2018-06-13 07:12:16 +00:00
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#include "GLGizmo.hpp"
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2018-06-13 07:26:58 +00:00
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#include "../../libslic3r/Utils.hpp"
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2018-06-13 13:44:04 +00:00
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#include "../../libslic3r/BoundingBox.hpp"
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2018-08-17 13:40:47 +00:00
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#include "../../libslic3r/Model.hpp"
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#include "../../libslic3r/Geometry.hpp"
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2018-06-13 13:44:04 +00:00
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#include <GL/glew.h>
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2018-06-13 07:12:16 +00:00
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#include <iostream>
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namespace Slic3r {
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namespace GUI {
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2018-06-15 12:10:28 +00:00
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const float GLGizmoBase::Grabber::HalfSize = 2.0f;
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const float GLGizmoBase::Grabber::HoverOffset = 0.5f;
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2018-06-14 08:00:59 +00:00
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const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f };
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const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f };
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2018-06-15 12:10:28 +00:00
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GLGizmoBase::Grabber::Grabber()
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: center(Pointf(0.0, 0.0))
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, angle_z(0.0f)
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2018-06-15 12:10:28 +00:00
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{
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color[0] = 1.0f;
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color[1] = 1.0f;
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color[2] = 1.0f;
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}
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void GLGizmoBase::Grabber::render(bool hover) const
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{
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2018-06-15 14:16:55 +00:00
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float min_x = -HalfSize;
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float max_x = +HalfSize;
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float min_y = -HalfSize;
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float max_y = +HalfSize;
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2018-06-15 12:10:28 +00:00
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::glColor3f((GLfloat)color[0], (GLfloat)color[1], (GLfloat)color[2]);
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2018-06-15 14:16:55 +00:00
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float angle_z_in_deg = angle_z * 180.0f / (float)PI;
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::glPushMatrix();
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::glTranslatef((GLfloat)center.x, (GLfloat)center.y, 0.0f);
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::glRotatef((GLfloat)angle_z_in_deg, 0.0f, 0.0f, 1.0f);
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2018-06-15 12:10:28 +00:00
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::glDisable(GL_CULL_FACE);
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::glBegin(GL_TRIANGLES);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glEnd();
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::glEnable(GL_CULL_FACE);
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if (hover)
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{
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min_x -= HoverOffset;
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max_x += HoverOffset;
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min_y -= HoverOffset;
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max_y += HoverOffset;
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::glBegin(GL_LINE_LOOP);
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::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
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::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
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::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
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::glEnd();
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}
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2018-06-15 14:16:55 +00:00
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::glPopMatrix();
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2018-06-15 12:10:28 +00:00
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}
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2018-06-14 08:00:59 +00:00
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2018-06-13 07:12:16 +00:00
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GLGizmoBase::GLGizmoBase()
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: m_state(Off)
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2018-06-14 13:32:26 +00:00
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, m_hover_id(-1)
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2018-06-13 07:12:16 +00:00
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{
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}
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GLGizmoBase::~GLGizmoBase()
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{
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}
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2018-06-13 13:44:04 +00:00
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bool GLGizmoBase::init()
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{
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return on_init();
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}
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2018-06-13 07:12:16 +00:00
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GLGizmoBase::EState GLGizmoBase::get_state() const
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{
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return m_state;
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}
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2018-06-13 08:49:59 +00:00
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void GLGizmoBase::set_state(GLGizmoBase::EState state)
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2018-06-13 07:12:16 +00:00
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{
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2018-06-13 08:49:59 +00:00
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m_state = state;
