PrusaSlicer-NonPlainar/src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp

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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoSlaSupports.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
#include <wx/msgdlg.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/GUI_ObjectSettings.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
#include "libslic3r/Tesselate.hpp"
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namespace Slic3r {
namespace GUI {
#if ENABLE_SVG_ICONS
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
#else
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id)
: GLGizmoBase(parent, sprite_id)
#endif // ENABLE_SVG_ICONS
, m_quadric(nullptr)
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{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
// using GLU_FILL does not work when the instance's transformation
// contains mirroring (normals are reverted)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoSlaSupports::~GLGizmoSlaSupports()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
bool GLGizmoSlaSupports::on_init()
{
m_shortcut_key = WXK_CONTROL_L;
return true;
}
void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const Selection& selection)
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{
if (selection.is_empty()) {
m_model_object = nullptr;
return;
}
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if (m_model_object != model_object)
m_print_object_idx = -1;
m_model_object = model_object;
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m_active_instance = selection.get_instance_idx();
if (model_object && selection.is_from_single_instance())
{
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// Cache the bb - it's needed for dealing with the clipping plane quite often
// It could be done inside update_mesh but one has to account for scaling of the instance.
//FIXME calling ModelObject::instance_bounding_box() is expensive!
m_active_instance_bb_radius = m_model_object->instance_bounding_box(m_active_instance).radius();
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if (is_mesh_update_necessary()) {
update_mesh();
editing_mode_reload_cache();
}
if (m_editing_mode_cache.empty() && m_model_object->sla_points_status != sla::PointsStatus::UserModified)
get_data_from_backend();
if (m_state == On) {
m_parent.toggle_model_objects_visibility(false);
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
}
}
}
void GLGizmoSlaSupports::on_render(const Selection& selection) const
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{
// If current m_model_object does not match selection, ask GLCanvas3D to turn us off
if (m_state == On
&& (m_model_object != selection.get_model()->objects[selection.get_object_idx()]
|| m_active_instance != selection.get_instance_idx())) {
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_RESETGIZMOS));
return;
}
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
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// we'll recover current look direction from the modelview matrix (in world coords):
Eigen::Matrix<double, 4, 4, Eigen::DontAlign> modelview_matrix;
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
if (m_quadric != nullptr && selection.is_from_single_instance())
render_points(selection, direction_to_camera, false);
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render_selection_rectangle();
render_clipping_plane(selection, direction_to_camera);
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glsafe(::glDisable(GL_BLEND));
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}
void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection, const Vec3d& direction_to_camera) const
{
if (m_clipping_plane_distance == 0.f)
return;
// First cache instance transformation to be used later.
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
Transform3f instance_matrix = vol->get_instance_transformation().get_matrix().cast<float>();
Transform3f instance_matrix_no_translation_no_scaling = vol->get_instance_transformation().get_matrix(true,false,true).cast<float>();
Vec3f scaling = vol->get_instance_scaling_factor().cast<float>();
Vec3d instance_offset = vol->get_instance_offset();
// Calculate distance from mesh origin to the clipping plane (in mesh coordinates).
Vec3f up_noscale = instance_matrix_no_translation_no_scaling.inverse() * direction_to_camera.cast<float>();
Vec3f up = Vec3f(up_noscale(0)*scaling(0), up_noscale(1)*scaling(1), up_noscale(2)*scaling(2));
float height_mesh = (m_active_instance_bb_radius - m_clipping_plane_distance * 2*m_active_instance_bb_radius) * (up_noscale.norm()/up.norm());
// Get transformation of the supports and calculate how far from its origin the clipping plane is.
Transform3d supports_trafo = Transform3d::Identity();
supports_trafo = supports_trafo.rotate(Eigen::AngleAxisd(vol->get_instance_rotation()(2), Vec3d::UnitZ()));
Vec3f up_supports = (supports_trafo.inverse() * direction_to_camera).cast<float>();
supports_trafo = supports_trafo.pretranslate(Vec3d(instance_offset(0), instance_offset(1), vol->get_sla_shift_z()));
// Instance and supports origin do not coincide, so the following is quite messy:
float height_supports = height_mesh * (up.norm() / up_supports.norm()) + instance_offset(2) * (direction_to_camera(2) / direction_to_camera.norm());
// In case either of these was recently changed, the cached triangulated ExPolygons are invalid now.
// We are gonna recalculate them both for the object and for the support structures.
if (m_clipping_plane_distance != m_old_clipping_plane_distance
|| m_old_direction_to_camera != direction_to_camera) {
m_old_direction_to_camera = direction_to_camera;
m_old_clipping_plane_distance = m_clipping_plane_distance;
// Now initialize the TMS for the object, perform the cut and save the result.
if (! m_tms) {
m_tms.reset(new TriangleMeshSlicer);
m_tms->init(m_mesh, [](){});
}
std::vector<ExPolygons> list_of_expolys;
m_tms->set_up_direction(up);
m_tms->slice(std::vector<float>{height_mesh}, 0.f, &list_of_expolys, [](){});
m_triangles = triangulate_expolygons_2f(list_of_expolys[0]);
// Next, ask the backend if supports are already calculated. If so, we are gonna cut them too.
