PrusaSlicer-NonPlainar/lib/Slic3r
Mark Hindess aac2c45450 Avoid merging meshes when there is only one mesh to merge.
When slicing yoda.stl it reduces peak memory usage by 5% and speeds up
slicing by 13%.
Further optimization using a simple proxy to implement the two methods
(size/extends) needed on the merge meshes is also possible and
undoubtedly worthwhile.
2013-04-18 19:50:05 +01:00
..
ExtrusionPath
Fill Minor optimization 2013-04-18 17:36:06 +02:00
Format
GCode Bugfix: time estimates for cooling were computed for each object separately instead of the whole actual layer. #1071 2013-04-04 01:17:44 +02:00
Geometry TYpo 2013-04-18 19:49:02 +02:00
GUI Merge branch 'master' into clipper-optimizations 2013-04-18 17:36:42 +02:00
Layer Move bridge detection to its own method 2013-04-18 18:43:46 +02:00
Print Use binary search for get_layer_range. 2013-04-18 19:29:05 +01:00
Config.pm
ExPolygon.pm Merge branch 'master' into boost-optimizations 2013-04-18 17:48:46 +02:00
Extruder.pm
ExtrusionLoop.pm
ExtrusionPath.pm Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049 2013-03-30 11:22:12 +01:00
Fill.pm Align rectilinear and line infill across layers (new implementation). #712 2013-04-18 17:34:21 +02:00
Flow.pm
GCode.pm Always move Z at travel speed. #1093 2013-04-08 22:23:51 +02:00
Geometry.pm Align rectilinear and line infill across layers (new implementation). #712 2013-04-18 17:34:21 +02:00
GUI.pm
Layer.pm
Line.pm Use linestring_length() from Boost 2013-03-31 19:50:22 +02:00
Model.pm
Point.pm
Polygon.pm Bugfix: is_printable() wasn't discarding narrow ring-shaped top/bottom surfaces because it was only considering the contour. This caused extra shell material even in hollow prints. #1049 2013-03-30 11:22:12 +01:00
Polyline.pm Use linestring_length() from Boost 2013-03-31 19:50:22 +02:00
Print.pm Avoid merging meshes when there is only one mesh to merge. 2013-04-18 19:50:05 +01:00
Surface.pm
SVG.pm
Test.pm
TriangleMesh.pm