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2018-07-12 09:26:13 +00:00
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on_set_state();
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2018-06-13 07:12:16 +00:00
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}
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2018-06-22 13:11:04 +00:00
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unsigned int GLGizmoBase::get_texture_id() const
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2018-06-13 07:12:16 +00:00
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{
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return m_textures[m_state].get_id();
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2018-06-13 07:12:16 +00:00
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}
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2018-06-13 08:49:59 +00:00
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int GLGizmoBase::get_textures_size() const
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2018-06-13 07:12:16 +00:00
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{
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return m_textures[Off].get_width();
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}
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2018-06-15 12:10:28 +00:00
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int GLGizmoBase::get_hover_id() const
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{
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return m_hover_id;
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}
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2018-06-14 13:32:26 +00:00
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void GLGizmoBase::set_hover_id(int id)
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{
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2018-08-09 14:55:43 +00:00
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//if (id < (int)m_grabbers.size())
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2018-06-15 12:10:28 +00:00
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m_hover_id = id;
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}
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void GLGizmoBase::start_dragging()
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{
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2018-06-18 13:07:17 +00:00
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on_start_dragging();
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2018-06-15 12:10:28 +00:00
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}
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2018-07-12 09:26:13 +00:00
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void GLGizmoBase::stop_dragging()
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{
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on_stop_dragging();
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}
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2018-06-15 12:10:28 +00:00
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void GLGizmoBase::update(const Pointf& mouse_pos)
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{
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if (m_hover_id != -1)
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on_update(mouse_pos);
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2018-06-14 13:32:26 +00:00
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}
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2018-07-12 09:26:13 +00:00
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void GLGizmoBase::refresh()
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{
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on_refresh();
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}
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2018-06-13 13:44:04 +00:00
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void GLGizmoBase::render(const BoundingBoxf3& box) const
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2018-06-13 07:12:16 +00:00
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{
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2018-06-13 13:44:04 +00:00
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on_render(box);
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2018-06-13 07:12:16 +00:00
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}
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2018-06-14 13:32:26 +00:00
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void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const
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{
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on_render_for_picking(box);
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}
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2018-07-12 09:26:13 +00:00
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void GLGizmoBase::on_set_state()
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{
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// do nothing
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}
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2018-06-18 13:07:17 +00:00
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void GLGizmoBase::on_start_dragging()
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{
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2018-07-12 09:26:13 +00:00
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// do nothing
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}
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void GLGizmoBase::on_stop_dragging()
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{
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// do nothing
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}
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void GLGizmoBase::on_refresh()
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{
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// do nothing
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2018-06-18 13:07:17 +00:00
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}
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2018-06-15 12:10:28 +00:00
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void GLGizmoBase::render_grabbers() const
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2018-06-14 08:00:59 +00:00
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{
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2018-06-19 07:46:26 +00:00
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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2018-06-14 13:32:26 +00:00
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{
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2018-06-15 12:10:28 +00:00
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m_grabbers[i].render(m_hover_id == i);
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2018-06-14 13:32:26 +00:00
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}
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2018-06-14 08:00:59 +00:00
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}
