Commit Graph

116 Commits

Author SHA1 Message Date
enricoturri1966
028dfb5d9e Tech ENABLE_LEGACY_OPENGL_REMOVAL set as default 2022-12-06 12:17:01 +01:00
enricoturri1966
ac7c4b342b Added shaders for OpenGL ES 2022-07-21 10:18:18 +02:00
enricoturri1966
c468dcbed7 Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
Fixed conflicts during rebase with master
2022-05-26 12:25:55 +02:00
enricoturri1966
9dda2b0ed5 Refactoring in shader dashed_thick_lines 2022-05-26 11:39:53 +02:00
enricoturri1966
17293056d5 Refactoring in shader dashed_thick_lines 2022-05-26 11:39:53 +02:00
enricoturri1966
914a66e2c3 Tech ENABLE_GL_CORE_PROFILE - Thick lines shader enhanced to render dashed lines
Fixed conflicts while rebase with master
2022-05-26 08:11:04 +02:00
enricoturri1966
94305e5912 Fixes into thick_lines shader 2022-05-25 16:01:41 +02:00
enricoturri1966
017784c38e Tech ENABLE_GL_CORE_PROFILE - Use thick_lines shader where needed
Fixed conflicts during rebase with master
2022-05-25 15:55:39 +02:00
enricoturri1966
389dc36053 Tech ENABLE_GL_CORE_PROFILE - Use OpenGL core profile context - 1st installment
Fixed conflicts during rebase with master
2022-05-25 15:29:10 +02:00
enricoturri1966
bea50dce7c Fixed rendering of printbed while the camera is below it 2022-04-11 08:38:09 +02:00
enricoturri1966
a4435d214f Shader mm_contour - Customizable offset to calculate the correction to avoid z-fighting (MESA driver needs bigger one) 2022-04-07 12:59:11 +02:00
enricoturri1966
0995cfc658 Shader mm_contour - Correction to avoid z-fighting moved from fragment shader to vertex shader 2022-04-07 10:40:33 +02:00
enricoturri1966
5e0590a93e Removed assignment to gl_FragDepth into gouraud.fs shader. Replaced with small offset of triangles along their normal. 2022-04-07 08:22:33 +02:00
enricoturri1966
0763a48ce5 Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed OpenGL clipping planes while rendering picking pass 2022-03-31 13:23:04 +02:00
enricoturri1966
86641a481e Fixed typo 2022-03-22 15:35:02 +01:00
enricoturri1966
9be3d926c5 Tech ENABLE_LEGACY_OPENGL_REMOVAL - A few refactorings and fixes 2022-03-22 08:18:39 +01:00
enricoturri1966
76d1d4949b Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140 2022-03-21 13:10:47 +01:00
enricoturri1966
d0d89a4d5b Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders 2022-03-14 09:04:44 +01:00
enricoturri1966
31c3952e2d Removed obsolete shaders 2022-03-08 12:50:00 +01:00
enricoturri1966
65b5af9561 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: variable_layer_height
2022-03-08 12:48:21 +01:00
enricoturri1966
dbdc272c4e Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: mm_gouraud
2022-03-08 11:17:34 +01:00
enricoturri1966
3e47253725 Follow-up of 66fa2b1e26 - Cleanup 2022-03-08 10:59:12 +01:00
enricoturri1966
66fa2b1e26 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: mm_contour
2022-03-08 10:57:43 +01:00
enricoturri1966
9fb350e3dd Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud
2022-03-07 15:31:23 +01:00
enricoturri1966
005fef7bf6 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: flat_texture
2022-03-07 09:45:29 +01:00
enricoturri1966
93610ebb02 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: printbed
2022-03-04 14:10:41 +01:00
enricoturri1966
4323b602f5 Code cleanup 2022-03-04 13:57:11 +01:00
enricoturri1966
44a00be329 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: toolpaths_cog
2022-03-04 13:50:31 +01:00
enricoturri1966
b84b6af32a Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: background
2022-03-04 13:30:21 +01:00
enricoturri1966
cdf3cb83b6 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light_instanced_attr - Instanced options in gcode preview
2022-03-04 12:46:01 +01:00
enricoturri1966
31013fb6df Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Refactoring of flat vertex shader
2022-03-04 08:54:23 +01:00
enricoturri1966
8315f43ed0 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Bed axes
2022-03-03 09:21:52 +01:00
enricoturri1966
a5ff37013b Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.
Shader: flat - Default bed
2022-02-28 10:41:01 +01:00
enricoturri1966
92aa6540f5 Tech ENABLE_SHOW_TOOLPATHS_COG - Show toolpaths center of gravity 2022-02-08 12:57:56 +01:00
enricoturri1966
6b041429f6 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed Slic3r::GUI::GeometryBuffer from 3DBed.hpp and replaced with GLModel 2022-02-07 10:24:24 +01:00
enricoturri1966
1a47211bfc Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering 2022-01-28 16:50:07 +01:00
enricoturri1966
eda55701a2 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering 2022-01-28 11:30:04 +01:00
enricoturri1966
22f38235ea Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box 2022-01-18 10:42:46 +01:00
enricoturri1966
cc2b8da6a4 #7461 - Use three floats for defining vertex normal to render travel toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview. 2021-12-14 13:53:37 +01:00
enricoturri1966
860f1b29f2 gouraud.fs shader - removed unused code 2021-12-01 12:37:39 +01:00
enricoturri1966
9561fd8cc6 Removed obsolete gouraud shader files 2021-11-16 12:56:08 +01:00
Lukáš Hejl
0f9a9de745 Fixed darker colors of objects inside multi-material gizmo when objects are mirrored. 2021-10-25 08:41:41 +02:00
enricoturri1966
2c0815f537 Fixed conflicts after merge with master and ported changes into gouraud shaders to gouraud_mod shaders 2021-10-19 11:27:11 +02:00
Lukáš Hejl
0c2d9f01a6 Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo. 2021-10-18 11:35:13 +02:00
Lukáš Hejl
b45675b4e1 Follow-up of 6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. 2021-10-18 11:35:13 +02:00
enricoturri1966
cf380fb456 Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS - Out of bed detection for circular printbeds 2021-09-21 13:51:57 +02:00
enricoturri1966
554aa70edc Follow-up of 9abebe5fbe - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly 2021-09-15 12:32:43 +02:00
enricoturri1966
9abebe5fbe Techs ENABLE_SEAMS_USING_MODELS and ENABLE_SEAMS_USING_BATCHED_MODELS - Fixed seams (and other options) zs to match toolpaths zs in preview 2021-09-08 13:04:43 +02:00
enricoturri1966
c797bed67d Changed vertex attributes syntax in gouraud_light_instanced.vs 2021-08-31 14:35:32 +02:00
enricoturri1966
876f9d5a99 Cleanup in shader gouraud_light_instanced.vs 2021-08-30 08:37:41 +02:00