// First we need a pointer to the respective SLAPrintObject. The index into objects vector is
// cached so we don't have todo it on each render. We only search for the po if needed:
if (m_print_object_idx < 0 || (int)m_parent.sla_print()->objects().size() != m_print_objects_count) {
m_print_objects_count = m_parent.sla_print()->objects().size();
m_print_object_idx = -1;
for (const SLAPrintObject* po : m_parent.sla_print()->objects()) {
++m_print_object_idx;
if (po->model_object()->id() == m_model_object->id())
break;
}
}
if (m_print_object_idx >= 0) {
const SLAPrintObject* print_object = m_parent.sla_print()->objects()[m_print_object_idx];
if (print_object->is_step_done(slaposSupportTree)) {
// If the supports are already calculated, save the timestamp of the respective step
// so we can later tell they were recalculated.
size_t timestamp = print_object->step_state_with_timestamp(slaposSupportTree).timestamp;
if (!m_supports_tms || (int)timestamp != m_old_timestamp) {
// The timestamp has changed - stash the mesh and initialize the TMS.
m_supports_mesh = &print_object->support_mesh();
m_supports_tms.reset(new TriangleMeshSlicer);
// The mesh should already have the shared vertices calculated.
m_supports_tms->init(m_supports_mesh, [](){});
m_old_timestamp = timestamp;
}
// The TMS is initialized - let's do the cutting:
list_of_expolys.clear();
m_supports_tms->set_up_direction(up_supports);
m_supports_tms->slice(std::vector<float>{height_supports}, 0.f, &list_of_expolys, [](){});
m_supports_triangles = triangulate_expolygons_2f(list_of_expolys[0]);
}
else {
// The supports are not valid. We better dump the cached data.
m_supports_tms.reset();
m_supports_triangles.clear();
}
}
}
// At this point we have the triangulated cuts for both the object and supports - let's render.
if (! m_triangles.empty()) {
::glPushMatrix();
::glTranslated(0.0, 0.0, m_z_shift);
::glMultMatrixf(instance_matrix.data());
Eigen::Quaternionf q;
q.setFromTwoVectors(Vec3f::UnitZ(), up);
Eigen::AngleAxisf aa(q);
::glRotatef(aa.angle() * (180./M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2));
::glTranslatef(0.f, 0.f, 0.1f); // to make sure the cut does not intersect the structure itself
::glColor3f(1.0f, 0.37f, 0.0f);
::glBegin(GL_TRIANGLES);
for (const Vec2f& point : m_triangles)
::glVertex3f(point(0), point(1), height_mesh);
::glEnd();
::glPopMatrix();
}
if (! m_supports_triangles.empty() && !m_editing_mode) {
// The supports are hidden in the editing mode, so it makes no sense to render the cuts.
::glPushMatrix();
::glMultMatrixd(supports_trafo.data());
Eigen::Quaternionf q;
q.setFromTwoVectors(Vec3f::UnitZ(), up_supports);
Eigen::AngleAxisf aa(q);
::glRotatef(aa.angle() * (180./M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2));
::glTranslatef(0.f, 0.f, 0.1f);
::glColor3f(1.0f, 0.f, 0.37f);
::glBegin(GL_TRIANGLES);
for (const Vec2f& point : m_supports_triangles)
::glVertex3f(point(0), point(1), height_supports);
::glEnd();
::glPopMatrix();
}
}
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void GLGizmoSlaSupports::render_selection_rectangle() const
{
if (m_selection_rectangle_status == srOff)
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return;
glsafe(::glLineWidth(1.5f));
float render_color[3] = {0.f, 1.f, 0.f};
if (m_selection_rectangle_status == srDeselect) {
render_color[0] = 1.f;
render_color[1] = 0.3f;
render_color[2] = 0.3f;
}
glsafe(::glColor3fv(render_color));
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glsafe(::glPushAttrib(GL_TRANSFORM_BIT)); // remember current MatrixMode
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glsafe(::glMatrixMode(GL_MODELVIEW)); // cache modelview matrix and set to identity
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
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glsafe(::glMatrixMode(GL_PROJECTION)); // cache projection matrix and set to identity
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
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glsafe(::glOrtho(0.f, m_canvas_width, m_canvas_height, 0.f, -1.f, 1.f)); // set projection matrix so that world coords = window coords
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// render the selection rectangle (window coordinates):
glsafe(::glPushAttrib(GL_ENABLE_BIT));
glsafe(::glLineStipple(4, 0xAAAA));
glsafe(::glEnable(GL_LINE_STIPPLE));
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::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f);
::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f);
::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f);
::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f);
glsafe(::glEnd());
glsafe(::glPopAttrib());
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glsafe(::glPopMatrix()); // restore former projection matrix
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glPopMatrix()); // restore former modelview matrix
glsafe(::glPopAttrib()); // restore former MatrixMode
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}
void GLGizmoSlaSupports::on_render_for_picking(const Selection& selection) const
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{
glsafe(::glEnable(GL_DEPTH_TEST));
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// we'll recover current look direction from the modelview matrix (in world coords):
Eigen::Matrix<double, 4, 4, Eigen::DontAlign> modelview_matrix;
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
render_points(selection, direction_to_camera, true);
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}
void GLGizmoSlaSupports::render_points(const Selection& selection, const Vec3d& direction_to_camera, bool picking) const
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{
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
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const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix();
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, m_z_shift));
glsafe(::glMultMatrixd(instance_matrix.data()));
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float render_color[3];
for (int i = 0; i < (int)m_editing_mode_cache.size(); ++i)
{
const sla::SupportPoint& support_point = m_editing_mode_cache[i].support_point;
const bool& point_selected = m_editing_mode_cache[i].selected;
if (is_point_clipped(support_point.pos.cast<double>(), direction_to_camera))
continue;
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// First decide about the color of the point.
