PrusaSlicer-NonPlainar/src/libslic3r/OpenVDBUtils.cpp

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#define NOMINMAX
#include "OpenVDBUtils.hpp"
#ifdef _MSC_VER
// Suppress warning C4146 in OpenVDB: unary minus operator applied to unsigned type, result still unsigned
#pragma warning(push)
#pragma warning(disable : 4146)
#endif // _MSC_VER
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#include <openvdb/tools/MeshToVolume.h>
#ifdef _MSC_VER
#pragma warning(pop)
#endif // _MSC_VER
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#include <openvdb/tools/VolumeToMesh.h>
#include <openvdb/tools/Composite.h>
#include <openvdb/tools/LevelSetRebuild.h>
//#include "MTUtils.hpp"
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namespace Slic3r {
class TriangleMeshDataAdapter {
public:
const TriangleMesh &mesh;
float voxel_scale;
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size_t polygonCount() const { return mesh.its.indices.size(); }
size_t pointCount() const { return mesh.its.vertices.size(); }
size_t vertexCount(size_t) const { return 3; }
// Return position pos in local grid index space for polygon n and vertex v
// The actual mesh will appear to openvdb as scaled uniformly by voxel_size
// And the voxel count per unit volume can be affected this way.
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const
{
auto vidx = size_t(mesh.its.indices[n](Eigen::Index(v)));
Slic3r::Vec3d p = mesh.its.vertices[vidx].cast<double>() * voxel_scale;
pos = {p.x(), p.y(), p.z()};
}
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TriangleMeshDataAdapter(const TriangleMesh &m, float voxel_sc = 1.f)
: mesh{m}, voxel_scale{voxel_sc} {};
};
// TODO: Do I need to call initialize? Seems to work without it as well but the
// docs say it should be called ones. It does a mutex lock-unlock sequence all
// even if was called previously.
openvdb::FloatGrid::Ptr mesh_to_grid(const TriangleMesh & mesh,
const openvdb::math::Transform &tr,
float voxel_scale,
float exteriorBandWidth,
float interiorBandWidth,
int flags)
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{
openvdb::initialize();
TriangleMeshPtrs meshparts = mesh.split();
auto it = std::remove_if(meshparts.begin(), meshparts.end(),
[](TriangleMesh *m){
m->require_shared_vertices();
return !m->is_manifold() || m->volume() < EPSILON;
});
meshparts.erase(it, meshparts.end());
openvdb::FloatGrid::Ptr grid;
for (TriangleMesh *m : meshparts) {
auto subgrid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
TriangleMeshDataAdapter{*m, voxel_scale}, tr, exteriorBandWidth,
interiorBandWidth, flags);
if (grid && subgrid) openvdb::tools::csgUnion(*grid, *subgrid);
else if (subgrid) grid = std::move(subgrid);
}
if (grid) {
grid = openvdb::tools::levelSetRebuild(*grid, 0., exteriorBandWidth,
interiorBandWidth);
} else if(meshparts.empty()) {
// Splitting failed, fall back to hollow the original mesh
grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
TriangleMeshDataAdapter{mesh}, tr, exteriorBandWidth,
interiorBandWidth, flags);
}
grid->insertMeta("voxel_scale", openvdb::FloatMetadata(voxel_scale));
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return grid;
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}
template<class Grid>
sla::Contour3D _volumeToMesh(const Grid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
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{
openvdb::initialize();
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std::vector<openvdb::Vec3s> points;
std::vector<openvdb::Vec3I> triangles;
std::vector<openvdb::Vec4I> quads;
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openvdb::tools::volumeToMesh(grid, points, triangles, quads, isovalue,
adaptivity, relaxDisorientedTriangles);
float scale = 1.;
try {
scale = grid.template metaValue<float>("voxel_scale");
} catch (...) { }
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sla::Contour3D ret;
ret.points.reserve(points.size());
ret.faces3.reserve(triangles.size());
ret.faces4.reserve(quads.size());
for (auto &v : points) ret.points.emplace_back(to_vec3d(v) / scale);
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for (auto &v : triangles) ret.faces3.emplace_back(to_vec3i(v));
for (auto &v : quads) ret.faces4.emplace_back(to_vec4i(v));
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return ret;
}
TriangleMesh grid_to_mesh(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
return to_triangle_mesh(
_volumeToMesh(grid, isovalue, adaptivity, relaxDisorientedTriangles));
}
sla::Contour3D grid_to_contour3d(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
return _volumeToMesh(grid, isovalue, adaptivity,
relaxDisorientedTriangles);
}
openvdb::FloatGrid::Ptr redistance_grid(const openvdb::FloatGrid &grid,
double iso,
double er,
double ir)
{
auto new_grid = openvdb::tools::levelSetRebuild(grid, float(iso),
float(er), float(ir));
// Copies voxel_scale metadata, if it exists.
new_grid->insertMeta(*grid.deepCopyMeta());
return new_grid;
}
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} // namespace Slic3r