bubnikv
672cf5d45f
Parallelization of large part of the SLA support point calculation.
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New 3D grid to check, whether two support points are not too close.
2019-02-18 11:46:06 +01:00
bubnikv
388f2aac71
Fix of a merge error.
2019-02-17 13:26:17 +01:00
bubnikv
09cce95181
Merge branch 'lm_sla_supports_auto2' of https://github.com/prusa3d/Slic3r into lm_sla_supports_auto2
2019-02-17 13:09:16 +01:00
bubnikv
fcc1b2ad69
Reworked polygon sampling for SLA auto support generation.
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Conditional compilation of an igl winding number tree for SLA support generator, as it is not used as of now and initialization of the tree is expensive.
Fixed issue with passing the new SLA point definition to the back end and back to the UI.
2019-02-17 13:05:22 +01:00
Lukas Matena
d1529296c6
Added a wxMessageDialog as an alternative to the ImGui modal, in case it turns out not good enough
2019-02-11 17:09:15 +01:00
Lukas Matena
ac8f9ab3dc
SLA gizmo improvements
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- point can be selected
- selection can be deleted, head diameter changed
- dragging of objects is not allowed with the gizmo being on
- added a modal dialog when automatic support generator is triggered
2019-02-11 16:29:03 +01:00
Lukas Matena
0453caf266
SLA gizmo - shift-up and ctrl+a event passing
2019-02-11 08:21:37 +01:00
Lukas Matena
fd4054be7e
First steps on the rectangular selection for the SLA gizmo
2019-02-09 07:19:01 +01:00
bubnikv
d0553ece0e
Extended tesselation wrapper for other 3d and 2d point types.
2019-02-08 09:26:48 +01:00
Lukas Matena
4357c80793
SLA gizmo - fixed hiding of objects and instances
2019-02-06 17:27:02 +01:00
Lukas Matena
9fc75d7b34
SLA support points (better backend->frontend synchronization and more)
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- backend to frontend data synchronization to inform the gizmo that new points have been generated
- fixed the inadvertent cancellation of background processing caused by the SLA gizmo touching frontend data during the process
- inactive instances of the object are hidden when the SLA gizmo is active
- fix of imgui combobox rendering
2019-02-06 15:16:25 +01:00
bubnikv
fb6f3d8431
Send EVT_SLICING_UPDATE with RELOAD_SLA_SUPPORT_POINTS
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once object's support points are calculated by the backend.
2019-02-06 14:18:04 +01:00
bubnikv
d31cb98fe9
Merge remote-tracking branch 'remotes/origin/master' into lm_sla_supports_auto2
2019-02-06 11:11:51 +01:00
bubnikv
6ef9c23d19
Merge branch 'master' into lm_sla_supports_auto2
2019-02-06 11:10:18 +01:00
Lukas Matena
906e66ea80
Tiny fix of previous commit
2019-02-06 11:09:00 +01:00
bubnikv
0e8b526af3
Vojtech's optimizations
2019-02-06 10:57:45 +01:00
Vojtech Kral
6ab6829b8d
doc: Add SLIC3R_WX_STABLE to Linux build doc #1779
2019-02-06 09:23:20 +01:00
bubnikv
72d85261fb
Fix of mouse wheel scrolling over the variable layer height bar
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with OSX Retina rendering.
2019-02-06 08:44:06 +01:00
bubnikv
7719173f89
Fixed compilation on OSX
2019-02-05 21:26:52 +01:00
bubnikv
0b90e5177c
Fixed missing include
2019-02-05 21:05:31 +01:00
bubnikv
5fedb5f232
Fixed last buggy commit.
2019-02-05 20:54:01 +01:00
bubnikv
f22926649c
Polished up the tesselator.
2019-02-05 20:49:09 +01:00
bubnikv
e3ed05491e
Added the new Tesselate.cpp/hpp
2019-02-05 20:24:25 +01:00
bubnikv
8982664551
Improved stability (fixed crashes) of the Cut by plane function by
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replacing the cut triangulation with freeglu tesselator.
