bubnikv
cae0806112
Eradicated most of Pointf extras compared to pure Eigen::Vector2d.
2018-08-21 20:34:45 +02:00
bubnikv
cb138a20b8
Completely replaced the homebrew Pointf3 class with Eigen Vec3d.
...
Replaced the unscale macro with a template, implemented templates
for unscaling Eigen vectors.
2018-08-21 17:43:05 +02:00
bubnikv
c5256bdd2c
Removed the Point::coincides_with_epsilon() method
2018-08-21 09:51:22 +02:00
bubnikv
ab60d8adb4
Replaced coincides_with(const Line &line) with operator==
2018-08-17 18:27:07 +02:00
bubnikv
5b94f53cd7
Removed the Point::wkt() and Point::dump_perl() methods.
...
Added to_string() for the basis Eigen vector types.
2018-08-17 16:54:07 +02:00
bubnikv
65011f9382
Removed the x(), y(), z() Point/Pointf/Point3/Pointf3 accessors.
2018-08-17 15:53:43 +02:00
bubnikv
1ba64da3fe
Removed Point::scale(),translate(),coincides_with(),distance_to(),
...
distance_to_squared(),perp_distance_to(),negative(),vector_to(),
translate(), distance_to() etc,
replaced with the Eigen equivalents.
2018-08-17 14:14:24 +02:00
bubnikv
3b89717149
Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types:
...
Changed the Point3 / Pointf3 to derive from the Eigen Vec3crd / Vec3d.
Replaced the Point::concide_with() method calls with == operator.
Reduced some compiler warnings.
2018-08-15 13:51:40 +02:00
bubnikv
f34252a27b
Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types:
...
Changed the Point3 / Pointf3 to composite Eigen Vec3crd / Vec3d.
Point3 is no more derived from Point,
Pointf3 is no more derived from Pointf.
Introduced Transform2f/3f/2d/3d types as aliases to Eigen::Transform.
2018-08-14 21:33:41 +02:00
bubnikv
86da661097
Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types, first step
2018-08-14 18:33:26 +02:00
tamasmeszaros
85474e5803
Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
...
# Conflicts:
# CMakeLists.txt
# lib/Slic3r/GUI/MainFrame.pm
2018-06-28 18:50:39 +02:00
Enrico Turri
53f8706805
Rotate gizmo interaction with mouse
2018-06-15 16:16:55 +02:00
tamasmeszaros
fd829580e9
Working arrange_objects with DJD selection heuristic and a bottom-left placement strategy.
2018-05-17 10:37:26 +02:00
bubnikv
030fc9c320
Merge branch 'master' into gcode_preview
2018-02-13 14:55:54 +01:00
bubnikv
47d904a628
Changed the Slic3r coordinate type from long to int32 to match
...
the point type on Windows / Linux / OSX
to achieve the same behavior on all the 32 / 64bit systems.
(Windows always treats the long as 32bit int, while Linux treats
long as a 64bit int).
2018-02-12 18:16:10 +01:00
Enrico Turri
a417cf955d
GCode Preview - Code cleanup
2018-01-17 10:39:05 +01:00
Enrico Turri
0f4bec8af0
gcode preview - first installment - wip
2018-01-08 13:44:10 +01:00
bubnikv
d9d6d996e9
Utility functions to pass wxWidgets pointers from Perl to C++ code.
...
C++ var_dir / set_var_dir() interface to access the UI resources
from the C++ code.
2017-10-17 20:00:15 +02:00
bubnikv
a91d7cb2f7
Redefined the ==, != operators of Point and BoundingBox classes
...
to become members of their respective classes to avoid type clashes
through implicit casting operators of ConfigOption classes.
2017-10-17 14:36:30 +02:00
bubnikv
777023c7a8
Ported PrintObject::prepare_infill & combine_infill from Perl to C++.
2017-08-02 14:24:32 +02:00
bubnikv
812a2c7cbd
Further implementation of FillRectilinear3.
2017-07-28 15:47:59 +02:00
bubnikv
137aab9631
Fixed compilation on Linux
2017-07-27 13:21:48 +02:00
bubnikv
a6ea01a23f
Moved some math macros (sqr, lerp, clamp) to libslic3r.h
...
Added UNUSED macro to libslic3r.h, used it to reduce some compile warnings.
Split the Int128 class from Clipper library to a separate file,
extended Int128 with intrinsic types wherever possible for performance,
added new geometric predicates.
Added a draft of new FillRectilinear3, which should reduce overfill near the perimeters in the future.
2017-07-27 10:39:43 +02:00
bubnikv
b5f38dd23f
Fixed the "avoid crossing perimeters" bug introduced in Slic3r 1.34.1.24
...
https://github.com/prusa3d/Slic3r/issues/311
https://github.com/prusa3d/Slic3r/issues/317
https://github.com/prusa3d/Slic3r/issues/323
2017-06-02 13:33:19 +02:00
bubnikv
2f57ee60d1
Improved G-code generator for multi-material prints
...
to minimize tool switches.
