PrusaSlicer-NonPlainar/src/libslic3r/Model.hpp

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#ifndef slic3r_Model_hpp_
#define slic3r_Model_hpp_
#include "libslic3r.h"
#include "PrintConfig.hpp"
#include "Layer.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
#include "Slicing.hpp"
#include <map>
#include <string>
#include <utility>
#include <vector>
#if ENABLE_MODELVOLUME_TRANSFORM
#include "Geometry.hpp"
#endif // ENABLE_MODELVOLUME_TRANSFORM
namespace Slic3r {
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class Model;
class ModelInstance;
class ModelMaterial;
class ModelObject;
class ModelVolume;
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class PresetBundle;
class Print;
typedef std::string t_model_material_id;
typedef std::string t_model_material_attribute;
typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
typedef std::map<t_model_material_id,ModelMaterial*> ModelMaterialMap;
typedef std::vector<ModelObject*> ModelObjectPtrs;
typedef std::vector<ModelVolume*> ModelVolumePtrs;
typedef std::vector<ModelInstance*> ModelInstancePtrs;
// Unique identifier of a Model, ModelObject, ModelVolume, ModelInstance or ModelMaterial.
// Used to synchronize the front end (UI) with the back end (BackgroundSlicingProcess / Print / PrintObject)
typedef size_t ModelID;
// Base for Model, ModelObject, ModelVolume, ModelInstance or ModelMaterial to provide a unique ID
// to synchronize the front end (UI) with the back end (BackgroundSlicingProcess / Print / PrintObject).
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// Achtung! The s_last_id counter is not thread safe, so it is expected, that the ModelBase derived instances
// are only instantiated from the main thread.
class ModelBase
{
public:
ModelID id() const { return m_id; }
protected:
// Constructor to be only called by derived classes.
ModelBase() {}
ModelID m_id = generate_new_id();
private:
static inline ModelID generate_new_id() { return s_last_id ++; }
static ModelID s_last_id;
};
// Material, which may be shared across multiple ModelObjects of a single Model.
class ModelMaterial : public ModelBase
{
friend class Model;
public:
// Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
t_model_material_attributes attributes;
// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
DynamicPrintConfig config;
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Model* get_model() const { return m_model; }
void apply(const t_model_material_attributes &attributes)
{ this->attributes.insert(attributes.begin(), attributes.end()); }
private:
// Parent, owning this material.
Model *m_model;
ModelMaterial(Model *model) : m_model(model) {}
ModelMaterial(Model *model, const ModelMaterial &other) : attributes(other.attributes), config(other.config), m_model(model) {}
explicit ModelMaterial(ModelMaterial &rhs) = delete;
ModelMaterial& operator=(ModelMaterial &rhs) = delete;
};
// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
// different rotation and different uniform scaling.
class ModelObject : public ModelBase
{
friend class Model;
public:
std::string name;
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std::string input_file; // XXX: consider fs::path
// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
// Instances are owned by this ModelObject.
ModelInstancePtrs instances;
// Printable and modifier volumes, each with its material ID and a set of override parameters.
// ModelVolumes are owned by this ModelObject.
ModelVolumePtrs volumes;
// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
DynamicPrintConfig config;
// Variation of a layer thickness for spans of Z coordinates.
t_layer_height_ranges layer_height_ranges;
// Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers.
// The pairs of <z, layer_height> are packed into a 1D array to simplify handling by the Perl XS.
std::vector<coordf_t> layer_height_profile;
// layer_height_profile is initialized when the layer editing mode is entered.
// Only if the user really modified the layer height, layer_height_profile_valid is set
// and used subsequently by the PrintObject.
bool layer_height_profile_valid;
// This vector holds position of selected support points for SLA. The data are
// saved in mesh coordinates to allow using them for several instances.
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std::vector<Vec3f> sla_support_points;
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/* This vector accumulates the total translation applied to the object by the
center_around_origin() method. Callers might want to apply the same translation
to new volumes before adding them to this object in order to preserve alignment
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when user expects that. */
Vec3d origin_translation;
// Assign a ModelObject to this object while keeping the original pointer to the parent Model.
// Make a deep copy.
