Enrico Turri
dd4669d1a0
Fixed crash when reducing objects from 2D/preview/layers tabs
2018-05-03 16:08:41 +02:00
Enrico Turri
a02bfdd2bc
Initial zoom set to bed extent
2018-05-03 09:10:12 +02:00
Enrico Turri
e2e4310322
Removed unneeded scene reloads when selecting objects
2018-05-02 13:55:04 +02:00
Enrico Turri
a208639ce7
Fixed initial view on Linux Ubuntu
2018-04-30 08:57:41 +02:00
Enrico Turri
b67064ef81
Keyboard capture by 3D view on Linux
2018-04-27 14:08:22 +02:00
Enrico Turri
a4df0bdcc3
Fixed division by zero in get_zoom_to_bounding_box_factor on Linux
2018-04-26 12:14:49 +02:00
Enrico Turri
fd16357b6e
Increase z buffer range to avoid clipping while panning/rotating the 3D view
2018-04-26 11:03:15 +02:00
Enrico Turri
e93391e0f8
Fixed get_zoom_to_bounding_box_factor on linux
2018-04-25 13:55:45 +02:00
Enrico Turri
f8b1dc5506
Tweaks to zooming logic
2018-04-23 08:44:24 +02:00
Enrico Turri
ad4cd05850
Fixed hovering while panning/rotating camera
2018-04-19 13:31:50 +02:00
Enrico Turri
c9e4c831c2
Axes with fixed size in 3D previews
2018-04-18 10:17:22 +02:00
Enrico Turri
2ef164eeef
Fixed cut contours in cut dialog 3D view
2018-04-18 09:44:49 +02:00
Enrico Turri
61ee633cd2
Fixed color specular component in shaders
2018-04-17 16:16:25 +02:00
Enrico Turri
acd8d2df98
Fixed layer height profile editing for multipart objects
2018-04-13 09:01:48 +02:00
Enrico Turri
a3fc49ee76
Fixed hovering not shown on out of print bed objects
2018-04-12 13:54:26 +02:00
Enrico Turri
76beaa6421
Objects colored by extruder color
2018-04-05 12:52:29 +02:00
bubnikv
00324a14b8
Merge remote-tracking branch 'origin/scene_manipulators'
2018-04-04 11:06:45 +02:00
Enrico Turri
c6623bb258
Increased camera theta max to 180 degrees. Fixes #666
2018-03-23 15:40:26 +01:00
Enrico Turri
f99aaa1191
Out of bed detection - New colors for out of bed state
2018-03-20 13:01:50 +01:00
Enrico Turri
6298a28494
Disabled back face culling to show broken geometry
2018-03-20 11:59:33 +01:00
bubnikv
ab654f6319
Merge branch 'scene_manipulators'
2018-03-14 16:15:26 +01:00
Enrico Turri
523b297738
Out of bed detection - Volume colors changed while dragging them
2018-03-13 14:37:59 +01:00
Enrico Turri
d91e35f820
Shaders tweaking
2018-03-13 14:21:41 +01:00
Enrico Turri
79dc862498
Out of bed detection - Shaders refactoring
2018-03-12 09:23:59 +01:00
Enrico Turri
7a2df9f54f
Out of bed detection - Volumes' layer texture rendering moved to cpp
2018-03-09 14:33:44 +01:00
Enrico Turri
bdd2d725c8
Out of bed detection - 1st installment
2018-03-09 10:40:42 +01:00
YuSanka
c52f51b1e4
Fixed bug with resizing 3DScene
2018-03-06 14:45:03 +01:00
bubnikv
8fb443522b
Merge remote-tracking branch 'remotes/origin/gcode_preview'
2018-02-23 14:33:16 +01:00
bubnikv
acce8dbff6
A workaround of the dreaded Intel HD Graphics driver issue at least
...
on the laptop of @roesel.
fixes https://github.com/prusa3d/Slic3r/issues/672
The Intel HD Graphics hangs on the glFinish() call for some reason
with one particular graphics driver revision. Also the glFinish() call
was superfluous and it only may have had negative effect over the performance.
Both glFinish() and glFlush() were removed for performance reasons
where they were not needed, see
https://www.khronos.org/opengl/wiki/Common_Mistakes
2018-02-22 18:56:37 +01:00
Enrico Turri
81eff20ad1
GCode Preview - Added Custom extrusion role + extended layers range for GCode preview
2018-02-22 08:59:47 +01:00
Enrico Turri
7375f6a6f5
Fixed camera shifting after generating gcode
2018-02-19 11:28:56 +01:00
bubnikv
f9cdda7bfd
Delayed loading of the opengl texture for the G-code preview legend,
...
as the opengl context may not be ready on some platforms (Linux)
at the time the window gets its focus for the first time.
