YuSanka
e8e3279511
Shapes Gallery :
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- Suppress to create a PNG-files for system shapes
- Allow to load the OBJ files
2021-08-02 15:00:41 +02:00
Lukáš Hejl
bad51cdb52
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
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For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648 , the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
enricoturri1966
ab9dfb7932
Added a few missing glsafe()
2021-08-02 14:40:13 +02:00
enricoturri1966
06b47d98fc
Fixed build when tech ENABLE_GCODE_VIEWER_STATISTICS is enabled
2021-08-02 12:16:03 +02:00
Lukáš Hejl
5229acc693
Fixed compilation on Linux and macOS.
2021-07-31 12:10:38 +02:00
Vojtech Bubnik
2f6f1f0e55
WIN32 specific Blacklisted libraries check:
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1) Polished up wording of the error messages.
2) Made some messages in the SysInfo dialog localized.
3) Renamed LibraryCheck.cpp/hpp to BlacklistedLibraryCheck.cpp/hpp
4) CPPized the BlacklistedLibraryCheck WIN32 C code.
2021-07-30 15:52:52 +02:00
YuSanka
64c8a6de8f
Manipulation Panel in DarkMode: Fixed a text color, when we use different colors for the axes
2021-07-30 14:22:58 +02:00
enricoturri1966
d77013b5bf
Fixed mirroring of sinking objects
2021-07-30 11:40:30 +02:00
enricoturri1966
0cb5590992
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-30 11:19:58 +02:00
enricoturri1966
a3a99567ad
Changed logic to detect sinking objects while using scale gizmo
2021-07-30 11:19:50 +02:00
YuSanka
0bb5c2ef88
Auto color change: Fixed some cases:
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* first layer is a little bit less than all another (like for elephant foot compensation)
* ignore small changes of the layer area
2021-07-30 11:16:30 +02:00
enricoturri1966
5aff44debe
ENABLE_PROJECT_DIRTY_STATE set as default
2021-07-30 09:33:51 +02:00
enricoturri1966
a8552512cf
Fixed sinking objects popping-up when deleting modifiers
2021-07-30 08:18:11 +02:00
David Kocik
aa17d54eda
Update item info notification with icon
2021-07-29 16:52:08 +02:00
Vojtech Bubnik
654cd753e2
Changed the label of "Marlin Firmware" to "Marlin 2"
2021-07-29 16:21:09 +02:00
enricoturri1966
dc21fb1100
Changed detection of sinking objects into ObjectList::update_info_items()
2021-07-29 15:15:57 +02:00
Vojtech Bubnik
1659e4c77f
Fixed splitting of triangle meshes, where the splitting function
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may produce a single triangle, which is then removed by the repair function.
2021-07-29 15:02:50 +02:00
David Kocik
aebbafc75c
Validate Error notification
2021-07-29 13:59:25 +02:00
Lukáš Hejl
9f0c6576f6
Added missing includes (GCC 11.1)
2021-07-29 13:38:10 +02:00
enricoturri1966
438439fd71
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-29 13:28:16 +02:00
enricoturri1966
86da45eb66
Horizontal slider in preview to show always (and only) gcode lines indices
2021-07-29 13:28:07 +02:00
David Kocik
0d74502aeb
Hint notification
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Reads data from hints.ini. Has hyperlinks to highlight settings, toolbars and gizmos.
