PrusaSlicer-NonPlainar/src/slic3r/GUI/GLCanvas3DManager.hpp

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#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_
#include "libslic3r/BoundingBox.hpp"
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#include <map>
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#include <vector>
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class wxWindow;
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class wxGLCanvas;
class wxGLContext;
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namespace Slic3r {
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class BackgroundSlicingProcess;
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class DynamicPrintConfig;
class Model;
class ExPolygon;
typedef std::vector<ExPolygon> ExPolygons;
class ModelObject;
class PrintObject;
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namespace GUI {
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class GLCanvas3D;
class Bed3D;
class GLToolbar;
struct Camera;
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class GLCanvas3DManager
{
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struct GLInfo
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{
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std::string version;
std::string glsl_version;
std::string vendor;
std::string renderer;
GLInfo();
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void detect();
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bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
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std::string to_string(bool format_as_html, bool extensions) const;
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};
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enum EMultisampleState : unsigned char
{
MS_Unknown,
MS_Enabled,
MS_Disabled
};
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typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
CanvasesMap m_canvases;
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wxGLContext* m_context;
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GLInfo m_gl_info;
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bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
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static EMultisampleState s_multisample;
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#if ENABLE_COMPRESSED_TEXTURES
static bool s_compressed_textures_supported;
#endif // ENABLE_COMPRESSED_TEXTURES
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public:
GLCanvas3DManager();
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~GLCanvas3DManager();
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bool add(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar);
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bool remove(wxGLCanvas* canvas);
void remove_all();
unsigned int count() const;
void init_gl();
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std::string get_gl_info(bool format_as_html, bool extensions) const;
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bool init(wxGLCanvas* canvas);
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GLCanvas3D* get_canvas(wxGLCanvas* canvas);
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static bool can_multisample() { return s_multisample == MS_Enabled; }
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#if ENABLE_COMPRESSED_TEXTURES
static bool are_compressed_textures_supported() { return s_compressed_textures_supported; }
#endif // ENABLE_COMPRESSED_TEXTURES
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static wxGLCanvas* create_wxglcanvas(wxWindow *parent);
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private:
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CanvasesMap::iterator do_get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator do_get_canvas(wxGLCanvas* canvas) const;
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bool init(GLCanvas3D& canvas);
static void detect_multisample(int* attribList);
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};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLCanvas3DManager_hpp_