Commit graph

205 commits

Author SHA1 Message Date
Vojtech Bubnik
04d6b17c57 Fix of Some FDM supports fail to generate due to wrongly-translated enforcer polygons.
Thanks @n8bot for finding the bug.
Also removed some dead code in MM segmentation.
2021-08-10 09:41:28 +02:00
Lukáš Hejl
742a373c1f Added invalidation of the sliced object when gap-fill enabled/disabled if the object is painted using the multi-material painting gizmo.
Filtering of unprintable regions in multi-material segmentation depends on if gap-fill is enabled or not. So sliced object is invalidated when gap-fill was enabled/disabled by option "gap_fill_enabled" or by changing "gap_fill_speed" to force recomputation of the multi-material segmentation.
2021-08-03 13:03:06 +02:00
enricoturri1966
65b3be92fe Techs DISABLE_ALLOW_NEGATIVE_Z_FOR_SLA and ENABLE_ALLOW_NEGATIVE_Z set as default 2021-07-22 11:26:31 +02:00
Lukas Matena
63566a92b3 Merged psSkirt and psBrim 2021-07-14 16:02:04 +02:00
Vojtech Bubnik
19e3998bd0 Merge branch 'vb_mmu_top_bottom' 2021-07-13 11:08:52 +02:00
Roman Beránek
e13535f822
drop deprecated TBB components ()
Quite some time ago, many of the TBB components were deprecated in favor
of their near-equivalents in the STL or, in the case of task_scheduler_init,
were broken up and reconstituted under a less ad-hoc logic. Every time a header
file marked deprecated gets included, a rather loud warning is emitted, which
leads to a complete TBB's domination over the stderr stream during build time,
making it harder to notice _legitimate_ warnings.

Instead of merely muting the output with TBB_SUPPRESS_DEPRECATED_MESSAGES,
perform a genuine migration away from the deprecated components with the added
benefit of achieving a source compatibility with oneTBB, the successor to TBB
which has dropped the deprecated API for good.

What got replaced for what?

| Deprecated				| Replacement					|
| ------------------------------------- | --------------------------------------------- |
| `tbb::atomic`				| `std::atomic`					|
| `tbb::mutex`				| `std::mutex`					|
| `tbb::mutex::scoped_lock`		| `std::scoped_lock<std::mutex>`		|
| `tbb::mutex::scoped_lock` (empty)	| `std::unique_lock<std::mutex>` (deferred)	|
| `tbb::task_scheduler_init`		| `tbb::global_control`				|
| `tbb::this_thread`			| `std::this_thread`				|

