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# ifndef slic3r_Model_hpp_
# define slic3r_Model_hpp_
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# include "libslic3r.h"
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# include "PrintConfig.hpp"
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# include "Layer.hpp"
# include "Point.hpp"
# include "TriangleMesh.hpp"
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# include "Slicing.hpp"
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# include <map>
# include <string>
# include <utility>
# include <vector>
namespace Slic3r {
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class Model ;
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class ModelInstance ;
class ModelMaterial ;
class ModelObject ;
class ModelVolume ;
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class PresetBundle ;
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typedef std : : string t_model_material_id ;
typedef std : : string t_model_material_attribute ;
typedef std : : map < t_model_material_attribute , std : : string > t_model_material_attributes ;
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typedef std : : map < t_model_material_id , ModelMaterial * > ModelMaterialMap ;
typedef std : : vector < ModelObject * > ModelObjectPtrs ;
typedef std : : vector < ModelVolume * > ModelVolumePtrs ;
typedef std : : vector < ModelInstance * > ModelInstancePtrs ;
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// Material, which may be shared across multiple ModelObjects of a single Model.
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class ModelMaterial
{
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friend class Model ;
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public :
// Attributes are defined by the AMF file format, but they don't seem to be used by Slic3r for any purpose.
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t_model_material_attributes attributes ;
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// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
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DynamicPrintConfig config ;
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Model * get_model ( ) const { return m_model ; }
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void apply ( const t_model_material_attributes & attributes )
{ this - > attributes . insert ( attributes . begin ( ) , attributes . end ( ) ) ; }
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private :
// Parent, owning this material.
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Model * m_model ;
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ModelMaterial ( Model * model ) : m_model ( model ) { }
ModelMaterial ( Model * model , const ModelMaterial & other ) : attributes ( other . attributes ) , config ( other . config ) , m_model ( model ) { }
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} ;
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// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
// and possibly having multiple modifier volumes, each modifier volume with its set of parameters and materials.
// Each ModelObject may be instantiated mutliple times, each instance having different placement on the print bed,
// different rotation and different uniform scaling.
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class ModelObject
{
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friend class Model ;
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public :
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std : : string name ;
std : : string input_file ;
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// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
// Instances are owned by this ModelObject.
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ModelInstancePtrs instances ;
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// Printable and modifier volumes, each with its material ID and a set of override parameters.
// ModelVolumes are owned by this ModelObject.
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ModelVolumePtrs volumes ;
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// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
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DynamicPrintConfig config ;
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// Variation of a layer thickness for spans of Z coordinates.
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t_layer_height_ranges layer_height_ranges ;
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// Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers.
// The pairs of <z, layer_height> are packed into a 1D array to simplify handling by the Perl XS.
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std : : vector < coordf_t > layer_height_profile ;
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// layer_height_profile is initialized when the layer editing mode is entered.
// Only if the user really modified the layer height, layer_height_profile_valid is set
// and used subsequently by the PrintObject.
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bool layer_height_profile_valid ;
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/* This vector accumulates the total translation applied to the object by the
center_around_origin ( ) method . Callers might want to apply the same translation
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to new volumes before adding them to this object in order to preserve alignment
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when user expects that . */
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Vec3d origin_translation ;
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Model * get_model ( ) const { return m_model ; } ;
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ModelVolume * add_volume ( const TriangleMesh & mesh ) ;
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ModelVolume * add_volume ( TriangleMesh & & mesh ) ;
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ModelVolume * add_volume ( const ModelVolume & volume ) ;
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void delete_volume ( size_t idx ) ;
void clear_volumes ( ) ;
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ModelInstance * add_instance ( ) ;
ModelInstance * add_instance ( const ModelInstance & instance ) ;
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void delete_instance ( size_t idx ) ;
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void delete_last_instance ( ) ;
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void clear_instances ( ) ;
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// Returns the bounding box of the transformed instances.
// This bounding box is approximate and not snug.
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// This bounding box is being cached.
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const BoundingBoxf3 & bounding_box ( ) const ;
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void invalidate_bounding_box ( ) { m_bounding_box_valid = false ; }
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// A mesh containing all transformed instances of this object.
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TriangleMesh mesh ( ) const ;
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// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
// Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D platter.
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TriangleMesh raw_mesh ( ) const ;
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// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
// This bounding box is only used for the actual slicing.
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BoundingBoxf3 raw_bounding_box ( ) const ;
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// A snug bounding box around the transformed non-modifier object volumes.
