Commit Graph

83 Commits

Author SHA1 Message Date
bubnikv
09c9f6bdc3 Added TabIface C++ wrapper for GUI::Tab C++ class,
exported the TabIface to Perl.
2018-01-23 11:37:19 +01:00
bubnikv
b23b9ea1d2 Implemented volumetric flow rate hints,
removed some C++11 conditioned compilation. Slic3r now requires C++11.
2017-11-09 15:10:20 +01:00
bubnikv
1fee3633a0 New C++ class AppConfig for maintaining the config.ini
New helper function for generating a unified "generated by slic3r" header.
2017-10-30 18:15:41 +01:00
bubnikv
b9d57483d8 perglue.cpp - use static_cast instead of dynamic_cast if possible,
use switch instead of plenty of ifs,
export clone<DynamicPrintConfig> to Perl XS.
2017-10-17 19:19:41 +02:00
bubnikv
473233019c Initial partial implementation of presets in C++. 2017-09-19 13:55:48 +02:00
bubnikv
0454cc95f9 Ported the cooling changes from @alexrj: Don't slow down the external
perimeters if not necessary, don't take the bridging time into account
when slowing down the print.

Removed Extruder & GCodeWriter Perl bindings.
Improved Extruder for constness.
Refactored GCode::m_elapsed_time to struct ElapsedTime.
2017-06-22 12:59:23 +02:00
bubnikv
e90279c513 Ported the G-code generator from Perl to C++.
Removed GCode.pm
Removed the Perl bindigns for AvoidCrossingPerimeters, OozePrevention, SpiralVase, Wipe
Changed the std::set of extruder IDs to vector of IDs.
Removed some MSVC compiler warnings, removed obnoxious compiler warnings when compiling the Perl bindings.
2017-05-03 18:28:22 +02:00
bubnikv
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
bubnikv
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
Alessandro Ranellucci
a65c9ba083 Ported CoolingBuffer to C++/XS 2017-02-21 14:02:47 +01:00
bubnikv
e016c4e423 New extrusion class: ExtrusionMultiPath
This is similar to an ExtrusionLoop, but it is open.
It may contain multiple chained paths with differing parameters.
This allows one to have a hierarchy of paths, where the ExtrusionEntityCollection
will be chained by the G-code generator, but ExtrusionMultiPath will not.
2017-01-19 13:35:55 +01:00
bubnikv
f788f50b5a Disabled asserts in the release build (-DNDEBUG).
Added a safe variant of offset(const Slic3r::ExPolygon...), which offsets each loop separately.
New functions "remove_sticks" to remove zero area parts of polygons.
New functions "remove_small" and "remove_degenerate" for polygon clean up.
Extended the C++ supports, those are not finalized yet though.
2016-10-20 13:04:23 +02:00
bubnikv
7d7f093120 C++ supports sketched, but not finalized yet. Slic3r is still using
the old Perl supports, but this time with the C++ fillers.
2016-10-16 16:30:56 +02:00
bubnikv
f518e0675c Initial commit of the new Pressure Equalizer, the EdgeGrid
signed distance field structure.
The EdgeGrid is used to avoid placing the seams on overhangs.
2016-09-12 16:25:15 +02:00
bubnikv
7da68c91a5 Vojtech likes to use Sublime on Windows to get the wheels rolling. 2016-04-11 17:05:58 +02:00
Alessandro Ranellucci
3c862836f2 Refactored the Config XS bindings 2015-12-16 12:33:19 +01:00
Alessandro Ranellucci
9b21ac877a Merge branch 'master' into sender
Conflicts:
	Build.PL
	lib/Slic3r.pm
	xs/MANIFEST
	xs/src/libslic3r/PrintConfig.hpp
2015-11-01 19:12:13 +01:00
Alessandro Ranellucci
b4515cf695 Finished porting PerimeterGenerator to C++ 2015-07-23 15:53:02 +02:00
Alessandro Ranellucci
801f629fdc Ported Slic3r::GCode storage to XS 2015-07-01 21:47:17 +02:00
Alessandro Ranellucci
b43dd92766 Ported Slic3r::GCode::Wipe storage to XS 2015-07-01 20:57:16 +02:00
Alessandro Ranellucci
bf9cd1b8e6 Ported Slic3r::GCode::AvoidCrossingPerimeters to XS 2015-07-01 20:14:05 +02:00
Alessandro Ranellucci
13b7316807 Merge branch 'master' into sender
Conflicts:
	Build.PL
	lib/Slic3r/GUI/MainFrame.pm
2015-05-28 18:05:36 +02:00
Alessandro Ranellucci
5eb3bc52ef Ported ModelObject::rotate() and ModelObject::flip() to XS, as well as axes constants 2015-04-16 21:22:04 +02:00
Alessandro Ranellucci
3ae6f2630e Merge branch 'master' into sender
Conflicts:
	Build.PL
2015-02-01 14:07:32 +01:00
Alessandro Ranellucci
a5c0ffe963 Faster loading of 3D preview and much less memory used 2015-01-24 23:35:29 +01:00
Alessandro Ranellucci
005f138ce7 Merge branch 'master' into sender 2014-12-26 01:30:48 +01:00
Alessandro Ranellucci
fcfb3b98bc 3D object positioning 2014-12-16 01:12:56 +01:00
Alessandro Ranellucci
11dd67ab34 Initial work for G-code sender and more intensive usage of Boost 2014-11-26 22:30:25 +01:00
Alessandro Ranellucci
379cde30e2 Ported Slic3r::BridgeDetector to XS 2014-11-15 22:41:22 +01:00
Alessandro Ranellucci
ee3fb7caa2 Ported GCodeWriter to XS (faster G-code export!) 2014-11-09 19:02:45 +01:00
Alessandro Ranellucci
b69caff93c Ported LayerRegion::make_slices() to XS 2014-11-09 16:24:07 +01:00
Alessandro Ranellucci
e521475b7e Refactoring: moved some low-level G-code generation methods to the new Slic3r::GCode::Base class 2014-10-18 17:41:21 +02:00
Alessandro Ranellucci
3ff613d166 Merge branch 'acp-voronoi'
Conflicts:
	xs/xsp/my.map
2014-07-26 22:38:35 +02:00
Alessandro Ranellucci
998a4225de Finished implementation of bed_shape in plater 2014-06-16 15:18:39 +02:00
Alessandro Ranellucci
d2ca4c1b13 Some initial work for incremental slicing 2014-06-11 00:15:02 +02:00
Alessandro Ranellucci
7215e66a6a Merge branch 'master' into visilibity
Conflicts:
	lib/Slic3r/GCode.pm
	xs/MANIFEST
2014-05-27 00:04:53 +02:00
Y. Sapir
76738dc66b Remove some more Clone typemaps and add some whitespace. 2014-05-24 23:50:45 +03:00
Y. Sapir
d06c300926 Add ::Ref classes for every missing C++ class (going by REGISTER_CLASS calls). 2014-05-24 23:50:44 +03:00
Y. Sapir
8da0bded1d Move Print object storage to C++. (along with its subobjects) 2014-05-24 23:50:29 +03:00
Alessandro Ranellucci
5fe5021fd7 Implemented avoid_crossing_perimeters with VisiLibity 2014-05-13 20:06:01 +02:00
Alessandro Ranellucci
69002b8ea2 No tests were covering randomize-start, which was not working anymore after recent ExtrusionLoop refactoring. #2028 2014-05-12 21:49:17 +02:00
Alessandro Ranellucci
6e207d3830 Merge branch 'sapir-modelcpp' 2014-05-08 11:13:21 +02:00
Alessandro Ranellucci
c37ef2f18b New semantics for ExtrusionLoop objects. Early processing of perimeter overhangs for paralellizing such work and making G-code export lighter. Lots of refactoring. This should fix a number of minor bugs, including reversals of perimeter overhangs. 2014-05-08 11:07:37 +02:00
Alessandro Ranellucci
54a199919b Removed StringMap 2014-05-07 00:22:56 +02:00
Y. Sapir
05b2993769 Translate Model class' storage to C++.
Some code copied from xs-model branch.

