Commit Graph

1213 Commits

Author SHA1 Message Date
bubnikv
a73a1a3f09 Removed the DLP projector dialog as it is confusing to our customers
and we doubt anybody is using it.
2017-06-14 12:05:23 +02:00
bubnikv
82bde51c27 Removed the 'simple' mode. 2017-06-14 11:48:08 +02:00
bubnikv
fdb5ed1fcb Fix for "Crash when deleting all objects"
https://github.com/prusa3d/Slic3r/issues/193
2017-06-13 13:42:38 +02:00
bubnikv
f7831240e1 Fixed compilation on OSX 2017-06-13 12:09:49 +02:00
bubnikv
5cae4cc614 Fix of https://github.com/prusa3d/Slic3r/issues/285
Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00
bubnikv
f408f08850 Disabled the new Slic3r version check until we have a server set up
for the Slic3r Prusa Edition.

Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/258
by moving the 2D thumbnail generation to the main thread and
forcing the simple 2D convex hull for even the small objects.
2017-06-12 14:25:35 +02:00
bubnikv
02ab92ea65 Little improvements of the 3D manipulation usablility:
Limit zoom out to 3x the "scene fit" amount.
Disable wheel scrolling when the middle button is pressed.
2017-06-09 15:02:11 +02:00
bubnikv
958c6553e7 Hopefully a fix of
"Layer editing does not trigger reslicing with Background Processing enabled"
https://github.com/prusa3d/Slic3r/issues/293
2017-06-09 13:27:35 +02:00
bubnikv
6ce832e439 The OpenGL Z-bufer has low precision, therefore a bounding box test
had to be relaxed.
2017-06-08 20:50:24 +02:00
bubnikv
27003dc0fd Possible fix of
https://github.com/prusa3d/Slic3r/issues/260
https://github.com/prusa3d/Slic3r/issues/272
by disabling opengl blending when picking.

Also the limiting region for object movement has been rounded smoothly.
2017-06-08 12:23:50 +02:00
bubnikv
a15e6127cf Relaxed the requirements on the layer height for the Wipe Tower to
the span of 0.15mm to 0.35mm.
2017-06-08 12:10:34 +02:00
bubnikv
fe409a76a6 Fixed panning issues when the camera is parallel to the bed plane. 2017-06-08 12:01:35 +02:00
bubnikv
8b5f7f0fb2 Limit the object movement to the vincinity of the print bed. 2017-06-08 11:02:29 +02:00
bubnikv
dabcff1c07 When testing for a key press, rather check for the modifier keys
(alt, ctrl) always. Also if a key event is not processed, pass it
for further processing.
2017-06-06 19:14:52 +02:00
bubnikv
0816c995a7 Implements "Fewer" button should not remove last copy from build platform
https://github.com/prusa3d/Slic3r/issues/301
2017-06-06 15:38:27 +02:00
bubnikv
35acd799cf Fixed a superflous "Dirty" multi-extruder printer profile after
the introduction of new extruder parameters
(deretract_speed extruder_colour retract_before_wipe).
https://github.com/prusa3d/Slic3r/issues/325
2017-06-06 12:52:15 +02:00
bubnikv
3e764ada0c For the wipe tower to work, verify that all objects are sliced
with the same layer heights.
Also enforce layer synchronization for soluble supports.
2017-06-06 11:40:35 +02:00
bubnikv
72f348658f Testing for the required parameter combinations before enabling the wipe tower.
The wipe tower needs to be made more general in the future to overcome
these limitations.
2017-06-06 10:36:14 +02:00
bubnikv
88c9ae6ca6 Fix of
https://github.com/prusa3d/Slic3r/issues/315
a crash if the max_layer_height is left to a default value of zero.
2017-06-05 12:02:26 +02:00
bubnikv
ad3be1a69e Implemented filament start / g-codes.
https://github.com/prusa3d/Slic3r/issues/265
https://github.com/prusa3d/Slic3r/issues/319
Based on the implementation by @lordofhyphens
19eea19d91
2017-06-05 11:30:57 +02:00
bubnikv
02592378e2 Improved "ensure vertical wall thickness" feature for multi material:
If the "interface_shells" feature is disabled, the "ensure vertical wall thickness"
feature will not add full infill over internal shells.