Signed-off-by: Roman Beranek <roman.beranek@prusa3d.com>
2021-06-23 11:48:48 +02:00
Vojtech Bubnik
0d70a2be69 Renamed create_face_neighbors_index() to its_face_edge_ids().
Renamed its_create_neighbors_index() / its_create_neighbors_index_par() to its_face_neighbors() / its_face_neighbors_par().
New variant of its_face_edge_ids() to create edge IDs from face neighbors.
Fixed some incorrect use of _NDEBUG, it should be NDEBUG.
PrintObject::slice_support_volumes() returns newly Polygons, which are cheaper than ExPolygons.
Updated SeamPlacer and SupportMaterial to use regions defined as Polygons, not ExPolygons.
TriangleSelector::get_facets_strict() returning a patch with T-joints retriangulated.
New slice_mesh_slabs() - slicing projections of a triangle patch into top / bottom layers of slices, for MMU top / bottom segmentation.
TriangleMeshSlicer - use 64 mutexes instead of one when scattering sliced triangles into layers. This makes a big difference on modern many core desktop computers.
When applying MM segmented regions to input regions, the split regions are now re-merged with 10x higher positive offset epsilon to avoid creating gaps.
When testing for existence of paint-on supports or seam, use a more efficient has_facets() test, which does not deserialize into the expensive TriangleSelector tree structure.
GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3> for efficiency instead of our double based BoundingBoxf3.
Improved MMU painting refresh speed by optimizing generation of the vertex buffers.
Refactored MMU segmentation - projection of painted surfaces from top / bottom.
	1) Parallelized.
	2) Using the new slice_mesh_slabs() instead of projecting one triangle by the other and merging them with Clipper.
2021-06-20 15:21:12 +02:00
Vojtech Bubnik
20ba7c0a1f New parameter "Slicing Mode" for supporting 3DLabPrint airplane models.
S3D's strategy for merging self intersecting models is "Even / Odd"
which PrusaSlicer now supports as an alternative to "Positive" rule.
Also added a "Close Holes" option to fill in all internal structures.
3D-Labprint Models aren't sliceable (till years)  
2021-06-01 11:10:12 +02:00
Vojtech Bubnik
b5aa09e5ba WIP: Integration of MMU painting into the slicing back-end. 2021-05-27 14:29:51 +02:00
Vojtech Bubnik
409e1c5cc8 Some fixes after preceding merge. Moved mmu_segmented_region_max_width
from PrintConfig to PrintObjectConfig.
2021-05-26 16:14:52 +02:00
Vojtech Bubnik
980ca195f5 Merge remote-tracking branch 'remotes/origin/lh_multi_material_segmentation' into vb_print_regions 2021-05-26 15:23:35 +02:00
Vojtech Bubnik
7f1f0d29d0 Will gcc accept this? 2021-05-26 14:33:24 +02:00
Vojtech Bubnik
cba1950a4e Fixing compilation on gcc. 2021-05-26 14:30:25 +02:00
Vojtech Bubnik
e24026bfa5 Making the "Default" extruder transparent for modifier meshes and layer
range modifiers.
2021-05-26 14:25:33 +02:00
Vojtech Bubnik
740773db85 WIP: Refactoring of PrintRegions. It nearly compiles! 2021-05-21 17:57:37 +02:00
Vojtech Bubnik
70b4915f9c TriangleMeshSlicer: Got rid of admesh! 2021-05-18 15:05:30 +02:00
Vojtech Bubnik
308d6b7809 WIP: Reworked slicing
1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp
2) Refactored to use as little as possible of admesh.
2021-05-17 20:25:59 +02:00
enricoturri1966
f786d9c96e Fixed conflicts after merge with master 2021-05-10 10:25:57 +02:00
Vojtech Bubnik
5828decfc7 Fixing multi-material printing after recent refactoring (d21b9aa to 1c6333e) 2021-05-10 09:32:24 +02:00
Vojtech Bubnik
feefbc575a Refactored PrintObject::m_region_volumes for extensibility.
WIP for multi-material painting.
2021-05-06 15:48:38 +02:00
Vojtech Bubnik
dd72016159 FDM backend refactoring for const correctness, clarity ... 2021-05-06 15:08:57 +02:00
Vojtech Bubnik
b5573f959b Refactoring for code clarity: Replaced this->m_xxx with m_xxx
as the m_ prefix already signifies a class local variable.
2021-05-06 14:43:36 +02:00
Vojtech Bubnik
0ca6b12da1 Print/PrintObject/PrintRegion refactoring:
Newly the PrintObjects own PrintRegions and Print contains references
to PrintRegions owned by PrintObjects, so that a PrintRegion of the same
content is referenced by Print only once.

