Commit Graph

16035 Commits

Author SHA1 Message Date
Lukáš Hejl
de9ed9ee3e Follow-up of 39fd8065a1: Apply changes also for MMU painting gizmo, so shader->start_using() is called only once. 2021-06-16 06:06:33 +02:00
Lukáš Hejl
c751f2d638 Show info about multi-material segmentation in ObjectList. 2021-06-16 06:06:33 +02:00
Vojtech Bubnik
154e552006 TriangleSelector optimizations:
1) When splitting a triangle, vertices are now properly shared with
   the neighbor triangles, if these are already split.
   Please note that the splitting may not be regular if the splitting
   thershold is changed between splitting calls. Still the new code
   shares the vertices accross shared edges properly.
2) Triangles resp. vertices are newly reused after deleted using
   linked lists of released triangles resp. vertices.
   This mechanism replaces the old mechanism of reusing already split
   triangles.
2021-06-15 14:43:46 +02:00
YuSanka
0b5ea8f429 Random extruder sequence for MMU.
Related to https://github.com/prusa3d/PrusaSlicer/issues/1866
2021-06-15 12:38:05 +02:00
enricoturri1966
a2788f3a73 GCode Viewer -> Fixed used filament for gcode files produced by other slicers 2021-06-15 09:39:33 +02:00
Vojtech Bubnik
2f8190e6d0 Workaround of boost::filesystem::copy_file() incompatibility
on some file systems (eCrypt ...)
Should fix #4716 #6588
2021-06-14 12:19:13 +02:00
Lukáš Hejl
bfd83f925d Fixed build on MacOS.
Based on information in https://stackoverflow.com/a/46115028, structured bindings in C++17 don't name variables, and because of that, it is impossible to capture these variables in lambda functions.
2021-06-13 16:22:44 +02:00
Vojtech Bubnik
e17b57d6bd Fixing previous TriangleSelector refactoring. 2021-06-11 17:59:33 +02:00
Vojtech Bubnik
403bb926c8 Fixed regression bug after PrintRegions refactoring:
Fixed crash if an object is outside the print bed, its modifier inside
the print bed and the modifier gets deleted.
2021-06-11 17:29:16 +02:00
Vojtech Bubnik
6bade1b24a TriangleSelector - some memory optimization.
Don't store traingle normal, but reference the source triangle,
which stores its normal.
2021-06-11 12:27:58 +02:00
Vojtech Bubnik
74ab3e108e TriangleSelector refactoring for readability and a bit of performance,
added some comments, improved encapsulation through private attributes,
removed recursive call through std::function etc.
2021-06-11 11:02:47 +02:00
YuSanka
87a996d0d5 Code refactoring to avoid a call of update_ui_from_settings() every time when switching between "3D-View" and "Preview" 2021-06-11 10:34:13 +02:00
rtyr
69b9beaec0
1.3.0-alpha1
Added “Prusament PC Blend CF” filament profile. Increased travel acceleration for Prusa MINI. Updated start g-code for Prusa MINI. Added multiple add:north and Extrudr filament profiles. Updated Z travel speed values.
2021-06-11 09:55:32 +02:00
enricoturri1966
841f8c6715 Added missing assignment into ModelObject::assign_copy() 2021-06-10 13:32:53 +02:00
Vojtech Bubnik
4ada2ed093 TriangleSelector::get_facets() refactoring to share vertices.
TriangleSelector::valid refactored to m_valid and valid()
and bool members moved next to each other to shrink data structure
size due to memory alignment.
2021-06-10 12:43:31 +02:00
Vojtech Bubnik
95f4690e25 Support / seam / MMU painting serialization / deserialization:
Changed the serialization structure
	std::map<int, std::vector<bool>>
to a significantly more compact
	std::pair<std::vector<std::pair<int, int>>, std::vector<bool>>
Such change shall significantly improve efficiency of Undo / Redo stack.
