PrusaSlicer-NonPlainar/resources/shaders
2021-12-01 12:37:39 +01:00
..
gouraud_light_instanced.fs ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced 2021-08-26 12:37:55 +02:00
gouraud_light_instanced.vs Follow-up of 9abebe5fbe - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly 2021-09-15 12:32:43 +02:00
gouraud_light.fs
gouraud_light.vs
gouraud.fs gouraud.fs shader - removed unused code 2021-12-01 12:37:39 +01:00
gouraud.vs Removed obsolete gouraud shader files 2021-11-16 12:56:08 +01:00
mm_contour.fs Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed. 2021-08-26 12:08:21 +02:00
mm_contour.vs
mm_gouraud.fs Fixed darker colors of objects inside multi-material gizmo when objects are mirrored. 2021-10-25 08:41:41 +02:00
mm_gouraud.vs Follow-up of 6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. 2021-10-18 11:35:13 +02:00
options_110.fs
options_110.vs
options_120.fs
options_120.vs
printbed.fs
printbed.vs Follow-up of 316d38807d -> Modified shader to work on (buggy) Intel graphics card 2021-08-24 11:23:33 +02:00
toolpaths_lines.fs
toolpaths_lines.vs
variable_layer_height.fs
variable_layer_height.vs