BoundingBoxf3 instance_bounding_box ( size_t instance_idx , bool dont_translate = false ) const ;
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void center_around_origin ( ) ;
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void translate ( const Vec3d & vector ) { this - > translate ( vector ( 0 ) , vector ( 1 ) , vector ( 2 ) ) ; }
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void translate ( coordf_t x , coordf_t y , coordf_t z ) ;
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void scale ( const Vec3d & versor ) ;
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void scale ( const double s ) { this - > scale ( Vec3d ( s , s , s ) ) ; }
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void rotate ( float angle , const Axis & axis ) ;
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void rotate ( float angle , const Vec3d & axis ) ;
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void mirror ( const Axis & axis ) ;
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size_t materials_count ( ) const ;
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size_t facets_count ( ) const ;
bool needed_repair ( ) const ;
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void cut ( coordf_t z , Model * model ) const ;
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void split ( ModelObjectPtrs * new_objects ) ;
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void repair ( ) ;
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// Called by Print::validate() from the UI thread.
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void check_instances_print_volume_state ( const BoundingBoxf3 & print_volume ) ;
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// Print object statistics to console.
void print_info ( ) const ;
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private :
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ModelObject ( Model * model ) : layer_height_profile_valid ( false ) , m_model ( model ) , origin_translation ( Vec3d : : Zero ( ) ) , m_bounding_box_valid ( false ) { }
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ModelObject ( Model * model , const ModelObject & other , bool copy_volumes = true ) ;
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ModelObject & operator = ( ModelObject other ) ;
void swap ( ModelObject & other ) ;
~ ModelObject ( ) ;
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// Parent object, owning this ModelObject.
Model * m_model ;
// Bounding box, cached.
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mutable BoundingBoxf3 m_bounding_box ;
mutable bool m_bounding_box_valid ;
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} ;
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// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
// ModelVolume instances are owned by a ModelObject.
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class ModelVolume
{
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friend class ModelObject ;
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// The convex hull of this model's mesh.
TriangleMesh m_convex_hull ;
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public :
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std : : string name ;
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// The triangular model.
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TriangleMesh mesh ;
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// Configuration parameters specific to an object model geometry or a modifier volume,
// overriding the global Slic3r settings and the ModelObject settings.
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DynamicPrintConfig config ;
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enum Type {
MODEL_TYPE_INVALID = - 1 ,
MODEL_PART = 0 ,
PARAMETER_MODIFIER ,
SUPPORT_ENFORCER ,
SUPPORT_BLOCKER ,
} ;
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// A parent object owning this modifier volume.
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ModelObject * get_object ( ) const { return this - > object ; } ;
Type type ( ) const { return m_type ; }
void set_type ( const Type t ) { m_type = t ; }
bool is_model_part ( ) const { return m_type = = MODEL_PART ; }
bool is_modifier ( ) const { return m_type = = PARAMETER_MODIFIER ; }
bool is_support_enforcer ( ) const { return m_type = = SUPPORT_ENFORCER ; }
bool is_support_blocker ( ) const { return m_type = = SUPPORT_BLOCKER ; }
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t_model_material_id material_id ( ) const { return this - > _material_id ; }
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void material_id ( t_model_material_id material_id ) ;
ModelMaterial * material ( ) const ;
void set_material ( t_model_material_id material_id , const ModelMaterial & material ) ;
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// Split this volume, append the result to the object owning this volume.
// Return the number of volumes created from this one.
// This is useful to assign different materials to different volumes of an object.
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size_t split ( unsigned int max_extruders ) ;
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ModelMaterial * assign_unique_material ( ) ;
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void calculate_convex_hull ( ) ;
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const TriangleMesh & get_convex_hull ( ) const ;
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// Helpers for loading / storing into AMF / 3MF files.
static Type type_from_string ( const std : : string & s ) ;
static std : : string type_to_string ( const Type t ) ;
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private :
// Parent object owning this ModelVolume.
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ModelObject * object ;
// Is it an object to be printed, or a modifier volume?