2021-06-10 09:26:30 +02:00
YuSanka
b59ff2c294 Fixed a bug in update of the ObjectList when switching between 3d-View and Preview
Steps to repro:
1. start PrusaSlicer
2. add a box
-> watch the object list: only one item is shown in the list
3. switch to preview
-> the item in the object list gets a child
2021-06-09 17:21:39 +02:00
enricoturri1966
5631b2cb7c Follow-up of 2d9953069a 2021-06-08 15:10:01 +02:00
tamasmeszaros
cd19756a1d Merge branch 'tm_its_refactor_3' 2021-06-08 12:22:28 +02:00
tamasmeszaros
b5771a5787 try to fix build on windows 2021-06-08 11:53:38 +02:00
enricoturri1966
5bbc68df7b Do not close application when user select 'Cancel' in the save dirty project dialog 2021-06-08 11:51:41 +02:00
tamasmeszaros
904387520e Fix the build 2021-06-08 11:02:29 +02:00
tamasmeszaros
0ca17b0798 Make new split always default if feasible 2021-06-08 10:34:32 +02:00
tamasmeszaros
97529ff6b7 Add parallel version of neighbors index creation, make it default 2021-06-08 10:34:32 +02:00
tamasmeszaros
b4d540ec4c Improve its_split for large number of parts 2021-06-08 10:34:32 +02:00
tamasmeszaros
c4507842a0 Add new (winner) neighbor index based on measurements 2021-06-08 10:34:32 +02:00
tamasmeszaros
b14b000c73 Add triangle mesh split to perf comparison 2021-06-08 10:34:32 +02:00
tamasmeszaros
c8be2cdceb Added measuring sandbox for neighbors index creation 2021-06-08 10:34:32 +02:00
tamasmeszaros
c542e6e14b Corrected mesh split implementation 2021-06-08 10:28:23 +02:00
tamasmeszaros
8fdb0fddc0 Get rid of Contour3D 2021-06-08 10:28:23 +02:00
tamasmeszaros
e6f97358bc Refactored hollowing backend to use indexed_triangle_mesh 2021-06-08 10:28:23 +02:00
tamasmeszaros
f12187b53d wip on hollowing refactor 2021-06-08 10:27:35 +02:00
tamasmeszaros
1009f78862 SLA backend refactored, except Hollowing 2021-06-08 10:27:35 +02:00
enricoturri1966
1c35dfe591 Tech ENABLE_ALLOW_NEGATIVE_Z -> Added threshold to detect if an object is sinking 2021-06-08 10:07:47 +02:00
Lukas Matena
1f29a2593b Fixed two more locales-related issues
One warning was also fixed
2021-06-07 12:31:41 +02:00
enricoturri1966
8e75919948 #6587 - Fixed temporary .gcode file locked by gcode window visualizator while exporting to gcode 2021-06-07 11:54:16 +02:00
rtyr
ee6782c603
Artillery 0.0.3 Fixed Genius bed size. 2021-06-06 00:24:00 +02:00
Lukas Matena
d2874f2e34 Fixed a memory leak during locales switching on macOS and
removed frequent locales switching during gcode processing
2021-06-05 07:09:23 +02:00
enricoturri1966
d8ac2ceaf6 Remove const_cast<> introduced with 0e3090fb28 2021-06-04 16:53:05 +02:00
rtyr
abb9b4b034
Merge pull request #6592 from trilab3d/master-aqi
Added files for new TRILAB AzteQ printers
2021-06-04 12:12:40 +02:00
enricoturri1966
90edccf772 Remove const_cast<> introduced with 4da8de5f49 2021-06-04 10:23:31 +02:00
Matej Supik
5b66477b12 Added thumbnail for new AzteQ Industrial printer, added AzteQ, AzteQ Plus print pad model. Updated print pad model for DeltiQ printers 2021-06-04 09:49:57 +02:00
Lukas Matena
39fd8065a1 Fixed clipping plane when used with painter gizmos (follow-up of 94877a0) 2021-06-04 09:34:55 +02:00
Vojtech Bubnik
8d325008d1 Small MMU segmentation optimization 2021-06-04 08:46:02 +02:00
Lukáš Hejl
cc913d52ef Added name for items in undo/redo stack inside multi-material gizmo. 2021-06-03 18:11:48 +02:00
rtyr
6ed4885d01
CR-10 SMART and SERMOON D1 thumbnails 2021-06-03 14:22:58 +02:00
Lukáš Hejl
94877a0ec0 Fixed the wrong transformation matrix for "Clipping of view" when is used a printer with multiple extruders. 2021-06-03 08:00:46 +02:00
Vojtech Bubnik
9efe58e6c7 Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions 2021-06-02 18:25:11 +02:00
YuSanka
4b5e568f14 Follow-up 7eebd56b5f - fixed a typo
+ added add_negative.svg for dark mode
2021-06-02 14:36:49 +02:00
YuSanka
7eebd56b5f Fixed DnD for "Model part" volumes inside the object
Fixed volumes order inside the object
2021-06-02 12:54:56 +02:00