Added performance tracing output of the Cut by plane function.
Added wait cursor to split to parts / objects, object cut, save to AMF/3MF.
2019-02-05 20:23:24 +01:00
bubnikv
3dc6e266ed
Updated GLCanvas3D to use the tesselator through libslic3r
2019-02-05 19:45:52 +01:00
bubnikv
2a7e5bc0ae
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-02-05 18:14:27 +01:00
bubnikv
f797083ca2
WIP Added libtess library extracted from
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https://cgit.freedesktop.org/mesa/glu/
The library is stable (it should be, since it is in use since 1994),
but it is not thread safe: Its callbacks do not receive any pointer
to a context.
2019-02-05 18:14:07 +01:00
Vojtech Kral
c3ea735bc8
Fix usage of CallAfter vs modal dialogs in slic3r.cpp, fix #1778
2019-02-05 18:13:48 +01:00
tamasmeszaros
4fc73965d3
Merge branch 'tm_pad_speedup'
2019-02-05 16:37:31 +01:00
tamasmeszaros
1501b2003e
Simplifying individual slices in base_plate
2019-02-05 16:14:04 +01:00
Enrico Turri
ee64ad8d1f
Fixed OpenGL assert on MESA OpenGL driver due to anisotropic texture filtering not supported
2019-02-05 14:02:48 +01:00
tamasmeszaros
c3e1be7531
Added parameter "support_buildplate_only" for SLA supports.
2019-02-05 11:16:03 +01:00
Enrico Turri
a35b1a1850
Fix of #1772
2019-02-05 10:18:40 +01:00
tamasmeszaros
edd5f768a9
Fix for issue #1765 : no end info in SLA png files.
2019-02-05 09:54:21 +01:00
bubnikv
5207d31df1
WIP: HiDPI support - 3D scene on Windows / Linux
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HiDPI support on Windows - enabled in manifest.
2019-02-04 21:41:10 +01:00
bubnikv
09ee5793df
Bumped up version number
2019-02-04 19:11:20 +01:00
bubnikv
f2b44645d1
Updated profiles
2019-02-04 19:10:47 +01:00
Vojtech Kral
87ae061061
Fix build: Stray semicolon
2019-02-04 16:57:11 +01:00
Enrico Turri
b3c3881282
Calls to GLCanvas3D::_set_current() made only after the canvas has been initialized
2019-02-04 16:05:54 +01:00
bubnikv
b8d6c6bbb2
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-02-04 15:46:20 +01:00
bubnikv
ac007d4173
Platform independent delete menus
2019-02-04 15:46:12 +01:00
Enrico Turri
e43e89d495
Code cleanup
2019-02-04 15:25:22 +01:00
bubnikv
f42ce8c84a
Ctrl+A is handled differently on OSX than on Windows / Linux by wxWidgets
2019-02-04 15:12:24 +01:00
Enrico Turri
e0a97ce019
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-04 13:03:38 +01:00
YuSanka
b1af538d72
Fixed assert from update_changed_tree_ui()
2019-02-04 12:57:39 +01:00
Lukas Matena
9dff44a8ad
SLA support gizmo does not use Grabber class anymore
2019-02-04 12:33:59 +01:00
Enrico Turri
5136ffa94b
2nd attempt to fix SPE-807
2019-02-04 12:27:44 +01:00
Enrico Turri
f3efbe05b1
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-04 12:27:17 +01:00
bubnikv
f626f69e90
Fixed typo.
2019-02-04 12:08:48 +01:00
bubnikv
af0e9370fb
Handle Del, Ctrl+Del, Ctrl+A hot keys in the 3D scene only,
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do not bind it through the menu accelerators.
This time the implementation is the same on all platforms.
2019-02-04 12:04:42 +01:00