Type m_type ;
t_model_material_id _material_id ;
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ModelVolume ( ModelObject * object , const TriangleMesh & mesh ) : mesh ( mesh ) , m_type ( MODEL_PART ) , object ( object )
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{
if ( mesh . stl . stats . number_of_facets > 1 )
calculate_convex_hull ( ) ;
}
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ModelVolume ( ModelObject * object , TriangleMesh & & mesh , TriangleMesh & & convex_hull ) : mesh ( std : : move ( mesh ) ) , m_convex_hull ( std : : move ( convex_hull ) ) , m_type ( MODEL_PART ) , object ( object ) { }
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ModelVolume ( ModelObject * object , const ModelVolume & other ) :
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name ( other . name ) , mesh ( other . mesh ) , m_convex_hull ( other . m_convex_hull ) , config ( other . config ) , m_type ( other . m_type ) , object ( object )
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{
this - > material_id ( other . material_id ( ) ) ;
}
ModelVolume ( ModelObject * object , const ModelVolume & other , const TriangleMesh & & mesh ) :
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name ( other . name ) , mesh ( std : : move ( mesh ) ) , config ( other . config ) , m_type ( other . m_type ) , object ( object )
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{
this - > material_id ( other . material_id ( ) ) ;
if ( mesh . stl . stats . number_of_facets > 1 )
calculate_convex_hull ( ) ;
}
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} ;
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// A single instance of a ModelObject.
// Knows the affine transformation of an object.
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class ModelInstance
{
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public :
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enum EPrintVolumeState : unsigned char
{
PVS_Inside ,
PVS_Partly_Outside ,
PVS_Fully_Outside ,
Num_BedStates
} ;
friend class ModelObject ;
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# if ENABLE_MODELINSTANCE_3D_OFFSET
private :
Vec3d m_offset ; // in unscaled coordinates
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# if ENABLE_MODELINSTANCE_3D_ROTATION
Vec3d m_rotation ; // Rotation around the three axes, in radians around mesh center point
# endif // ENABLE_MODELINSTANCE_3D_ROTATION
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public :
# endif // ENABLE_MODELINSTANCE_3D_OFFSET
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# if !ENABLE_MODELINSTANCE_3D_ROTATION
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double rotation ; // Rotation around the Z axis, in radians around mesh center point
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# endif // !ENABLE_MODELINSTANCE_3D_ROTATION
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double scaling_factor ;
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# if !ENABLE_MODELINSTANCE_3D_OFFSET
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Vec2d offset ; // in unscaled coordinates
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# endif // !ENABLE_MODELINSTANCE_3D_OFFSET
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// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
EPrintVolumeState print_volume_state ;
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ModelObject * get_object ( ) const { return this - > object ; }
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# if ENABLE_MODELINSTANCE_3D_OFFSET
const Vec3d & get_offset ( ) const { return m_offset ; }
double get_offset ( Axis axis ) const { return m_offset ( axis ) ; }
void set_offset ( const Vec3d & offset ) { m_offset = offset ; }
void set_offset ( Axis axis , double offset ) { m_offset ( axis ) = offset ; }
# endif // ENABLE_MODELINSTANCE_3D_OFFSET
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# if ENABLE_MODELINSTANCE_3D_ROTATION
const Vec3d & get_rotation ( ) const { return m_rotation ; }
double get_rotation ( Axis axis ) const { return m_rotation ( axis ) ; }
void set_rotation ( const Vec3d & rotation ) ;
void set_rotation ( Axis axis , double rotation ) ;
# endif // ENABLE_MODELINSTANCE_3D_ROTATION
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// To be called on an external mesh
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void transform_mesh ( TriangleMesh * mesh , bool dont_translate = false ) const ;
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// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
BoundingBoxf3 transform_mesh_bounding_box ( const TriangleMesh * mesh , bool dont_translate = false ) const ;
// Transform an external bounding box.
BoundingBoxf3 transform_bounding_box ( const BoundingBoxf3 & bbox , bool dont_translate = false ) const ;
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// Transform an external vector.
Vec3d transform_vector ( const Vec3d & v , bool dont_translate = false ) const ;
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
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void transform_polygon ( Polygon * polygon ) const ;
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Transform3d world_matrix ( bool dont_translate = false , bool dont_rotate = false , bool dont_scale = false ) const ;
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bool is_printable ( ) const { return print_volume_state = = PVS_Inside ; }
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private :
// Parent object, owning this instance.