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const float GLGizmoRotate::Offset = 5.0f;
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const unsigned int GLGizmoRotate::CircleResolution = 64;
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2018-06-15 14:16:55 +00:00
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const unsigned int GLGizmoRotate::AngleResolution = 64;
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2018-06-14 08:00:59 +00:00
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const unsigned int GLGizmoRotate::ScaleStepsCount = 60;
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const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
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const unsigned int GLGizmoRotate::ScaleLongEvery = 5;
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const float GLGizmoRotate::ScaleLongTooth = 2.0f;
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const float GLGizmoRotate::ScaleShortTooth = 1.0f;
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const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
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const float GLGizmoRotate::GrabberOffset = 5.0f;
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2018-06-13 07:12:16 +00:00
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GLGizmoRotate::GLGizmoRotate()
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: GLGizmoBase()
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, m_angle_z(0.0f)
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2018-06-15 14:16:55 +00:00
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, m_center(Pointf(0.0, 0.0))
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, m_radius(0.0f)
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2018-08-15 10:50:06 +00:00
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, m_keep_initial_values(false)
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2018-06-13 07:12:16 +00:00
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{
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}
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2018-06-19 07:46:26 +00:00
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float GLGizmoRotate::get_angle_z() const
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{
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return m_angle_z;
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}
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void GLGizmoRotate::set_angle_z(float angle_z)
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{
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if (std::abs(angle_z - 2.0f * PI) < EPSILON)
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angle_z = 0.0f;
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m_angle_z = angle_z;
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}
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2018-06-13 07:12:16 +00:00
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bool GLGizmoRotate::on_init()
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{
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std::string path = resources_dir() + "/icons/overlay/";
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std::string filename = path + "rotate_off.png";
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2018-06-14 08:37:28 +00:00
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if (!m_textures[Off].load_from_file(filename, false))
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2018-06-13 07:12:16 +00:00
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return false;
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filename = path + "rotate_hover.png";
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2018-06-14 08:37:28 +00:00
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if (!m_textures[Hover].load_from_file(filename, false))
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2018-06-13 07:12:16 +00:00
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return false;
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filename = path + "rotate_on.png";
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2018-06-14 08:37:28 +00:00
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if (!m_textures[On].load_from_file(filename, false))
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2018-06-13 07:12:16 +00:00
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return false;
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2018-06-15 12:10:28 +00:00
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m_grabbers.push_back(Grabber());
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2018-06-13 07:12:16 +00:00
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return true;
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}
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2018-07-12 09:26:13 +00:00
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void GLGizmoRotate::on_set_state()
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{
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2018-08-15 10:50:06 +00:00
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m_keep_initial_values = (m_state == On) ? false : true;
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2018-07-12 09:26:13 +00:00
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}
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2018-06-15 12:10:28 +00:00
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void GLGizmoRotate::on_update(const Pointf& mouse_pos)
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{
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2018-06-15 14:16:55 +00:00
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Vectorf orig_dir(1.0, 0.0);
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Vectorf new_dir = normalize(mouse_pos - m_center);
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coordf_t theta = ::acos(clamp(-1.0, 1.0, dot(new_dir, orig_dir)));
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if (cross(orig_dir, new_dir) < 0.0)
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theta = 2.0 * (coordf_t)PI - theta;
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2018-06-19 07:46:26 +00:00
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// snap
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2018-06-15 14:16:55 +00:00
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if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0)
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{
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coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount;
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theta = step * (coordf_t)std::round(theta / step);
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}
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if (theta == 2.0 * (coordf_t)PI)
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theta = 0.0;
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2018-06-19 07:46:26 +00:00
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2018-06-15 14:16:55 +00:00
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m_angle_z = (float)theta;
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2018-06-15 12:10:28 +00:00