2021-07-29 13:20:50 +02:00
YuSanka
7fd34e52c1
PhysicalPrinterDialog: Use transparent background for the Plus/Minus buttons
2021-07-29 13:13:48 +02:00
enricoturri1966
81f4df70dc
Fixed conflict after merge with master
2021-07-29 12:25:28 +02:00
enricoturri1966
701286615f
Follow-up of 1d4e7f5577
-> More robust fix
2021-07-29 12:14:51 +02:00
Lukáš Hejl
da3a0c6332
Fixed a crash in the multi-material segmentation when projected lines are outside of the BoundingBox used for EdgeGrid.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
f577350f1f
Reworked bucket fill so that all neighboring triangles are computed based on information about triangle neighbors.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
6d0e5d3b9c
Enabled to set "Maximum width of a segmented region" per object.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
37f5f12f52
Replaced unnecessary double storing of edges in a graph for the multi-material segmentation by storing indices into a shared array of arcs.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
216589fdb1
Get rid of unnecessary double storage of processed input polygons in the multi-material segmentation as ExPolygons and also as Polygons. All processed input polygons are now stored as ExPolygons.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
38866b65b0
Get rid of unnecessary double calling of TriangleSelector::reset() in some cases when TriangleSelector::deserialize() is called.
2021-07-29 11:45:01 +02:00
Lukáš Hejl
2569da95d5
Parallelized the projection of painted regions in multi-material segmentation.
2021-07-29 11:45:01 +02:00
Lukáš Hejl
7a60f1793c
Fixed a possible overflowing of a painted area to an unpainted area in multi-material segmentation.
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It was reworked graph generation for multi-material segmentation. Now only oriented arcs in one direction are added to the graph for input polygons. This direction matches the direction of the lines in the input polygons.
2021-07-29 11:45:01 +02:00
enricoturri1966
1d4e7f5577
Fix of scaling modifiers for a sinking object
2021-07-29 09:37:40 +02:00
enricoturri1966
97de723146
Tech ENABLE_SINKING_CONTOURS -> Fix for showing sinking contours while dragging objects
2021-07-29 09:03:20 +02:00
enricoturri1966
14a67b0c9e
Added sinking property item to objects list
2021-07-29 08:37:41 +02:00
enricoturri1966
1ea541767f
Fixed compile warning
2021-07-28 15:40:55 +02:00
enricoturri1966
d821fcba2d
Tech ENABLE_SINKING_CONTOURS -> Improved generation of sinking contours and color set to white
2021-07-28 14:27:57 +02:00
enricoturri1966
f1cd3e22c4
Tech ENABLE_SINKING_CONTOURS -> Cut gizmo: contours updated during render pass
2021-07-28 13:03:48 +02:00
Lukas Matena
a54f5fb41a
Render statistics now shows actual SwapBuffers() calls per second
2021-07-28 12:50:01 +02:00
enricoturri1966
0146013b4e
Tech ENABLE_SINKING_CONTOURS -> Sinking contours updated during render pass and shown also while dragging an object
2021-07-28 12:23:27 +02:00
enricoturri1966
d99ea7c20f
Tech ENABLE_SINKING_CONTOURS -> Sinking contours rendered using triangles
2021-07-28 11:21:59 +02:00
enricoturri1966
b24488ce51
Tech ENABLE_SINKING_CONTOURS -> Sinking contours shown while dragging Move/Rotate/Scale gizmos and show contours for gizmo cut
2021-07-27 13:02:06 +02:00
YuSanka
3449550a7c
MSW specific: Fixed strange layout after first switch between printer technology
2021-07-27 10:55:05 +02:00
enricoturri1966
502906178f
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_contours
2021-07-27 09:04:52 +02:00
enricoturri1966
90a23d73bc
Hopefully final follow-up of 8ebb2e2
-> GCodeViewer: Ensure that the view is properly updated after automatic selection of view type when loading model using multiextruders prints
2021-07-27 08:47:40 +02:00
Vojtech Bubnik
eb6392dccd
New slice_mesh() variant slicing with a single plane only, running
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on a single thread only (not parallelized).
The new slice_mesh() is used to calculate contour of objects sunken
below the print bed.
2021-07-26 17:02:56 +02:00
YuSanka
84c6199015
Improvements for c5b7d4b2
fix
2021-07-26 16:17:21 +02:00
YuSanka
5f73724501
Search: Fixed a blinking for the first search
2021-07-26 15:06:18 +02:00
tamasmeszaros
0584b13167
Merge branch 'tm_flatpak_help_3'
2021-07-26 14:51:53 +02:00