2017-05-10 11:25:57 +02:00
bubnikv
e90279c513
Ported the G-code generator from Perl to C++.
...
Removed GCode.pm
Removed the Perl bindigns for AvoidCrossingPerimeters, OozePrevention, SpiralVase, Wipe
Changed the std::set of extruder IDs to vector of IDs.
Removed some MSVC compiler warnings, removed obnoxious compiler warnings when compiling the Perl bindings.
2017-05-03 18:28:22 +02:00
bubnikv
47543cf82a
Operator< for Point
2017-04-05 08:57:59 +02:00
bubnikv
bd9ee88e2f
Fix of https://github.com/prusa3d/Slic3r/issues/214
...
Dent in perimeters around a hole
Clipper Offset has been extended to remove tiny edges before the offset.
This is important as the tiny edges pose difficulty
for normal calculation, leading to various adverse effects like
kinks and dents in the offsetted contour.
2017-04-04 11:17:25 +02:00
bubnikv
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
...
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
bubnikv
1699864b8a
utility class ClosestPointInRadiusLookup
2017-01-25 18:26:06 +01:00
bubnikv
0b90ebd74e
Move semantics on MultiPoint, Polygon, Polyline.
...
Append methods on Polyline.
squared length function on point->DistanceTo
2017-01-19 13:43:29 +01:00
bubnikv
5d18657ac5
Don't be lazy, use fully qualified Slic3r::Polygon/ExPolygon/Point/Line names
2016-12-08 15:16:09 +01:00
bubnikv
1d44e92a6e
Point dot operator and PointHash object for std unique_xxx functions.
2016-11-29 19:29:24 +01:00
bubnikv
8b0784f26c
Added a free "cross product" function to Pointf (thinking the Pointf is
...
really a vector in this case).
Made the == operator inline.
2016-11-28 17:34:52 +01:00
bubnikv
1fb57e439e
Defined the +-* operators on Pointf.
...
Removed the deprecated VibrationLimit feature.
Added triangle infill.
The Prusa3D fork of Slic3r has been marked as "Slic3r Prusa Edition"
with menus pointing to the prusa3d/slic3r github release page
and Prusa3D drivers downloads page.
2016-10-21 16:53:42 +02:00
bubnikv
620c6c7378
Ported from the playground branch. Various documentation and optimization.
2016-09-13 13:30:00 +02:00
bubnikv
068f71847e
Some inlining optimizations.
2016-09-13 09:46:41 +02:00
bubnikv
9fcc8fe9ae
Meged with release_candidate_1_3
2016-09-12 11:29:39 +02:00
Alessandro Ranellucci
9e8022f6f6
More refactoring to medial axis and gap fill, more robust
2016-05-20 17:03:57 +02:00
bubnikv
7d54e28e30
Added optimized methods for point and polyline rotation.
...
Existing methods for rotation were optimized by calculating the sin/cos values once only.
Added an operator- for points.
2016-04-10 19:06:46 +02:00
Mark Walker
92e1f1011a
Fix issue with undefined BOOST_VERSION
...
if BOOST_VERSION < 106000 always succeeds because BOOST_VERSION is
undefined. In order to avoid the code for new boost, we need
<boost/version.hpp>
2016-03-13 23:51:35 -07:00
Alessandro Ranellucci
f4a9fa6569
Support incompatible change in Boost 1.60. #3117
2016-03-14 00:06:56 +01:00
Alessandro Ranellucci
667a121ddb
Fixed error in porting causing wrong moves with avoid_crossing_perimeters
2015-12-19 14:49:29 +01:00
Alessandro Ranellucci
4913e90e10
Remove any Perl related code from libslic3r
2015-12-08 00:39:54 +01:00
Alessandro Ranellucci
ed75219215
Ported mode Model methods to XS
2015-12-02 18:06:18 +01:00
Alessandro Ranellucci
bf541a1fed
Refactoring in PlaceholderParser
2015-05-02 21:43:22 +02:00
Alessandro Ranellucci
2bbb6c570b
Ported toolpaths rendering to C++
2015-01-18 01:07:22 +01:00
Alessandro Ranellucci
8f4cbefd0d
Lots of improvements to MotionPlanner/avoid_crossing_perimeters. Smoother paths and several edge cases now handled better
2015-01-06 20:52:36 +01:00
Alessandro Ranellucci
d8be67c28b
Bugfix: Douglas-Peucker used perpendicular distance instead of shortest distance, thus clipping more than it should. #2474
2015-01-03 15:03:53 +01:00
Alessandro Ranellucci
9cd0a63331
Refactoring of PreviewCanvas
2014-12-15 01:28:11 +01:00