Commit Graph

13063 Commits

Author SHA1 Message Date
enricoturri1966
c63e03c367 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
YuSanka
ba963ac404 Save a position and size of the settings dialog
+ Added a check of the printer technology inside can_merge_to_multipart_object() => suppress merge for the SLA printing
+ clear MainFrame.cpp from unused commented code
2020-05-28 14:38:56 +02:00
Lukas Matena
b376e2c703 FDM supports gizmo: clicking the clipping plane starts painting 2020-05-28 13:10:40 +02:00
Lukas Matena
2c244732db Introduced a limit on max print z (1.2 m)
A follow-up of 815989d, related to #2877
2020-05-28 12:03:48 +02:00
YuSanka
4b6bcd7028 Merge: Implemented merge to the separate object, when some instance is selected 2020-05-27 22:30:24 +02:00
Lukas Matena
6d432f5426 Fixes second part of #4282 (wxWidgets 3.0 compatibility) 2020-05-27 17:30:56 +02:00
Yuri D'Elia
c6f0cd5b5b Ironingy typo 2020-05-27 14:31:17 +02:00
Lukas Matena
d9b764bd10 Removed obsolete LambdaObjectDialog.cpp/hpp, more include cleanups:
BedShapeDialog.hpp (needs not include) OptionsGroup.hpp
Tab.hpp            GUI_App.hpp
2020-05-27 14:01:48 +02:00
Lukas Matena
48c186331a Includes cleanup:
GUI_App.hpp      (should not include) MainFrame.hpp
MainFrame.hpp    Plater.hpp
ModelArrange.hpp Model.hpp
Slicing.hpp      PrintConfig.hpp
FillBase.hpp     PrintConfig.hpp
GUI_App.hpp      PrintConfig.hpp
OptionsGroup.hpp GUI_App.hpp
2020-05-27 14:01:47 +02:00
YuSanka
ee1942e4e9 Implemented merge of the objects to the one multi-part object
+ Implemented merge of the parts to the one object. But now this function doesn't used.

+ Fixed Model::looks_like_imperial_units()
2020-05-27 11:59:43 +02:00
Lukas Matena
f2f1cfef9a Fix of #4282 (wxOVERRIDE macro not available in wxWidgets 3.0)
Now that we use C++17, there is no point in using it in PrusaSlicer codebase
2020-05-27 10:58:38 +02:00
Lukas Matena
3ced59d2a3 Reenabled SLIC3R_HOLE_RAYCASTER before unit tests are updated properly
There are still tests of removing holes on slices and raycasting on unaltered mesh (which was eventually superseded by CGAL boolean operations)
2020-05-27 10:05:54 +02:00
Lukas Matena
e6317cdefb Merge branch 'lm_aabb_improvements' 2020-05-27 02:15:54 +02:00
Lukas Matena
55395e046f EigenMesh3D does not store a copy of the mesh
Instead, it stores a pointer to extern TriangleMesh (which must not be destroyed before the EigenMesh3D object)
2020-05-27 00:51:11 +02:00
Lukas Matena
1f833921a2 More code cleaning,...
optimizations regarding normals calculation
removed unused EigenMesh3D(const Contour3D &other) constructor
removed unused class si_result
2020-05-27 00:51:11 +02:00
Lukas Matena
d85fa8e9ab EigenMesh3D now stores TriangleMesh inside, not a mesh in Eigen format
Rotfinder was apparently building the AABB tree needlessly
2020-05-27 00:51:11 +02:00
Lukas Matena
9224a6a3e6 Removed some unused code
- removed define USE_AABB_INDIRECT (which switched between old and new AABB implementation)
- removed define SLIC3R_SLA_NEEDS_WINDTREE (relied on igl and was not used anyway)
- new define SLIC3R_HOLE_RAYCASTER (hides currently unused code)
- slight include cleanup
- removed obsolete source file SupportTreeIGL.cpp
2020-05-27 00:51:11 +02:00
Lukas Matena
cdf80c3b3f Switched to new AABB tree implementation for raycasting 2020-05-27 00:13:38 +02:00
Lukas Matena
6e716faa1c Merge branch 'lm_includes_warnings'
No functional changes (hopefully).
2020-05-26 16:14:09 +02:00
Lukas Matena
32a353058f Fixed few warnings 2020-05-26 16:06:11 +02:00
Lukas Matena
3e855d36dc Fixed unit tests after previous include manipulations 2020-05-26 15:33:44 +02:00
Lukas Matena
94b0ab603f Include cleanup: Selection.hpp
It does not need 3DScene.hpp and Model.hpp
And it does not to be included by GLGizmoBase.hpp
2020-05-26 13:46:59 +02:00
Lukas Matena
c2cd430941 Few more include chains broken 2020-05-26 13:46:59 +02:00
Lukas Matena
02838eaa30 Slight include cleanup 2020-05-26 13:45:36 +02:00
Lukas Matena
cc5fe02cde Include cleanup: GUI_ObjectManipulation.hpp, GUI, GUI_Preview 2020-05-26 13:45:36 +02:00
Lukas Matena
fb9d8b2025 Include cleanup: do not include Model.hpp from 3DScene.hpp 2020-05-26 13:45:36 +02:00
YuSanka
f78f5c85be MSW specific issue: Fixed scaling of the Tabs when They are in the separated dialog 2020-05-25 10:21:30 +02:00
YuSanka
7e88e20402 Fixed a bitmap getting for the case, when application was started in Light mode and then switched to the Dark 2020-05-25 09:41:19 +02:00
YuSanka
c7ef1feaf0 Added missed icons for the dark mode.
Fixed typos from the previous commit
2020-05-22 17:05:21 +02:00
Vojtech Bubnik
180742ccaa Pulling patched boost::polygon from github prusa3d/polygon. 2020-05-22 15:33:11 +02:00
YuSanka
a56bbea140 Reworked sys_color_changed() functions
Fixed OSX specific bugs:
- toolbar flashing for some mainframe sizes (Retina specific)
- size of mainframe when settings layout in slNew mode