if (picking) {
std::array<float, 3> color = picking_color_component(i);
render_color[0] = color[0];
render_color[1] = color[1];
render_color[2] = color[2];
}
else {
if ((m_hover_id == i && m_editing_mode)) { // ignore hover state unless editing mode is active
render_color[0] = 0.f;
render_color[1] = 1.0f;
render_color[2] = 1.0f;
}
else { // neigher hover nor picking
bool supports_new_island = m_lock_unique_islands && m_editing_mode_cache[i].support_point.is_new_island;
if (m_editing_mode) {
render_color[0] = point_selected ? 1.0f : (supports_new_island ? 0.3f : 0.7f);
render_color[1] = point_selected ? 0.3f : (supports_new_island ? 0.3f : 0.7f);
render_color[2] = point_selected ? 0.3f : (supports_new_island ? 1.0f : 0.7f);
}
else
for (unsigned char i=0; i<3; ++i) render_color[i] = 0.5f;
}
}
glsafe(::glColor3fv(render_color));
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float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
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// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
glsafe(::glTranslated(support_point.pos(0), support_point.pos(1), support_point.pos(2)));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
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// Matrices set, we can render the point mark now.
// If in editing mode, we'll also render a cone pointing to the sphere.
if (m_editing_mode) {
if (m_editing_mode_cache[i].normal == Vec3f::Zero())
update_cache_entry_normal(i); // in case the normal is not yet cached, find and cache it
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * m_editing_mode_cache[i].normal.cast<double>());
Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
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const float cone_radius = 0.25f; // mm
const float cone_height = 0.75f;
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale));
::gluCylinder(m_quadric, 0.f, cone_radius, cone_height, 24, 1);
glsafe(::glTranslatef(0.f, 0.f, cone_height));
::gluDisk(m_quadric, 0.0, cone_radius, 24, 1);
glsafe(::glPopMatrix());
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}
::gluSphere(m_quadric, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale, 24, 12);
glsafe(::glPopMatrix());
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}
{
// Reset emissive component to zero (the default value)
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
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}
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
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glsafe(::glPopMatrix());
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}
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bool GLGizmoSlaSupports::is_point_clipped(const Vec3d& point, const Vec3d& direction_to_camera) const
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{
if (m_clipping_plane_distance == 0.f)
return false;
Vec3d transformed_point = m_model_object->instances.front()->get_transformation().get_matrix() * point;
transformed_point(2) += m_z_shift;
return direction_to_camera.dot(m_model_object->instances[m_active_instance]->get_offset() + Vec3d(0., 0., m_z_shift)) + m_active_instance_bb_radius
- m_clipping_plane_distance * 2*m_active_instance_bb_radius < direction_to_camera.dot(transformed_point);
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}
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bool GLGizmoSlaSupports::is_mesh_update_necessary() const
{
return ((m_state == On) && (m_model_object != nullptr) && !m_model_object->instances.empty())
&& ((m_model_object->id() != m_current_mesh_model_id) || m_V.size()==0);
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}
void GLGizmoSlaSupports::update_mesh()
{
wxBusyCursor wait;
Eigen::MatrixXf& V = m_V;
Eigen::MatrixXi& F = m_F;
// We rely on SLA model object having a single volume,
// this way we can use that mesh directly.
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// This mesh does not account for the possible Z up SLA offset.
m_mesh = &m_model_object->volumes.front()->mesh;
const_cast<TriangleMesh*>(m_mesh)->require_shared_vertices(); // TriangleMeshSlicer needs this
const stl_file& stl = m_mesh->stl;
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V.resize(3 * stl.stats.number_of_facets, 3);
F.resize(stl.stats.number_of_facets, 3);
for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
const stl_facet* facet = stl.facet_start+i;
V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
F(i, 0) = 3*i+0;
F(i, 1) = 3*i+1;
F(i, 2) = 3*i+2;
}
m_current_mesh_model_id = m_model_object->id();
m_editing_mode = false;
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m_AABB = igl::AABB<Eigen::MatrixXf,3>();
m_AABB.init(m_V, m_F);
}
// Unprojects the mouse position on the mesh and return the hit point and normal of the facet.
// The function throws if no intersection if found.
