Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained.
This is similar to an ExtrusionLoop, but it is open.
It may contain multiple chained paths with differing parameters.
This allows one to have a hierarchy of paths, where the ExtrusionEntityCollection
will be chained by the G-code generator, but ExtrusionMultiPath will not.
inside ClipperUtils are now using bit shifts instead of multiplication
by doubles, which makes the scaling precise.
Removed the scale parameter from all offset functions.
Modified the safety offset to calculate offset per polygon instead
of over all polygons at once. The old way was not safe and very slow,
sometimes this meant a kiss of death for supports for example.
These could be calculated from the fill areas if needed.
On the other side, the non-classified (non-split) fill areas are stored
now for use in the "ensure vertical wall thickness" feature,
also the non-split fill areas are re-used when recalculating the infills.
This is safer than trying to stitch the fill region together from the
classified fragments.
Modified the "ensure vertical wall thickness" feature to use the non-split
fill areas instead of perimeter areas for the calculation
of non-supported regions. This is cheaper as the fill areas contain
roughly half the edges.
Fixed some cracks in the fill surfaces created by rounding all surfaces inside detect_surface_type().
Fixed https://github.com/prusa3d/Slic3r/issues/12
Bridging-Angle not optimal
Extended the "Ensure veritcal wall thickness" mode (merged with the original discover_horizontal_shells function), but this a work in progress. Already Slic3r with "ensure vertical wall thickness" produces less spurious infills inside solids.
direction over multiple regions. This allows a single bridge to be
drawn over holes, which are too close to each other to allow
for separate bridges.
Fixes Bridging-Angle not optimal
https://github.com/prusa3d/Slic3r/issues/12
Re-allowed adaptive infill line width for solid infills. The adaptive
infill line width works in some circumstances, see Issue #15,
but the original implementation often changed the line width too
aggressively. The current implementation limits the line width change
to 20%.
Fixes Gaps between infill and perimeter leads to errors in laydown on following layer
https://github.com/prusa3d/Slic3r/issues/15
to return a string with an error message instead. This was necessary
to avoid a hang-up on some Strawberry Perl distributions, when
a perl "croak" function is called after a C++ exception is caught.
Replaced eval { die } construct with a bool return value indicating
success or failure of an automatic arrangement of parts on the print bed.
Don't know exactly what is happening here, but throwing a "die" inside
a XS function and then catching it inside an eval {} block is suspcious.
into polygons_covered_by_width() and polygons_covered_by_spacing().
Bugfix of ExtrusionLoop::split_at(const Point &point),
where the split ExtrusionPaths were not initialised correctly.
Removed dependency on Perl Math::PlanePath module.
Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead.
C++11 move semantics enabled.
Initial implementation of the "infill link maximum distance" feature.
Parts of the perimeter connecting two infill lines will be dropped,
if longer than a given threshold.
Removed the deprecated VibrationLimit feature.
Added triangle infill.
The Prusa3D fork of Slic3r has been marked as "Slic3r Prusa Edition"
with menus pointing to the prusa3d/slic3r github release page
and Prusa3D drivers downloads page.
Added a safe variant of offset(const Slic3r::ExPolygon...), which offsets each loop separately.
New functions "remove_sticks" to remove zero area parts of polygons.
New functions "remove_small" and "remove_degenerate" for polygon clean up.
Extended the C++ supports, those are not finalized yet though.