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}
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2018-07-12 09:26:13 +00:00
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void GLGizmoRotate::on_refresh()
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{
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2018-08-15 10:50:06 +00:00
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m_keep_initial_values = false;
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2018-07-12 09:26:13 +00:00
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}
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2018-06-13 13:44:04 +00:00
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void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
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{
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2018-06-14 08:00:59 +00:00
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::glDisable(GL_DEPTH_TEST);
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2018-08-15 10:50:06 +00:00
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if (!m_keep_initial_values)
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2018-07-12 09:26:13 +00:00
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{
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2018-08-15 10:50:06 +00:00
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const Pointf3& size = box.size();
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m_center = box.center();
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2018-07-12 09:26:13 +00:00
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m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
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2018-08-15 10:50:06 +00:00
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m_keep_initial_values = true;
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2018-07-12 09:26:13 +00:00
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}
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2018-06-14 08:00:59 +00:00
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::glLineWidth(2.0f);
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::glColor3fv(BaseColor);
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2018-06-15 14:16:55 +00:00
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_render_circle();
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_render_scale();
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_render_snap_radii();
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_render_reference_radius();
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::glColor3fv(HighlightColor);
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_render_angle_z();
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_render_grabber();
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2018-06-14 08:00:59 +00:00
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}
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2018-06-14 13:32:26 +00:00
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void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
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{
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::glDisable(GL_DEPTH_TEST);
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2018-06-15 12:10:28 +00:00
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m_grabbers[0].color[0] = 1.0f;
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m_grabbers[0].color[1] = 1.0f;
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m_grabbers[0].color[2] = 254.0f / 255.0f;
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render_grabbers();
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2018-06-14 13:32:26 +00:00
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}
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2018-06-15 14:16:55 +00:00
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void GLGizmoRotate::_render_circle() const
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2018-06-14 08:00:59 +00:00
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{
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::glBegin(GL_LINE_LOOP);
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|
|
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
|
|
|
|
{
|
|
|
|
float angle = (float)i * ScaleStepRad;
|
2018-06-15 14:16:55 +00:00
|
|
|
float x = m_center.x + ::cos(angle) * m_radius;
|
|
|
|
float y = m_center.y + ::sin(angle) * m_radius;
|
2018-06-14 08:00:59 +00:00
|
|
|
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
|
|
|
|
}
|
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
2018-06-15 14:16:55 +00:00
|
|
|
void GLGizmoRotate::_render_scale() const
|
2018-06-14 08:00:59 +00:00
|
|
|
{
|
2018-06-15 14:16:55 +00:00
|
|
|
float out_radius_long = m_radius + ScaleLongTooth;
|
|
|
|
float out_radius_short = m_radius + ScaleShortTooth;
|
2018-06-14 08:00:59 +00:00
|
|
|
|
|
|
|
::glBegin(GL_LINES);
|
|
|
|
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
|
|
|
|
{
|
|
|
|
float angle = (float)i * ScaleStepRad;
|
|
|
|
float cosa = ::cos(angle);
|
|
|
|
float sina = ::sin(angle);
|
2018-06-15 14:16:55 +00:00
|
|
|
float in_x = m_center.x + cosa * m_radius;
|
|
|
|
float in_y = m_center.y + sina * m_radius;
|
|
|
|
float out_x = (i % ScaleLongEvery == 0) ? m_center.x + cosa * out_radius_long : m_center.x + cosa * out_radius_short;
|
|
|
|
float out_y = (i % ScaleLongEvery == 0) ? m_center.y + sina * out_radius_long : m_center.y + sina * out_radius_short;
|
2018-06-14 08:00:59 +00:00
|
|
|
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
|
|
|
|
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
|
|
|
|
}
|
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
2018-06-15 14:16:55 +00:00
|
|
|
void GLGizmoRotate::_render_snap_radii() const
|
2018-06-14 08:00:59 +00:00
|
|
|
{
|
2018-06-15 14:16:55 +00:00
|
|
|
float step = 2.0f * (float)PI / (float)SnapRegionsCount;
|
2018-06-14 08:00:59 +00:00
|
|
|
|
2018-06-15 14:16:55 +00:00
|
|
|
float in_radius = m_radius / 3.0f;
|
2018-06-14 08:00:59 +00:00
|
|
|
float out_radius = 2.0f * in_radius;
|
|
|
|
|
|
|
|
::glBegin(GL_LINES);
|
|
|
|
for (unsigned int i = 0; i < SnapRegionsCount; ++i)
|
|
|
|
{
|
2018-06-15 14:16:55 +00:00
|
|
|
float angle = (float)i * step;
|
2018-06-14 08:00:59 +00:00
|
|
|
float cosa = ::cos(angle);
|
|
|
|
float sina = ::sin(angle);
|
2018-06-15 14:16:55 +00:00
|
|
|
float in_x = m_center.x + cosa * in_radius;
|
|
|
|
float in_y = m_center.y + sina * in_radius;
|
|
|
|
float out_x = m_center.x + cosa * out_radius;
|
|
|
|
float out_y = m_center.y + sina * out_radius;
|
2018-06-14 08:00:59 +00:00
|
|
|
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
|
|
|
|
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
|
|
|
|
}
|
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
2018-06-15 14:16:55 +00:00
|
|
|
void GLGizmoRotate::_render_reference_radius() const
|
2018-06-14 08:00:59 +00:00
|
|
|
{
|
|
|
|
::glBegin(GL_LINES);
|
2018-06-15 14:16:55 +00:00
|
|
|
::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
|
|
|
|
::glVertex3f((GLfloat)m_center.x + m_radius + GrabberOffset, (GLfloat)m_center.y, 0.0f);
|
2018-06-14 08:00:59 +00:00