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std::pair<Vec3f, Vec3f> GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
{
// if the gizmo doesn't have the V, F structures for igl, calculate them first:
if (m_V.size() == 0)
update_mesh();
const Camera& camera = m_parent.get_camera();
const std::array<int, 4>& viewport = camera.get_viewport();
const Transform3d& modelview_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
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Vec3d point1;
Vec3d point2;
::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 0.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point1(0), &point1(1), &point1(2));
::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 1.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point2(0), &point2(1), &point2(2));
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std::vector<igl::Hit> hits;
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const Selection& selection = m_parent.get_selection();
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
// we'll recover current look direction from the modelview matrix (in world coords):
Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
point1(2) -= m_z_shift;
point2(2) -= m_z_shift;
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Transform3d inv = volume->get_instance_transformation().get_matrix().inverse();
point1 = inv * point1;
point2 = inv * point2;
if (!m_AABB.intersect_ray(m_V, m_F, point1.cast<float>(), (point2-point1).cast<float>(), hits))
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throw std::invalid_argument("unproject_on_mesh(): No intersection found.");
std::sort(hits.begin(), hits.end(), [](const igl::Hit& a, const igl::Hit& b) { return a.t < b.t; });
// Now let's iterate through the points and find the first that is not clipped:
unsigned int i=0;
Vec3f bc;
Vec3f a;
Vec3f b;
Vec3f result;
for (i=0; i<hits.size(); ++i) {
igl::Hit& hit = hits[i];
int fid = hit.id; // facet id
bc = Vec3f(1-hit.u-hit.v, hit.u, hit.v); // barycentric coordinates of the hit
a = (m_V.row(m_F(fid, 1)) - m_V.row(m_F(fid, 0)));
b = (m_V.row(m_F(fid, 2)) - m_V.row(m_F(fid, 0)));
result = bc(0) * m_V.row(m_F(fid, 0)) + bc(1) * m_V.row(m_F(fid, 1)) + bc(2)*m_V.row(m_F(fid, 2));
if (m_clipping_plane_distance == 0.f || !is_point_clipped(result.cast<double>(), direction_to_camera))
break;
}
if (i==hits.size() || (hits.size()-i) % 2 != 0) {
// All hits are either clipped, or there is an odd number of unclipped
// hits - meaning the nearest must be from inside the mesh.
throw std::invalid_argument("unproject_on_mesh(): No intersection found.");
}
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// Calculate and return both the point and the facet normal.
return std::make_pair(
result,
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a.cross(b)
);
}
// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
// concludes that the event was not intended for it, it should return false.
bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
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{
if (m_editing_mode) {
// left down with shift - show the selection rectangle:
if (action == SLAGizmoEventType::LeftDown && (shift_down || alt_down || control_down)) {
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if (m_hover_id == -1) {
if (shift_down || alt_down) {
m_selection_rectangle_status = shift_down ? srSelect : srDeselect;
m_selection_rectangle_start_corner = mouse_position;
m_selection_rectangle_end_corner = mouse_position;
m_canvas_width = m_parent.get_canvas_size().get_width();
m_canvas_height = m_parent.get_canvas_size().get_height();
}
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}
else {
if (m_editing_mode_cache[m_hover_id].selected)
unselect_point(m_hover_id);
else {
if (!alt_down)
select_point(m_hover_id);
}
}
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return true;
}
// left down without selection rectangle - place point on the mesh:
if (action == SLAGizmoEventType::LeftDown && m_selection_rectangle_status == srOff && !shift_down) {
// If any point is in hover state, this should initiate its move - return control back to GLCanvas:
if (m_hover_id != -1)
return false;
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// If there is some selection, don't add new point and deselect everything instead.
if (m_selection_empty) {
try {
std::pair<Vec3f, Vec3f> pos_and_normal = unproject_on_mesh(mouse_position); // don't create anything if this throws
m_editing_mode_cache.emplace_back(sla::SupportPoint(pos_and_normal.first, m_new_point_head_diameter/2.f, false), false, pos_and_normal.second);
m_unsaved_changes = true;
m_parent.set_as_dirty();
m_wait_for_up_event = true;
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}
catch (...) { // not clicked on object
return false;
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}
}
else
select_point(NoPoints);
return true;
}
// left up with selection rectangle - select points inside the rectangle:
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp || action == SLAGizmoEventType::AltUp) && m_selection_rectangle_status != srOff) {
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const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
const Camera& camera = m_parent.get_camera();
const std::array<int, 4>& viewport = camera.get_viewport();
const Transform3d& modelview_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
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const Selection& selection = m_parent.get_selection();
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
// bounding box created from the rectangle corners - will take care of order of the corners
BoundingBox rectangle(Points{Point(m_selection_rectangle_start_corner.cast<int>()), Point(m_selection_rectangle_end_corner.cast<int>())});
const Transform3d& instance_matrix_no_translation_no_scaling = volume->get_instance_transformation().get_matrix(true,false,true);
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// we'll recover current look direction from the modelview matrix (in world coords)...
Vec3f direction_to_camera = camera.get_dir_forward().cast<float>();
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// ...and transform it to model coords.
Vec3f direction_to_camera_mesh = (instance_matrix_no_translation_no_scaling.inverse().cast<float>() * direction_to_camera).normalized().eval();
Vec3f scaling = volume->get_instance_scaling_factor().cast<float>();
direction_to_camera_mesh = Vec3f(direction_to_camera_mesh(0)*scaling(0), direction_to_camera_mesh(1)*scaling(1), direction_to_camera_mesh(2)*scaling(2));
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// Iterate over all points, check if they're in the rectangle and if so, check that they are not obscured by the mesh:
for (unsigned int i=0; i<m_editing_mode_cache.size(); ++i) {
const sla::SupportPoint &support_point = m_editing_mode_cache[i].support_point;
Vec3f pos = instance_matrix.cast<float>() * support_point.pos;
pos(2) += m_z_shift;
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GLdouble out_x, out_y, out_z;
::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
out_y = m_canvas_height - out_y;
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if (rectangle.contains(Point(out_x, out_y)) && !is_point_clipped(support_point.pos.cast<double>(), direction_to_camera.cast<double>())) {
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bool is_obscured = false;
// Cast a ray in the direction of the camera and look for intersection with the mesh:
std::vector<igl::Hit> hits;
// Offset the start of the ray to the front of the ball + EPSILON to account for numerical inaccuracies.