ModelObject& assign(const ModelObject *rhs, bool copy_volumes = true);
Model* get_model() const { return m_model; };
ModelVolume* add_volume(const TriangleMesh &mesh);
ModelVolume* add_volume(TriangleMesh &&mesh);
ModelVolume* add_volume(const ModelVolume &volume);
void delete_volume(size_t idx);
void clear_volumes();
bool is_multiparts() const { return volumes.size() > 1; }
ModelInstance* add_instance();
ModelInstance* add_instance(const ModelInstance &instance);
ModelInstance* add_instance(const Vec3d &offset, const Vec3d &scaling_factor, const Vec3d &rotation);
void delete_instance(size_t idx);
void delete_last_instance();
void clear_instances();
// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
// This bounding box is being cached.
const BoundingBoxf3& bounding_box() const;
void invalidate_bounding_box() { m_bounding_box_valid = false; }
// A mesh containing all transformed instances of this object.
TriangleMesh mesh() const;
// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
// Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D platter.
TriangleMesh raw_mesh() const;
// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
// This bounding box is only used for the actual slicing.
BoundingBoxf3 raw_bounding_box() const;
// A snug bounding box around the transformed non-modifier object volumes.
BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const;
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void center_around_origin();
void ensure_on_bed();
void translate_instances(const Vec3d& vector);
void translate_instance(size_t instance_idx, const Vec3d& vector);
void translate(const Vec3d &vector) { this->translate(vector(0), vector(1), vector(2)); }
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void translate(coordf_t x, coordf_t y, coordf_t z);
void scale(const Vec3d &versor);
void scale(const double s) { this->scale(Vec3d(s, s, s)); }
void rotate(float angle, const Axis &axis);
void rotate(float angle, const Vec3d& axis);
void mirror(const Axis &axis);
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size_t materials_count() const;
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size_t facets_count() const;
bool needed_repair() const;
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void cut(coordf_t z, Model* model) const;
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void split(ModelObjectPtrs* new_objects);
void repair();
double get_min_z() const;
double get_instance_min_z(size_t instance_idx) const;
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// Called by Print::validate() from the UI thread.
unsigned int check_instances_print_volume_state(const BoundingBoxf3& print_volume);
// Print object statistics to console.
void print_info() const;
protected:
friend class Print;
// Clone this ModelObject including its volumes and instances, keep the IDs of the copies equal to the original.
// Called by Print::apply() to clone the Model / ModelObject hierarchy to the back end for background processing.
ModelObject* clone(Model *parent);
void set_model(Model *model) { m_model = model; }
private:
ModelObject(Model *model) : layer_height_profile_valid(false), m_model(model), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false) {}
ModelObject(Model *model, const ModelObject &rhs, bool copy_volumes = true);
explicit ModelObject(ModelObject &rhs) = delete;
~ModelObject();
ModelObject& operator=(ModelObject &rhs) = default;
// Parent object, owning this ModelObject.
Model *m_model;
// Bounding box, cached.
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mutable BoundingBoxf3 m_bounding_box;
mutable bool m_bounding_box_valid;
};
// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
// ModelVolume instances are owned by a ModelObject.
class ModelVolume : public ModelBase
{
friend class ModelObject;
// The convex hull of this model's mesh.
TriangleMesh m_convex_hull;
#if ENABLE_MODELVOLUME_TRANSFORM
Geometry::Transformation m_transformation;
#endif // ENABLE_MODELVOLUME_TRANSFORM
public:
std::string name;
// The triangular model.
TriangleMesh mesh;
// Configuration parameters specific to an object model geometry or a modifier volume,
// overriding the global Slic3r settings and the ModelObject settings.
DynamicPrintConfig config;
enum Type {
MODEL_TYPE_INVALID = -1,
MODEL_PART = 0,
PARAMETER_MODIFIER,
SUPPORT_ENFORCER,
SUPPORT_BLOCKER,
};
// Clone this ModelVolume, keep the ID identical, set the parent to the cloned volume.
ModelVolume* clone(ModelObject *parent) { return new ModelVolume(parent, *this); }
// A parent object owning this modifier volume.
