bubnikv
d20a9d73d4
Fix for OSX: clang requires the member operator< and == to be const.
2017-03-05 16:34:16 +01:00
bubnikv
1909c75c21
TriangleMeshSlic3r used unordered_map, which was terribly horribly shamelessly
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slow on mingw. Rewrote using std::vector<>, which is blazing fast.
2017-03-03 17:36:07 +01:00
bubnikv
a219ae3d27
Set boost tracing level on DLL initialization to errors only.
2017-03-03 14:38:25 +01:00
bubnikv
4de33effdc
Tracing of TriangleMesh repair.
2017-03-03 13:31:51 +01:00
bubnikv
4d00aa1800
More tracing of the slicing process.
2017-03-03 12:53:05 +01:00
bubnikv
4287362aa6
Extended tracing of the slicing process.
2017-03-02 16:52:24 +01:00
bubnikv
d430767fa7
Define a surface type count constant to be able to address a vector
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with a surface type.
2017-03-02 16:42:26 +01:00
bubnikv
83a80a9b7d
Optimization of LayerRegion::slices_to_fill_surfaces_clipped()
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Added some run time tracing through boost::log.
2017-03-02 16:41:16 +01:00
bubnikv
73f603d90e
Fix of #117 : A large fractal pyramid takes ages to slice
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The Clipper library has difficulties processing overlapping polygons.
Namely, the function Clipper::JoinCommonEdges() has potentially a terrible time complexity if the output
of the operation is of the PolyTree type.
This function implmenets a following workaround:
1) Peform the Clipper operation with the output to Paths. This method handles overlaps in a reasonable time.
2) Run Clipper Union once again to extract the PolyTree from the result of 1).
2017-03-02 16:39:43 +01:00
bubnikv
07fa15806f
Utility function SVG::export_expolygons() to paint a set of possibly
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overlapping ExPolygons with attributes.
2017-03-02 16:32:43 +01:00
bubnikv
dff5bda202
The Shiny profiler is not thread safe. Disable parallelization if
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SLIC3R_PROFILE is enabled.
2017-03-02 16:31:29 +01:00
Alessandro Ranellucci
6a90fceaaf
Ported expanded_output_filepath() to C++/XS
2017-02-28 10:38:32 +01:00
Alessandro Ranellucci
6f11969257
Restore [input_filename] in custom G-code as well
2017-02-28 10:28:29 +01:00
bubnikv
c9465cf7fa
Fixed typos in AMF export.
2017-02-27 01:39:20 +01:00
bubnikv
ee619701d8
Got rid of the Perl Format::STL, Format::AMF, Format::OBJ for good.
2017-02-27 01:03:00 +01:00
bubnikv
2f67a16c6f
Fixing compilation issues.
2017-02-26 23:13:31 +01:00
bubnikv
2c932b1bf4
Fixed a bug in AMF serialization.
2017-02-26 22:59:25 +01:00
Joseph Lenox
1f1b6c8036
Fixed a missing include.
2017-02-26 22:40:10 +01:00
bubnikv
1b89c08bfc
TriangleMesh.cpp/h:
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New methods: has_multiple_patches(), number_of_patches()
Improved constness of file access methods.
Reduced some memory allocations costs.
Fixed some crashes of the cut() method on invalid meshes, Slic3r crashes on the unstable triangulation now.
Documented.
2017-02-26 22:17:39 +01:00
bubnikv
5b98f1a068
Some utility methods to help loading models from the disk.
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Not quite sucessfull try to fix the crahes on mesh cut.
2017-02-26 22:03:03 +01:00
bubnikv
25dfe7278c
Initial rewrite of the file accessors from Perl to C++.
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This is especially important for the extremely slow AMF parser.
Also there is a new file handler for the Prusa Control 'PRUS' format.
2017-02-26 21:46:33 +01:00
bubnikv
82aed45816
Hopefully fixes the aligned seam:
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https://github.com/prusa3d/Slic3r/issues/74
The way it works now is following:
Slic3r will add some negative penalty to all perimeter points near the last seam.
Once the perimeter point with minimum penalty is found, its penalty is compared
to a point closest to the last seam. If the penalty of the point
closest to the last seam is nearly as good as the minimum penalty,
the point closest to the last seam is picked instead. This heuristics
will hide the seams into corners if possible, but if not possible, it will
strive to align the seams precisely.
2017-02-22 16:35:07 +01:00
bubnikv
523b7f3ebc
Fix of a typo specific to a debugging build.