Changed the G-code preview invalidation to trigger when the print
gets invalidated. At that time the 3D path preview switches to the old
preview, if there is anything valid left.
2018-02-15 14:37:53 +01:00
bubnikv
b1f5e7e8fa
Removed the GCodePreviewData from the Print class, it does not belong here,
...
as the GCode is generated outside of the Print class.
Exported the GCodePreviewData as GCode::PreviewData to Perl.
When exporting the G-code with a command line Slic3r,
the GCodeAnalyzer is now supressed for performance reasons.
Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths.
2018-02-14 20:35:59 +01:00
Enrico Turri
0d6a013658
GCode Preview - Coloring by tool
2018-02-07 09:07:37 +01:00
Enrico Turri
6ff9021e04
GCode Preview - Legend texture shown only when gcode is available
2018-02-06 12:43:25 +01:00
Enrico Turri
a417cf955d
GCode Preview - Code cleanup
2018-01-17 10:39:05 +01:00
Enrico Turri
c63e6b74fa
GCode Preview - Added legend texture
2018-01-16 14:59:06 +01:00
Enrico Turri
0f4bec8af0
gcode preview - first installment - wip
2018-01-08 13:44:10 +01:00
bubnikv
673e98bc83
When the legacy OpenGL 1.2 is enforced, suppress anti aliasing as well.
...
Let's hope it will be a valid workaround for the reoccuring
buggy Intel HD Graphics driver issue.
2017-12-12 20:47:36 +01:00
bubnikv
743fc9dbd0
Workaround for buggy Intel HD Graphics OpenGL drivers:
...
Fall back to OpenGL 1.1 by a "use_legacy_opengl" preferences switch.
https://github.com/prusa3d/Slic3r/issues/233
https://github.com/prusa3d/Slic3r/issues/268
https://github.com/prusa3d/Slic3r/issues/619
2017-12-11 18:00:51 +01:00
bubnikv
ee645007f2
Another step towards C++ presets.
2017-10-25 12:53:31 +02:00
bubnikv
6d4ec5c989
Further fix of https://github.com/alexrj/Slic3r/issues/4085
...
making it safe in case wxWidgets do not report supporting multisampling,
but the OpenGL context actually does and it leaves the multi-sampling enabled.
This then may in theory lead to incorrect picking by color.
2017-09-12 10:14:24 +02:00
bubnikv
888a904c9b
Workaround of
...
"GL_MULTISAMPLE and GL_ARRAY_BUFFER_ARB messages on failed launch"
https://github.com/alexrj/Slic3r/issues/4085
Also fixes
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=872273
2017-09-12 10:03:10 +02:00
bubnikv
ed46cfa19d
Simplified the code base by requiring wxWidgets >= 3.0
2017-08-03 17:47:18 +02:00
bubnikv
3b51f64411
Fixing https://github.com/prusa3d/Slic3r/issues/432
...
Slic3r GUI not starting, error when using --gui (on linux)
Implements https://github.com/prusa3d/Slic3r/issues/407
Shortcuts: Movement in 3D Space
Assignment of the camera shortcuts is clear from the menu accelerators.
Implements https://github.com/prusa3d/Slic3r/issues/406
Shortcuts: Rotate +/- 45 degrees
l/r keys rotate the object
Also changed the accelerators for adding / removing duplicates from
Ctrl++/- to plain +/-, from Ctrl-Del to plain Del,
and added an 's' key accelerator for uniform scaling.
2017-07-21 16:29:40 +02:00
bubnikv
fdb5ed1fcb
Fix for "Crash when deleting all objects"
...
https://github.com/prusa3d/Slic3r/issues/193
2017-06-13 13:42:38 +02:00
bubnikv
5cae4cc614
Fix of https://github.com/prusa3d/Slic3r/issues/285
...
Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00
bubnikv
02ab92ea65
Little improvements of the 3D manipulation usablility:
...
Limit zoom out to 3x the "scene fit" amount.
Disable wheel scrolling when the middle button is pressed.
2017-06-09 15:02:11 +02:00
bubnikv
958c6553e7
Hopefully a fix of
...
"Layer editing does not trigger reslicing with Background Processing enabled"
https://github.com/prusa3d/Slic3r/issues/293
2017-06-09 13:27:35 +02:00
bubnikv
6ce832e439
The OpenGL Z-bufer has low precision, therefore a bounding box test
...
had to be relaxed.
2017-06-08 20:50:24 +02:00