Also:
* Generate ::Ref classes programatically.
* Add separate __REGISTER_CLASS macro
    (for use where forward declaration won't work, i.e. typedefs)
2014-05-05 16:30:19 +03:00
Y. Sapir
e005ff32c4 Replace Extruder::config accessor with Perl wrapper, with C++ option accessors. 2014-04-28 00:49:05 +03:00
Y. Sapir
66d23a2416 Convert Extruder object (mostly) to C++ with lots of fields. 2014-04-27 23:42:59 +03:00
Petr Ledvina
115aa6885f Implement type checking for XS objects
Type handling is mainly done using templates.
Template Slic3r::ClassTraits is used to store info about exported types (perl class name). Currently only perl class name and refference name is used.
Template values are initialized by REGISTER_CLASS macro. This macro is used in .cpp file of class ( it needs to be used exactly for each type).

Ref<type> class is used to return value as perl reference. Operator overloading is used to make c++ and XSpp happy, only pointer value should be possible to return.

Clone<type> class is used to return copy of value ( using new and copy constructor). Copy is created on assigment, this should be probably improved (memory leak on multiple assignments).
It is overloaded to be able to return type, type* and type&.

Typechecking in ExtrusionEntityCollection updated to check all passed types.
2014-04-27 19:38:56 +02:00
Alessandro Ranellucci
52de292a48 Fixed wrong refactoring of perimeter tree traversal. #1832 2014-03-15 02:16:04 +01:00
Alessandro Ranellucci
7f5442265e Include thin walls in general top-level perimeter sorting to get more efficient paths 2014-03-09 20:19:30 +01:00