2017-02-22 16:13:10 +01:00
bubnikv
f7acb20e23
Changed defaults for the perimeter/infill overlap (15-55%)
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and for the infill pattern (honeycomb->stars)
2017-02-22 16:06:35 +01:00
Alessandro Ranellucci
4a84643894
Fixed regression causing slowdown_below_layer_time to be ignored. #3515 #3443
2017-02-22 15:29:14 +01:00
Alessandro Ranellucci
8174c05df4
Command for reloading an object from file. #1466
2017-02-21 17:58:48 +01:00
Alessandro Ranellucci
a8edff1e84
Always retract in bottom layers. #3053 #3618
2017-02-21 16:37:31 +01:00
Joseph Lenox
c575a1f1d6
Added make_sphere, generates a mesh with specified step angle and raidus rho.
2017-02-21 16:29:09 +01:00
Alessandro Ranellucci
ceb72da632
Implement clone() for Fill classes
2017-02-21 16:22:54 +01:00
Joseph Lenox
f44df28a96
Fixed mesh generation to generate cylinders.
2017-02-21 16:10:54 +01:00
Joseph Lenox
b91b98b21e
Added prototype make_cylinder()
2017-02-21 16:10:38 +01:00
Joseph Lenox
3bb237deee
Added new constructor to TriangleMesh that accepts vectors of Points and make_cube function to make a new simple cube mesh.
2017-02-21 16:10:14 +01:00
Alessandro Ranellucci
a65c9ba083
Ported CoolingBuffer to C++/XS
2017-02-21 14:02:47 +01:00
bubnikv
8aae5bdb28
The variable layer editing shader was made OpenGL 2.0 compatible.
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Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
bubnikv
006173342c
Fixes: Infill patterns triangles/stars seem to be mixed-up
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https://github.com/prusa3d/Slic3r/issues/143
2017-02-20 22:36:34 +01:00
bubnikv
171148d3a6
Changed the platte of the variable layer height visualization,
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green shall indicate a thin layer.
2017-02-20 22:22:23 +01:00
bubnikv
440a5eb2a0
Fixes an ugly infinite loop issue.
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https://github.com/prusa3d/Slic3r/issues/142
2017-02-19 21:45:38 +01:00
bubnikv
70229be9bc
Added SystemInfo dialog,
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a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
bubnikv
3bfa6416d8
Fixed https://github.com/prusa3d/Slic3r/issues/126
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by re-shuffling the simplification of a path to be extruded.
A non-simplified path was being used for a wipe move before,
causing an extremely detailed path to be exported into a G-code.
2017-02-15 17:51:46 +01:00
bubnikv
4d739c41a0
Improvements of the layer height spline editing close to the top
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of the object.
2017-02-15 14:39:08 +01:00
bubnikv
d2d7c5bead
Fixed trimming of support volumes by objects for the soluble supports
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and for the raft contact layer over soluble supports.
https://github.com/prusa3d/Slic3r/issues/120
2017-02-15 13:34:17 +01:00
bubnikv
d67de182a0
fix of C++11 gcc incompatiblity
2017-02-15 11:16:39 +01:00
bubnikv
3d11d1aebf
make_skirt ported to C++
2017-02-15 11:05:52 +01:00
bubnikv
90028e47e9
Added the append templates for std::vector
2017-02-15 11:03:19 +01:00
bubnikv
f5e4026aee
Fixed some of the raft issues introduced in the new C++ supports.
2017-02-14 19:49:30 +01:00
bubnikv
420e387055
new feature: Clip multi-part objects one by the other.
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This works the same way as if the XY compensation was set to a tiny value
before, but without the overhead of an offset.
2017-02-14 12:36:04 +01:00
bubnikv
8d6acd2aec
Fix of "no support generated" https://github.com/prusa3d/Slic3r/issues/114
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when a first layer height was set in percents.
2017-02-12 00:51:53 +01:00
Joseph Lenox
abda054720
Cherry-picked Repetier acceleration fixes, thanks to @lordofhyphens
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e0d8101627
885f27b8ae
Added a printer settings to enable / disable variable layer height editing.
2017-02-10 09:39:19 +01:00
bubnikv
6c4b4f4d12
Compilation fix on gcc,
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fix of a maximum layer height limit for variable layer height editing.
2017-02-09 17:09:19 +01:00
bubnikv
b30501b411
Limit the maximum support layer height by the maximum layer height
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value defined at the printer's nozzle.
Internal filtering of empty support layers to avoid generating
unnecessary Z moves.
2017-02-09 16:19:14 +01:00