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
2018-06-15 14:16:55 +00:00
|
|
|
void GLGizmoRotate::_render_angle_z() const
|
2018-06-14 08:00:59 +00:00
|
|
|
{
|
2018-06-15 14:16:55 +00:00
|
|
|
float step_angle = m_angle_z / AngleResolution;
|
|
|
|
float ex_radius = m_radius + GrabberOffset;
|
2018-06-14 08:00:59 +00:00
|
|
|
|
2018-06-15 14:16:55 +00:00
|
|
|
::glBegin(GL_LINE_STRIP);
|
|
|
|
for (unsigned int i = 0; i <= AngleResolution; ++i)
|
|
|
|
{
|
|
|
|
float angle = (float)i * step_angle;
|
|
|
|
float x = m_center.x + ::cos(angle) * ex_radius;
|
|
|
|
float y = m_center.y + ::sin(angle) * ex_radius;
|
|
|
|
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
|
|
|
|
}
|
|
|
|
::glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoRotate::_render_grabber() const
|
|
|
|
{
|
|
|
|
float grabber_radius = m_radius + GrabberOffset;
|
|
|
|
m_grabbers[0].center.x = m_center.x + ::cos(m_angle_z) * grabber_radius;
|
|
|
|
m_grabbers[0].center.y = m_center.y + ::sin(m_angle_z) * grabber_radius;
|
|
|
|
m_grabbers[0].angle_z = m_angle_z;
|
|
|
|
|
|
|
|
::glColor3fv(BaseColor);
|
2018-06-14 08:00:59 +00:00
|
|
|
::glBegin(GL_LINES);
|
2018-06-15 14:16:55 +00:00
|
|
|
::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
|
2018-06-15 12:10:28 +00:00
|
|
|
::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f);
|
2018-06-14 08:00:59 +00:00
|
|
|
::glEnd();
|
|
|
|
|
2018-06-18 13:07:17 +00:00
|
|
|
::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 3 * sizeof(float));
|
2018-06-15 12:10:28 +00:00
|
|
|
render_grabbers();
|
2018-06-13 13:44:04 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
const float GLGizmoScale::Offset = 5.0f;
|
|
|
|
|
2018-06-13 07:12:16 +00:00
|
|
|
GLGizmoScale::GLGizmoScale()
|
|
|
|
: GLGizmoBase()
|
2018-06-18 13:07:17 +00:00
|
|
|
, m_scale(1.0f)
|
|
|
|
, m_starting_scale(1.0f)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
float GLGizmoScale::get_scale() const
|
|
|
|
{
|
|
|
|
return m_scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoScale::set_scale(float scale)
|
2018-06-13 07:12:16 +00:00
|
|
|
{
|
2018-06-18 13:07:17 +00:00
|
|
|
m_starting_scale = scale;
|
2018-06-13 07:12:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool GLGizmoScale::on_init()
|
|
|
|
{
|
|
|
|
std::string path = resources_dir() + "/icons/overlay/";
|
|
|
|
|
|
|
|
std::string filename = path + "scale_off.png";
|
2018-06-14 08:37:28 +00:00
|
|
|
if (!m_textures[Off].load_from_file(filename, false))
|
2018-06-13 07:12:16 +00:00
|
|
|
return false;
|
|
|
|
|
|
|
|
filename = path + "scale_hover.png";
|
2018-06-14 08:37:28 +00:00
|
|
|
if (!m_textures[Hover].load_from_file(filename, false))
|
2018-06-13 07:12:16 +00:00
|
|
|
return false;
|
|
|
|
|
|
|
|
filename = path + "scale_on.png";
|
2018-06-14 08:37:28 +00:00
|
|
|
if (!m_textures[On].load_from_file(filename, false))
|
2018-06-13 07:12:16 +00:00
|
|
|
return false;
|
|
|
|
|
2018-06-15 12:10:28 +00:00
|
|
|
for (unsigned int i = 0; i < 4; ++i)
|
|
|
|
{
|
|
|
|
m_grabbers.push_back(Grabber());
|
|
|
|
}
|
|
|
|
|
2018-06-13 07:12:16 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2018-06-18 13:07:17 +00:00
|
|
|
void GLGizmoScale::on_start_dragging()
|
|
|
|
{
|
|
|
|
if (m_hover_id != -1)
|
|
|
|
m_starting_drag_position = m_grabbers[m_hover_id].center;
|
|
|
|
}
|
|
|
|
|
2018-06-15 12:10:28 +00:00
|
|
|
void GLGizmoScale::on_update(const Pointf& mouse_pos)
|
|
|
|
{
|
|
|
|
Pointf center(0.5 * (m_grabbers[1].center.x + m_grabbers[0].center.x), 0.5 * (m_grabbers[3].center.y + m_grabbers[0].center.y));
|
|
|
|
|
2018-06-18 13:07:17 +00:00
|
|
|
coordf_t orig_len = length(m_starting_drag_position - center);
|
2018-06-15 12:10:28 +00:00
|
|
|
coordf_t new_len = length(mouse_pos - center);
|
|
|
|
coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
|
|
|
|
|
2018-06-18 13:07:17 +00:00
|
|
|
m_scale = m_starting_scale * (float)ratio;
|
2018-06-15 12:10:28 +00:00
|
|
|
}
|
|
|
|
|
2018-06-13 13:44:04 +00:00
|
|
|
void GLGizmoScale::on_render(const BoundingBoxf3& box) const
|
|
|
|
{
|
|
|
|
::glDisable(GL_DEPTH_TEST);
|
|
|
|
|
2018-06-18 13:07:17 +00:00
|
|
|
coordf_t min_x = box.min.x - (coordf_t)Offset;
|
|
|
|
coordf_t max_x = box.max.x + (coordf_t)Offset;
|
|
|
|
coordf_t min_y = box.min.y - (coordf_t)Offset;
|
|
|
|
coordf_t max_y = box.max.y + (coordf_t)Offset;
|
2018-06-13 13:44:04 +00:00
|
|
|
|
2018-06-15 12:10:28 +00:00
|
|
|
m_grabbers[0].center.x = min_x;
|
|
|
|
m_grabbers[0].center.y = min_y;
|
|
|
|
m_grabbers[1].center.x = max_x;
|
|
|
|
m_grabbers[1].center.y = min_y;
|
|
|
|
m_grabbers[2].center.x = max_x;
|
|
|
|
m_grabbers[2].center.y = max_y;
|
|
|
|
m_grabbers[3].center.x = min_x;
|
|
|
|
m_grabbers[3].center.y = max_y;
|
|
|
|
|
2018-06-13 13:44:04 +00:00
|
|
|
::glLineWidth(2.0f);
|
2018-06-14 08:00:59 +00:00
|
|
|
::glColor3fv(BaseColor);
|
2018-06-13 13:44:04 +00:00
|
|
|
// draw outline
|
2018-06-14 08:00:59 +00:00
|
|
|
::glBegin(GL_LINE_LOOP);
|
2018-06-15 12:10:28 +00:00
|
|
|
for (unsigned int i = 0; i < 4; ++i)
|
|
|
|
{
|
|
|
|
::glVertex3f((GLfloat)m_grabbers[i].center.x, (GLfloat)m_grabbers[i].center.y, 0.0f);
|
|
|
|
}
|
2018-06-13 13:44:04 +00:00
|
|
|
::glEnd();
|
|
|
|
|
|
|
|
// draw grabbers
|
2018-06-15 12:10:28 +00:00
|
|
|
for (unsigned int i = 0; i < 4; ++i)
|
|
|
|
{
|
2018-06-18 13:07:17 +00:00
|
|
|
::memcpy((void*)m_grabbers[i].color, (const void*)HighlightColor, 3 * sizeof(float));
|
2018-06-15 12:10:28 +00:00
|
|
|
}
|
|
|
|
render_grabbers();
|
2018-06-14 13:32:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
|
|
|
|
{
|
|
|
|
static const GLfloat INV_255 = 1.0f / 255.0f;
|
|
|
|
|
|
|
|
::glDisable(GL_DEPTH_TEST);
|
|
|
|
|
2018-06-15 12:10:28 +00:00
|
|
|
for (unsigned int i = 0; i < 4; ++i)
|
|
|
|
{
|
|
|
|
m_grabbers[i].color[0] = 1.0f;
|
|
|
|
m_grabbers[i].color[1] = 1.0f;
|
|
|
|
m_grabbers[i].color[2] = (254.0f - (float)i) * INV_255;
|
|
|
|
}
|
|
|
|
render_grabbers();
|
2018-06-13 13:44:04 +00:00
|
|
|
}
|
|
|
|
|
2018-08-09 14:55:43 +00:00
|
|
|
|
|
|
|
GLGizmoFlatten::GLGizmoFlatten()
|
|
|
|
: GLGizmoBase(),
|
|
|
|
m_normal(Pointf3(0.f, 0.f, 0.f))
|
|
|
|
{}
|
|
|
|
|
|
|
|
|
|
|
|
bool GLGizmoFlatten::on_init()
|
|
|
|
{
|
|
|
|
std::string path = resources_dir() + "/icons/overlay/";
|
|
|
|
|
2018-08-20 09:27:25 +00:00
|
|
|
std::string filename = path + "layflat_off.png";
|
2018-08-09 14:55:43 +00:00
|
|
|
if (!m_textures[Off].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
2018-08-20 09:27:25 +00:00
|
|
|
filename = path + "layflat_hover.png";
|
2018-08-09 14:55:43 +00:00
|
|
|
if (!m_textures[Hover].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
2018-08-20 09:27:25 +00:00
|
|
|
filename = path + "layflat_on.png";
|
2018-08-09 14:55:43 +00:00
|
|
|
if (!m_textures[On].load_from_file(filename, false))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFlatten::on_start_dragging()
|
|
|
|
{
|
|
|
|
if (m_hover_id != -1)
|
|
|
|
m_normal = m_planes[m_hover_id].normal;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
|
|
|
|
{
|
2018-08-17 13:40:47 +00:00
|
|
|
// the dragged_offset is a vector measuring where was the object moved
|
|
|
|
// with the gizmo being on. This is reset in set_flattening_data and
|
|
|
|
// does not work correctly when there are multiple copies.