ModelObject* get_object() const { return this->object; };
Type type() const { return m_type; }
void set_type(const Type t) { m_type = t; }
bool is_model_part() const { return m_type == MODEL_PART; }
bool is_modifier() const { return m_type == PARAMETER_MODIFIER; }
bool is_support_enforcer() const { return m_type == SUPPORT_ENFORCER; }
bool is_support_blocker() const { return m_type == SUPPORT_BLOCKER; }
bool is_support_modifier() const { return m_type == SUPPORT_BLOCKER || m_type == SUPPORT_ENFORCER; }
t_model_material_id material_id() const { return m_material_id; }
void set_material_id(t_model_material_id material_id);
ModelMaterial* material() const;
void set_material(t_model_material_id material_id, const ModelMaterial &material);
// Split this volume, append the result to the object owning this volume.
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
size_t split(unsigned int max_extruders);
ModelMaterial* assign_unique_material();
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void calculate_convex_hull();
const TriangleMesh& get_convex_hull() const;
TriangleMesh& get_convex_hull();
// Helpers for loading / storing into AMF / 3MF files.
static Type type_from_string(const std::string &s);
static std::string type_to_string(const Type t);
#if ENABLE_MODELVOLUME_TRANSFORM
const Vec3d& get_offset() const { return m_transformation.get_offset(); }
double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); }
Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); }
void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); }
#endif // ENABLE_MODELVOLUME_TRANSFORM
private:
// Parent object owning this ModelVolume.
ModelObject* object;
// Is it an object to be printed, or a modifier volume?
Type m_type;
t_model_material_id m_material_id;
ModelVolume(ModelObject *object, const TriangleMesh &mesh) : mesh(mesh), m_type(MODEL_PART), object(object)
{
if (mesh.stl.stats.number_of_facets > 1)
calculate_convex_hull();
}
ModelVolume(ModelObject *object, TriangleMesh &&mesh, TriangleMesh &&convex_hull) :
mesh(std::move(mesh)), m_convex_hull(std::move(convex_hull)), m_type(MODEL_PART), object(object) {}
ModelVolume(ModelObject *object, const ModelVolume &other) :
ModelBase(other), // copy the ID
name(other.name), mesh(other.mesh), m_convex_hull(other.m_convex_hull), config(other.config), m_type(other.m_type), object(object)
{
this->set_material_id(other.material_id());
}
ModelVolume(ModelObject *object, const ModelVolume &other, const TriangleMesh &&mesh) :
ModelBase(other), // copy the ID
name(other.name), mesh(std::move(mesh)), config(other.config), m_type(other.m_type), object(object)
{
this->set_material_id(other.material_id());
if (mesh.stl.stats.number_of_facets > 1)
calculate_convex_hull();
}
explicit ModelVolume(ModelVolume &rhs) = delete;
ModelVolume& operator=(ModelVolume &rhs) = delete;
};
// A single instance of a ModelObject.
// Knows the affine transformation of an object.
class ModelInstance : public ModelBase
{
public:
enum EPrintVolumeState : unsigned char
{
PVS_Inside,
PVS_Partly_Outside,
PVS_Fully_Outside,
Num_BedStates
};
friend class ModelObject;
private:
#if ENABLE_MODELVOLUME_TRANSFORM
Geometry::Transformation m_transformation;
#else
Vec3d m_offset; // in unscaled coordinates
Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
Vec3d m_scaling_factor; // Scaling factors along the three axes
Vec3d m_mirror; // Mirroring along the three axes
#endif // ENABLE_MODELVOLUME_TRANSFORM
public:
// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
EPrintVolumeState print_volume_state;
ModelObject* get_object() const { return this->object; }
#if ENABLE_MODELVOLUME_TRANSFORM
const Geometry::Transformation& get_transformation() const { return m_transformation; }
void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
const Vec3d& get_offset() const { return m_transformation.get_offset(); }
double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); }
void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); }
const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); }
void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); }
Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); }
void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); }
const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); }
void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); }
#else
const Vec3d& get_offset() const { return m_offset; }
double get_offset(Axis axis) const { return m_offset(axis); }
void set_offset(const Vec3d& offset) { m_offset = offset; }
void set_offset(Axis axis, double offset) { m_offset(axis) = offset; }
const Vec3d& get_rotation() const { return m_rotation; }
double get_rotation(Axis axis) const { return m_rotation(axis); }
void set_rotation(const Vec3d& rotation);
void set_rotation(Axis axis, double rotation);
Vec3d get_scaling_factor() const { return m_scaling_factor; }
double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
void set_scaling_factor(const Vec3d& scaling_factor);
void set_scaling_factor(Axis axis, double scaling_factor);
const Vec3d& get_mirror() const { return m_mirror; }
double get_mirror(Axis axis) const { return m_mirror(axis); }
void set_mirror(const Vec3d& mirror);
void set_mirror(Axis axis, double mirror);
#endif // ENABLE_MODELVOLUME_TRANSFORM
// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
// Transform an external bounding box.
BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
// Transform an external vector.
Vec3d transform_vector(const Vec3d& v, bool dont_translate = false) const;
// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
void transform_polygon(Polygon* polygon) const;
#if ENABLE_MODELVOLUME_TRANSFORM
const Transform3d& world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const { return m_transformation.get_matrix(dont_translate, dont_rotate, dont_scale, dont_mirror); }
#else
Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const;
#endif // ENABLE_MODELVOLUME_TRANSFORM
bool is_printable() const { return print_volume_state == PVS_Inside; }
private:
// Parent object, owning this instance.
ModelObject* object;
#if ENABLE_MODELVOLUME_TRANSFORM
ModelInstance(ModelObject *object) : object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
m_transformation(other.m_transformation), object(object), print_volume_state(PVS_Inside) {}
#else
ModelInstance(ModelObject *object) : m_offset(Vec3d::Zero()), m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_mirror(Vec3d::Ones()), object(object), print_volume_state(PVS_Inside) {}
ModelInstance(ModelObject *object, const ModelInstance &other) :
m_offset(other.m_offset), m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_mirror(other.m_mirror), object(object), print_volume_state(PVS_Inside) {}
#endif // ENABLE_MODELVOLUME_TRANSFORM
explicit ModelInstance(ModelInstance &rhs) = delete;
ModelInstance& operator=(ModelInstance &rhs) = delete;
};
// The print bed content.
// Description of a triangular model with multiple materials, multiple instances with various affine transformations
// and with multiple modifier meshes.
// A model groups multiple objects, each object having possibly multiple instances,
// all objects may share mutliple materials.
class Model : public ModelBase
{
static unsigned int s_auto_extruder_id;
public:
// Materials are owned by a model and referenced by objects through t_model_material_id.
// Single material may be shared by multiple models.
ModelMaterialMap materials;
// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
ModelObjectPtrs objects;
Model() {}
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Model(const Model &rhs);
Model& operator=(const Model &rhs);
~Model() { this->clear_objects(); this->clear_materials(); }
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// XXX: use fs::path ?
static Model read_from_file(const std::string &input_file, DynamicPrintConfig *config = nullptr, bool add_default_instances = true);
static Model read_from_archive(const std::string &input_file, DynamicPrintConfig *config, bool add_default_instances = true);
/// Repair the ModelObjects of the current Model.
/// This function calls repair function on each TriangleMesh of each model object volume
void repair();
ModelObject* add_object();
ModelObject* add_object(const char *name, const char *path, const TriangleMesh &mesh);
ModelObject* add_object(const char *name, const char *path, TriangleMesh &&mesh);
ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
void delete_object(size_t idx);
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void delete_object(ModelObject* object);
void clear_objects();
ModelMaterial* add_material(t_model_material_id material_id);
ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
ModelMaterial* get_material(t_model_material_id material_id) {
ModelMaterialMap::iterator i = this->materials.find(material_id);
return (i == this->materials.end()) ? nullptr : i->second;
}
void delete_material(t_model_material_id material_id);
void clear_materials();
bool add_default_instances();
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// Returns approximate axis aligned bounding box of this model
BoundingBoxf3 bounding_box() const;
// Set the print_volume_state of PrintObject::instances,
// return total number of printable objects.
unsigned int update_print_volume_state(const BoundingBoxf3 &print_volume);
void center_instances_around_point(const Vec2d &point);
void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
TriangleMesh mesh() const;
bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
// Croaks if the duplicated objects do not fit the print bed.
void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
bool looks_like_multipart_object() const;
void convert_multipart_object(unsigned int max_extruders);
// Ensures that the min z of the model is not negative
void adjust_min_z();
void print_info() const { for (const ModelObject *o : this->objects) o->print_info(); }
static unsigned int get_auto_extruder_id(unsigned int max_extruders);
static std::string get_auto_extruder_id_as_string(unsigned int max_extruders);
static void reset_auto_extruder_id();
};
}
#endif