if (m_AABB.intersect_ray(m_V, m_F, support_point.pos + direction_to_camera_mesh * (support_point.head_front_radius + EPSILON), direction_to_camera_mesh, hits)) {
std::sort(hits.begin(), hits.end(), [](const igl::Hit& h1, const igl::Hit& h2) { return h1.t < h2.t; });
if (m_clipping_plane_distance != 0.f) {
// If the closest hit facet normal points in the same direction as the ray,
// we are looking through the mesh and should therefore discard the point:
int fid = hits.front().id; // facet id
Vec3f a = (m_V.row(m_F(fid, 1)) - m_V.row(m_F(fid, 0)));
Vec3f b = (m_V.row(m_F(fid, 2)) - m_V.row(m_F(fid, 0)));
if ((a.cross(b)).dot(direction_to_camera_mesh) > 0.f)
is_obscured = true;
// Eradicate all hits that are on clipped surfaces:
for (unsigned int j=0; j<hits.size(); ++j) {
const igl::Hit& hit = hits[j];
int fid = hit.id; // facet id
Vec3f bc = Vec3f(1-hit.u-hit.v, hit.u, hit.v); // barycentric coordinates of the hit
Vec3f hit_pos = bc(0) * m_V.row(m_F(fid, 0)) + bc(1) * m_V.row(m_F(fid, 1)) + bc(2)*m_V.row(m_F(fid, 2));
if (is_point_clipped(hit_pos.cast<double>(), direction_to_camera.cast<double>())) {
hits.erase(hits.begin()+j);
--j;
}
}
}
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// FIXME: the intersection could in theory be behind the camera, but as of now we only have camera direction.
// Also, the threshold is in mesh coordinates, not in actual dimensions.
if (!hits.empty())
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is_obscured = true;
}
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if (!is_obscured) {
if (m_selection_rectangle_status == srDeselect)
unselect_point(i);
else
select_point(i);
}
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}
}
m_selection_rectangle_status = srOff;
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return true;
}
// left up with no selection rectangle
if (action == SLAGizmoEventType::LeftUp) {
if (m_wait_for_up_event) {
m_wait_for_up_event = false;
return true;
}
}
// dragging the selection rectangle:
if (action == SLAGizmoEventType::Dragging) {
if (m_wait_for_up_event)
return true; // point has been placed and the button not released yet
// this prevents GLCanvas from starting scene rotation
if (m_selection_rectangle_status != srOff) {
m_selection_rectangle_end_corner = mouse_position;
m_selection_rectangle_status = shift_down ? srSelect : srDeselect;
return true;
}
return false;
}
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if (action == SLAGizmoEventType::Delete) {
// delete key pressed
delete_selected_points();
return true;
}
if (action == SLAGizmoEventType::ApplyChanges) {
editing_mode_apply_changes();
return true;
}
if (action == SLAGizmoEventType::DiscardChanges) {
editing_mode_discard_changes();
return true;
}
if (action == SLAGizmoEventType::RightDown) {
if (m_hover_id != -1) {
select_point(NoPoints);
select_point(m_hover_id);
delete_selected_points();
return true;
}
return false;
}
if (action == SLAGizmoEventType::SelectAll) {
select_point(AllPoints);
return true;
}
}
if (!m_editing_mode) {
if (action == SLAGizmoEventType::AutomaticGeneration) {
auto_generate();
return true;
}
if (action == SLAGizmoEventType::ManualEditing) {
switch_to_editing_mode();
return true;
}
}
if (action == SLAGizmoEventType::MouseWheelUp && control_down) {
m_clipping_plane_distance = std::min(1.f, m_clipping_plane_distance + 0.01f);
m_parent.set_as_dirty();
return true;
}
if (action == SLAGizmoEventType::MouseWheelDown && control_down) {
m_clipping_plane_distance = std::max(0.f, m_clipping_plane_distance - 0.01f);
m_parent.set_as_dirty();
return true;
}
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return false;
}
void GLGizmoSlaSupports::delete_selected_points(bool force)
{
for (unsigned int idx=0; idx<m_editing_mode_cache.size(); ++idx) {
if (m_editing_mode_cache[idx].selected && (!m_editing_mode_cache[idx].support_point.is_new_island || !m_lock_unique_islands || force)) {
m_editing_mode_cache.erase(m_editing_mode_cache.begin() + (idx--));
m_unsaved_changes = true;
}
// This should trigger the support generation
// wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
}
select_point(NoPoints);
//m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLGizmoSlaSupports::on_update(const UpdateData& data, const Selection& selection)
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{
if (m_editing_mode && m_hover_id != -1 && data.mouse_pos && (!m_editing_mode_cache[m_hover_id].support_point.is_new_island || !m_lock_unique_islands)) {
std::pair<Vec3f, Vec3f> pos_and_normal;
try {
pos_and_normal = unproject_on_mesh(Vec2d((*data.mouse_pos)(0), (*data.mouse_pos)(1)));
}
catch (...) { return; }
m_editing_mode_cache[m_hover_id].support_point.pos = pos_and_normal.first;
m_editing_mode_cache[m_hover_id].support_point.is_new_island = false;
m_editing_mode_cache[m_hover_id].normal = pos_and_normal.second;
m_unsaved_changes = true;
// Do not update immediately, wait until the mouse is released.