|
|
|
|
if (!m_center) // this is the first bounding box that we see
|
|
|
|
m_center.reset(new Pointf3(box.center().x, box.center().y));
|
|
|
|
Pointf3 dragged_offset = box.center() - *m_center;
|
|
|
|
|
2018-08-09 14:55:43 +00:00
|
|
|
bool blending_was_enabled = ::glIsEnabled(GL_BLEND);
|
2018-08-17 13:40:47 +00:00
|
|
|
bool depth_test_was_enabled = ::glIsEnabled(GL_DEPTH_TEST);
|
2018-08-09 14:55:43 +00:00
|
|
|
::glEnable(GL_BLEND);
|
2018-08-17 13:40:47 +00:00
|
|
|
::glEnable(GL_DEPTH_TEST);
|
2018-08-09 14:55:43 +00:00
|
|
|
|
|
|
|
for (int i=0; i<(int)m_planes.size(); ++i) {
|
|
|
|
if (i == m_hover_id)
|
|
|
|
::glColor4f(0.9f, 0.9f, 0.9f, 0.75f);
|
|
|
|
else
|
|
|
|
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
|
|
|
|
|
2018-08-17 13:40:47 +00:00
|
|
|
for (Pointf offset : m_instances_positions) {
|
|
|
|
offset += dragged_offset;
|
|
|
|
::glBegin(GL_POLYGON);
|
|
|
|
for (const auto& vertex : m_planes[i].vertices)
|
|
|
|
::glVertex3f((GLfloat)vertex.x + offset.x, (GLfloat)vertex.y + offset.y, (GLfloat)vertex.z);
|
|
|
|
::glEnd();
|
|
|
|
}
|
2018-08-09 14:55:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (!blending_was_enabled)
|
|
|
|
::glDisable(GL_BLEND);
|
2018-08-17 13:40:47 +00:00
|
|
|
if (!depth_test_was_enabled)
|
|
|
|
::glDisable(GL_DEPTH_TEST);
|
2018-08-09 14:55:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
|
|
|
|
{
|
|
|
|
static const GLfloat INV_255 = 1.0f / 255.0f;
|
|
|
|
|
|
|
|
::glDisable(GL_DEPTH_TEST);
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < m_planes.size(); ++i)
|
|
|
|
{
|
|
|
|
::glColor3f(1.f, 1.f, (254.0f - (float)i) * INV_255);
|
2018-08-17 13:40:47 +00:00
|
|
|
for (const Pointf& offset : m_instances_positions) {
|
|
|
|
::glBegin(GL_POLYGON);
|
|
|
|
for (const auto& vertex : m_planes[i].vertices)
|
|
|
|
::glVertex3f((GLfloat)vertex.x + offset.x, (GLfloat)vertex.y + offset.y, (GLfloat)vertex.z);
|
|
|
|
::glEnd();
|
|
|
|
}
|
2018-08-09 14:55:43 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-08-17 13:40:47 +00:00
|
|
|
|
|
|
|
// TODO - remove and use Eigen instead
|
2018-08-20 09:27:25 +00:00
|
|
|
static Pointf3 super_rotation(Pointf3 axis, float angle, const Pointf3& point)
|
2018-08-17 13:40:47 +00:00
|
|
|
{
|
2018-08-20 09:27:25 +00:00
|
|
|
axis = normalize(axis);
|
|
|
|
const float& x = axis.x;
|
|
|
|
const float& y = axis.y;
|
|
|
|
const float& z = axis.z;
|
2018-08-17 13:40:47 +00:00
|
|
|
float s = sin(angle);
|
|
|
|
float c = cos(angle);
|
|
|
|
float D = 1-c;
|
|
|
|
float matrix[3][3] = { { c + x*x*D, x*y*D-z*s, x*z*D+y*s },
|
|
|
|
{ y*x*D+z*s, c+y*y*D, y*z*D-x*s },
|
|
|
|
{ z*x*D-y*s, z*y*D+x*s, c+z*z*D } };
|
|
|
|
float in[3] = { (float)point.x, (float)point.y, (float)point.z };
|
|
|
|
float out[3] = { 0, 0, 0 };
|
|
|
|
|
|
|
|
for (unsigned char i=0; i<3; ++i)
|
|
|
|
for (unsigned char j=0; j<3; ++j)
|
|
|
|
out[i] += matrix[i][j] * in[j];
|
|
|
|
|
|
|
|
return Pointf3(out[0], out[1], out[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
|
2018-08-09 14:55:43 +00:00
|
|
|
{
|
2018-08-17 13:40:47 +00:00
|
|
|
m_center.release(); // object is not being dragged (this would not be called otherwise) - we must forget about the bounding box position...