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ModelObject * object ;
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# if ENABLE_MODELINSTANCE_3D_OFFSET
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# if ENABLE_MODELINSTANCE_3D_ROTATION
ModelInstance ( ModelObject * object ) : m_rotation ( Vec3d : : Zero ( ) ) , scaling_factor ( 1 ) , m_offset ( Vec3d : : Zero ( ) ) , object ( object ) , print_volume_state ( PVS_Inside ) { }
ModelInstance ( ModelObject * object , const ModelInstance & other ) :
m_rotation ( other . m_rotation ) , scaling_factor ( other . scaling_factor ) , m_offset ( other . m_offset ) , object ( object ) , print_volume_state ( PVS_Inside ) { }
# else
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ModelInstance ( ModelObject * object ) : rotation ( 0 ) , scaling_factor ( 1 ) , m_offset ( Vec3d : : Zero ( ) ) , object ( object ) , print_volume_state ( PVS_Inside ) { }
ModelInstance ( ModelObject * object , const ModelInstance & other ) :
rotation ( other . rotation ) , scaling_factor ( other . scaling_factor ) , m_offset ( other . m_offset ) , object ( object ) , print_volume_state ( PVS_Inside ) { }
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# endif // ENABLE_MODELINSTANCE_3D_ROTATION
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# else
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ModelInstance ( ModelObject * object ) : rotation ( 0 ) , scaling_factor ( 1 ) , offset ( Vec2d : : Zero ( ) ) , object ( object ) , print_volume_state ( PVS_Inside ) { }
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ModelInstance ( ModelObject * object , const ModelInstance & other ) :
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rotation ( other . rotation ) , scaling_factor ( other . scaling_factor ) , offset ( other . offset ) , object ( object ) , print_volume_state ( PVS_Inside ) { }
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# endif // ENABLE_MODELINSTANCE_3D_OFFSET
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} ;
// The print bed content.
// Description of a triangular model with multiple materials, multiple instances with various affine transformations
// and with multiple modifier meshes.
// A model groups multiple objects, each object having possibly multiple instances,
// all objects may share mutliple materials.
class Model
{
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static unsigned int s_auto_extruder_id ;
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public :
// Materials are owned by a model and referenced by objects through t_model_material_id.
// Single material may be shared by multiple models.
ModelMaterialMap materials ;
// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
ModelObjectPtrs objects ;
Model ( ) { }
Model ( const Model & other ) ;
Model & operator = ( Model other ) ;
void swap ( Model & other ) ;
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~ Model ( ) { this - > clear_objects ( ) ; this - > clear_materials ( ) ; }
static Model read_from_file ( const std : : string & input_file , bool add_default_instances = true ) ;
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static Model read_from_archive ( const std : : string & input_file , PresetBundle * bundle , bool add_default_instances = true ) ;
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/// Repair the ModelObjects of the current Model.
/// This function calls repair function on each TriangleMesh of each model object volume
void repair ( ) ;
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ModelObject * add_object ( ) ;
ModelObject * add_object ( const char * name , const char * path , const TriangleMesh & mesh ) ;
ModelObject * add_object ( const char * name , const char * path , TriangleMesh & & mesh ) ;
ModelObject * add_object ( const ModelObject & other , bool copy_volumes = true ) ;
void delete_object ( size_t idx ) ;
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void delete_object ( ModelObject * object ) ;
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void clear_objects ( ) ;
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ModelMaterial * add_material ( t_model_material_id material_id ) ;
ModelMaterial * add_material ( t_model_material_id material_id , const ModelMaterial & other ) ;
ModelMaterial * get_material ( t_model_material_id material_id ) {
ModelMaterialMap : : iterator i = this - > materials . find ( material_id ) ;
return ( i = = this - > materials . end ( ) ) ? nullptr : i - > second ;
}
void delete_material ( t_model_material_id material_id ) ;
void clear_materials ( ) ;
bool add_default_instances ( ) ;
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// Returns approximate axis aligned bounding box of this model
BoundingBoxf3 bounding_box ( ) const ;
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void center_instances_around_point ( const Vec2d & point ) ;
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void translate ( coordf_t x , coordf_t y , coordf_t z ) { for ( ModelObject * o : this - > objects ) o - > translate ( x , y , z ) ; }
TriangleMesh mesh ( ) const ;
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bool arrange_objects ( coordf_t dist , const BoundingBoxf * bb = NULL ) ;
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// Croaks if the duplicated objects do not fit the print bed.
void duplicate ( size_t copies_num , coordf_t dist , const BoundingBoxf * bb = NULL ) ;
void duplicate_objects ( size_t copies_num , coordf_t dist , const BoundingBoxf * bb = NULL ) ;
void duplicate_objects_grid ( size_t x , size_t y , coordf_t dist ) ;
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bool looks_like_multipart_object ( ) const ;
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void convert_multipart_object ( unsigned int max_extruders ) ;
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// Ensures that the min z of the model is not negative
void adjust_min_z ( ) ;
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void print_info ( ) const { for ( const ModelObject * o : this - > objects ) o - > print_info ( ) ; }
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static unsigned int get_auto_extruder_id ( unsigned int max_extruders ) ;
static std : : string get_auto_extruder_id_as_string ( unsigned int max_extruders ) ;
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static void reset_auto_extruder_id ( ) ;
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} ;
}
# endif