// m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
}
std::vector<const ConfigOption*> GLGizmoSlaSupports::get_config_options(const std::vector<std::string>& keys) const
{
std::vector<const ConfigOption*> out;
if (!m_model_object)
return out;
const DynamicPrintConfig& object_cfg = m_model_object->config;
const DynamicPrintConfig& print_cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
std::unique_ptr<DynamicPrintConfig> default_cfg = nullptr;
for (const std::string& key : keys) {
if (object_cfg.has(key))
out.push_back(object_cfg.option(key));
else
if (print_cfg.has(key))
out.push_back(print_cfg.option(key));
else { // we must get it from defaults
if (default_cfg == nullptr)
default_cfg.reset(DynamicPrintConfig::new_from_defaults_keys(keys));
out.push_back(default_cfg->option(key));
}
}
return out;
}
void GLGizmoSlaSupports::update_cache_entry_normal(unsigned int i) const
{
int idx = 0;
Eigen::Matrix<float, 1, 3> pp = m_editing_mode_cache[i].support_point.pos;
Eigen::Matrix<float, 1, 3> cc;
m_AABB.squared_distance(m_V, m_F, pp, idx, cc);
Vec3f a = (m_V.row(m_F(idx, 1)) - m_V.row(m_F(idx, 0)));
Vec3f b = (m_V.row(m_F(idx, 2)) - m_V.row(m_F(idx, 0)));
m_editing_mode_cache[i].normal = a.cross(b);
}
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ClippingPlane GLGizmoSlaSupports::get_sla_clipping_plane() const
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{
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if (!m_model_object || m_state == Off)
return ClippingPlane::ClipsNothing();
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Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> modelview_matrix;
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
// we'll recover current look direction from the modelview matrix (in world coords):
Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
float dist = direction_to_camera.dot(m_model_object->instances[m_active_instance]->get_offset() + Vec3d(0., 0., m_z_shift));
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return ClippingPlane(-direction_to_camera.normalized(),(dist - (-m_active_instance_bb_radius) - m_clipping_plane_distance * 2*m_active_instance_bb_radius));
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}
/*
void GLGizmoSlaSupports::find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& idxs) const
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{
if (aabb->is_leaf()) { // this is a facet
// corner.dot(normal) - offset
idxs.push_back(aabb->m_primitive);
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}
else { // not a leaf
using CornerType = Eigen::AlignedBox<float, 3>::CornerType;
bool sign = std::signbit(offset - normal.dot(aabb->m_box.corner(CornerType(0))));
for (unsigned int i=1; i<8; ++i)
if (std::signbit(offset - normal.dot(aabb->m_box.corner(CornerType(i)))) != sign) {
find_intersecting_facets(aabb->m_left, normal, offset, idxs);
find_intersecting_facets(aabb->m_right, normal, offset, idxs);
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}
}
}
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void GLGizmoSlaSupports::make_line_segments() const
{
TriangleMeshSlicer tms(&m_model_object->volumes.front()->mesh);
Vec3f normal(0.f, 1.f, 1.f);
double d = 0.;
std::vector<IntersectionLine> lines;
find_intersections(&m_AABB, normal, d, lines);
ExPolygons expolys;
tms.make_expolygons_simple(lines, &expolys);
SVG svg("slice_loops.svg", get_extents(expolys));
svg.draw(expolys);
//for (const IntersectionLine &l : lines[i])
// svg.draw(l, "red", 0);
//svg.draw_outline(expolygons, "black", "blue", 0);
svg.Close();
}
*/
void GLGizmoSlaSupports::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection)
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{
if (!m_model_object)
return;
bool first_run = true; // This is a hack to redraw the button when all points are removed,
// so it is not delayed until the background process finishes.
