2014-01-06 17:29:10 +00:00
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#ifndef slic3r_Model_hpp_
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#define slic3r_Model_hpp_
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2015-12-07 23:39:54 +00:00
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#include "libslic3r.h"
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2014-04-29 23:04:49 +00:00
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#include "PrintConfig.hpp"
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2014-01-06 17:29:10 +00:00
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#include "Layer.hpp"
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#include "Point.hpp"
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#include "TriangleMesh.hpp"
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2016-12-08 18:02:16 +00:00
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#include "Slicing.hpp"
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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namespace Slic3r {
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class ModelInstance;
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class ModelMaterial;
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class ModelObject;
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class ModelVolume;
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typedef std::string t_model_material_id;
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typedef std::string t_model_material_attribute;
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typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
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typedef std::map<t_model_material_id,ModelMaterial*> ModelMaterialMap;
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typedef std::vector<ModelObject*> ModelObjectPtrs;
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typedef std::vector<ModelVolume*> ModelVolumePtrs;
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typedef std::vector<ModelInstance*> ModelInstancePtrs;
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// The print bed content.
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// Description of a triangular model with multiple materials, multiple instances with various affine transformations
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// and with multiple modifier meshes.
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// A model groups multiple objects, each object having possibly multiple instances,
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// all objects may share mutliple materials.
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class Model
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{
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public:
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// Materials are owned by a model and referenced by objects through t_model_material_id.
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// Single material may be shared by multiple models.
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ModelMaterialMap materials;
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// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
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ModelObjectPtrs objects;
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Model();
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Model(const Model &other);
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Model& operator= (Model other);
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void swap(Model &other);
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~Model();
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ModelObject* add_object();
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ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
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void delete_object(size_t idx);
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void clear_objects();
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ModelMaterial* add_material(t_model_material_id material_id);
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ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
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ModelMaterial* get_material(t_model_material_id material_id);
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void delete_material(t_model_material_id material_id);
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void clear_materials();
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bool has_objects_with_no_instances() const;
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bool add_default_instances();
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BoundingBoxf3 bounding_box() const;
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void center_instances_around_point(const Pointf &point);
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void align_instances_to_origin();
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void translate(coordf_t x, coordf_t y, coordf_t z);
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TriangleMesh mesh() const;
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TriangleMesh raw_mesh() const;
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bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out) const;
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bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
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// Croaks if the duplicated objects do not fit the print bed.
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void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
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};
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// Material, which may be shared across multiple ModelObjects of a single Model.
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class ModelMaterial
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{
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friend class Model;
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public:
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// Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
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t_model_material_attributes attributes;
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// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
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DynamicPrintConfig config;
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Model* get_model() const { return this->model; };
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void apply(const t_model_material_attributes &attributes);
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private:
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// Parent, owning this material.
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Model* model;
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ModelMaterial(Model *model);
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ModelMaterial(Model *model, const ModelMaterial &other);
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};
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// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
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// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
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// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
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// different rotation and different uniform scaling.
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class ModelObject
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{
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friend class Model;
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public:
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std::string name;
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std::string input_file;
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// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
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// Instances are owned by this ModelObject.
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ModelInstancePtrs instances;
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// Printable and modifier volumes, each with its material ID and a set of override parameters.
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// ModelVolumes are owned by this ModelObject.
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ModelVolumePtrs volumes;
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// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
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DynamicPrintConfig config;
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// Variation of a layer thickness for spans of Z coordinates.
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t_layer_height_ranges layer_height_ranges;
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/* This vector accumulates the total translation applied to the object by the
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center_around_origin() method. Callers might want to apply the same translation
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to new volumes before adding them to this object in order to preserve alignment
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when user expects that. */
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Pointf3 origin_translation;
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// these should be private but we need to expose them via XS until all methods are ported
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BoundingBoxf3 _bounding_box;
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bool _bounding_box_valid;
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Model* get_model() const { return this->model; };
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ModelVolume* add_volume(const TriangleMesh &mesh);
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ModelVolume* add_volume(const ModelVolume &volume);
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void delete_volume(size_t idx);
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void clear_volumes();
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ModelInstance* add_instance();
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ModelInstance* add_instance(const ModelInstance &instance);
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void delete_instance(size_t idx);
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void delete_last_instance();
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void clear_instances();
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BoundingBoxf3 bounding_box();
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void invalidate_bounding_box();
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TriangleMesh mesh() const;
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TriangleMesh raw_mesh() const;
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BoundingBoxf3 raw_bounding_box() const;
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BoundingBoxf3 instance_bounding_box(size_t instance_idx) const;
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void center_around_origin();
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void translate(const Vectorf3 &vector);
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void translate(coordf_t x, coordf_t y, coordf_t z);
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void scale(const Pointf3 &versor);
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void rotate(float angle, const Axis &axis);
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void mirror(const Axis &axis);
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size_t materials_count() const;
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size_t facets_count() const;
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bool needed_repair() const;
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void cut(coordf_t z, Model* model) const;
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void split(ModelObjectPtrs* new_objects);
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void update_bounding_box(); // this is a private method but we expose it until we need to expose it via XS
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private:
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// Parent object, owning this ModelObject.
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Model* model;
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ModelObject(Model *model);
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ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
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ModelObject& operator= (ModelObject other);
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void swap(ModelObject &other);
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~ModelObject();
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};
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// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
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// ModelVolume instances are owned by a ModelObject.
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class ModelVolume
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{
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friend class ModelObject;
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public:
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std::string name;
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// The triangular model.
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TriangleMesh mesh;
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// Configuration parameters specific to an object model geometry or a modifier volume,
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// overriding the global Slic3r settings and the ModelObject settings.
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DynamicPrintConfig config;
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// Is it an object to be printed, or a modifier volume?
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bool modifier;
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// A parent object owning this modifier volume.
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ModelObject* get_object() const { return this->object; };
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t_model_material_id material_id() const;
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void material_id(t_model_material_id material_id);
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ModelMaterial* material() const;
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void set_material(t_model_material_id material_id, const ModelMaterial &material);
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ModelMaterial* assign_unique_material();
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private:
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// Parent object owning this ModelVolume.
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ModelObject* object;
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t_model_material_id _material_id;
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ModelVolume(ModelObject *object, const TriangleMesh &mesh);
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ModelVolume(ModelObject *object, const ModelVolume &other);
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};
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// A single instance of a ModelObject.
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// Knows the affine transformation of an object.
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class ModelInstance
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{
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friend class ModelObject;
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public:
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double rotation; // Rotation around the Z axis, in radians around mesh center point
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double scaling_factor;
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Pointf offset; // in unscaled coordinates
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ModelObject* get_object() const { return this->object; };
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
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BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
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// Transform an external bounding box.
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BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
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void transform_polygon(Polygon* polygon) const;
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private:
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// Parent object, owning this instance.
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ModelObject* object;
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ModelInstance(ModelObject *object);
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ModelInstance(ModelObject *object, const ModelInstance &other);
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};
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}
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#endif
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