PrusaSlicer-NonPlainar/src/libslic3r/OpenVDBUtils.cpp

165 lines
5.9 KiB
C++
Raw Normal View History

2019-11-01 11:10:03 +00:00
#define NOMINMAX
#include "OpenVDBUtils.hpp"
2019-11-01 11:10:03 +00:00
#include <openvdb/tools/MeshToVolume.h>
#include <openvdb/tools/VolumeToMesh.h>
#include <openvdb/tools/Composite.h>
#include <openvdb/tools/LevelSetRebuild.h>
//#include "MTUtils.hpp"
2019-11-01 11:10:03 +00:00
2019-10-31 13:36:33 +00:00
namespace Slic3r {
class TriangleMeshDataAdapter {
public:
const TriangleMesh &mesh;
size_t polygonCount() const { return mesh.its.indices.size(); }
size_t pointCount() const { return mesh.its.vertices.size(); }
size_t vertexCount(size_t) const { return 3; }
// Return position pos in local grid index space for polygon n and vertex v
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
};
class Contour3DDataAdapter {
public:
const sla::Contour3D &mesh;
size_t polygonCount() const { return mesh.faces3.size() + mesh.faces4.size(); }
size_t pointCount() const { return mesh.points.size(); }
size_t vertexCount(size_t n) const { return n < mesh.faces3.size() ? 3 : 4; }
// Return position pos in local grid index space for polygon n and vertex v
void getIndexSpacePoint(size_t n, size_t v, openvdb::Vec3d& pos) const;
};
void TriangleMeshDataAdapter::getIndexSpacePoint(size_t n,
size_t v,
openvdb::Vec3d &pos) const
{
auto vidx = size_t(mesh.its.indices[n](Eigen::Index(v)));
Slic3r::Vec3d p = mesh.its.vertices[vidx].cast<double>();
pos = {p.x(), p.y(), p.z()};
}
void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
size_t v,
openvdb::Vec3d &pos) const
{
size_t vidx = 0;
if (n < mesh.faces3.size()) vidx = size_t(mesh.faces3[n](Eigen::Index(v)));
else vidx = size_t(mesh.faces4[n - mesh.faces3.size()](Eigen::Index(v)));
Slic3r::Vec3d p = mesh.points[vidx];
pos = {p.x(), p.y(), p.z()};
}
// TODO: Do I need to call initialize? Seems to work without it as well but the
// docs say it should be called ones. It does a mutex lock-unlock sequence all
// even if was called previously.
openvdb::FloatGrid::Ptr mesh_to_grid(const TriangleMesh &mesh,
const openvdb::math::Transform &tr,
float exteriorBandWidth,
float interiorBandWidth,
int flags)
2019-10-31 13:36:33 +00:00
{
openvdb::initialize();
TriangleMeshPtrs meshparts = mesh.split();
auto it = std::remove_if(meshparts.begin(), meshparts.end(),
[](TriangleMesh *m){
m->require_shared_vertices();
return !m->is_manifold() || m->volume() < EPSILON;
});
meshparts.erase(it, meshparts.end());
openvdb::FloatGrid::Ptr grid;
for (TriangleMesh *m : meshparts) {
auto subgrid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
TriangleMeshDataAdapter{*m}, tr, exteriorBandWidth,
interiorBandWidth, flags);
if (grid && subgrid) openvdb::tools::csgUnion(*grid, *subgrid);
else if (subgrid) grid = std::move(subgrid);
}
if (grid) {
grid = openvdb::tools::levelSetRebuild(*grid, 0., exteriorBandWidth,
interiorBandWidth);
} else if(meshparts.empty()) {
// Splitting failed, fall back to hollow the original mesh
grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
TriangleMeshDataAdapter{mesh}, tr, exteriorBandWidth,
interiorBandWidth, flags);
}
return grid;
2019-10-31 13:36:33 +00:00
}
openvdb::FloatGrid::Ptr mesh_to_grid(const sla::Contour3D &mesh,
const openvdb::math::Transform &tr,
float exteriorBandWidth,
float interiorBandWidth,
int flags)
2019-10-31 13:36:33 +00:00
{
openvdb::initialize();
2019-10-31 13:36:33 +00:00
return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
Contour3DDataAdapter{mesh}, tr, exteriorBandWidth, interiorBandWidth,
flags);
2019-10-31 13:36:33 +00:00
}
template<class Grid>
sla::Contour3D _volumeToMesh(const Grid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
2019-10-31 13:36:33 +00:00
{
openvdb::initialize();
2019-10-31 13:36:33 +00:00
std::vector<openvdb::Vec3s> points;
std::vector<openvdb::Vec3I> triangles;
std::vector<openvdb::Vec4I> quads;
2019-10-31 13:36:33 +00:00
openvdb::tools::volumeToMesh(grid, points, triangles, quads, isovalue,
adaptivity, relaxDisorientedTriangles);
sla::Contour3D ret;
ret.points.reserve(points.size());
ret.faces3.reserve(triangles.size());
ret.faces4.reserve(quads.size());
2019-10-31 13:36:33 +00:00
for (auto &v : points) ret.points.emplace_back(to_vec3d(v));
for (auto &v : triangles) ret.faces3.emplace_back(to_vec3i(v));
for (auto &v : quads) ret.faces4.emplace_back(to_vec4i(v));
2019-10-31 13:36:33 +00:00
return ret;
}
TriangleMesh grid_to_mesh(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
return to_triangle_mesh(
_volumeToMesh(grid, isovalue, adaptivity, relaxDisorientedTriangles));
}
sla::Contour3D grid_to_contour3d(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
return _volumeToMesh(grid, isovalue, adaptivity,
relaxDisorientedTriangles);
}
openvdb::FloatGrid::Ptr redistance_grid(const openvdb::FloatGrid &grid, double iso, double er, double ir)
{
return openvdb::tools::levelSetRebuild(grid, float(iso), float(er), float(ir));
}
2019-10-31 13:36:33 +00:00
} // namespace Slic3r