RENDER_AGAIN:
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
const ImVec2 window_size(m_imgui->scaled(17.f, 20.f));
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ImGui::SetNextWindowPos(ImVec2(x, y - std::max(0.f, y+window_size.y-bottom_limit) ));
ImGui::SetNextWindowSize(ImVec2(window_size));
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
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ImGui::PushItemWidth(100.0f);
bool force_refresh = false;
bool remove_selected = false;
bool remove_all = false;
if (m_editing_mode) {
m_imgui->text(_(L("Left mouse click - add point")));
m_imgui->text(_(L("Right mouse click - remove point")));
m_imgui->text(_(L("Shift + Left (+ drag) - select point(s)")));
m_imgui->text(" "); // vertical gap
float diameter_upper_cap = static_cast<ConfigOptionFloat*>(wxGetApp().preset_bundle->sla_prints.get_edited_preset().config.option("support_pillar_diameter"))->value;
if (m_new_point_head_diameter > diameter_upper_cap)
m_new_point_head_diameter = diameter_upper_cap;
m_imgui->text(_(L("Head diameter: ")));
ImGui::SameLine();
if (ImGui::SliderFloat("", &m_new_point_head_diameter, 0.1f, diameter_upper_cap, "%.1f")) {
// value was changed
for (auto& cache_entry : m_editing_mode_cache)
if (cache_entry.selected) {
cache_entry.support_point.head_front_radius = m_new_point_head_diameter / 2.f;
m_unsaved_changes = true;
}
}
bool changed = m_lock_unique_islands;
m_imgui->checkbox(_(L("Lock supports under new islands")), m_lock_unique_islands);
force_refresh |= changed != m_lock_unique_islands;
m_imgui->disabled_begin(m_selection_empty);
remove_selected = m_imgui->button(_(L("Remove selected points")));
m_imgui->disabled_end();
m_imgui->disabled_begin(m_editing_mode_cache.empty());
remove_all = m_imgui->button(_(L("Remove all points")));
m_imgui->disabled_end();
m_imgui->text(" "); // vertical gap
if (m_imgui->button(_(L("Apply changes")))) {
editing_mode_apply_changes();
force_refresh = true;
}
ImGui::SameLine();
bool discard_changes = m_imgui->button(_(L("Discard changes")));
if (discard_changes) {
editing_mode_discard_changes();
force_refresh = true;
}
}
else { // not in editing mode:
ImGui::PushItemWidth(100.0f);
m_imgui->text(_(L("Minimal points distance: ")));
ImGui::SameLine();
std::vector<const ConfigOption*> opts = get_config_options({"support_points_density_relative", "support_points_minimal_distance"});
float density = static_cast<const ConfigOptionInt*>(opts[0])->value;
float minimal_point_distance = static_cast<const ConfigOptionFloat*>(opts[1])->value;
bool value_changed = ImGui::SliderFloat("", &minimal_point_distance, 0.f, 20.f, "%.f mm");
if (value_changed)
m_model_object->config.opt<ConfigOptionFloat>("support_points_minimal_distance", true)->value = minimal_point_distance;
m_imgui->text(_(L("Support points density: ")));
ImGui::SameLine();
if (ImGui::SliderFloat(" ", &density, 0.f, 200.f, "%.f %%")) {
value_changed = true;
m_model_object->config.opt<ConfigOptionInt>("support_points_density_relative", true)->value = (int)density;
}
if (value_changed) { // Update side panel
wxTheApp->CallAfter([]() {
wxGetApp().obj_settings()->UpdateAndShow(true);
wxGetApp().obj_list()->update_settings_items();
});
}
bool generate = m_imgui->button(_(L("Auto-generate points [A]")));
if (generate)
auto_generate();
m_imgui->text("");
if (m_imgui->button(_(L("Manual editing [M]"))))
switch_to_editing_mode();
m_imgui->disabled_begin(m_editing_mode_cache.empty());
remove_all = m_imgui->button(_(L("Remove all points")));
m_imgui->disabled_end();
m_imgui->text("");
m_imgui->text(m_model_object->sla_points_status == sla::PointsStatus::None ? "No points (will be autogenerated)" :
(m_model_object->sla_points_status == sla::PointsStatus::AutoGenerated ? "Autogenerated points (no modifications)" :
(m_model_object->sla_points_status == sla::PointsStatus::UserModified ? "User-modified points" :
(m_model_object->sla_points_status == sla::PointsStatus::Generating ? "Generation in progress..." : "UNKNOWN STATUS"))));
}
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// Following is rendered in both editing and non-editing mode:
m_imgui->text("Clipping of view: ");
ImGui::SameLine();
ImGui::PushItemWidth(150.0f);
bool value_changed = ImGui::SliderFloat(" ", &m_clipping_plane_distance, 0.f, 1.f, "%.2f");
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m_imgui->end();
if (m_editing_mode != m_old_editing_state) { // user toggled between editing/non-editing mode
m_parent.toggle_sla_auxiliaries_visibility(!m_editing_mode, m_model_object, m_active_instance);
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force_refresh = true;
}
m_old_editing_state = m_editing_mode;
if (remove_selected || remove_all) {
force_refresh = false;
m_parent.set_as_dirty();
if (remove_all)
select_point(AllPoints);
delete_selected_points(remove_all);
if (remove_all && !m_editing_mode)
editing_mode_apply_changes();
if (first_run) {
first_run = false;
goto RENDER_AGAIN;
}
}
if (force_refresh)
m_parent.set_as_dirty();
}
bool GLGizmoSlaSupports::on_is_activable(const Selection& selection) const
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{
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA
|| !selection.is_from_single_instance())
return false;
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
const Selection::IndicesList& list = selection.get_volume_idxs();
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for (const auto& idx : list)
if (selection.get_volume(idx)->is_outside && selection.get_volume(idx)->composite_id.volume_id >= 0)
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return false;
return true;
}
bool GLGizmoSlaSupports::on_is_selectable() const
{
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA);
}
std::string GLGizmoSlaSupports::on_get_name() const
{
return L("SLA Support Points [L]");
}
void GLGizmoSlaSupports::on_set_state()
{
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
if (is_mesh_update_necessary())
update_mesh();
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// we'll now reload support points:
if (m_model_object)
editing_mode_reload_cache();
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m_parent.toggle_model_objects_visibility(false);
if (m_model_object)
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
// Set default head diameter from config.
const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
m_new_point_head_diameter = static_cast<const ConfigOptionFloat*>(cfg.option("support_head_front_diameter"))->value;
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}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
wxGetApp().CallAfter([this]() {
// Following is called through CallAfter, because otherwise there was a problem
// on OSX with the wxMessageDialog being shown several times when clicked into.
