Commit Graph

126 Commits

Author SHA1 Message Date
Enrico Turri
dd4669d1a0 Fixed crash when reducing objects from 2D/preview/layers tabs 2018-05-03 16:08:41 +02:00
Enrico Turri
a02bfdd2bc Initial zoom set to bed extent 2018-05-03 09:10:12 +02:00
Enrico Turri
e2e4310322 Removed unneeded scene reloads when selecting objects 2018-05-02 13:55:04 +02:00
Enrico Turri
a208639ce7 Fixed initial view on Linux Ubuntu 2018-04-30 08:57:41 +02:00
Enrico Turri
b67064ef81 Keyboard capture by 3D view on Linux 2018-04-27 14:08:22 +02:00
Enrico Turri
a4df0bdcc3 Fixed division by zero in get_zoom_to_bounding_box_factor on Linux 2018-04-26 12:14:49 +02:00
Enrico Turri
fd16357b6e Increase z buffer range to avoid clipping while panning/rotating the 3D view 2018-04-26 11:03:15 +02:00
Enrico Turri
e93391e0f8 Fixed get_zoom_to_bounding_box_factor on linux 2018-04-25 13:55:45 +02:00
Enrico Turri
f8b1dc5506 Tweaks to zooming logic 2018-04-23 08:44:24 +02:00
Enrico Turri
ad4cd05850 Fixed hovering while panning/rotating camera 2018-04-19 13:31:50 +02:00
Enrico Turri
c9e4c831c2 Axes with fixed size in 3D previews 2018-04-18 10:17:22 +02:00
Enrico Turri
2ef164eeef Fixed cut contours in cut dialog 3D view 2018-04-18 09:44:49 +02:00
Enrico Turri
61ee633cd2 Fixed color specular component in shaders 2018-04-17 16:16:25 +02:00
Enrico Turri
acd8d2df98 Fixed layer height profile editing for multipart objects 2018-04-13 09:01:48 +02:00
Enrico Turri
a3fc49ee76 Fixed hovering not shown on out of print bed objects 2018-04-12 13:54:26 +02:00
Enrico Turri
76beaa6421 Objects colored by extruder color 2018-04-05 12:52:29 +02:00
bubnikv
00324a14b8 Merge remote-tracking branch 'origin/scene_manipulators' 2018-04-04 11:06:45 +02:00
Enrico Turri
c6623bb258 Increased camera theta max to 180 degrees. Fixes #666 2018-03-23 15:40:26 +01:00
Enrico Turri
f99aaa1191 Out of bed detection - New colors for out of bed state 2018-03-20 13:01:50 +01:00
Enrico Turri
6298a28494 Disabled back face culling to show broken geometry 2018-03-20 11:59:33 +01:00
bubnikv
ab654f6319 Merge branch 'scene_manipulators' 2018-03-14 16:15:26 +01:00
Enrico Turri
523b297738 Out of bed detection - Volume colors changed while dragging them 2018-03-13 14:37:59 +01:00
Enrico Turri
d91e35f820 Shaders tweaking 2018-03-13 14:21:41 +01:00
Enrico Turri
79dc862498 Out of bed detection - Shaders refactoring 2018-03-12 09:23:59 +01:00
Enrico Turri
7a2df9f54f Out of bed detection - Volumes' layer texture rendering moved to cpp 2018-03-09 14:33:44 +01:00
Enrico Turri
bdd2d725c8 Out of bed detection - 1st installment 2018-03-09 10:40:42 +01:00
YuSanka
c52f51b1e4 Fixed bug with resizing 3DScene 2018-03-06 14:45:03 +01:00
bubnikv
8fb443522b Merge remote-tracking branch 'remotes/origin/gcode_preview' 2018-02-23 14:33:16 +01:00
bubnikv
acce8dbff6 A workaround of the dreaded Intel HD Graphics driver issue at least
on the laptop of @roesel.
fixes https://github.com/prusa3d/Slic3r/issues/672

The Intel HD Graphics hangs on the glFinish() call for some reason
with one particular graphics driver revision. Also the glFinish() call
was superfluous and it only may have had negative effect over the performance.

Both glFinish() and glFlush() were removed for performance reasons
where they were not needed, see
https://www.khronos.org/opengl/wiki/Common_Mistakes
2018-02-22 18:56:37 +01:00
Enrico Turri
81eff20ad1 GCode Preview - Added Custom extrusion role + extended layers range for GCode preview 2018-02-22 08:59:47 +01:00
Enrico Turri
7375f6a6f5 Fixed camera shifting after generating gcode 2018-02-19 11:28:56 +01:00
bubnikv
f9cdda7bfd Delayed loading of the opengl texture for the G-code preview legend,
as the opengl context may not be ready on some platforms (Linux)
at the time the window gets its focus for the first time.

