..
ExtrusionPath
Do each island completely if avoid_crossing_perimeters is enabled. #278
2013-03-10 16:09:03 +01:00
Fill
Minor optimization
2013-04-18 17:36:06 +02:00
Format
Bugfix: crash when reading/writing files to paths containing non-ASCII characters on Windows. #651 #865
2013-01-13 10:18:34 +01:00
GCode
Bugfix: time estimates for cooling were computed for each object separately instead of the whole actual layer. #1071
2013-04-04 01:17:44 +02:00
Geometry
TYpo
2013-04-18 19:49:02 +02:00
GUI
Merge branch 'master' into clipper-optimizations
2013-04-18 17:36:42 +02:00
Layer
Move bridge detection to its own method
2013-04-18 18:43:46 +02:00
Print
Use binary search for get_layer_range.
2013-04-18 19:29:05 +01:00
Config.pm
New wipe feature
2013-03-17 02:22:50 +01:00
ExPolygon.pm
Merge branch 'master' into boost-optimizations
2013-04-18 17:48:46 +02:00
Extruder.pm
New wipe feature
2013-03-17 02:22:50 +01:00
ExtrusionLoop.pm
Missing bit
2013-03-11 12:47:27 +01:00
ExtrusionPath.pm
Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049
2013-03-30 11:22:12 +01:00
Fill.pm
Align rectilinear and line infill across layers (new implementation). #712
2013-04-18 17:34:21 +02:00
Flow.pm
Use full flow for sparse infill by default
2013-03-17 00:21:17 +01:00
GCode.pm
Always move Z at travel speed. #1093
2013-04-08 22:23:51 +02:00
Geometry.pm
Align rectilinear and line infill across layers (new implementation). #712
2013-04-18 17:34:21 +02:00
GUI.pm
Move ObjectDialog to a separate file
2013-03-10 12:33:10 +01:00
Layer.pm
Factored out the layer height logic
2013-03-10 11:37:16 +01:00
Line.pm
Use linestring_length() from Boost
2013-03-31 19:50:22 +02:00
Model.pm
Slice a single object with multiple layer heights. :-)
2013-03-10 14:58:49 +01:00
Point.pm
Merge branch 'master' into avoid-crossing-perimeters
2013-01-12 19:00:18 +01:00
Polygon.pm
Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049
2013-03-30 11:22:12 +01:00
Polyline.pm
Use linestring_length() from Boost
2013-03-31 19:50:22 +02:00
Print.pm
Avoid merging meshes when there is only one mesh to merge.
2013-04-18 19:50:05 +01:00
Surface.pm
Bugfix: infill direction wasn't correctly alternated when infilling every 2 layers. #1068
2013-03-29 19:24:08 +01:00
SVG.pm
Added support for expolygons in Slic3r::SVG
2013-03-11 14:23:45 +01:00
Test.pm
Fix test framework detecting dE=0 as retraction
2013-03-18 18:01:01 +01:00
TriangleMesh.pm
Bugfix: horizontal projection for high-res models might show corrupted result
2013-03-17 15:39:51 +01:00