2019-11-08 08:21:30 +00:00
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#include <functional>
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2019-11-12 15:53:47 +00:00
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#include <libslic3r/OpenVDBUtils.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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2019-11-11 10:41:14 +00:00
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#include <libslic3r/SLA/Hollowing.hpp>
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#include <libslic3r/SLA/Contour3D.hpp>
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2019-11-26 10:36:09 +00:00
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#include <libslic3r/SLA/EigenMesh3D.hpp>
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2019-11-08 15:51:43 +00:00
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#include <boost/log/trivial.hpp>
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#include <libslic3r/MTUtils.hpp>
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2019-11-11 10:41:14 +00:00
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#include <libslic3r/I18N.hpp>
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//! macro used to mark string used at localization,
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//! return same string
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#define L(s) Slic3r::I18N::translate(s)
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2019-11-08 08:21:30 +00:00
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namespace Slic3r {
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namespace sla {
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template<class S, class = FloatingOnly<S>>
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inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
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template<class S, class = FloatingOnly<S>>
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inline void _scale(S s, Contour3D &m)
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{
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for (auto &p : m.points) p *= s;
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}
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template<class Mesh>
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remove_cvref_t<Mesh> _grid_to_mesh(const openvdb::FloatGrid &grid,
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double isosurf,
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double adapt);
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template<>
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TriangleMesh _grid_to_mesh<TriangleMesh>(const openvdb::FloatGrid &grid,
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double isosurf,
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double adapt)
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{
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return grid_to_mesh(grid, isosurf, adapt);
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}
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template<>
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Contour3D _grid_to_mesh<Contour3D>(const openvdb::FloatGrid &grid,
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double isosurf,
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double adapt)
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{
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return grid_to_contour3d(grid, isosurf, adapt);
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}
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template<class Mesh>
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remove_cvref_t<Mesh> _generate_interior(Mesh &&mesh,
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const JobController &ctl,
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double min_thickness,
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double voxel_scale,
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double closing_dist)
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{
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using MMesh = remove_cvref_t<Mesh>;
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MMesh imesh{std::forward<Mesh>(mesh)};
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_scale(voxel_scale, imesh);
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double offset = voxel_scale * min_thickness;
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double D = voxel_scale * closing_dist;
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float out_range = 0.1f * float(offset);
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float in_range = 1.1f * float(offset + D);
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if (ctl.stopcondition()) return {};
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else ctl.statuscb(0, L("Hollowing"));
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auto gridptr = mesh_to_grid(imesh, {}, out_range, in_range);
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assert(gridptr);
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if (!gridptr) {
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BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
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return MMesh{};
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}
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if (ctl.stopcondition()) return {};
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else ctl.statuscb(30, L("Hollowing"));
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if (closing_dist > .0) {
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gridptr = redistance_grid(*gridptr, -(offset + D), double(in_range));
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} else {
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D = -offset;
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}
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if (ctl.stopcondition()) return {};
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else ctl.statuscb(70, L("Hollowing"));
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double iso_surface = D;
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double adaptivity = 0.;
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auto omesh = _grid_to_mesh<MMesh>(*gridptr, iso_surface, adaptivity);
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_scale(1. / voxel_scale, omesh);
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if (ctl.stopcondition()) return {};
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else ctl.statuscb(100, L("Hollowing"));
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return omesh;
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}
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std::unique_ptr<TriangleMesh> generate_interior(const TriangleMesh & mesh,
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const HollowingConfig &hc,
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const JobController & ctl)
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{
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static const double MAX_OVERSAMPL = 7.;
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// I can't figure out how to increase the grid resolution through openvdb
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// API so the model will be scaled up before conversion and the result
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// scaled down. Voxels have a unit size. If I set voxelSize smaller, it
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// scales the whole geometry down, and doesn't increase the number of
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// voxels.