if (m_model_object) {
if (m_unsaved_changes) {
wxMessageDialog dlg(GUI::wxGetApp().mainframe, _(L("Do you want to save your manually edited support points ?\n")),
_(L("Save changes?")), wxICON_QUESTION | wxYES | wxNO);
if (dlg.ShowModal() == wxID_YES)
editing_mode_apply_changes();
else
editing_mode_discard_changes();
}
}
m_parent.toggle_model_objects_visibility(true);
m_editing_mode = false; // so it is not active next time the gizmo opens
m_editing_mode_cache.clear();
m_clipping_plane_distance = 0.f;
// Release triangle mesh slicer and the AABB spatial search structure.
m_AABB.deinit();
m_V = Eigen::MatrixXf();
m_F = Eigen::MatrixXi();
m_tms.reset();
m_supports_tms.reset();
});
}
m_old_state = m_state;
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}
void GLGizmoSlaSupports::on_start_dragging(const Selection& selection)
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{
if (m_hover_id != -1) {
select_point(NoPoints);
select_point(m_hover_id);
}
}
void GLGizmoSlaSupports::select_point(int i)
{
if (i == AllPoints || i == NoPoints) {
for (auto& point_and_selection : m_editing_mode_cache)
point_and_selection.selected = ( i == AllPoints );
m_selection_empty = (i == NoPoints);
if (i == AllPoints)
m_new_point_head_diameter = m_editing_mode_cache[0].support_point.head_front_radius * 2.f;
}
else {
m_editing_mode_cache[i].selected = true;
m_selection_empty = false;
m_new_point_head_diameter = m_editing_mode_cache[i].support_point.head_front_radius * 2.f;
}
}
void GLGizmoSlaSupports::unselect_point(int i)
{
m_editing_mode_cache[i].selected = false;
m_selection_empty = true;
for (const CacheEntry& ce : m_editing_mode_cache) {
if (ce.selected) {
m_selection_empty = false;
break;
}
}
}
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void GLGizmoSlaSupports::editing_mode_discard_changes()
{
// If the points were autogenerated, they may not be on the ModelObject yet.
// Because the user probably messed with the cache, we will get the data
// from the backend again.
if (m_model_object->sla_points_status == sla::PointsStatus::AutoGenerated)
get_data_from_backend();
else {
m_editing_mode_cache.clear();
for (const sla::SupportPoint& point : m_model_object->sla_support_points)
m_editing_mode_cache.emplace_back(point, false);
}
m_editing_mode = false;
m_unsaved_changes = false;
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}
void GLGizmoSlaSupports::editing_mode_apply_changes()
{
// If there are no changes, don't touch the front-end. The data in the cache could have been
// taken from the backend and copying them to ModelObject would needlessly invalidate them.
if (m_unsaved_changes) {
m_model_object->sla_points_status = sla::PointsStatus::UserModified;
m_model_object->sla_support_points.clear();
for (const CacheEntry& cache_entry : m_editing_mode_cache)
m_model_object->sla_support_points.push_back(cache_entry.support_point);
// Recalculate support structures once the editing mode is left.
// m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
// m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
wxGetApp().CallAfter([this]() { wxGetApp().plater()->reslice_SLA_supports(*m_model_object); });
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}
m_editing_mode = false;
m_unsaved_changes = false;
}
void GLGizmoSlaSupports::editing_mode_reload_cache()
{
m_editing_mode_cache.clear();
for (const sla::SupportPoint& point : m_model_object->sla_support_points)
m_editing_mode_cache.emplace_back(point, false);
m_unsaved_changes = false;
}
void GLGizmoSlaSupports::get_data_from_backend()
{
for (const SLAPrintObject* po : m_parent.sla_print()->objects()) {
if (po->model_object()->id() == m_model_object->id() && po->is_step_done(slaposSupportPoints)) {
m_editing_mode_cache.clear();
const std::vector<sla::SupportPoint>& points = po->get_support_points();
auto mat = po->trafo().inverse().cast<float>();
for (unsigned int i=0; i<points.size();++i)
m_editing_mode_cache.emplace_back(sla::SupportPoint(mat * points[i].pos, points[i].head_front_radius, points[i].is_new_island), false);
if (m_model_object->sla_points_status != sla::PointsStatus::UserModified)
m_model_object->sla_points_status = sla::PointsStatus::AutoGenerated;
break;
}
}
m_unsaved_changes = false;
// We don't copy the data into ModelObject, as this would stop the background processing.
}
void GLGizmoSlaSupports::auto_generate()
{
wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L(
"Autogeneration will erase all manually edited points.\n\n"
"Are you sure you want to do it?\n"
)), _(L("Warning")), wxICON_WARNING | wxYES | wxNO);
if (m_model_object->sla_points_status != sla::PointsStatus::UserModified || m_editing_mode_cache.empty() || dlg.ShowModal() == wxID_YES) {
m_model_object->sla_support_points.clear();
m_model_object->sla_points_status = sla::PointsStatus::Generating;
m_editing_mode_cache.clear();
wxGetApp().CallAfter([this]() { wxGetApp().plater()->reslice_SLA_supports(*m_model_object); });
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}
}
void GLGizmoSlaSupports::switch_to_editing_mode()
{
if (m_model_object->sla_points_status != sla::PointsStatus::AutoGenerated)
editing_mode_reload_cache();
m_unsaved_changes = false;
m_editing_mode = true;
}
} // namespace GUI
} // namespace Slic3r