Commit Graph

23 Commits

Author SHA1 Message Date
enricoturri1966
dc3c5db9fe GCodeViewer -> Use rgb instead of rgba colors 2020-04-20 13:44:14 +02:00
enricoturri1966
9c68abfb35 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-04-17 08:18:20 +02:00
enricoturri1966
61ab7bbebf GCodeViewer -> Basic indexed rendering 2020-04-15 16:29:11 +02:00
enricoturri1966
cc774dece7 GCodeViewer -> Toggle visibility of shells 2020-04-15 14:31:39 +02:00
enricoturri1966
bc05ab985c GCodeViewer -> Toggle visibility of travel paths, retractions and uretractions 2020-04-14 16:40:08 +02:00
enricoturri1966
c3eb65c461 Added class GCodeViewer -> basic render of gcode toolpaths using dedicated shaders 2020-04-14 10:02:08 +02:00
enricoturri1966
bac10311bc Follow-up of c887ecfefa -> Removed unneded assignements from shaders 2020-04-08 09:00:08 +02:00
enricoturri1966
c887ecfefa Removed unneeded branching from shaders 2020-04-08 08:22:02 +02:00
enricoturri1966
0e2fba6d6f Fixed bug in calculating the specular component of the color in shaders 2020-04-08 08:07:36 +02:00
Enrico Turri
f1ccd38258 Fixed shaders on Intel Cards - not allowed use of 'active' word 2020-03-31 12:51:50 +02:00
enricoturri1966
5378b18f18 ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical 2020-03-16 08:35:13 +01:00
enricoturri1966
b36051af82 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 2020-03-13 15:09:07 +01:00
Enrico Turri
ba4bc8ac82 Render custom bed textures in png format on prusa beds 2019-07-19 09:18:09 +02:00
Enrico Turri
ed4b71eb15 Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport 2019-06-14 10:55:56 +02:00
bubnikv
566bb7041a Optimization of the OpenGL shaders for clipping with clipping planes. 2019-04-12 11:01:53 +02:00
Lukas Matena
3a09f66e51 Fixed a literal in vertex shader that refused to compile on OSX 2019-04-08 16:05:18 +02:00
Lukas Matena
9b7857aaab SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri
4b6ab84dbc Code cleanup 2019-02-28 09:37:55 +01:00
Enrico Turri
44b2ca8182 2nd attempt to fix rendering of printbed svg textures on Mac 2019-02-28 09:04:17 +01:00
Enrico Turri
11fc849b1a Printbed textures generated from svg files 2019-02-20 15:23:23 +01:00
Enrico Turri
e6369fe548 SLA slices preview - wip 3 2018-11-27 14:50:57 +01:00
Enrico Turri
550f6e307f Faster gizmos update 2018-06-21 08:37:04 +02:00
Enrico Turri
7cff6ef6db Shaders loaded from files 2018-05-21 13:08:02 +02:00