|
|
|
|
m_model_object = model_object;
|
|
|
|
|
|
|
|
// ...and save the updated positions of the object instances:
|
|
|
|
if (m_model_object && !m_model_object->instances.empty()) {
|
|
|
|
m_instances_positions.clear();
|
|
|
|
for (const auto* instance : m_model_object->instances)
|
|
|
|
m_instances_positions.emplace_back(instance->offset);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (is_plane_update_necessary())
|
|
|
|
update_planes();
|
|
|
|
}
|
|
|
|
|
|
|
|
void GLGizmoFlatten::update_planes()
|
|
|
|
{
|
|
|
|
TriangleMesh ch;
|
|
|
|
for (const ModelVolume* vol : m_model_object->volumes)
|
|
|
|
ch.merge(vol->get_convex_hull());
|
|
|
|
ch = ch.convex_hull_3d();
|
|
|
|
ch.scale(m_model_object->instances.front()->scaling_factor);
|
|
|
|
ch.rotate_z(m_model_object->instances.front()->rotation);
|
2018-08-09 14:55:43 +00:00
|
|
|
|
|
|
|
m_planes.clear();
|
|
|
|
|
2018-08-17 13:40:47 +00:00
|
|
|
// Now we'll go through all the facets and append Points of facets sharing the same normal:
|
|
|
|
const int num_of_facets = ch.stl.stats.number_of_facets;
|
|
|
|
std::vector<int> facet_queue(num_of_facets, 0);
|
|
|
|
std::vector<bool> facet_visited(num_of_facets, false);
|
|
|
|
int facet_queue_cnt = 0;
|
|
|
|
const stl_normal* normal_ptr = nullptr;
|
|
|
|
while (1) {
|
|
|
|
// Find next unvisited triangle:
|
|
|
|
int facet_idx = 0;
|
|
|
|
for (; facet_idx < num_of_facets; ++ facet_idx)
|
|
|
|
if (!facet_visited[facet_idx]) {
|
|
|
|
facet_queue[facet_queue_cnt ++] = facet_idx;
|
|
|
|
facet_visited[facet_idx] = true;
|
|
|
|
normal_ptr = &ch.stl.facet_start[facet_idx].normal;
|
|
|
|
m_planes.emplace_back();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (facet_idx == num_of_facets)
|
|
|
|
break; // Everything was visited already
|
|
|
|
|
|
|
|
while (facet_queue_cnt > 0) {
|
|
|
|
int facet_idx = facet_queue[-- facet_queue_cnt];
|
|
|
|
const stl_normal* this_normal_ptr = &ch.stl.facet_start[facet_idx].normal;
|
|
|
|
//if (this_normal_ptr->x == normal_ptr->x && this_normal_ptr->y == normal_ptr->y && this_normal_ptr->z == normal_ptr->z) {
|
|
|
|
if (std::abs(this_normal_ptr->x-normal_ptr->x) < 0.001 && std::abs(this_normal_ptr->y-normal_ptr->y) < 0.001 && std::abs(this_normal_ptr->z-normal_ptr->z) < 0.001) {
|
|
|
|
stl_vertex* first_vertex = ch.stl.facet_start[facet_idx].vertex;
|
|
|
|
for (int j=0; j<3; ++j)
|
|
|
|
m_planes.back().vertices.emplace_back(first_vertex[j].x, first_vertex[j].y, first_vertex[j].z);
|
|
|
|
|
|
|
|
facet_visited[facet_idx] = true;
|
|
|
|
for (int j = 0; j < 3; ++ j) {
|
|
|
|
int neighbor_idx = ch.stl.neighbors_start[facet_idx].neighbor[j];
|
|
|
|
if (! facet_visited[neighbor_idx])
|
|
|
|
facet_queue[facet_queue_cnt ++] = neighbor_idx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
m_planes.back().normal = Pointf3(normal_ptr->x, normal_ptr->y, normal_ptr->z);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Now we'll go through all the polygons, transform the points into xy plane to process them:
|
|
|
|
for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) {
|
|
|
|
Pointf3s& polygon = m_planes[polygon_id].vertices;
|
|
|
|
const Pointf3& normal = m_planes[polygon_id].normal;
|
|
|
|
|
|
|
|
// We are going to rotate about z and y to flatten the plane
|
|
|
|
float angle_z = 0.f;
|
|
|
|
float angle_y = 0.f;
|
|
|
|
if (std::abs(normal.y) > 0.001)
|
|
|
|
angle_z = -atan2(normal.y, normal.x); // angle to rotate so that normal ends up in xz-plane
|
|
|
|
if (std::abs(normal.x*cos(angle_z)-normal.y*sin(angle_z)) > 0.001)
|
|
|
|
angle_y = - atan2(normal.x*cos(angle_z)-normal.y*sin(angle_z), normal.z); // angle to rotate to make normal point upwards
|
|
|
|
else {
|
|
|
|
// In case it already was in z-direction, we must ensure it is not the wrong way:
|
|
|
|
angle_y = normal.z > 0.f ? 0 : -M_PI;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Rotate all points to the xy plane:
|
|
|
|
for (auto& vertex : polygon) {
|
|
|
|
vertex = super_rotation(Pointf3(0,0,1), angle_z, vertex);
|
|
|
|
vertex = super_rotation(Pointf3(0,1,0), angle_y, vertex);
|
|
|
|
}
|
|
|
|
polygon = Slic3r::Geometry::convex_hull(polygon); // To remove the inner points
|
|
|
|
|
|
|
|
// Calculate area of the polygon and discard ones that are too small
|
|
|
|
float area = 0.f;
|
|
|
|
for (unsigned int i = 0; i < polygon.size(); i++) // Shoelace formula
|
|
|
|
area += polygon[i].x*polygon[i+1 < polygon.size() ? i+1 : 0 ].y - polygon[i+1 < polygon.size() ? i+1 : 0].x*polygon[i].y;
|
|
|
|
area = std::abs(area/2.f);
|
|
|
|
if (area < 20.f) {
|
|
|
|
m_planes.erase(m_planes.begin()+(polygon_id--));
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// We will shrink the polygon a little bit so it does not touch the object edges:
|
|
|
|
Pointf3 centroid = std::accumulate(polygon.begin(), polygon.end(), Pointf3(0.f, 0.f, 0.f));
|
|
|
|
centroid.scale(1.f/polygon.size());
|
|
|
|
for (auto& vertex : polygon)
|
|
|
|
vertex = 0.9f*vertex + 0.1f*centroid;
|
|
|
|
|
|
|
|
// Polygon is now simple and convex, we'll round the corners to make them look nicer.
|
|
|
|
// The algorithm takes a vertex, calculates middles of respective sides and moves the vertex
|
|
|
|
// towards their average (controlled by 'aggressivity'). This is repeated k times.
|
|
|
|
// In next iterations, the neighbours are not always taken at the middle (to increase the
|
|
|
|
// rounding effect at the corners, where we need it most).