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//
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// max 8x upscale, min is native voxel size
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auto voxel_scale = (1.0 + MAX_OVERSAMPL * hc.quality);
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return std::make_unique<TriangleMesh>(
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_generate_interior(mesh, ctl, hc.min_thickness, voxel_scale,
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hc.closing_distance));
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}
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bool DrainHole::operator==(const DrainHole &sp) const
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{
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return (pos == sp.pos) && (normal == sp.normal) &&
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is_approx(radius, sp.radius) &&
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is_approx(height, sp.height);
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}
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bool DrainHole::is_inside(const Vec3f& pt) const
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{
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Eigen::Hyperplane<float, 3> plane(normal, pos);
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float dist = plane.signedDistance(pt);
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if (dist < EPSILON || dist > height)
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return false;
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Eigen::ParametrizedLine<float, 3> axis(pos, normal);
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if ( axis.squaredDistance(pt) < pow(radius, 2.f))
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return true;
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return false;
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}
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2019-11-19 13:27:05 +00:00
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// Given a line s+dir*t, find parameter t of intersections with the hole
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// and the normal (points inside the hole). Outputs through out reference,
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// returns true if two intersections were found.
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bool DrainHole::get_intersections(const Vec3f& s, const Vec3f& dir,
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std::array<std::pair<float, Vec3d>, 2>& out)
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const
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{
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assert(is_approx(normal.norm(), 1.f));
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const Eigen::ParametrizedLine<float, 3> ray(s, dir.normalized());
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for (size_t i=0; i<2; ++i)
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out[i] = std::make_pair(sla::EigenMesh3D::hit_result::infty(), Vec3d::Zero());
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const float sqr_radius = pow(radius, 2.f);
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// first check a bounding sphere of the hole:
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Vec3f center = pos+normal*height/2.f;
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float sqr_dist_limit = pow(height/2.f, 2.f) + sqr_radius ;
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if (ray.squaredDistance(center) > sqr_dist_limit)
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return false;
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// The line intersects the bounding sphere, look for intersections with
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// bases of the cylinder.
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size_t found = 0; // counts how many intersections were found
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Eigen::Hyperplane<float, 3> base;
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if (! is_approx(ray.direction().dot(normal), 0.f)) {
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for (size_t i=1; i<=1; --i) {
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Vec3f cylinder_center = pos+i*height*normal;
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if (i == 0) {
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// The hole base can be identical to mesh surface if it is flat
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// let's better move the base outward a bit
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cylinder_center -= EPSILON*normal;
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}
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base = Eigen::Hyperplane<float, 3>(normal, cylinder_center);
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Vec3f intersection = ray.intersectionPoint(base);
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// Only accept the point if it is inside the cylinder base.
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if ((cylinder_center-intersection).squaredNorm() < sqr_radius) {
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out[found].first = ray.intersectionParameter(base);
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out[found].second = (i==0 ? 1. : -1.) * normal.cast<double>();
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++found;
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}
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}
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}
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else
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{
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// In case the line was perpendicular to the cylinder axis, previous
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// block was skipped, but base will later be assumed to be valid.
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base = Eigen::Hyperplane<float, 3>(normal, pos-EPSILON*normal);
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}
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// In case there is still an intersection to be found, check the wall
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if (found != 2 && ! is_approx(std::abs(ray.direction().dot(normal)), 1.f)) {
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// Project the ray onto the base plane
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Vec3f proj_origin = base.projection(ray.origin());
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Vec3f proj_dir = base.projection(ray.origin()+ray.direction())-proj_origin;
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// save how the parameter scales and normalize the projected direction
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float par_scale = proj_dir.norm();
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proj_dir = proj_dir/par_scale;
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Eigen::ParametrizedLine<float, 3> projected_ray(proj_origin, proj_dir);
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// Calculate point on the secant that's closest to the center
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// and its distance to the circle along the projected line
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Vec3f closest = projected_ray.projection(pos);
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float dist = sqrt((sqr_radius - (closest-pos).squaredNorm()));
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// Unproject both intersections on the original line and check
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// they are on the cylinder and not past it:
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for (int i=-1; i<=1 && found !=2; i+=2) {
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Vec3f isect = closest + i*dist * projected_ray.direction();
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float par = (isect-proj_origin).norm() / par_scale;
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Vec3d hit_normal = (pos-isect).normalized().cast<double>();
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isect = ray.pointAt(par);
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// check that the intersection is between the base planes:
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float vert_dist = base.signedDistance(isect);
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if (vert_dist > 0.f && vert_dist < height) {
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out[found].first = par;
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out[found].second = hit_normal;
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++found;
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}
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}
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}
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// If only one intersection was found, it is some corner case,
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// no intersection will be returned:
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if (found != 2)
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return false;
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// Sort the intersections:
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if (out[0].first > out[1].first)
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std::swap(out[0], out[1]);
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return true;
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}
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}} // namespace Slic3r::sla
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