Fixed some issues with delayed loading of 3d scenes.
2017-06-01 16:31:29 +02:00
bubnikv
ee5ee5f432 Performance improvements in reloading the 3D scene.
Now the 3D scene loading is postponed until the page is visible.
2017-05-31 17:05:11 +02:00
bubnikv
efb1fd2066 Fixed order of loading the configs into Print / PrintObjects
and loading the 3d print path preview.
2017-05-30 17:24:50 +02:00
bubnikv
e000b22578 Implemented wipe tower print path preview. 2017-05-25 22:27:53 +02:00
bubnikv
7d64c465c0 New config field extruder_color for preview of extruder assignment. 2017-05-24 15:20:20 +02:00
bubnikv
ff9d565ba7 Implemented UI for ordering volumes
https://github.com/prusa3d/Slic3r/issues/277
2017-05-20 22:02:04 +02:00
bubnikv
7884fa3d7c Implemented Multipart object list window resize #278 2017-05-20 19:44:55 +02:00
bubnikv
a99b006b98 Implemented https://github.com/prusa3d/Slic3r/issues/199
by merging the work by @lordofhyphens done on https://github.com/alexrj/Slic3r/issues/3268
2017-05-20 15:29:25 +02:00
bubnikv
6fa280be0b Finished the wipe tower UI. 2017-05-19 21:48:32 +02:00
bubnikv
70db88dd90 Improved retract handling on bowden extruders:
Separated deretract speed from a retract speed,
allowed a partial retract before wipe.
2017-05-19 19:24:21 +02:00
bubnikv
cb0a66b743 Initial implementation of a wipe tower preview UI. 2017-05-17 16:53:40 +02:00
bubnikv
c22b6edeeb Initial integration of the Prusa MultiMatrial Wipe Tower. 2017-05-16 13:45:28 +02:00
bubnikv
18bb3c3244 Added Notes Tab to Printer Settings #210 2017-05-05 11:59:51 +02:00
bubnikv
72ae3585e4 Removed a broken Arc Fitting feature.
Removed the questionable Pressure Advance feature. It is better to use the Pressure Advance implemented into a firmware.
Added a C++ implementation of GCodeReader and SpiralVase, thanks to @alexrj
Added a C++ implementation of GCodeTimeEstimator, thanks to @lordofhyphens
2017-04-26 14:24:31 +02:00
bubnikv
e918ea9c65 Fixes Variable Layer Height issue when max_layer_height at its default of zero
https://github.com/prusa3d/Slic3r/issues/267
2017-04-24 09:51:24 +02:00
bubnikv
8040ef8efb Fixing a bug in the layer editor for high diameter nozzles.
https://github.com/prusa3d/Slic3r/issues/247
2017-04-11 11:16:47 +02:00
bubnikv
23be6233c8 Finalized the experimental "synchronize support layers with object layers"
feature (the support_material_synchronize_layers settings).
The feature is now enabled for the soluble supports only
(with support_material_contact_distance > 0).

Fixes https://github.com/prusa3d/Slic3r/issues/197
2017-04-10 12:00:07 +02:00
bubnikv
ed2ee2f6f3 Merged support_fills with support_interface_fills.
When extruding supports, the support is interleaved with interface
if possible (when extruded with the same extruder).
Otherwise the base is extruded first.
2017-04-07 17:37:30 +02:00
bubnikv
c40de7e424 Fix of https://github.com/prusa3d/Slic3r/issues/218
Cut function bug in accepting a numerical value
2017-04-05 15:55:02 +02:00
bubnikv
7ffb3590c4 Finalized the Prusa Control project file format import. 2017-04-05 14:45:43 +02:00
bubnikv
b66bfb41aa Validate the height values entered into the layer height table.
Clamp these values between the minimum of min_layer_height per nozzle
and the maximum of max_layer_height per nozzle.
Don't allow entering zero layer height to trim an object,
the cut dialog should be used instead.

Fixes https://github.com/prusa3d/Slic3r/issues/235
2017-04-05 13:27:00 +02:00
bubnikv
9d9a6feb96 Disable ensure_vertical_shell_thickness for spiral vase mode. 2017-04-03 11:19:32 +02:00
bubnikv
36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
bubnikv
95b45da57c Fixed 3D view of the Cut dialog. 2017-03-28 14:18:13 +02:00
bubnikv
6162670bbd Fixing Window selections wrong
https://github.com/prusa3d/Slic3r/issues/191
Thanks @uclaros
94f60db114
2017-03-23 18:02:35 +01:00
bubnikv
a7838cac07 Fixed the rotation and scaling inputs allowing decimal numbers with
both the dot and comma as a decimal separator.

Fixes 6649888d1c
2017-03-23 14:32:19 +01:00
bubnikv
1770d031b4 Fixed rotations, allow both dot and dash as decimal separators,
correctly report invalid numeric values for rotation.
2017-03-23 11:53:59 +01:00
bubnikv
6b99cbdc02 Had the vertex buffer objects disabled for debugging purposes by mistake. 2017-03-21 08:59:48 +01:00
bubnikv
d8f0c0bdff Fixed bug in variable layer height editing: Make the OpenGL context
current.
2017-03-20 15:55:22 +01:00
bubnikv
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00