The refactoring is a WIP to support multi-material painting.
2021-05-06 13:01:09 +02:00
Vojtech Bubnik
ee15f00574 FDM backend refactoring: Return PrintRegion by reference, not by pointer.
Added PrintRegion hashing.
2021-05-05 18:13:58 +02:00
Vojtech Bubnik
714149dab2 WIP: Moving ownership of PrintRegions to PrintObjects. 2021-05-05 16:21:55 +02:00
Vojtech Bubnik
72ce8cb28d PrintRegion refactoring: Getting rid of the Print pointer. 2021-05-05 14:17:36 +02:00
Vojtech Bubnik
7d4b3f2992 Fix of safety_offset() after ClipperUtils refactoring.
Fixes Solid infill where there should be none 
Also the safety offsetting was revised to be enabled only where needed,
the "do safety offset" is now easy to discover by
a new ApplySafetyOffset::Yes enum, and safety offset over union, which
is better done by offset() / offset_ex() has been replaced with
new union_safety_offset() / union_safety_offset_ex() functions, which
better convey their meaning and which could be better optimized than
union() with the safety offset applied.
2021-05-05 12:16:47 +02:00
Lukáš Hejl
168b4afbc2 Fixed MMU segmentation for multi-volume objects.
MMU segmentation no longer works directly on lslices, instead of it works on custom merged regions. So lslices in PrintObject are no longer overwritten because of MMU segmentation.
All regions are scaled by SCALED_EPSILON before merging and shrunk back by SCALED_EPSILON after merging. That fixed issues with multi-volume objects when very close regions weren't merged.
Also, small expolygons and holes are filtered out that fixed missing segmentation at the boundary of two volumes in the case of multi-volume objects.
2021-05-03 20:37:14 +02:00
Vojtech Bubnik
eb66111eda Merge branch 'vb_clipper_optimization' 2021-05-03 15:24:04 +02:00
enricoturri1966
1c3090b11f Tech ENABLE_ALLOW_NEGATIVE_Z-> Layers height editing related fixes 2021-05-03 14:28:55 +02:00
Vojtech Bubnik
09a80d954c Further rework of ClipperUtils: Replaced many to_polygons() /
to_expolygons() calls with templated ClipperUtils variants to avoid
memory allocation and copying.
2021-05-03 11:39:53 +02:00
Lukáš Hejl
8a19cf9d64 Extended support of MMU segmentation backed for more than three colors.
Serialization and deserialization in TriangleSelector were extended to support up to 16 materials (3 unused states left for possible later extension). These changes also affect the encoding of data from custom supports and seams, but it is backward compatible with the previous encoding. And for custom supports and seams, it is produced exactly the same data encoding as before.
2021-04-27 00:37:49 +02:00
Lukas Matena
978b359492 Fix normal direction when exporting STL ()
The export function does not depend on Model/ModelObject::mesh() family of functions,
changing them might break the already too brittle code.
2021-04-26 19:58:08 +02:00
Vojtech Bubnik
38bb7d2950 1) New methods PrintObject::num_regions() and ::has_region() to make
the code more readable and to highlight where PrintObject::region_volumes
   are actually set and consumed.
2) Replaced Slic3r::clamp() with std::clamp(). They differ in the order
   of their parameters, thus hopefully no new bugs were introduced.
3) Some refactoring of MultiMaterialSegmentation for efficiency.
2021-04-22 11:41:26 +02:00
Vojtech Bubnik
4f950343c8 MMU segmentation refactoring: Most of the MMU segmentation code
was extracted to its own file.
2021-04-20 15:07:05 +02:00
Lukáš Hejl
40d9e51b5e WIP: Added support for top and bottom layers for MMU segmentation. 2021-04-19 19:21:06 +02:00
Lukáš Hejl
368b48b0a0 WIP: Allows regions of MMU segmentation to be trimmed by chosen width. 2021-04-19 07:12:42 +02:00
Lukáš Hejl
f49ceb1e0f WIP: MMU segmentation without top and bottom layers 2021-04-19 07:04:50 +02:00
Vojtech Bubnik
dbd1c09523 FDM snug supports: New parameter "closing radius", inspired by Cura's
support_join_distance
2021-04-12 14:56:36 +02:00
Vojtech Bubnik
af9c7c967f Implementing a new switch for the shape of support towers:
expanded to a grid (the old way) vs.
snug (like the upstream Slic3r, Cura or Ideamaker).