Added missed icons to the "white" folder
2020-05-22 15:26:35 +02:00
Vojtech Bubnik
c09d702045 Show Eigen vectorization support in system info dialog. 2020-05-22 11:36:10 +02:00
Vojtech Bubnik
ac1f24e5c9 AABB: Some further polishing and a reference to an SSE implementation
of the 3D Box vs. ray intersection implementation.
2020-05-22 11:35:49 +02:00
Vojtech Bubnik
925bf1af70 Shiny profiler: Increased resolution of text output to 2 decimals 2020-05-22 09:29:21 +02:00
Vojtech Bubnik
dc46589a8e AABB - triangle intersection wrapped to mimize copying into Vector3D 2020-05-22 09:29:21 +02:00
Vojtech Bubnik
c64b7b2e21 Fix of the previous commit. 2020-05-22 09:29:21 +02:00
Vojtech Bubnik
7b6dff3f03 Little simplification of Point to boost::polygon bindings 2020-05-22 09:29:21 +02:00
Vojtech Bubnik
4c365ad583 Replaced many defines in libslic3r.h with constexpr,
removed some macros to support old visual studio compiler.
2020-05-22 09:29:21 +02:00
Vojtech Bubnik
99514ba42b WIP: AABBTreeIndirect - optimized ray_box_intersect_invdir() test,
sandbox for comparing the AABBTreeIndirect with libigl::AABB
2020-05-22 09:29:21 +02:00
Vojtech Bubnik
2b8f655020 WIP AABBIndirect: Documentation, polishing. 2020-05-22 09:29:21 +02:00
Vojtech Bubnik
eeb9590d28 WIP: own AABBTreeIndirect, builds up the tree 4x quicker than libigl. 2020-05-22 09:29:21 +02:00
Vojtech Bubnik
abf279fc44 Fixed compilation with Shiny profiler. 2020-05-22 09:29:21 +02:00
Lukas Matena
02e345159d Grey out wipe tower related config values when wipe tower is disabled 2020-05-22 09:23:26 +02:00
YuSanka
db32c1f15a Changed processing of a wxEVT_SYS_COLOUR_CHANGED event.
Only UI is updated. The application doesn't recreated now
2020-05-21 17:29:00 +02:00
YuSanka
4348b177d6 Added processing of a wxEVT_SYS_COLOUR_CHANGED event.
Deleted scale from ImGuiWrapper::load_svg(), because it's no needed and it makes icons bad scaled on Retina displays
2020-05-21 14:18:57 +02:00
Lukas Matena
ae7bb123a9 Fix win build 2020-05-21 11:27:47 +02:00
Lukas Matena
35c8c84631 Fix of #3965 (properly disable linear advance with RepRap firmware) 2020-05-21 10:47:50 +02:00
Lukas Matena
a3646f843c Merge branch 'lm_gizmos_improvements' 2020-05-21 10:25:44 +02:00
Lukas Matena
ff0630cad2 FDM supports gizmo: fixed rendering on mirrored objects 2020-05-21 10:25:31 +02:00
Lukas Matena
feb591782f FDM supports gizmo: fixed a crash when trying to paint on the clipping plane 2020-05-21 10:25:31 +02:00