Changed the G-code preview invalidation to trigger when the print
gets invalidated. At that time the 3D path preview switches to the old
preview, if there is anything valid left.
2018-02-15 14:37:53 +01:00
bubnikv
b1f5e7e8fa Removed the GCodePreviewData from the Print class, it does not belong here,
as the GCode is generated outside of the Print class.
Exported the GCodePreviewData as GCode::PreviewData to Perl.
When exporting the G-code with a command line Slic3r,
the GCodeAnalyzer is now supressed for performance reasons.
Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths.
2018-02-14 20:35:59 +01:00
Enrico Turri
0d6a013658 GCode Preview - Coloring by tool 2018-02-07 09:07:37 +01:00
Enrico Turri
6ff9021e04 GCode Preview - Legend texture shown only when gcode is available 2018-02-06 12:43:25 +01:00
Enrico Turri
a417cf955d GCode Preview - Code cleanup 2018-01-17 10:39:05 +01:00
Enrico Turri
c63e6b74fa GCode Preview - Added legend texture 2018-01-16 14:59:06 +01:00
Enrico Turri
0f4bec8af0 gcode preview - first installment - wip 2018-01-08 13:44:10 +01:00
bubnikv
673e98bc83 When the legacy OpenGL 1.2 is enforced, suppress anti aliasing as well.
Let's hope it will be a valid workaround for the reoccuring
buggy Intel HD Graphics driver issue.
2017-12-12 20:47:36 +01:00
bubnikv
743fc9dbd0 Workaround for buggy Intel HD Graphics OpenGL drivers:
Fall back to OpenGL 1.1 by a "use_legacy_opengl" preferences switch.
https://github.com/prusa3d/Slic3r/issues/233
https://github.com/prusa3d/Slic3r/issues/268
https://github.com/prusa3d/Slic3r/issues/619
2017-12-11 18:00:51 +01:00
bubnikv
ee645007f2 Another step towards C++ presets. 2017-10-25 12:53:31 +02:00
bubnikv
6d4ec5c989 Further fix of https://github.com/alexrj/Slic3r/issues/4085
making it safe in case wxWidgets do not report supporting multisampling,
but the OpenGL context actually does and it leaves the multi-sampling enabled.
This then may in theory lead to incorrect picking by color.
2017-09-12 10:14:24 +02:00
bubnikv
888a904c9b Workaround of
"GL_MULTISAMPLE and GL_ARRAY_BUFFER_ARB messages on failed launch"
https://github.com/alexrj/Slic3r/issues/4085

Also fixes
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=872273
2017-09-12 10:03:10 +02:00
bubnikv
ed46cfa19d Simplified the code base by requiring wxWidgets >= 3.0 2017-08-03 17:47:18 +02:00
bubnikv
3b51f64411 Fixing https://github.com/prusa3d/Slic3r/issues/432
Slic3r GUI not starting, error when using --gui (on linux)

Implements https://github.com/prusa3d/Slic3r/issues/407
Shortcuts: Movement in 3D Space
Assignment of the camera shortcuts is clear from the menu accelerators.

Implements https://github.com/prusa3d/Slic3r/issues/406
Shortcuts: Rotate +/- 45 degrees
l/r keys rotate the object

Also changed the accelerators for adding / removing duplicates from
Ctrl++/- to plain +/-, from Ctrl-Del to plain Del,
and added an 's' key accelerator for uniform scaling.
2017-07-21 16:29:40 +02:00
bubnikv
fdb5ed1fcb Fix for "Crash when deleting all objects"
https://github.com/prusa3d/Slic3r/issues/193
2017-06-13 13:42:38 +02:00
bubnikv
5cae4cc614 Fix of https://github.com/prusa3d/Slic3r/issues/285
Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00
bubnikv
02ab92ea65 Little improvements of the 3D manipulation usablility:
Limit zoom out to 3x the "scene fit" amount.
Disable wheel scrolling when the middle button is pressed.
2017-06-09 15:02:11 +02:00
bubnikv
958c6553e7 Hopefully a fix of
"Layer editing does not trigger reslicing with Background Processing enabled"
https://github.com/prusa3d/Slic3r/issues/293
2017-06-09 13:27:35 +02:00
bubnikv
6ce832e439 The OpenGL Z-bufer has low precision, therefore a bounding box test
had to be relaxed.
2017-06-08 20:50:24 +02:00