Snug supports suffered from the degeneracies when merging overhang islands
over a large number of layers when projecting the support towers down.
We borrowed the idea & a bit of code from Cura by simplifying the support
polygons by closing the concave cracks, see the smooth_outward() function
and the MutablePolygon class.

Fixes Support problems with models with hole in the walls. 
Fixes Support in the Air 
Fixes [Bug] Supports generated beyond bed edges (X<0 and X>250) and where none are needed. 
Fixes Unable to remove support material/can't change support "inflation distance" 
Fixes FR: support inflation and support conform to boundary 
Fixes Support blocker not working on this model 
Fixes Unnecessary support material 
Fixes support blocker enforcer issue 
2021-03-23 11:06:45 +01:00
Vojtech Bubnik
73b88e6ce0 Splitting FDM support gap to top / bottom, introducing
support_material_bottom_contact_distance
Fixing Crash in support generation after fcb714c (repro attached) 
2021-03-15 09:55:57 +01:00
Vojtech Bubnik
00db3dc419 WIP: Splitting the number of top / bottom support interface layers.
If the new support_material_bottom_interface_layers is left at default -1,
then support_material_interface_layers is used for both top and bottom
interface layers.
If support_material_interface_layers == 0, then neither top nor bottom
interface layers are being extruded.
2021-03-15 09:55:56 +01:00
Vojtech Bubnik
f01f02154c Reworked the "new" bridging to respect the bridge_flow_ratio
by maintaining extrusion spacing, but modifying the extrusion width
and / or height.
2021-03-15 09:55:56 +01:00
Vojtech Bubnik
ceea9de8b8 WIP: Refactored bridging flow from normal flow, new config value
'thick_bridges' to switch between the Slic3r vs. S3D/Cura/Ideamaker
way of printing 1st object layer over supports.
Simplified the PresetHints.
2021-03-15 09:55:56 +01:00
Lukas Matena
abd5a9a46e Add a notification when custom support enforcers are not used due to supports being off
It is now emitted from Print::validate and has a hyperlink to enable supports
2021-03-04 09:35:22 +01:00
Vojtech Bubnik
43c05d35ea Fix of crash when using raft with modified Shape-Box with height 0.5mm
Reworked skirt generator to only generate skirt at non-empty layers
(layers that actually extruder object or support) and to respect minimum
layer height. Skirt generator stops at the first layer where those both
conditions cannot be met.
2021-02-25 12:18:11 +01:00
Vojtech Bubnik
61a5b43ac3 Fix of Add option to change support interface pattern
New config field for switching the support interface pattern between
default (rectilinear for non-soluble interface, concentric for soluble interface),
explicit rectilinear and explicit concentric.

Also the config layer was reworked a bit to reduce some switch statements
on ConfigOptionEnum<> templates.
2021-02-24 15:59:18 +01:00
Vojtech Bubnik
aee136cedd Squash merge of pull request Raft enhancements
thanks @nemart69
2021-02-24 11:59:22 +01:00
Vojtech Bubnik
fcb714cd24 Added a single perimeter to the first layer of support or raft.
Fixes [Request] Add optional perimeter to raft 
Fixes First support layer does not stick to bed 

New parameters raft_first_layer_density and raft_first_layer_expansion
to influence the 1st layer of raft or support.
Fixes Allow to disable raft under support structures. 
Fixes raft is larger than necessary 
Fixes Supports on the build plate should have a solid bottom interface for better adhesion 

Changed the 1st layer infill to rectilinear even for soluble materials.
Fixes first layer of support for multi filament support oddly spaced 
Fixes Full Soluble Materials interfacing into Models + Soluble material noise on Bed 
2021-02-24 08:48:40 +01:00
Vojtech Bubnik
d2c46025c7 Fix of Enforce support for first N layers has no effect 2021-02-23 15:31:21 +01:00