|
|
|
|
const unsigned int k = 10; // number of iterations
|
|
|
|
const float aggressivity = 0.2f; // agressivity
|
|
|
|
const unsigned int N = polygon.size();
|
|
|
|
std::vector<std::pair<unsigned int, unsigned int>> neighbours;
|
|
|
|
if (k != 0) {
|
|
|
|
Pointf3s points_out(2*k*N); // vector long enough to store the future vertices
|
|
|
|
for (unsigned int j=0; j<N; ++j) {
|
|
|
|
points_out[j*2*k] = polygon[j];
|
|
|
|
neighbours.push_back(std::make_pair((int)(j*2*k-k) < 0 ? (N-1)*2*k+k : j*2*k-k, j*2*k+k));
|
|
|
|
}
|
|
|
|
|
|
|
|
for (unsigned int i=0; i<k; ++i) {
|
|
|
|
// Calculate middle of each edge so that neighbours points to something useful:
|
|
|
|
for (unsigned int j=0; j<N; ++j)
|
|
|
|
if (i==0)
|
|
|
|
points_out[j*2*k+k] = 0.5f * (points_out[j*2*k] + points_out[j==N-1 ? 0 : (j+1)*2*k]);
|
|
|
|
else {
|
|
|
|
float r = 0.2+0.3/(k-1)*i; // the neighbours are not always taken in the middle
|
|
|
|
points_out[neighbours[j].first] = r*points_out[j*2*k] + (1-r) * points_out[neighbours[j].first-1];
|
|
|
|
points_out[neighbours[j].second] = r*points_out[j*2*k] + (1-r) * points_out[neighbours[j].second+1];
|
|
|
|
}
|
|
|
|
// Now we have a triangle and valid neighbours, we can do an iteration:
|
|
|
|
for (unsigned int j=0; j<N; ++j)
|
|
|
|
points_out[2*k*j] = (1-aggressivity) * points_out[2*k*j] +
|
|
|
|
aggressivity*0.5f*(points_out[neighbours[j].first] + points_out[neighbours[j].second]);
|
|
|
|
|
|
|
|
for (auto& n : neighbours) {
|
|
|
|
++n.first;
|
|
|
|
--n.second;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
polygon = points_out; // replace the coarse polygon with the smooth one that we just created
|
|
|
|
}
|
|
|
|
|
|
|
|
// Transform back to 3D;
|
|
|
|
for (auto& b : polygon) {
|
|
|
|
b.z += 0.1f; // raise a bit above the object surface to avoid flickering
|
|
|
|
b = super_rotation(Pointf3(0,1,0), -angle_y, b);
|
|
|
|
b = super_rotation(Pointf3(0,0,1), -angle_z, b);
|
|
|
|
}
|
2018-08-09 14:55:43 +00:00
|
|
|
}
|
2018-08-17 13:40:47 +00:00
|
|
|
|
|
|
|
// Planes are finished - let's save what we calculated it from:
|
|
|
|
m_source_data.bounding_boxes.clear();
|
|
|
|
for (const auto& vol : m_model_object->volumes)
|
|
|
|
m_source_data.bounding_boxes.push_back(vol->get_convex_hull().bounding_box());
|
|
|
|
m_source_data.scaling_factor = m_model_object->instances.front()->scaling_factor;
|
|
|
|
m_source_data.rotation = m_model_object->instances.front()->rotation;
|
2018-08-20 09:27:25 +00:00
|
|
|
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
|
|
|
|
m_source_data.mesh_first_point = Pointf3(first_vertex[0], first_vertex[1], first_vertex[3]);
|
2018-08-17 13:40:47 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Check if the bounding boxes of each volume's convex hull is the same as before
|
|
|
|
// and that scaling and rotation has not changed. In that case we don't have to recalculate it.
|
|
|
|
bool GLGizmoFlatten::is_plane_update_necessary() const
|
|
|
|
{
|
|
|
|
if (m_state != On || !m_model_object || m_model_object->instances.empty())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (m_model_object->volumes.size() != m_source_data.bounding_boxes.size()
|
|
|
|
|| m_model_object->instances.front()->scaling_factor != m_source_data.scaling_factor
|
|
|
|
|| m_model_object->instances.front()->rotation != m_source_data.rotation)
|
|
|
|
return true;
|
|
|
|
|
|
|
|
// now compare the bounding boxes:
|
|
|
|
for (unsigned int i=0; i<m_model_object->volumes.size(); ++i)
|
|
|
|
if (m_model_object->volumes[i]->get_convex_hull().bounding_box() != m_source_data.bounding_boxes[i])
|
|
|
|
return true;
|
|
|
|
|
2018-08-20 09:27:25 +00:00
|
|
|
const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
|
|
|
|
Pointf3 first_point(first_vertex[0], first_vertex[1], first_vertex[2]);
|
|
|
|
if (first_point != m_source_data.mesh_first_point)
|
|
|
|
return true;
|
|
|
|
|
2018-08-17 13:40:47 +00:00
|
|
|
return false;
|
2018-08-09 14:55:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
Pointf3 GLGizmoFlatten::get_flattening_normal() const {
|
|
|
|
Pointf3 normal = m_normal;
|
|
|
|
m_normal = Pointf3(0.f, 0.f, 0.f);
|
|
|
|
return normal;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2018-06-13 07:12:16 +00:00
|
|
|
} // namespace GUI
|
|
|
|
} // namespace Slic3r
|