 +02:00
Enrico Turri
24128e01ed Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-04 14:00:48 +02:00
Enrico Turri
6197f48321 Use current selection to determine proposed filename when exporting to stl files 2019-04-04 14:00:31 +02:00
Vojtech Kral
70ce79c86e SLA export: Finalize filename when exporting & uploading,
set correct project name when uploading
2019-04-04 13:10:11 +02:00
Vojtech Kral
251747e6fa GLGizmoCut: Scale input field 2019-04-04 12:31:13 +02:00
tamasmeszaros
590ae25b13 Altering sla export interface to support explicit project name. 2019-04-04 12:30:11 +02:00
Enrico Turri
369cdd8b3b Ask user to switch to expert mode when loading a 3mf or an amf file containing instances or modifiers from simple mode 2019-04-04 12:02:13 +02:00
Enrico Turri
c7d6691658 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-04 11:31:44 +02:00
Enrico Turri
30f44880d7 Removed 'Export print config' checkbox from save dialog for 3mf and amf files 2019-04-04 11:31:26 +02:00
bubnikv
39ce4c33a4 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-04 09:41:23 +02:00
Enrico Turri
936f7a3b84 Select newly added parts/volumes from current selected instance when adding from 3D scene's context menu 2019-04-04 09:35:13 +02:00
bubnikv
a36bdefda5 Code to load SVG icons into the BitmapCache class. 2019-04-04 09:20:11 +02:00
Enrico Turri
d79b090f7c Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring 2019-04-04 09:19:07 +02:00
Enrico Turri
c29f7bc147 Fix of #2044
Added sorting by z of the preview data used to generate the gcode preview because there can be shuffling in case of sequential printing
2019-04-04 09:16:03 +02:00
Enrico Turri
6d9180ba92 Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring 2019-04-04 09:03:25 +02:00
Enrico Turri
a7318dbe19 Keeps non selected instances as disabled for any combination of current instance's volumes selection 2019-04-04 09:01:47 +02:00
Vojtech Kral
703b9bda32 imgui: Fix scaling 2019-04-03 16:39:28 +02:00
Vojtech Kral
c99fe20504 imgui: Yet another font size fix 2019-04-03 16:31:49 +02:00
Enrico Turri
305b07978c Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-03 15:28:27 +02:00
Enrico Turri
28ec3415eb Keep instance mode selection when at least one instance is already selected 2019-04-03 15:28:09 +02:00
Lukas Matena
69027b53fd SLA gizmo now allows to deselect a point 2019-04-03 14:44:24 +02:00
Enrico Turri
7d488e3424 Added call to schedule_background_process() when deleting modifier attribute 2019-04-03 12:45:06 +02:00
bubnikv
6a9c0d4543 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-03 12:08:11 +02:00
bubnikv
527c213b57 Fixed cutting of objects in left oriented coordinate space.
Removed some spurious debugging printf.
2019-04-03 12:07:58 +02:00
tamasmeszaros
f7ce59d070 Merge branch 'tm_clipperutils_update' 2019-04-03 11:17:44 +02:00
tamasmeszaros
1534356268 Call Line conversion operator explicitly. 2019-04-03 11:17:15 +02:00
bubnikv
9f8ad0153e Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-04-03 11:12:15 +02:00
bubnikv
382326ffc8 Fixed FFF slicing of meshes with left hand oriented transformations applied.
Slight optimization of FFF slicing - optimized copy of an object with just
a single volume.
2019-04-03 11:12:03 +02:00
Lukas Matena
2269e1b183 Deliberately setting the SLA dialog a bit too large
It is not possible to precisely calculate actual window size before the rendering, so I added a safety margin.
It would be nicer to let the window autoscale and only use the inflated dimension for possible moving the window upward to prevent collision with the bottom panel, but...
ImGui autoscaling does not work properly for some reason (the window size autoscales only after a mouse move), so this is a workaround.
2019-04-03 10:41:45 +02:00